Fix fall damage animation

- Fixed fall damage animation activating for chiblockers
This commit is contained in:
Benford 2016-02-26 18:52:02 -05:00
parent 5d244d0eac
commit d93d34b286

View file

@ -827,6 +827,7 @@ public class PKListener implements Listener {
if (!event.isCancelled() && bPlayer.hasElement(Element.CHI) && event.getCause() == DamageCause.FALL && bPlayer.canBendPassive(Element.CHI)) {
if (player.isSprinting()) {
event.setDamage(0);
event.setCancelled(true);
} else {
double initdamage = event.getDamage();
double newdamage = event.getDamage() * ChiPassive.getFallReductionFactor();