Commit graph

1821 commits

Author SHA1 Message Date
jedk1
f894b62a88 Update pom.xml (#652)
* Change AirFlight to use setFlying. Change remove command.

* Tidy up pom.xml

* Update plugin.yml to use pom.xml version

* Remove non needed file

* Remove craftbukkit from pom.xml
2016-11-23 23:27:12 -08:00
Sobki
f4e684bb76 Fix Error with /b bind, added Torrent ice revert effect (#647) 2016-11-04 19:03:31 -07:00
Sobki
51e2226f09 Added option for Torrent revert & fixed Bloodbending NPE (#646)
* Added option for Torrent revert & fixed Bloodbending NPE

* Fixed minor boo boo
2016-11-04 14:54:00 -07:00
Nathan Braun
e6850e8139 Collision System More Friendly For Addon Developers (#645)
* Implemented new collision detection system

* Update Collision for Addon developers

* Update Collision Comments
2016-11-02 23:09:47 -07:00
Sobki
b96d41e554 Bug fixes (#642)
* Bug fixes

* Adjusted CollisionRadius

* Fixed AirSwipe scrolling
2016-11-02 17:46:56 -07:00
StrangeOne101
a3655a6596 Small touchups (#641)
• Added Grass paths to the Earthbendable list
• Added the colors of stained clay to earth armor
2016-10-31 23:28:08 -07:00
Josh
f5ead493a0 Fixes an IllegalArgumentException (#640)
* Fixes an IllegalArgumentException

* Correct change and make it fit our format
2016-10-30 23:06:42 -07:00
RoboMWM
37b75ec14d Call the final event (#637) 2016-10-25 23:45:54 -07:00
Nathan Braun
5096d3d399 Implemented new collision detection system (#636) 2016-10-23 23:23:02 -07:00
Josh
ca40454356 Fix acrobat/warrior stance disabling and switching (#635)
* Fix acrobat stance removal

We should remove existing stance, not this activation

Also remove the Warrior Stance since Acrobat Stance is being activated

* Fix Warrior Stance removal

We should remove existing stance, not this activation

Also remove the Acrobat Stance since Warrior Stance is being activated
2016-10-23 11:59:12 -07:00
Sobki
d34c1ffc20 New HeatControl & fixed NPE (#633)
* New HeatControl & NPE fix

* Updated to latest

* Cleaned up HeatControl

* Updated PKListener to use HeatControlType instead of Function

* Cleaned up, cleaned up HeatControl

* Removed melt(...)

* Final changes
2016-10-22 23:03:05 -07:00
Sobki
5f0dace64e Flight, Chi Stance & Chris' life (#628)
* Fixed sprint with Flight. Fixed Acrobat & Warrior stance issues.

* Fixed Chris' Derp
2016-10-20 00:27:04 -07:00
Alexander Meech
2fdc59c0a5 Update (#627)
* Update the interactable materials array to remove unnecessary materials

* Remove shaded jsoup lib and change the remote staff fetcher to load and parse a txt file instead of an html file
2016-10-18 19:43:00 -07:00
Christopher Martin
0a8bb3203d ProjectKorra 1.8.1 2016-10-18 18:30:44 -07:00
Alexander Meech
13050a81cd Update remote staff fetcher to translate... (#623)
* Update remote staff fetcher to translate...

...color codes, use proper link, and use multiline entry management

* Implement maven shading for external libraries and set up remote staff fetcher to appropriately handle html pages

* Use maven instead of ant with travis
2016-10-18 17:49:54 -07:00
Christopher Martin
9cc5742668 Enhance EarthArmor colors 2016-10-18 17:27:20 -07:00
Christopher Martin
a43c965e5b Various Fixes (#626)
* Various Fixes
2016-10-18 16:29:42 -07:00
Echo
030a241a60 LavaFlow on ceilings (#624)
* LavaFlow may now be used on ceilings.
2016-10-18 12:38:32 -07:00
Alexander Meech
fa112163df Ensure ParticlePacket is initialized (#621) 2016-10-17 11:13:54 -07:00
Alexander Meech
2e2ec3648d Patch Automatic Updater (#620)
* Make target folder not handled by GitHub

* Implement a PR Template

* Update PR Template

* Patch Updater Link
2016-10-17 11:13:22 -07:00
Alexander Meech
f94c861804 Make staff list based on remote webpage (#618)
* Make staff list based on remote webpage

* Update WhoCommand.java
2016-10-16 19:48:23 -07:00
Christopher Martin
ce03cf4863 Remove accidental debug messages 2016-10-16 16:42:25 -07:00
Jay Stannon
05ce38c5b7 Changes to Airscooter (#617)
* Changes to EarthGrab (PR Fixed, I hope.)

- Move now has travel time.
- Added particles that travel along the ground, to represent the travel
time.
- Changed the functions of the move to be: Shift + click = grab other -
entity, left click ground = self-grab.
- Edited the default config for the description.
- Edited the default range of the move, changed from 14 to 20.
- Edited the default cooldown time, it is now set to 2 seconds by
default.

* Fixed issues with Earthgrab.

* Add Changes to HealingWaters and Fix for Distance bug (#610)

* Add Changes to HealingWaters and Fix for Distance bug

* Fix conflicts in EarthGrab.java

* Fix conflicts in ConfigManager.java

* Fix conflicts in EarthGrab.java

* Fix for Distance Bug in EarthGrab

* Re-added Sorin's Changes

* Colored EarthArmor + Combo Fix (#608)

• Re-enabled colored EarthArmor, since it works now
• Combos are now created 1 tick later then before. Reason for this is
because if a combo requires the player to be shifting but the last combo
trigger was a shift trigger, the combo would be created BEFORE the
player actually changes shift states.

* Fix Earth Armor and improve Healing Waters (#616)

* Fix EarthArmor and HealingWaters

* Remove commented code.

