* Fix acrobat stance removal
We should remove existing stance, not this activation
Also remove the Warrior Stance since Acrobat Stance is being activated
* Fix Warrior Stance removal
We should remove existing stance, not this activation
Also remove the Acrobat Stance since Warrior Stance is being activated
* New HeatControl & NPE fix
* Updated to latest
* Cleaned up HeatControl
* Updated PKListener to use HeatControlType instead of Function
* Cleaned up, cleaned up HeatControl
* Removed melt(...)
* Final changes
* Update the interactable materials array to remove unnecessary materials
* Remove shaded jsoup lib and change the remote staff fetcher to load and parse a txt file instead of an html file
* Update remote staff fetcher to translate...
...color codes, use proper link, and use multiline entry management
* Implement maven shading for external libraries and set up remote staff fetcher to appropriately handle html pages
* Use maven instead of ant with travis
* Changes to EarthGrab (PR Fixed, I hope.)
- Move now has travel time.
- Added particles that travel along the ground, to represent the travel
time.
- Changed the functions of the move to be: Shift + click = grab other -
entity, left click ground = self-grab.
- Edited the default config for the description.
- Edited the default range of the move, changed from 14 to 20.
- Edited the default cooldown time, it is now set to 2 seconds by
default.
* Fixed issues with Earthgrab.
* Add Changes to HealingWaters and Fix for Distance bug (#610)
* Add Changes to HealingWaters and Fix for Distance bug
* Fix conflicts in EarthGrab.java
* Fix conflicts in ConfigManager.java
* Fix conflicts in EarthGrab.java
* Fix for Distance Bug in EarthGrab
* Re-added Sorin's Changes
* Colored EarthArmor + Combo Fix (#608)
• Re-enabled colored EarthArmor, since it works now
• Combos are now created 1 tick later then before. Reason for this is
because if a combo requires the player to be shifting but the last combo
trigger was a shift trigger, the combo would be created BEFORE the
player actually changes shift states.
* Fix Earth Armor and improve Healing Waters (#616)
* Fix EarthArmor and HealingWaters
* Remove commented code.
* Update HealingWaters Description
* Changes to AirScooter
- Particles are now sphered
- Added comments to some areas to explain things
- Tweaked some variables
- Also removed the debug message for "PKListener"
Side note: I wasn't able to find a way to make the player "sit" on the
sphere of air without things getting super buggy. The issues I ran into
while trying to do so: The player's body wouldn't rotate, and the entity
they were riding wouldn't rotate, so their body direction wouldn't match
up with their head. The player was being displayed in a location that
wasn't actually coherent with where they actually where, making the
particles seem off centered. The move would also hesitate to go up and
down blocks sometimes. The player would also appear 4-5 blocks above the
move if they did go up a block a certain way.
* Add Changes to HealingWaters and Fix for Distance bug
* Fix conflicts in EarthGrab.java
* Fix conflicts in ConfigManager.java
* Fix conflicts in EarthGrab.java
• Re-enabled colored EarthArmor, since it works now
• Combos are now created 1 tick later then before. Reason for this is
because if a combo requires the player to be shifting but the last combo
trigger was a shift trigger, the combo would be created BEFORE the
player actually changes shift states.
* Changes to EarthGrab (PR Fixed, I hope.)
- Move now has travel time.
- Added particles that travel along the ground, to represent the travel
time.
- Changed the functions of the move to be: Shift + click = grab other -
entity, left click ground = self-grab.
- Edited the default config for the description.
- Edited the default range of the move, changed from 14 to 20.
- Edited the default cooldown time, it is now set to 2 seconds by
default.
* Fixed issues with Earthgrab.
- Move now has travel time.
- Added particles that travel along the ground, to represent the travel
time.
- Changed the functions of the move to be: Shift + click = grab other -
entity, left click ground = self-grab.
- Edited the default config for the description.
- Edited the default range of the move, changed from 14 to 20.
- Edited the default cooldown time, it is now set to 2 seconds by
default.
* 1.9.0 Changes
• Rewritten GeneralMethods.getEntitiesAroundPoint - Now more effecient
and less draining on the server
• Rewritten EarthArmor - Now gives gold hearts instead of resistance.
• Added TempArmor class - Self explanitory
• Changed bottlebending permission from bending.ability.WaterReturn to
bending.ability.Bottlebending
• Fixed syntax when removing elements from youself
* More EarthArmor Changes
• Made the amount of gold hearts that EarthArmor gives configurable
• Changed default EarthArmor description
• Removed EarthArmor config options that are no longer used
• Converted more ConcurrentHashMaps to be generic map types
* Generi-size PhaseChangeFreeze
Make the ConcurrentHashMap in PhaseChangeFreeze Generic to allow for Java 7 / Java 8 compatibility.
