mirror of
https://github.com/TotalFreedomMC/TF-ProjectKorra.git
synced 2024-12-22 16:05:01 +00:00
Collision System More Friendly For Addon Developers (#645)
* Implemented new collision detection system * Update Collision for Addon developers * Update Collision Comments
This commit is contained in:
parent
b96d41e554
commit
e6850e8139
6 changed files with 216 additions and 75 deletions
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@ -35,7 +35,8 @@ public class ProjectKorra extends JavaPlugin {
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public static ProjectKorra plugin;
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public static Logger log;
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public static PKLogHandler handler;
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public static CollisionManager collisionManager;
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public static CollisionManager collisionManager;
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public static CollisionInitializer collisionInitializer;
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public static long time_step = 1;
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public Updater updater;
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@ -60,10 +61,11 @@ public class ProjectKorra extends JavaPlugin {
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updater = new Updater(this, "http://projectkorra.com/forums/dev-builds.16/index.rss");
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new Commands(this);
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new MultiAbilityManager();
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new ComboManager();
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CoreAbility.registerAbilities();
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collisionManager = new CollisionManager();
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new CollisionInitializer(collisionManager).initializeCollisions();
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new ComboManager();
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collisionManager = new CollisionManager();
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collisionInitializer = new CollisionInitializer(collisionManager);
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CoreAbility.registerAbilities();
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collisionInitializer.initializeDefaultCollisions(); // must be called after abilities have been registered
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collisionManager.startCollisionDetection();
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Preset.loadExternalPresets();
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@ -121,4 +123,20 @@ public class ProjectKorra extends JavaPlugin {
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handler.close();
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}
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public static CollisionManager getCollisionManager() {
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return collisionManager;
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}
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public static void setCollisionManager(CollisionManager collisionManager) {
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ProjectKorra.collisionManager = collisionManager;
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}
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public static CollisionInitializer getCollisionInitializer() {
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return collisionInitializer;
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}
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public static void setCollisionInitializer(CollisionInitializer collisionInitializer) {
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ProjectKorra.collisionInitializer = collisionInitializer;
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}
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}
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@ -60,7 +60,8 @@ import sun.reflect.ReflectionFactory;
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*/
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public abstract class CoreAbility implements Ability {
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private static final Map<Class<? extends CoreAbility>, Map<UUID, Map<Integer, CoreAbility>>> INSTANCES = new ConcurrentHashMap<>();
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private static final Set<CoreAbility> INSTANCES = Collections.newSetFromMap(new ConcurrentHashMap<CoreAbility, Boolean>());
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private static final Map<Class<? extends CoreAbility>, Map<UUID, Map<Integer, CoreAbility>>> INSTANCES_BY_PLAYER = new ConcurrentHashMap<>();
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private static final Map<Class<? extends CoreAbility>, Set<CoreAbility>> INSTANCES_BY_CLASS = new ConcurrentHashMap<>();
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private static final Map<String, CoreAbility> ABILITIES_BY_NAME = new ConcurrentSkipListMap<>(); // preserves ordering
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private static final Map<Class<? extends CoreAbility>, CoreAbility> ABILITIES_BY_CLASS = new ConcurrentHashMap<>();
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@ -145,18 +146,19 @@ public abstract class CoreAbility implements Ability {
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Class<? extends CoreAbility> clazz = getClass();
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UUID uuid = player.getUniqueId();
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if (!INSTANCES.containsKey(clazz)) {
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INSTANCES.put(clazz, new ConcurrentHashMap<UUID, Map<Integer, CoreAbility>>());
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if (!INSTANCES_BY_PLAYER.containsKey(clazz)) {
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INSTANCES_BY_PLAYER.put(clazz, new ConcurrentHashMap<UUID, Map<Integer, CoreAbility>>());
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}
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if (!INSTANCES.get(clazz).containsKey(uuid)) {
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INSTANCES.get(clazz).put(uuid, new ConcurrentHashMap<Integer, CoreAbility>());
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if (!INSTANCES_BY_PLAYER.get(clazz).containsKey(uuid)) {
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INSTANCES_BY_PLAYER.get(clazz).put(uuid, new ConcurrentHashMap<Integer, CoreAbility>());