* Update HealingWaters Description

* Changes to AirScooter

- Particles are now sphered
- Added comments to some areas to explain things
- Tweaked some variables
- Also removed the debug message for "PKListener"
Side note: I wasn't able to find a way to make the player "sit" on the
sphere of air without things getting super buggy. The issues I ran into
while trying to do so: The player's body wouldn't rotate, and the entity
they were riding wouldn't rotate, so their body direction wouldn't match
up with their head. The player was being displayed in a location that
wasn't actually coherent with where they actually where, making the
particles seem off centered. The move would also hesitate to go up and
down blocks sometimes. The player would also appear 4-5 blocks above the
move if they did go up a block a certain way.
2016-10-16 16:41:12 -07:00
Christopher Martin
53b35871ac Fix Earth Armor and improve Healing Waters (#616)
* Fix EarthArmor and HealingWaters

* Remove commented code.

* Update HealingWaters Description
2016-10-15 22:22:41 -07:00
Christopher Martin
985eacd1e8 Re-added Sorin's Changes 2016-10-14 21:51:43 -07:00
Christopher Martin
d35ce755b0 Fix for Distance Bug in EarthGrab 2016-10-14 21:34:17 -07:00
Christopher Martin
3c41c611b9 Add Changes to HealingWaters and Fix for Distance bug (#610)
* Add Changes to HealingWaters and Fix for Distance bug

* Fix conflicts in EarthGrab.java

* Fix conflicts in ConfigManager.java

* Fix conflicts in EarthGrab.java
2016-10-14 21:32:15 -07:00
StrangeOne101
9c00dd8c09 Colored EarthArmor + Combo Fix (#608)
• Re-enabled colored EarthArmor, since it works now
• Combos are now created 1 tick later then before. Reason for this is
because if a combo requires the player to be shifting but the last combo
trigger was a shift trigger, the combo would be created BEFORE the
player actually changes shift states.
2016-10-14 19:17:05 -07:00
Jay Stannon
a756e8df89 Fixed issues with EarthGrab. (#607)
* Changes to EarthGrab (PR Fixed, I hope.)

- Move now has travel time.
- Added particles that travel along the ground, to represent the travel
time.
- Changed the functions of the move to be: Shift + click = grab other -
entity, left click ground = self-grab.
- Edited the default config for the description.
- Edited the default range of the move, changed from 14 to 20.
- Edited the default cooldown time, it is now set to 2 seconds by
default.

* Fixed issues with Earthgrab.
2016-10-14 19:17:00 -07:00
Sobki
329f91fff8 Core 1.9.0 changes to Healing Waters. Updated /b who staff list. (#606)
* Core 1.9.0 changes to Healing Waters. Updated /b who staff list.

* More HealingWaters changes & updated staff

* Updated HealingWaters description
2016-10-14 17:02:57 -07:00
Christopher Martin
81e5c53de5 Fix for HeatControlSolidify error on reload (#600)
* Fix for HeatControlSolidify error on reload

* Remove unnecessary imports
2016-10-13 23:27:58 -07:00
Jay Stannon
3de75dade4 Changes to EarthGrab (PR Fixed, I hope.) (#599)
- Move now has travel time.
- Added particles that travel along the ground, to represent the travel
time.
- Changed the functions of the move to be: Shift + click = grab other -
entity, left click ground = self-grab.
- Edited the default config for the description.
- Edited the default range of the move, changed from 14 to 20.
- Edited the default cooldown time, it is now set to 2 seconds by
default.
2016-10-13 15:43:10 -07:00
StrangeOne101
41aa71aa2b 1.9.0 Changes (#595)
* 1.9.0 Changes

• Rewritten GeneralMethods.getEntitiesAroundPoint - Now more effecient
and less draining on the server
• Rewritten EarthArmor - Now gives gold hearts instead of resistance.
• Added TempArmor class - Self explanitory
• Changed bottlebending permission from bending.ability.WaterReturn to
bending.ability.Bottlebending
• Fixed syntax when removing elements from youself

* More EarthArmor Changes

• Made the amount of gold hearts that EarthArmor gives configurable
• Changed default EarthArmor description
• Removed EarthArmor config options that are no longer used
• Converted more ConcurrentHashMaps to be generic map types
2016-10-11 12:41:30 -07:00
Christopher Martin
2b3ae10c2b Generi-size PhaseChangeFreeze (#594)
* Generi-size PhaseChangeFreeze

Make the ConcurrentHashMap in PhaseChangeFreeze Generic to allow for Java 7 / Java 8 compatibility.

* Add missing import to PhaseChangeFreeze

* Update PhaseChangeFreeze accessor
2016-10-09 12:01:38 -07:00
Christopher Martin
fad2f5542b Various Fixes (#591)
* Fix Spout speed limiting

* Fix Tremorsense, particle distance, help autotabbing, and sandspout flight
2016-10-08 21:32:09 -07:00
Christopher Martin
2fd345de8a Fix Spout speed limiting (#590) 2016-10-08 14:09:03 -07:00
Christopher Martin
df273dce6e Fix Spout movement and Multiability/Combo loading (#588)
* Fix Spout movement and Multiability/Combo loading

* Fix Spout movement

* Fix Spout movement
2016-10-04 16:29:01 -07:00
Sobki
9c86078069 1.8.0 for Minecraft v1.10 (#586) 2016-09-28 18:06:43 -07:00
StrangeOne101
e56a53a008 More 1.9/1.10 fixes (#585)
• Fixed Earth/PlantArmor potion effects blinking
• Fixed FallingDust particle having the wrong properties
• Fixed combos recording 2 right clicks when right clicking with nothing
in your hand (fixes FireWheel combo issue)
2016-09-28 18:05:48 -07:00
Sobki
3d4a779514 Updates for Acrobat & Warrior Stance (#584) 2016-09-28 00:18:48 -07:00
StrangeOne101
8e86667ca4 1.9/1.10 Tweaks (#580)
• Fixed all deprecated player.getItemInHand methods
• Death messages not working at all (only the default bending death
message would show)
• Fixed BLOCK_CRACK particles being unable to spawn block particles with
metadata
• Fixed bottlebending breaking in 1.9/1.10

Thanks to jedk1 for bottlebending fix as it was orignally his.
2016-09-27 09:57:53 -07:00
Sobki
d566e3664b Updated to MC v1.9 (#579)
* Update to MC v1.9

* Added MC version into /pk v

* Changed Spigot.jar in lib folder
2016-09-26 16:14:57 -07:00
StrangeOne101
749669e84c Few Fixes (#578)
* Few Fixes

• Fixed BendingDisplay bar not updating for unbound moves
• Fixed NCP NPE - Thanks RoboMWM for pointing this out!