* Add missing import to PhaseChangeFreeze
* Update PhaseChangeFreeze accessor
• Fixed Earth/PlantArmor potion effects blinking
• Fixed FallingDust particle having the wrong properties
• Fixed combos recording 2 right clicks when right clicking with nothing
in your hand (fixes FireWheel combo issue)
• Fixed all deprecated player.getItemInHand methods
• Death messages not working at all (only the default bending death
message would show)
• Fixed BLOCK_CRACK particles being unable to spawn block particles with
metadata
• Fixed bottlebending breaking in 1.9/1.10
Thanks to jedk1 for bottlebending fix as it was orignally his.
• Fixed Illumination dropping a torch when RaiseEarth is used bellow it
• Fixed Illumination having issues with Tremorsense (passive)
• Fixed not being able to thaw ice through water with phase change
• Fixed Shockwave making a mess of lava (with water?)
• Fixed select range for leaves being extremely short
• Fixed EarthTunnel making a mess of sand. Sand will no longer fall when
blocks beneath it are mined out with EarthTunnel (if it reverts)
• Fixed SurgeWall (frozen) not returning water to bottles
• Fixed WaterSpout not breaking when toggling bending
• Fixed EarthBlast not selecting sand correctly
• Fixed Passives not being toggled with bending when they should be
• Fixed the select range for water moves being in your face when you're
under water (again)
-Fixed EarthTunnel dropping blocks
-Fixed EarthTunnel not breaking blocks from certain moves
-Fixed EarthTunnel on RaiseEarth leaving blocks behind
-Metal Clips throw option is now enabled by default
-Trying to bend a subelement says "You are not a {subelement}" instead of "you don't have access to {subelement}"
-WaterSpout can now be activated above water
-Added check to see if player can bend Packed Ice when they move onto it
from another block
-IceArms can form under water
-Aliases now works for /bending choose {element} {player}
* Fix metalclips
- Removed a check that was preventing metalclips from progressing past 1 clip on a target.
* Fix metalclips
- Fixed a bug limiting the metal clip count to one
* Improve MetalClips
- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.
* Add CrushDamage option to MetalClips
* New Damage Type, MetalClips changes
- Fixed MetalClips bug caused in magnetizing
- Added ignoreArmor option to damageEntity method, default true for most
abilities. If wanted to be changed, someone needs to go through and add
false as a parameter
- Changed default config option for MetalClips description
* Fix metalclips
- Removed a check that was preventing metalclips from progressing past 1 clip on a target.
* Fix metalclips
- Fixed a bug limiting the metal clip count to one
* Improve MetalClips
- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.
* Add CrushDamage option to MetalClips
* Fixed your own water manips breaking spout
* Fixed Surge wave freeze from not reverting ice to water
Surge wave now reverts the ice blocks back to water if they were
originally water :)))))
* Fixed movement while hovering with Flight
You can no longer use shift or space to move up or down respectively
while hovering with Flight. New developer Matan also added to /b who
* Various fixes
-AirSwipe no longer goes through blocks
-WaterSpout dosen't disappear when at max height
* Revert "Various fixes"
This reverts commit 4633e8381a230129a4ce3e72d309d1656f43ef30.
* Revert "Revert "Various fixes""
This reverts commit 8f85f877378f71e2977ab28cd19dc955d9853dd4.
* Fixed your own water manips breaking spout
* Fixed Surge wave freeze from not reverting ice to water
Surge wave now reverts the ice blocks back to water if they were
originally water :)))))
* Fix metalclips
- Removed a check that was preventing metalclips from progressing past 1 clip on a target.
* Fix metalclips
- Fixed a bug limiting the metal clip count to one
• Added new message for failing to bind abilities when the user doesn't
have the required subelements
• Fixed PhaseChange not reverting melted ice
• Fixed LavaFlow not creating lava under double plants
• Fixed double plants dropping items when used as water sources
• Fixed MetalClips keeping armor on logout/kick
• Fixed MetalClips breaking when used on more than one target
• Fixed MetalClips/EarthArmor/PlantArmor keeping armor on death when
keepInventory is on
• Fixed MetalClips/EarthArmor/PlantArmor removing all armor peices from
the inventory when you die (instead of just the set you were given)
• Fixed EarthBlast firing wrong block when EarthRevert is off
• Fixed PhaseChange not melting blocks from a distance underwater
• Fixed EarthTunnel revert not functioning with EarthRevert off
• Added a message to the bind command when you don’t have the required
elements
• Fixed combos not appearing in the tablist for /b help
• Fixed EarthTunnel using wrong config option to revert
* Fixes NPE with surge wave & bottles
* Fixed bracket :S
For some reason it PR'd my bracket and code separate? Weird.