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}
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if (!INSTANCES_BY_CLASS.containsKey(clazz)) {
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INSTANCES_BY_CLASS.put(clazz, Collections.newSetFromMap(new ConcurrentHashMap<CoreAbility, Boolean>()));
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}
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INSTANCES.get(clazz).get(uuid).put(this.id, this);
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INSTANCES_BY_PLAYER.get(clazz).get(uuid).put(this.id, this);
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INSTANCES_BY_CLASS.get(clazz).add(this);
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INSTANCES.add(this);
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}
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/**
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@ -177,7 +179,7 @@ public abstract class CoreAbility implements Ability {
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Bukkit.getServer().getPluginManager().callEvent(new AbilityEndEvent(this));
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removed = true;
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Map<UUID, Map<Integer, CoreAbility>> classMap = INSTANCES.get(getClass());
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Map<UUID, Map<Integer, CoreAbility>> classMap = INSTANCES_BY_PLAYER.get(getClass());
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if (classMap != null) {
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Map<Integer, CoreAbility> playerMap = classMap.get(player.getUniqueId());
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if (playerMap != null) {
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@ -188,13 +190,14 @@ public abstract class CoreAbility implements Ability {
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}
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if (classMap.size() == 0) {
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INSTANCES.remove(getClass());
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INSTANCES_BY_PLAYER.remove(getClass());
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}
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}
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if (INSTANCES_BY_CLASS.containsKey(getClass())) {
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INSTANCES_BY_CLASS.get(getClass()).remove(this);
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}
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INSTANCES.remove(this);
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}
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/**
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@ -311,10 +314,18 @@ public abstract class CoreAbility implements Ability {
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*/
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@SuppressWarnings("unchecked")
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public static <T extends CoreAbility> Collection<T> getAbilities(Player player, Class<T> clazz) {
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if (player == null || clazz == null || INSTANCES.get(clazz) == null || INSTANCES.get(clazz).get(player.getUniqueId()) == null) {
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if (player == null || clazz == null || INSTANCES_BY_PLAYER.get(clazz) == null || INSTANCES_BY_PLAYER.get(clazz).get(player.getUniqueId()) == null) {
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return Collections.emptySet();
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}
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return (Collection<T>) INSTANCES.get(clazz).get(player.getUniqueId()).values();
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return (Collection<T>) INSTANCES_BY_PLAYER.get(clazz).get(player.getUniqueId()).values();
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}
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/**
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* @return a Collection of all of the CoreAbilities that are currently
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* alive. Do not modify this Collection.
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*/
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public static Collection<CoreAbility> getAbilitiesByInstances() {
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return INSTANCES;
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}
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/**
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@ -360,7 +371,7 @@ public abstract class CoreAbility implements Ability {
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public static Set<Player> getPlayers(Class<? extends CoreAbility> clazz) {
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HashSet<Player> players = new HashSet<>();
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if (clazz != null) {
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Map<UUID, Map<Integer, CoreAbility>> uuidMap = INSTANCES.get(clazz);
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Map<UUID, Map<Integer, CoreAbility>> uuidMap = INSTANCES_BY_PLAYER.get(clazz);
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if (uuidMap != null) {
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for (UUID uuid : uuidMap.keySet()) {
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Player uuidPlayer = Bukkit.getPlayer(uuid);
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@ -682,7 +693,7 @@ public abstract class CoreAbility implements Ability {
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int playerCounter = 0;
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HashMap<String, Integer> classCounter = new HashMap<>();
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for (Map<UUID, Map<Integer, CoreAbility>> map1 : INSTANCES.values()) {
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for (Map<UUID, Map<Integer, CoreAbility>> map1 : INSTANCES_BY_PLAYER.values()) {
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playerCounter++;
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for (Map<Integer, CoreAbility> map2 : map1.values()) {
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for (CoreAbility coreAbil : map2.values()) {
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@ -8,6 +8,10 @@ import com.projectkorra.projectkorra.ability.CoreAbility;
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* A Collision is used to represent the collision between two CoreAbility
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* objects.