* Fixed null check
2016-09-23 11:32:04 -07:00
StrangeOne101
7ed5bcd01b Few Fixes (#576)
• Fixed Illumination dropping a torch when RaiseEarth is used bellow it
• Fixed Illumination having issues with Tremorsense (passive)
• Fixed not being able to thaw ice through water with phase change
2016-09-14 16:04:57 -07:00
Sobki
92d32bcb9a Tremorsense now takes priority over Illumination, IceSpear sphere now forms underwater (#575) 2016-09-11 14:14:02 -07:00
Sobki
69d7974160 Fixed WaterReturn permission & MetalClips duplication (#573) 2016-09-06 10:56:12 -07:00
StrangeOne101
184feea3fa Fixed AirSwipe (#572)
• Fixed AirSwipe being able to release more AirSwipes while charing (now
just releases the charged one)
2016-09-04 20:38:05 -07:00
Matt
5f935f135c Illumination now uses TempBlocks instead of real blocks (#571) 2016-09-02 18:47:43 -07:00
Sobki
195bed14ee RaiseEarth works on gravel, Illumination only works in darkness (#570) 2016-09-02 18:21:47 -07:00
StrangeOne101
f8e5f0a861 Enough fixes for the year (#568)
• Fixed Shockwave making a mess of lava (with water?)
• Fixed select range for leaves being extremely short
• Fixed EarthTunnel making a mess of sand. Sand will no longer fall when
blocks beneath it are mined out with EarthTunnel (if it reverts)
• Fixed SurgeWall (frozen) not returning water to bottles
• Fixed WaterSpout not breaking when toggling bending
• Fixed EarthBlast not selecting sand correctly
2016-09-02 09:48:39 -07:00
Sobki
e4df21b696 Changes: Tornado, Illumination, SurgeWave (#567) 2016-09-02 09:46:19 -07:00
Sobki
384b5662b8 Changes: Paralyze, WaterArms, AirBubble, Illumination (#564)
* Fix/Improvement to WaterArms Grapple, WaterArms FastSwim, Paralyze

* Fixed Illumination as passive, Fixed AirBubble taking Nightfactor
2016-08-28 14:23:42 -07:00
Sobki
beec447bb1 Fixed: NPE on dconnect with cdown & /b not working on first load (#563) 2016-08-27 17:24:33 -07:00
Dylan Curzon
7530e0bae1 Make DBConnection#init sync and remove async from bending player creation (#562)
* Add optional 'async' boolean parameter to Database, make DBConnection#init sync

* Add temporary debug message

* Add 'syncronized' keyword to doQuery method on Database (just in case I/O errors)

* Remove unnecessary (and breaking) async from bending player creation

* Add javadoc to Database#modifyQuery(String, Boolean)
2016-08-27 14:09:00 -07:00
StrangeOne101
5a351f3f25 Fixed incorrect wording for failing to bind abilities (due to lack of elements) (#560) 2016-08-25 16:25:50 -07:00
Sobki
32cc4f97d7 Fixed Tremorsense, WaterArms AllowPlantSource config (#559) 2016-08-25 13:47:25 -07:00
StrangeOne101
a30b4918b4 Fixed Toggling Passives & Underwater Select Range (#556)
• Fixed Passives not being toggled with bending when they should be
• Fixed the select range for water moves being in your face when you're
under water (again)
2016-08-23 12:54:58 -07:00
Sobki
bd3a40fd43 Fixed AirSwipe, MetalClips & WallOfFire (#557)
* Re-PR for Flight fix

Added check to prevent multiple instances of Flight being created.

* Fixed AirSwipe, MetalClips & WallOfFire
2016-08-23 12:54:50 -07:00
Matt
6bd5669417 Metal Clips fixes (#555)
* Metal Clips no longer deletes iron ingots upon instance removal.

* Metal Clips shoot cooldown now 0 by default
2016-08-20 14:44:21 -07:00
Matt
1ede291efd Fixes (#551)
-Fixed EarthTunnel dropping blocks
-Fixed EarthTunnel not breaking blocks from certain moves
-Fixed EarthTunnel on RaiseEarth leaving blocks behind
-Metal Clips throw option is now enabled by default 
-Trying to bend a subelement says "You are not a {subelement}" instead of "you don't have access to {subelement}"
-WaterSpout can now be activated above water
-Added check to see if player can bend Packed Ice when they move onto it
from another block
-IceArms can form under water
-Aliases now works for /bending choose {element} {player}
2016-08-20 11:37:46 -07:00
Sobki
cec9df3ca7 Re-PR for Flight fix (#553)
Added check to prevent multiple instances of Flight being created.
2016-08-19 21:10:23 -07:00
Simplicitee
2c7faf8016 New Damage Type, MetalClips changes (#548)
* Fix metalclips

- Removed a check that was preventing metalclips from progressing past 1 clip on a target.

* Fix metalclips

- Fixed a bug limiting the metal clip count to one

* Improve MetalClips

- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.

* Add CrushDamage option to MetalClips

* New Damage Type, MetalClips changes

- Fixed MetalClips bug caused in magnetizing
- Added ignoreArmor option to damageEntity method, default true for most
abilities. If wanted to be changed, someone needs to go through and add
false as a parameter
- Changed default config option for MetalClips description
2016-08-15 15:28:08 -07:00
Matt
2a37e33864 Various EarthTunnel fixes (#547)
-Fixed EarthTunnel dropping blocks
-Fixed EarthTunnel not breaking blocks from certain moves
-Fixed EarthTunnel on RaiseEarth leaving blocks behind
2016-08-15 15:27:48 -07:00
Matt
3c09394c53 Various fixes (#545)
* Fix SandSpout creation from EarthPassive sand

* Fixed WaterCombo IceWave not applying cooldown to WaterWave
2016-08-15 12:10:16 -07:00
Sobki
4cccc6e527 Fixed AirFlight Fix (#544)
ty chaos for pointing it out
ty toby for being toby
2016-08-15 12:04:19 -07:00
Simplicitee
2851a82ee4 Improve MetalClips (#542)
* Fix metalclips

- Removed a check that was preventing metalclips from progressing past 1 clip on a target.

* Fix metalclips

- Fixed a bug limiting the metal clip count to one

* Improve MetalClips

- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.

