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https://github.com/TotalFreedomMC/TF-ProjectKorra.git
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Few Fixes (#576)
• Fixed Illumination dropping a torch when RaiseEarth is used bellow it • Fixed Illumination having issues with Tremorsense (passive) • Fixed not being able to thaw ice through water with phase change
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commit
7ed5bcd01b
4 changed files with 21 additions and 9 deletions
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@ -26,6 +26,7 @@ import com.projectkorra.projectkorra.earthbending.EarthPassive;
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import com.projectkorra.projectkorra.earthbending.LavaFlow;
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import com.projectkorra.projectkorra.earthbending.RaiseEarth;
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import com.projectkorra.projectkorra.earthbending.SandSpout;
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import com.projectkorra.projectkorra.firebending.Illumination;
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import com.projectkorra.projectkorra.util.BlockSource;
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import com.projectkorra.projectkorra.util.Information;
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import com.projectkorra.projectkorra.util.ParticleEffect;
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@ -144,6 +145,9 @@ public abstract class EarthAbility extends ElementalAbility {
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if (EarthPassive.isPassiveSand(block)) {
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EarthPassive.revertSand(block);
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}
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if (Illumination.isIlluminationTorch(affectedblock) && TempBlock.isTempBlock(affectedblock)) {
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TempBlock.get(affectedblock).revertBlock();
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}
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if (affectedblock == null) {
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return false;
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@ -8,7 +8,6 @@ import com.projectkorra.projectkorra.Element;
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import com.projectkorra.projectkorra.ability.CoreAbility;
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import com.projectkorra.projectkorra.command.Commands;
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import com.projectkorra.projectkorra.configuration.ConfigManager;
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import com.projectkorra.projectkorra.earthbending.Tremorsense;
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public class FirePassive {
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@ -25,7 +24,7 @@ public class FirePassive {
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if (bPlayer != null && !CoreAbility.hasAbility(player, Illumination.class)
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&& bPlayer.canBendIgnoreBinds(CoreAbility.getAbility("Illumination")) && ConfigManager.defaultConfig.get().getBoolean("Abilities.Fire.Illumination.Passive")) {
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if (!Tremorsense.canTremorSense(player)) {
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if (!bPlayer.isTremorSensing()) {
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new Illumination(player);
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}
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}
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@ -11,7 +11,6 @@ import org.bukkit.entity.Player;
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import com.projectkorra.projectkorra.GeneralMethods;
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import com.projectkorra.projectkorra.ability.FireAbility;
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import com.projectkorra.projectkorra.earthbending.Tremorsense;
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import com.projectkorra.projectkorra.util.TempBlock;
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public class Illumination extends FireAbility {
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@ -70,7 +69,7 @@ public class Illumination extends FireAbility {
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return;
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}
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if (Tremorsense.canTremorSense(player)) {
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if (bPlayer.isTremorSensing()) {
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remove();
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return;
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}
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@ -189,6 +188,18 @@ public class Illumination extends FireAbility {
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public static Map<TempBlock, Player> getBlocks() {
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return BLOCKS;
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}
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/**Returns whether the block provided is a torch created by Illumination
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*
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* @param block The block being tested*/
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public static boolean isIlluminationTorch(Block block) {
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for (TempBlock b : BLOCKS.keySet()) {
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if (b.getBlock().equals(block)) {
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return true;
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}
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}
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return false;
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}
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public void setCooldown(long cooldown) {
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this.cooldown = cooldown;
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@ -56,17 +56,15 @@ public class PhaseChangeMelt extends IceAbility {
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boolean evaporate = false;
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location = GeneralMethods.getTargetedLocation(player, range, 0, 8, 9);
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if (isWater(player.getTargetBlock((HashSet<Material>) null, (int) range)) && !(player.getEyeLocation().getBlockY() <= 62)) {
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if (isWater(player.getTargetBlock((HashSet<Material>) null, (int) range)) && player.getEyeLocation().getBlockY() > seaLevel) {
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evaporate = true;
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radius = (int) getNightFactor(evaporateRadius);
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}
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start();
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for (Block block : GeneralMethods.getBlocksAroundPoint(location, radius)) {
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if (evaporate) {
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if (block.getY() > seaLevel) {
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evaporate(player, block);
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}
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if (evaporate && block.getY() > seaLevel) {
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evaporate(player, block);
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} else {
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melt(player, block);
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}
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