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*
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* To register Collisions Addon developers should use:<br>
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* ProjectKorra.getCollisionInitializer().addCollision(myCoreAbility)
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* ProjectKorra.getCollisionInitializer().addSmallAbility(myCoreAbility)
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*
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* @see CollisionManager
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*/
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public class Collision {
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@ -1,9 +1,10 @@
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package com.projectkorra.projectkorra.ability.util;
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import java.util.ArrayList;
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import com.projectkorra.projectkorra.ability.CoreAbility;
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import com.projectkorra.projectkorra.airbending.AirBlast;
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import com.projectkorra.projectkorra.airbending.AirBubble;
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import com.projectkorra.projectkorra.airbending.AirCombo;
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import com.projectkorra.projectkorra.airbending.AirCombo.AirStream;
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import com.projectkorra.projectkorra.airbending.AirCombo.AirSweep;
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import com.projectkorra.projectkorra.airbending.AirFlight;
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@ -28,7 +29,6 @@ import com.projectkorra.projectkorra.firebending.BlazeArc;
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import com.projectkorra.projectkorra.firebending.Combustion;
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import com.projectkorra.projectkorra.firebending.FireBlast;
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import com.projectkorra.projectkorra.firebending.FireBlastCharged;
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import com.projectkorra.projectkorra.firebending.FireCombo;
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import com.projectkorra.projectkorra.firebending.FireCombo.FireKick;
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import com.projectkorra.projectkorra.firebending.FireCombo.FireSpin;
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import com.projectkorra.projectkorra.firebending.FireCombo.FireWheel;
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@ -47,7 +47,6 @@ import com.projectkorra.projectkorra.waterbending.SurgeWave;
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import com.projectkorra.projectkorra.waterbending.Torrent;
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import com.projectkorra.projectkorra.waterbending.TorrentWave;
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import com.projectkorra.projectkorra.waterbending.WaterBubble;
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import com.projectkorra.projectkorra.waterbending.WaterCombo;
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import com.projectkorra.projectkorra.waterbending.WaterCombo.IceBullet;
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import com.projectkorra.projectkorra.waterbending.WaterCombo.IceWave;
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import com.projectkorra.projectkorra.waterbending.WaterManipulation;
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@ -63,17 +62,24 @@ import com.projectkorra.projectkorra.waterbending.WaterSpoutWave;
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*/
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public class CollisionInitializer {
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private CollisionManager cm;
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private CollisionManager collisionManager;
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private ArrayList<CoreAbility> smallAbilities;
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private ArrayList<CoreAbility> largeAbilities;
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private ArrayList<CoreAbility> comboAbilities;
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private ArrayList<CoreAbility> removeSpoutAbilities;
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public CollisionInitializer(CollisionManager cm) {
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this.cm = cm;
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public CollisionInitializer(CollisionManager collisionManager) {
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this.collisionManager = collisionManager;
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this.smallAbilities = new ArrayList<>();
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this.comboAbilities = new ArrayList<>();
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this.largeAbilities = new ArrayList<>();
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this.removeSpoutAbilities = new ArrayList<>();
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}
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@SuppressWarnings("unused")
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public void initializeCollisions() {
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public void initializeDefaultCollisions() {
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CoreAbility airBlast = CoreAbility.getAbility(AirBlast.class);
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CoreAbility airBubble = CoreAbility.getAbility(AirBubble.class);
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CoreAbility airCombo = CoreAbility.getAbility(AirCombo.class);