* Add CrushDamage option to MetalClips
2016-08-13 19:48:37 -07:00
Sobki
00097da45a Fixed movement while hovering with Flight (#541)
* Fixed your own water manips breaking spout

* Fixed Surge wave freeze from not reverting ice to water

Surge wave now reverts the ice blocks back to water if they were
originally water :)))))

* Fixed movement while hovering with Flight

You can no longer use shift or space to move up or down respectively
while hovering with Flight. New developer Matan also added to /b who
2016-08-13 16:07:30 -07:00
Matt
cb219ca067 Various fixes (#540)
* Various fixes

-AirSwipe no longer goes through blocks
-WaterSpout dosen't disappear when at max height

* Revert "Various fixes"

This reverts commit 4633e8381a230129a4ce3e72d309d1656f43ef30.

* Revert "Revert "Various fixes""

This reverts commit 8f85f877378f71e2977ab28cd19dc955d9853dd4.
2016-08-13 13:19:31 -07:00
Sobki
2ef30d15d7 Fixed WaterSpout & SurgeWave bugs (#537)
* Fixed your own water manips breaking spout

* Fixed Surge wave freeze from not reverting ice to water

Surge wave now reverts the ice blocks back to water if they were
originally water :)))))
2016-08-13 13:19:24 -07:00
Simplicitee
e93395f71e Fix metalclips (#536)
* Fix metalclips

- Removed a check that was preventing metalclips from progressing past 1 clip on a target.

* Fix metalclips

- Fixed a bug limiting the metal clip count to one
2016-08-12 16:17:49 -07:00
OmniCypher
8a7b372445 Fixes Snow Regen and Adds Ignite option to FireBurst (#534)
Ignite determines whether FireBurst creates fire blocks in the world
2016-08-10 13:53:38 -07:00
OmniCypher
a554c748d6 Adds canBind check to canBend (#533)
canBend now accounts for permissions and elements
2016-08-10 12:05:04 -07:00
StrangeOne101
bb383e584a Added EssentialsChat support for elements (#532)
Adds support for {ELEMENT} and {ELEMENTCOLOR} tags that can be used in
EssentialsChat formatting
2016-08-09 17:34:48 -07:00
OmniCypher
382b90b3b8 Adds Spirits and Probending to Version command (#531)
Also credits Orion in version command.
2016-08-09 13:24:21 -07:00
StrangeOne101
7124bf7ded Final Fixes :D (#530)
• Added new message for failing to bind abilities when the user doesn't
have the required subelements
• Fixed PhaseChange not reverting melted ice
• Fixed LavaFlow not creating lava under double plants
• Fixed double plants dropping items when used as water sources
2016-08-08 15:35:27 -07:00
StrangeOne101
49216a3da3 Fixes :D (#529)
• Fixed MetalClips keeping armor on logout/kick
• Fixed MetalClips breaking when used on more than one target
• Fixed MetalClips/EarthArmor/PlantArmor keeping armor on death when
keepInventory is on
• Fixed MetalClips/EarthArmor/PlantArmor removing all armor peices from
the inventory when you die (instead of just the set you were given)
• Fixed EarthBlast firing wrong block when EarthRevert is off
• Fixed PhaseChange not melting blocks from a distance underwater
• Fixed EarthTunnel revert not functioning with EarthRevert off
2016-08-06 01:53:10 -07:00
OmniCypher
f3ca5503cd Fixes WaterSpout flood and remove issues (#528)
WaterSpouts are now removed correctly when hit by a move or when a
bubble move is used underneath them.
2016-08-05 14:48:27 -07:00
StrangeOne101
9921181113 Range of Fixes (#527)
• Added a message to the bind command when you don’t have the required
elements
• Fixed combos not appearing in the tablist for /b help
• Fixed EarthTunnel using wrong config option to revert
2016-08-03 17:35:45 -07:00
Loony
693f3f61eb Adds config option to Bending Preview (#526)
* Fixes NPE with surge wave & bottles

* Fixed bracket :S

For some reason it PR'd my bracket and code separate? Weird.

* Changed dayfactor placement so that it's correct with avatar state factor

* Added config option for Bending Preview
2016-07-29 11:21:55 -07:00
OmniCypher
3c2f26a962 Added Bending Preview Move Display (#525) 2016-07-28 18:02:25 -07:00
Loony
cc39cc79f9 Bug fixes (#523)
* Fixes NPE with surge wave & bottles

* Fixed bracket :S

For some reason it PR'd my bracket and code separate? Weird.

* Changed dayfactor placement so that it's correct with avatar state factor
2016-07-27 13:12:23 -07:00
Jay Stannon
533d713774 Fixed charged fireblast not dealing damage when FireGriefing was off. (#524)
Sorry I created this issue with my last PR.
2016-07-27 13:12:16 -07:00
Loony
3150b34487 FireBlast & Water's SelectRange fixes (#521)
* Fixed FireBlast's damage not respecting the config during the day

* Fixes leaves not using the correct select range
2016-07-26 23:07:57 -07:00
Jay Stannon
5eed58d9d4 Fixed FireBlast and Combustion not respecting "canFireGrief" (#522)
* Fixed torrent temp flooding.

* Fixed IceWave cooldown.

* Fixed fireblast and combustion not respecting "canFireGrief"
2016-07-26 23:07:48 -07:00
Jay Stannon
db61b0d979 Fixed torrent temp flooding and IceWave cooldown.
* Fixed torrent temp flooding.

* Fixed IceWave cooldown.
2016-07-22 20:30:31 -07:00
Loony
ba05e47118 Fixes plant source issues & chat colour for clearing a slot (#519)
* Fixes plant regrowth for WaterArms & WaterSpoutWave

* Fixed chat colour for clearing a slot

* Fixed moves not removing spouts
2016-07-22 18:30:23 -07:00
Archie
3d77824286 Fixed WaterManipulation & IceBlast not changing plants to air once used as a source (#518) 2016-07-21 13:08:51 -07:00
Archie
2c076b50da EarthSmash & EarthBlast fixes (#516)
* Adds slabs to default earth lists, stops slabs from changing to stone when fired

* Fixes EarthSmash deleting sand / gravel blocks when riding EarthSmash into them
2016-07-17 12:23:12 -07:00
d0nwah
8b9d80d76a Fixed grammar error in adding/choosing elements (#515)
Added checks to test which element is being chosen and then based on
that outputs a certain message.
2016-07-16 22:47:50 -07:00
Archie
4cca47ec10 Various bug fixes (#514)
* Fixes NPE in /b h <element/chi>

* Fixed message sent to target when adding element

When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."