* Changed dayfactor placement so that it's correct with avatar state factor
* Added config option for Bending Preview
* Fixes NPE with surge wave & bottles
* Fixed bracket :S
For some reason it PR'd my bracket and code separate? Weird.
* Changed dayfactor placement so that it's correct with avatar state factor
* Adds slabs to default earth lists, stops slabs from changing to stone when fired
* Fixes EarthSmash deleting sand / gravel blocks when riding EarthSmash into them
* Fixes NPE in /b h <element/chi>
* Fixed message sent to target when adding element
When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."
* Changes waterbender's full moon message to be more accurate
* Fixed messages when removing someone's element
* Fixed FireJet not working on slabs
Fixed FireJet not working on slabs, then added a bug fix that stopped
Firejet replacing the slabs with fire/air.
• Fixed binds being removed when non-ops relog
• Fixed Lavaflow destroying plants and flowers
• Fixed Bloodbending being spammed
• Fixed Bloodbending being able to bloodbending grouped players
• Fixed Bloodbending in the AvatarState from going haywire
• Fixed Bloodbending having no default cooldown
• Fixed PK Side Plugins (Items, Probending) from showing up in the wrong
place in the debug file
* Fixed Airspout being able to be used after switching elements, also fixed being able to select multiple sources when using octopusform.
* Fixed torrent not working under water, added some bubbles to show it when it is under water.
also fixed the ear bleeding that is icespike.
* Fixes NPE in /b h <element/chi>
* Fixed message sent to target when adding element
When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."
* Changes waterbender's full moon message to be more accurate
* Fixes NPE in /b h <element/chi>
* Fixed message sent to target when adding element
When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."
* Various Fixes
• Added Java version to debug.txt file
• Added Probending to the debug.txt file (and added PB methods)
• Changed layout of debug.txt file
• Fixed AddonAbilities with the same name as Stock abilities always
being disabled
• Fixed AcrobatStance and WarriorStance effects still being applied when
the user is no longer a chiblocker
* Changed all ConcurrentHashMaps to use generic map types
• As the title says, it's an attempt to fix a Java 7/8 error in
ConcurrentHashMaps. All Maps are still concurrent but their type is just
a generic map, not a concurrent one.
• Fixed FireBlast damage being slightly off
* Fixed Java 7 Compile Errors
* Lots of Fixes
• Added 1.9 and 1.10 particle effects
• Fixed Particle Effect version from being wrong
• Fixed {ability} not being replaced when trying to bind non-existent
move
• Fixed permremoving command not sending a message to the executor
• Fixed remove command sending user 2 remove messages if they removed
their own bending
• Fixed who command not replacing {target} in message for players that
aren't found
• Fixed Chat prefixes not being in the language file
* Fixed Chat Prefixes
• Fixed chat prefixes from not generating in language.yml file
• Added Nonbender prefix
* Fixed Waterbending Bugs
• Fixes waterbending getting a super far away source when selecting
under water
• Water from Bottlebending now shows bubbles when under water
* Fixed WaterWave & WaterManip Bugs
• Fixed WaterManipulation disappearing when the player taps shift
• Fixed being able to use current WaterManips as sources for other
WaterManips
• Fixed WaterWave being able to use more sources while spinning around
the player
* OfflinePlayer lookup fix + IceWave DeathMessage
• Fixed IceWave not having a death message
• Fixed /b who not working on offline players
* Fixed bad english ;-;
* Changes + Fixes
• Added Properties.TogglePassivesWithAllBending config option (whether
passives should be toggled when bending is toggled globally)
• Changed chat prefixes
• Re-enabled WarriorStance
• Fixed IceBlast being removed when pressing shift
• Fixed IceWave and IceBullet from having the wrong colored death
messages
• Fixed not being able to select ice and plants as sources for
WaterManip
• Fixed help command showing hidden abilities (WaterReturn, etc)
• Fixed WaterManip turning ice sources to air
* Fixed IceBlast Selection Bug
* Added KnockBack to WallOfFire
Also organized imports.
* Fixed WallOfFire Knockback
* Fixed Watermanip creating air pockets.
Also organized imports.
* Fixed surge wall removing leaves, also re-did my fix on WaterManipulation creating air pockets.
I thought I tested my fix for watermanipulation really well, but I
didn't test it as well as I thought, my bad. With my previous fix, it
fixed watermanip's air pockets, but it would create waterblocks if used
from a waterbottle, this is now fixed.
* Changed addWater to a non-static method, also changed player to non-static.
* Changed Extraction to be a metal ability.
* Fixed WaterManipulation for sure this time.
Sorry for all of the fails before, I would fix a problem, then another
one would arise. This has been test, and I haven't found any new issues,
and I have fixed the previous ones.
* Changed beta version to 11, also updated staff list.
Change Kiam to ProjectKorra Administrator
Added myself as Developer.
