Fix players grabbing water through walls

This commit is contained in:
jedk1 2016-03-03 12:38:28 +00:00
parent 3f78596809
commit d7150ff2c4

View file

@ -198,7 +198,7 @@ public abstract class WaterAbility extends ElementalAbility {
for (double i = 0; i <= range; i++) {
Block block = location.clone().add(vector.clone().multiply(i)).getBlock();
if (GeneralMethods.isRegionProtectedFromBuild(player, "WaterManipulation", location)) {
if (!isTransparent(player, block) || GeneralMethods.isRegionProtectedFromBuild(player, "WaterManipulation", location)) {
continue;
} else if (isWaterbendable(player, null, block) && (!isPlant(block) || plantbending)) {
if (TempBlock.isTempBlock(block)) {