* Changes waterbender's full moon message to be more accurate

* Fixed messages when removing someone's element

* Fixed FireJet not working on slabs

Fixed FireJet not working on slabs, then added a bug fix that stopped
Firejet replacing the slabs with fire/air.
2016-07-16 20:52:53 -07:00
StrangeOne101
80d2b64dd3 Bloodbending + Other fixes (#513)
• Fixed binds being removed when non-ops relog
• Fixed Lavaflow destroying plants and flowers
• Fixed Bloodbending being spammed
• Fixed Bloodbending being able to bloodbending grouped players
• Fixed Bloodbending in the AvatarState from going haywire
• Fixed Bloodbending having no default cooldown
• Fixed PK Side Plugins (Items, Probending) from showing up in the wrong
place in the debug file
2016-07-06 15:16:05 -07:00
Jay Stannon
f456ba5f0e Fixed torrent not working under water, also fixed the ear bleeding that is icespike. (#512)
* Fixed Airspout being able to be used after switching elements, also fixed being able to select multiple sources when using octopusform.

* Fixed torrent not working under water, added some bubbles to show it when it is under water.

also fixed the ear bleeding that is icespike.
2016-07-05 00:19:32 -07:00
Archie
6651be1032 Changes water's fullmoon message (#511)
* Fixes NPE in /b h <element/chi>

* Fixed message sent to target when adding element

When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."

* Changes waterbender's full moon message to be more accurate
2016-07-02 14:35:01 -07:00
Archie
f674bac93e Fixed adding element message (#509)
* Fixes NPE in /b h <element/chi>

* Fixed message sent to target when adding element

When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."
2016-06-29 13:17:01 -07:00
StrangeOne101
ff64cf9ca2 Some changes and fixes (#510)
* Various Fixes

• Added Java version to debug.txt file
• Added Probending to the debug.txt file (and added PB methods)
• Changed layout of debug.txt file
• Fixed AddonAbilities with the same name as Stock abilities always
being disabled
• Fixed AcrobatStance and WarriorStance effects still being applied when
the user is no longer a chiblocker

* Changed all ConcurrentHashMaps to use generic map types

• As the title says, it's an attempt to fix a Java 7/8 error in
ConcurrentHashMaps. All Maps are still concurrent but their type is just
a generic map, not a concurrent one.
• Fixed FireBlast damage being slightly off

* Fixed Java 7 Compile Errors
2016-06-29 13:12:45 -07:00
Archie
cb8278130d Fixes NPE in /b h <element/chi> 2016-06-28 17:35:57 -07:00
Nathan Braun
2d648641f1 Spout Max Height, RaiseEarth Config Options (#507)
* Fix NPE in OctopusForm

* Spouts now cannot be created above max height

* Improve RaiseEarth width config option
2016-06-26 14:29:20 -07:00
Jay Stannon
2907952ca2 Fixed Airspout being able to be used after switching elements, also fixed being able to select multiple sources when using octopusform. (#506) 2016-06-26 11:05:58 -07:00
StrangeOne101
dd6bc984ba Various fixes
* Lots of Fixes

• Added 1.9 and 1.10 particle effects
• Fixed Particle Effect version from being wrong
• Fixed {ability} not being replaced when trying to bind non-existent
move
• Fixed permremoving command not sending a message to the executor
• Fixed remove command sending user 2 remove messages if they removed
their own bending
• Fixed who command not replacing {target} in message for players that
aren't found
• Fixed Chat prefixes not being in the language file

* Fixed Chat Prefixes

• Fixed chat prefixes from not generating in language.yml file
• Added Nonbender prefix

* Fixed Waterbending Bugs

• Fixes waterbending getting a super far away source when selecting
under water
• Water from Bottlebending now shows bubbles when under water

* Fixed WaterWave & WaterManip Bugs

• Fixed WaterManipulation disappearing when the player taps shift
• Fixed being able to use current WaterManips as sources for other
WaterManips
• Fixed WaterWave being able to use more sources while spinning around
the player

* OfflinePlayer lookup fix + IceWave DeathMessage

• Fixed IceWave not having a death message
• Fixed /b who not working on offline players

* Fixed bad english ;-;

* Changes + Fixes

• Added Properties.TogglePassivesWithAllBending config option (whether
passives should be toggled when bending is toggled globally)
• Changed chat prefixes
• Re-enabled WarriorStance
• Fixed IceBlast being removed when pressing shift
• Fixed IceWave and IceBullet from having the wrong colored death
messages
• Fixed not being able to select ice and plants as sources for
WaterManip
• Fixed help command showing hidden abilities (WaterReturn, etc)
• Fixed WaterManip turning ice sources to air
2016-06-19 09:41:18 -07:00
Jay Stannon
de01245ad6 Changed Beta version to 12, updated staff list. (#503)
* Fixed IceBlast Selection Bug

* Added KnockBack to WallOfFire

Also organized imports.

* Fixed WallOfFire Knockback

* Fixed Watermanip creating air pockets.

Also organized imports.

* Fixed surge wall removing leaves, also re-did my fix on WaterManipulation creating air pockets.

I thought I tested my fix for watermanipulation really well, but I
didn't test it as well as I thought, my bad. With my previous fix, it
fixed watermanip's air pockets, but it would create waterblocks if used
from a waterbottle, this is now fixed.

* Changed addWater to a non-static method, also changed player to non-static.

* Changed Extraction to be a metal ability.

* Fixed WaterManipulation for sure this time.

Sorry for all of the fails before, I would fix a problem, then another
one would arise. This has been test, and I haven't found any new issues,
and I have fixed the previous ones.

* Changed beta version to 11, also updated staff list.

