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https://github.com/TotalFreedomMC/TF-ProjectKorra.git
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PhaseChange now melts WaterArms Spear Ice
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parent
78ade27116
commit
6419ba6201
3 changed files with 39 additions and 6 deletions
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@ -81,6 +81,9 @@ public class PhaseChangeMelt extends IceAbility {
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} else if (!Torrent.canThaw(block)) {
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Torrent.thaw(block);
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return;
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} else if (WaterArmsSpear.canThaw(block)) {
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WaterArmsSpear.thaw(block);
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return;
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}
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WaterSpoutWave.thaw(block);
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@ -341,6 +341,16 @@ public class WaterArms extends WaterAbility {
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BLOCK_REVERT_TIMES.remove(block);
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}
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}
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for (Block block : WaterArmsSpear.getIceBlocks().keySet()) {
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long time = WaterArmsSpear.getIceBlocks().get(block);
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if (System.currentTimeMillis() > time || ignoreTime) {
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if (TempBlock.isTempBlock(block)) {
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TempBlock.revertBlock(block, Material.AIR);
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}
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WaterArmsSpear.getIceBlocks().remove(block);
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}
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}
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}
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private void checkIfZapped() {
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@ -407,6 +417,7 @@ public class WaterArms extends WaterAbility {
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public static void removeAllCleanup() {
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progressRevert(true);
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BLOCK_REVERT_TIMES.clear();
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WaterArmsSpear.getIceBlocks().clear();
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WaterArmsWhip.removeAllCleanup();
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}
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@ -18,9 +18,12 @@ import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.ConcurrentHashMap;
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public class WaterArmsSpear extends WaterAbility {
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private static final ConcurrentHashMap<Block, Long> ICE_BLOCKS = new ConcurrentHashMap<Block, Long>();
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private boolean hitEntity;
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private boolean canFreeze;
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private boolean usageCooldownEnabled;
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@ -182,7 +185,7 @@ public class WaterArmsSpear extends WaterAbility {
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}
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new TempBlock(location.getBlock(), Material.STATIONARY_WATER, (byte) 8);
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WaterArms.getBlockRevertTimes().put(location.getBlock(), System.currentTimeMillis() + 600L);
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getIceBlocks().put(location.getBlock(), System.currentTimeMillis() + 600L);
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Vector direction = GeneralMethods.getDirection(initLocation, GeneralMethods.getTargetedLocation(player, spearRange, new Integer[] { 8, 9, 79, 174 })).normalize();
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location = location.add(direction.clone().multiply(1));
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@ -201,29 +204,41 @@ public class WaterArmsSpear extends WaterAbility {
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Block block = spearLocations.get(i).getBlock();
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if (canPlaceBlock(block)) {
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playIcebendingSound(block.getLocation());
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if (WaterArms.getBlockRevertTimes().containsKey(block)) {
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WaterArms.getBlockRevertTimes().remove(block);
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if (getIceBlocks().containsKey(block)) {
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getIceBlocks().remove(block);
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}
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new TempBlock(block, Material.ICE, (byte) 0);
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WaterArms.getBlockRevertTimes().put(block, System.currentTimeMillis() + spearDuration + (long) (Math.random() * 500));
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getIceBlocks().put(block, System.currentTimeMillis() + spearDuration + (long) (Math.random() * 500));
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}
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}
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}
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}
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public static boolean canThaw(Block block) {
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return getIceBlocks().containsKey(block) && block.getType() == Material.ICE;
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}
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public static void thaw(Block block) {
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if (canThaw(block)) {
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getIceBlocks().remove(block);
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block.setType(Material.AIR);
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}
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}
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private void createIceBall() {
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for (Block block : GeneralMethods.getBlocksAroundPoint(location, spearSphere)) {
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if (isTransparent(player, block) && block.getType() != Material.ICE && !WaterArms.isUnbreakable(block)) {
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playIcebendingSound(block.getLocation());
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new TempBlock(block, Material.ICE, (byte) 0);
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WaterArms.getBlockRevertTimes().put(block, System.currentTimeMillis() + spearDuration + (long) (Math.random() * 500));
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getIceBlocks().put(block, System.currentTimeMillis() + spearDuration + (long) (Math.random() * 500));
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}
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}
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}
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private boolean canPlaceBlock(Block block) {
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if (!isTransparent(player, block)
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&& !((isWater(block) || isIcebendable(block)) && (TempBlock.isTempBlock(block) && !WaterArms.getBlockRevertTimes().containsKey(block)))) {
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&& !((isWater(block) || isIcebendable(block)) && (TempBlock.isTempBlock(block) && !getIceBlocks().containsKey(block)))) {
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return false;
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} else if (GeneralMethods.isRegionProtectedFromBuild(this, block.getLocation())) {
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return false;
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@ -450,5 +465,9 @@ public class WaterArmsSpear extends WaterAbility {
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public void setLocation(Location location) {
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this.location = location;
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}
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public static ConcurrentHashMap<Block, Long> getIceBlocks() {
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return ICE_BLOCKS;
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}
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}
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