Instead of just grabbing the last char, grab the last part of the string (after the .) and parseInt that. Then the numeric version compares will return the right class.
* Fixed IceBlast Selection Bug
* Added KnockBack to WallOfFire
Also organized imports.
* Fixed WallOfFire Knockback
* Fixed Watermanip creating air pockets.
Also organized imports.
* Fixed surge wall removing leaves, also re-did my fix on WaterManipulation creating air pockets.
I thought I tested my fix for watermanipulation really well, but I
didn't test it as well as I thought, my bad. With my previous fix, it
fixed watermanip's air pockets, but it would create waterblocks if used
from a waterbottle, this is now fixed.
* Changed addWater to a non-static method, also changed player to non-static.
* Changed Extraction to be a metal ability.
* Fixed WaterManipulation for sure this time.
Sorry for all of the fails before, I would fix a problem, then another
one would arise. This has been test, and I haven't found any new issues,
and I have fixed the previous ones.
• Fixes disabled abilities still being able to be bound (some) and used
• Fixes Torrent flood issue with bottlebending
• Fixed Combos not being able to be disabled
• Fixed WaterArms Spear not removing, even forcefully
• Fixes FireBlast still loading when disabled
• Fixes FireBlast still being able to be charged when on a different
slot
• Fixed NPE
If fall damage is disabled via another plugin like WorldGuard, abilities like Shockwave can't function upon landing. Plus, there's already a lot of checks for event.isCancelled, so don't see a reason to do a check for the entire event.
Added new ClickType (LEFT_CLICK_ENTITY)
Updated Immobilize to use LEFT_CLICK_ENTITY to fix being able to do the
steps of Immobilize without hitting an entity
• Fixed the /bending display <combo> not working when specifying combo
aliases
• Fixed IceBullet using the wrong name in the language file
• Fixed Bloodbending using a constant range of 6
• Fixed Chi taking no damage but still getting the animation when
jumping off blocks
• Updated staff list in the /bending who command
• Added requireAvatar() method to AvatarAbility
• Allows moves to be created that don't require the user to be the
avatar in order to use them (adding back old functionality)
• Added AbilityProgressEvent
• Tweaked Grammar
• Fixed speed/jump passives
• Fixed incorrect tabbing with the remove command
- Added config option for torrent multi hits damage
- Added config option for the amount of times torrent can hit
- Removed chiblocking's sprint fall damage removal
- Fixed AirScooter stopping when switching binds
Fixed the bending remove message when a player removed another player's
element. It was sending the "your element has been removed by {sender}"
to the sender, instead of the target.
• Fixed AvatarState resetting the cooldown when a player logs out
• Fixed SubElements not being removed when a player isn't specified (and
related message errors)
- Changed Airblast to compensate for AirBurst
- Fixed Lavaflow bugs (spam click and plants)
- Fixed being able to bend while using a fishing rod
- Added feature to IceWave: While the ability is progressing the ice
will thaw as the player gets farther away from the created ice sphere
- Added new options to config
• Fixed Flooding with Bottlebending
• Fixed IcePillar not working on single click
• Fixed IcePillars not working on packed ice
• Reduced sounds created by IcePillarField (it was painful)
- Fixed passives merging and becoming wonky
- Updated speed, exhaustion, and jump passives to use PassiveHandler
class.
- Added exhaustion passive to chi
Updates WorldGuard depend version
Fixes NPE in EarthAbility reverting
Fixes NPE in PKListener when getting element prefixes
Fixes inconsistencies between commands
Adds getPrefix() Method to Element
Adds Items commands to /b help
• Updated all commands to treat subelements as elements in certain
circumstances (add, remove, etc)
• Updated tabbing with bug fixes
• Database will now update player's subs when they log in for the first
time (post update)
• Removed "SubElementAdded" field from config
• Fixed /b choose not taking aliases
- Changed BindChangeEvent call spot
- Changed subelements to be stored in database
- Changed choose command to accept subelements as an argument
- Changed add command to accept subelements as an argument
- Changed all canBend<SubElement> methods
- Added PlayerChangeSubElementEvent
- Added saveSubElements() method to GeneralMethods
- Cleaned up imports in various classes
- Removed print out in damagehandler
Fixed the death messages not being broadcasted and added proper colour
support for addon elements. Also re-order the language.yml to give it
some more structure.
Added a language.yml in which almost every message in the plugin can be
found. I moved the move descriptions, and death messages to that file,
so the deathmessages.yml has been removed, because it has nothing in it
anymore.
- Added two new config options, Residence.Respect and Residence.Flag (in
the according spot)
- Residence.Respect will respect if true
- Residence.Flag specifies the flag that needs to be set to true for
bending to be enabled in a residence.
- Is put in isRegionProtected methods