Change Kiam to ProjectKorra Administrator
Added myself as Developer.
2016-06-17 14:39:01 -07:00
Jeff Rafter
dd84fc1c57 The new 1.10 version looks like version 0 (#504)
Instead of just grabbing the last char, grab the last part of the string (after the .) and parseInt that. Then the numeric version compares will return the right class.
2016-06-17 14:38:36 -07:00
jedk1
913780cb85 Change AirFlight to use setFlying. Change remove command. (#502) 2016-06-15 16:40:54 -07:00
Jay Stannon
91bb27882e Various Fixes
* Fixed IceBlast Selection Bug

* Added KnockBack to WallOfFire

Also organized imports.

* Fixed WallOfFire Knockback

* Fixed Watermanip creating air pockets.

Also organized imports.

* Fixed surge wall removing leaves, also re-did my fix on WaterManipulation creating air pockets.

I thought I tested my fix for watermanipulation really well, but I
didn't test it as well as I thought, my bad. With my previous fix, it
fixed watermanip's air pockets, but it would create waterblocks if used
from a waterbottle, this is now fixed.

* Changed addWater to a non-static method, also changed player to non-static.

* Changed Extraction to be a metal ability.

* Fixed WaterManipulation for sure this time.

Sorry for all of the fails before, I would fix a problem, then another
one would arise. This has been test, and I haven't found any new issues,
and I have fixed the previous ones.
2016-06-15 13:44:04 -07:00
StrangeOne101
4cad1dd5c3 Fixed Disabled Abilities Loading
• Fixes disabled abilities still being able to be bound (some) and used
• Fixes Torrent flood issue with bottlebending
• Fixed Combos not being able to be disabled
2016-06-12 16:47:00 +12:00
StrangeOne101
6419ba6201 PhaseChange now melts WaterArms Spear Ice 2016-06-12 16:44:37 +12:00
StrangeOne101
78ade27116 Fixed OctopusForm
• Fixed OctopusForm creating a dome of ice under water
• Added bubbles to underwater OctopusForm
• Added 3x3 ice platform under the players feet
2016-06-12 14:13:07 +12:00
OmniCypher
442eb0e7ea Merge pull request #496 from RoboMWM/patch-4
Don't blindly check cancel status for all damage
2016-06-09 15:47:57 -07:00
StrangeOne101
9086ea2c01 Small FireBlast Fix 2016-06-09 12:06:47 +12:00
jedk1
cf465a3452 Update to BETA 11 2016-06-08 21:59:41 +01:00
StrangeOne101
0efcea7e4d Actually fixed WaterArms Spear Bug
Forgot the file. I'm sorry. >_<
2016-06-07 16:19:34 +12:00
StrangeOne101
7e075fe2b7 Bug fixes
• Fixed WaterArms Spear not removing, even forcefully
• Fixes FireBlast still loading when disabled
• Fixes FireBlast still being able to be charged when on a different
slot
• Fixed NPE
2016-06-07 16:15:55 +12:00
RoboMWM
d242ecd1fc Don't blindly check cancel status for all damage
If fall damage is disabled via another plugin like WorldGuard, abilities like Shockwave can't function upon landing. Plus, there's already a lot of checks for event.isCancelled, so don't see a reason to do a check for the entire event.
2016-05-19 16:08:30 -07:00
OmniCypher
e9ee121574 Merge pull request #492 from Loonyy/master
New ClickType / Fixes Immobilize bug
2016-05-07 21:03:18 -07:00
Loony
cc23128b5b New ClickType / Fixes Immobilize bug
Added new ClickType (LEFT_CLICK_ENTITY)
Updated Immobilize to use LEFT_CLICK_ENTITY to fix being able to do the
steps of Immobilize without hitting an entity
2016-05-05 00:29:42 +01:00
jedk1
996e470089 Fix NPEs 2016-05-03 23:03:50 +01:00
Loony
249f2f451e Fixes Immobilize perm and adds ChiCombo permission 2016-05-01 23:48:52 +01:00
Loony
d068d076d3 Revert "Re-fixes Immobilize permission"
This reverts commit 6bc6e06adc.
2016-05-01 23:47:35 +01:00
Loony
a368742de3 Merge branch 'master' of https://github.com/ProjectKorra/ProjectKorra 2016-05-01 23:40:19 +01:00
Loony
6bc6e06adc Re-fixes Immobilize permission
Fixes the Immobilize permission being default
2016-05-01 23:39:29 +01:00
StrangeOne101
d8dc5e2df6 Merge branch 'master' of http://github.com/ProjectKorra/ProjectKorra 2016-05-02 10:16:19 +12:00
StrangeOne101
d187d3fa11 Fixes, Fixes and More Fixes!
• Fixed the /bending display <combo> not working when specifying combo
aliases
• Fixed IceBullet using the wrong name in the language file
• Fixed Bloodbending using a constant range of 6
• Fixed Chi taking no damage but still getting the animation when
jumping off blocks
• Updated staff list in the /bending who command
2016-05-02 10:15:03 +12:00
Loony
0a7981de1e Fixes Immobilize cooldown activating if target = null 2016-05-01 11:51:36 +01:00
Loony
45154e7774 Fixes SwiftKick getting ChiBlockChance from config 2016-05-01 10:06:01 +01:00
Loony
713860f7e8 Fixes SwiftKick cooldown not respecting config 2016-05-01 10:02:29 +01:00
Loony
014fbbc638 Fixes Immobilize permission
Fixes Immobilize ChiCombo not being default permission
2016-05-01 08:44:38 +01:00
BuildTools
e4f8b0e1bc Fixes Immobilize cooldown 2016-05-01 08:17:14 +01:00
BuildTools
8b3b3c9739 Fixes SwiftKick
Fixes SwiftKick being able to be used when player hasn't / isn't jumping
2016-05-01 08:13:53 +01:00
BuildTools
8ee81c9c0e Fix catapult cooldown and adds cobblestone to default earthblocks list 2016-05-01 07:03:35 +01:00
BuildTools
b8a2b34289 Config changes
Minor config changes.
Buff's water's select range, lowered fire ticks, things like that.
2016-05-01 06:48:13 +01:00
Matt
dc615d5d49 Fixed disabled abilities still being bound to bar 2016-04-30 10:18:59 -05:00
Matt
125e5da0f9 Solid earth temp blocks no longer do damage 2016-04-30 08:24:23 -05:00
