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Fixed Airspout being able to be used after switching elements, also fixed being able to select multiple sources when using octopusform. (#506)
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@ -1,15 +1,15 @@
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package com.projectkorra.projectkorra.airbending;
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import com.projectkorra.projectkorra.GeneralMethods;
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import com.projectkorra.projectkorra.ability.AirAbility;
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import com.projectkorra.projectkorra.util.Flight;
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import java.util.Random;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import java.util.Random;
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import com.projectkorra.projectkorra.GeneralMethods;
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import com.projectkorra.projectkorra.ability.AirAbility;
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import com.projectkorra.projectkorra.util.Flight;
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public class AirSpout extends AirAbility {
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@ -87,6 +87,11 @@ public class AirSpout extends AirAbility {
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remove();
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return;
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}
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if(!bPlayer.canBind(this)) {
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remove();
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return;
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}
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Block eyeBlock = player.getEyeLocation().getBlock();
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if (eyeBlock.isLiquid() || GeneralMethods.isSolid(eyeBlock)) {
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@ -88,7 +88,9 @@ public class OctopusForm extends WaterAbility {
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this.blocks = new ArrayList<TempBlock>();
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this.newBlocks = new ArrayList<TempBlock>();
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this.time = System.currentTimeMillis();
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this.sourceBlock = BlockSource.getWaterSourceBlock(player, range, ClickType.LEFT_CLICK, true, true, bPlayer.canPlantbend());
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if(!player.isSneaking()) {
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this.sourceBlock = BlockSource.getWaterSourceBlock(player, range, ClickType.LEFT_CLICK, true, true, bPlayer.canPlantbend());
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}
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if (sourceBlock != null) {
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sourceLocation = sourceBlock.getLocation();
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