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FireBlast & Water's SelectRange fixes (#521)
* Fixed FireBlast's damage not respecting the config during the day * Fixes leaves not using the correct select range
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2 changed files with 3 additions and 1 deletions
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@ -189,7 +189,7 @@ public abstract class WaterAbility extends ElementalAbility {
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Vector vector = location.getDirection().clone().normalize();
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BendingPlayer bPlayer = BendingPlayer.getBendingPlayer(player);
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Block testBlock = player.getTargetBlock(getTransparentMaterialSet(), range > 3 ? 3 : (int) range);
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Block testBlock = player.getTargetBlock(getTransparentMaterialSet(), (int) range);
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if (bPlayer == null) {
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return null;
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} else if (isWaterbendable(testBlock.getType())) {
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@ -79,6 +79,8 @@ public class FireBlastCharged extends FireAbility {
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this.range = getDayFactor(range);
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if (!player.getEyeLocation().getBlock().isLiquid()) {
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start();
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} if (isDay(player.getWorld())) {
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this.maxDamage = getDayFactor(maxDamage);
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}
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}
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