Matt
5797d7dc25 Fixed & cleaned RemoveCommand 2016-04-28 20:41:35 -05:00
StrangeOne101
6301625a42 Various Additions + Fixes
• Added requireAvatar() method to AvatarAbility
• Allows moves to be created that don't require the user to be the
avatar in order to use them (adding back old functionality)
• Added AbilityProgressEvent
• Tweaked Grammar
• Fixed speed/jump passives
• Fixed incorrect tabbing with the remove command
2016-04-26 17:43:23 +12:00
OmniCypher
9d3d3ab692 Merge pull request #484 from Simplicitee/master
Fix sand speed passive
2016-04-18 17:16:42 -07:00
Benford
5a0ffc988d Fix sand speed passive
- Fixed the FOV change that happens when jumping as a sandbender on sand
2016-04-18 19:03:20 -04:00
jedk1
f941393dfd Fix avatarstate cooldown 2016-04-17 20:50:37 +01:00
jedk1
d930c78d16 Fix NPE in blocksource 2016-04-17 14:37:15 +01:00
Benford
5001585ba6 Merge remote-tracking branch 'refs/remotes/ProjectKorra/master' 2016-04-14 19:10:57 -04:00
Benford
c479129ad1 Various bug fixes
- Added config option for torrent multi hits damage
- Added config option for the amount of times torrent can hit
- Removed chiblocking's sprint fall damage removal
- Fixed AirScooter stopping when switching binds
2016-04-14 19:08:37 -04:00
OmniCypher
d07ee18b94 Merge pull request #480 from grasshopperMatt/master
Fixed EarthBlast / WaterManipulation being able to make moves off of eachothers blocks
2016-04-13 18:59:53 -07:00
Benford
6f58fe5c4b Merge remote-tracking branch 'refs/remotes/ProjectKorra/master' 2016-04-13 21:00:24 -04:00
Benford
a1c9c54d48 Various bug fixes + new event
- Added PlayerJumpEvent
- Added JUMPS map to PKListener
- Fixed fly glitch with airspout/sandspout + firejet
- Added snowBlocks config list
- Fixed AirCombo cooldowns
- Fixed FireSpin enabled config option not appearing
- Fixed speed and jump passives, no longer requires sprinting
- Fixed HealingWaters ShiftRequired config option
- Fixed Surge select range
- Fixed WaterManipulation creating water in place of ice sources
- Added snow methods to ElementalAbility and BlockSource
- Added SNOW enum value to BlockSourceType
- Added check for snow in WaterAbility.isWaterbendable()
2016-04-13 21:00:21 -04:00
Matt
bc196a95e0 Fixed EarthBlast / WaterManipulation being able to make moves off of eachothers blocks 2016-04-12 21:01:10 -05:00
OmniCypher
7df77ee723 Merge pull request #478 from FinnBueno/master
Added getLanguageConfig()
2016-04-09 17:09:55 -07:00
jedk1
dc324f81f2 Remove prefixes from config 2016-04-09 23:43:45 +01:00
jedk1
fcbfbc4fef Merge branch 'master' of https://github.com/ProjectKorra/ProjectKorra 2016-04-09 23:37:42 +01:00
jedk1
ad6f4bc2b0 Fix Custom Element prefix 2016-04-09 23:36:58 +01:00
Finn Bon
b5e5eab0ff Added getLanguageConfig()
Added getLanguageConfig() to CoreAbility.
2016-04-10 00:18:21 +02:00
Finn Bon
fd1326e5db Fixed /b remove message.
Fixed the bending remove message when a player removed another player's
element. It was sending the "your element has been removed by {sender}"
to the sender, instead of the target.
2016-04-09 22:48:55 +02:00
Benford
1077ccbb9a Adjust remaining passives
Made other passives do the same as speed and jump for disabled worlds
2016-04-08 20:20:53 -04:00
OmniCypher
ca00a6a9fc Merge pull request #474 from StrangeOne101/master
Command Tabbing moved to PKCommands
2016-04-08 16:54:05 -07:00
Benford
80dc472dd1 Fix passives bug 2016-04-08 18:36:44 -04:00
StrangeOne101
77d0cd4b6a Command Tabbing moved to PKCommands
• Every command now has its own tabbing method instead of having all
tabbing in one file. This means custom PKCommands can now also be
tabbed.
2016-04-09 10:15:00 +12:00
OmniCypher
179c251469 1.8.0 BETA 10 2016-04-06 21:29:58 -07:00
Benford
1afe4a65e1 Fix Fixes
- Removed unnecessary check in remove
- Changed hasElement subelement portion
2016-04-06 19:08:12 -04:00
StrangeOne101
6e5e67251c Various Fixes
• Fixed AvatarState resetting the cooldown when a player logs out
• Fixed SubElements not being removed when a player isn't specified (and
related message errors)
2016-04-06 20:39:53 +12:00
Benford
01f2748cb8 Update
- Makes removing elements remove avatar from the player
2016-04-05 20:29:14 -04:00
Benford
3a544c6537 Merge remote-tracking branch 'refs/remotes/ProjectKorra/master' 2016-04-03 14:38:47 -04:00
Benford
9a487adc35 Fix various bugs
- Changed Airblast to compensate for AirBurst
- Fixed Lavaflow bugs (spam click and plants)
- Fixed being able to bend while using a fishing rod
- Added feature to IceWave: While the ability is progressing the ice
will thaw as the player gets farther away from the created ice sphere
- Added new options to config
2016-04-03 14:38:42 -04:00
OmniCypher
4a1bc7b8c8 Merge pull request #467 from StrangeOne101/master
Multiple Fixes
2016-04-01 09:57:08 -07:00
OmniCypher
ddda2ecbf8 Adds BendingPlayerCreationEvent and moves login
Moves login method to GeneralMethods and renames it to loadBendingPlayer
Fixes Prefix assigning in loadBendingPlayer
2016-03-31 23:25:05 -07:00
StrangeOne101
8950aca2b3 Fix Heatcontrol not working in water
• Fixes heatcontrol now thawing ice in liquids as well as other opaque
blocks
2016-04-01 17:40:09 +13:00
StrangeOne101
4e5a268e4f Fixes for IceSpike
• Fixed Flooding with Bottlebending
• Fixed IcePillar not working on single click
• Fixed IcePillars not working on packed ice
• Reduced sounds created by IcePillarField (it was painful)
2016-03-31 21:20:36 +13:00
StrangeOne101
e16ccecf3f Fixes for OctopusForm
• Fixed OctopusForm leaving smoke trails
• OctopusForm cooldown now applied when it starts forming, not when you
select a source
2016-03-31 20:04:04 +13:00
OmniCypher
6d515fdf17 Merge pull request #464 from Simplicitee/master
Move armor effects to PassiveHandler
2016-03-29 22:38:50 -07:00
Benford
79edcc49d2 Move armor effects to PassiveHandler 2016-03-30 00:57:58 -04:00
StrangeOne101
1a482cf6dd Fix Bending in GriefPrevention Regions
• Fixed bending being allowed in GP zones
2016-03-30 13:54:15 +13:00
Benford
6ed6cb2375 Fix and Upgrade passive system
- Fixed passives merging and becoming wonky
- Updated speed, exhaustion, and jump passives to use PassiveHandler
class.
- Added exhaustion passive to chi
2016-03-29 01:46:39 -04:00
Benford
c4c12c45e8 Fix AirSwipe charged version 2016-03-28 23:53:21 -04:00
Benford
b251971e2f Remove testing messages 2016-03-28 23:06:55 -04:00
Benford
041a003ff1 Merge remote-tracking branch 'refs/remotes/ProjectKorra/master' 2016-03-28 23:04:31 -04:00
Benford
7510445733 Commit shockwave addition 2016-03-28 22:53:02 -04:00
Benford
af24a227a3 Fix armor issues
- Also added return statement in shockwave
2016-03-28 22:52:03 -04:00
jedk1
379270caec Add per combo config enable/disable option 2016-03-29 01:00:10 +01:00
OmniCypher
ad4c7aeffa Various Fixes
Fixes FastSwimming on AirSpout slot
Fixes command consistency
Fixes bind command "ability does not exist" message
Fixes add command description
Fixes WaterArms move display
Fixes WaterArms Spear Ice Dome
2016-03-28 15:26:47 -07:00
OmniCypher
e155f1712f Fixes part of PlantArmor and EarthRevert 2016-03-26 18:00:25 -07:00
OmniCypher
25bd8d7c8c Various Changes/Fixes
Updates WorldGuard depend version
Fixes NPE in EarthAbility reverting
Fixes NPE in PKListener when getting element prefixes
Fixes inconsistencies between commands
Adds getPrefix() Method to Element
Adds Items commands to /b help
2016-03-26 12:07:36 -07:00
Matt
ca383ff03f Fixed blocks not being returned to their previous state 2016-03-25 15:00:41 -05:00
Benford
1cd9f87f1d Updates
- Updated tabbing for rpg commands
- Updated the help command to show rpg commands
2016-03-23 20:30:00 -04:00
Matt
98fcb4f78f Fixed passives 2016-03-19 21:28:04 -05:00
jedk1
cfdc6ce0ee Fix shockwave cleanup 2016-03-19 18:31:57 +00:00
OmniCypher
d32b701f82 Merge pull request #450 from Simplicitee/master
Fix passives in disabled world
2016-03-16 19:26:36 -07:00
Benford
f82dce0464 Fix passives in disabled world 2016-03-16 22:12:09 -04:00
OmniCypher
d7c1002974 Merge pull request #449 from Simplicitee/master
Fix table creation
2016-03-16 18:41:45 -07:00
Benford
e2bd9a874a Fix table creation
- Added missing comma
2016-03-16 16:05:36 -04:00
StrangeOne101
0e99fbef4d Add Forgotten Changes
• Just added some small things that were forgotten in the last commit
2016-03-16 16:15:02 +13:00
StrangeOne101
3c216cebad Update Subelement Lingo
• Updated all commands to treat subelements as elements in certain
circumstances (add, remove, etc)
• Updated tabbing with bug fixes
• Database will now update player's subs when they log in for the first
time (post update)
• Removed "SubElementAdded" field from config
• Fixed /b choose not taking aliases
2016-03-14 22:07:33 +13:00
Benford
f273e2f734 Merge remote-tracking branch 'refs/remotes/ProjectKorra/master' 2016-03-13 15:33:04 -04:00
Benford
105dc8b005 Various changes
- Changed BindChangeEvent call spot
- Changed subelements to be stored in database
- Changed choose command to accept subelements as an argument
- Changed add command to accept subelements as an argument
- Changed all canBend<SubElement> methods
- Added PlayerChangeSubElementEvent
- Added saveSubElements() method to GeneralMethods
- Cleaned up imports in various classes
- Removed print out in damagehandler
2016-03-13 15:16:01 -04:00
OmniCypher
7832927cc3 Merge pull request #444 from FinnBueno/master
Fixed flight disabling creative flight
2016-03-10 18:46:31 -08:00
FinnBueno
63f6b420dc Fixed flight disabling creative flight
Fixed flight disabling flying when the player is in creative or
spectator mode.
2016-03-10 20:08:14 +01:00
jedk1
918c09b096 Update Spirit jar and Who Command 2016-03-10 18:53:45 +00:00
jedk1
995b20f7e0 Update canBind() for spirits. 2016-03-10 18:32:11 +00:00
jedk1
a922b8bd17 Add support ready for when spirits is added. 2016-03-10 18:26:16 +00:00
jedk1
fe4eb8ca25 Update MySQL to support custom elements 2016-03-10 15:15:49 +00:00
FinnBueno
ab4f017c4f Fixed death messages and colour support for custom elements.
Fixed the death messages not being broadcasted and added proper colour
support for addon elements. Also re-order the language.yml to give it
some more structure.
2016-03-08 00:52:10 +01:00
OmniCypher
ce400a4c1b Merge pull request #440 from FinnBueno/master
Language.yml -- Finally...
2016-03-07 11:39:02 -08:00
StrangeOne101
acec583b1a Add RPG Command Tabbing
• Added tabbing support for the avatar and worldevent commands from RPG
2016-03-06 18:58:45 +13:00
FinnBueno
9857afdb30 Fix merge conflicts 2016-03-05 20:42:41 +01:00
FinnBueno
4380102f39 Adding language.yml -- Removed deathmessages.yml
Added a language.yml in which almost every message in the plugin can be
found. I moved the move descriptions, and death messages to that file,
so the deathmessages.yml has been removed, because it has nothing in it
anymore.
2016-03-05 12:12:31 +01:00