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CoreAbility airFlight = CoreAbility.getAbility(AirFlight.class);
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CoreAbility airScooter = CoreAbility.getAbility(AirScooter.class);
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CoreAbility airShield = CoreAbility.getAbility(AirShield.class);
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@ -100,7 +106,6 @@ public class CollisionInitializer {
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CoreAbility combustion = CoreAbility.getAbility(Combustion.class);
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CoreAbility fireBlast = CoreAbility.getAbility(FireBlast.class);
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CoreAbility fireBlastCharged = CoreAbility.getAbility(FireBlastCharged.class);
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CoreAbility fireCombo = CoreAbility.getAbility(FireCombo.class);
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CoreAbility fireJet = CoreAbility.getAbility(FireJet.class);
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CoreAbility fireKick = CoreAbility.getAbility(FireKick.class);
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CoreAbility fireSpin = CoreAbility.getAbility(FireSpin.class);
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@ -122,55 +127,147 @@ public class CollisionInitializer {
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CoreAbility torrent = CoreAbility.getAbility(Torrent.class);
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CoreAbility torrentWave = CoreAbility.getAbility(TorrentWave.class);
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CoreAbility waterBubble = CoreAbility.getAbility(WaterBubble.class);
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CoreAbility waterCombo = CoreAbility.getAbility(WaterCombo.class);
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CoreAbility waterManipulation = CoreAbility.getAbility(WaterManipulation.class);
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CoreAbility waterSpout = CoreAbility.getAbility(WaterSpout.class);
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CoreAbility waterSpoutWave = CoreAbility.getAbility(WaterSpoutWave.class);
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CoreAbility[] smallDamageAbils = { airSwipe, earthBlast, waterManipulation, fireBlast, combustion, blazeArc };
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CoreAbility[] abilitiesThatRemoveSmall = { earthSmash, airShield, airCombo, fireCombo, waterCombo, fireBlastCharged };
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CoreAbility[] abilsThatRemoveSpouts = { airSwipe, earthBlast, waterManipulation, fireBlast, fireBlastCharged, earthSmash, fireCombo, airCombo, waterCombo };
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CoreAbility[] damageComboAbils = { fireKick, fireSpin, fireWheel, airSweep, iceBullet };
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CoreAbility[] smallAbils = { airSwipe, earthBlast, waterManipulation, fireBlast, combustion, blazeArc };
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CoreAbility[] largeAbils = { earthSmash, airShield, fireBlastCharged, fireKick, fireSpin, fireWheel, airSweep, iceBullet };
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CoreAbility[] comboAbils = { fireKick, fireSpin, fireWheel, airSweep, iceBullet };
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CoreAbility[] removeSpoutAbils = { airSwipe, earthBlast, waterManipulation, fireBlast, fireBlastCharged, earthSmash, fireKick, fireSpin, fireWheel, airSweep, iceBullet };
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// All small damaging abilities block each other
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for (int i = 0; i < smallDamageAbils.length; i++) {
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for (int j = i; j < smallDamageAbils.length; j++) {
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cm.add(new Collision(smallDamageAbils[i], smallDamageAbils[j], true, true));
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}
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for (CoreAbility smallAbil : smallAbils) {
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addSmallAbility(smallAbil);
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}
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for (CoreAbility largeAbil : largeAbils) {
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addLargeAbility(largeAbil);
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}
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for (CoreAbility comboAbil : comboAbils) {
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addComboAbility(comboAbil);
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}
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for (CoreAbility removeSpoutAbil : removeSpoutAbils) {
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addRemoveSpoutAbility(removeSpoutAbil);
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}
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// All combos block each other
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for (int i = 0; i < damageComboAbils.length; i++) {
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for (int j = i; j < damageComboAbils.length; j++) {
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cm.add(new Collision(damageComboAbils[i], damageComboAbils[j], true, true));
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}
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collisionManager.addCollision(new Collision(airShield, airBlast, false, true));
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collisionManager.addCollision(new Collision(airShield, airSuction, false, true));
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collisionManager.addCollision(new Collision(airShield, airStream, false, true));
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for (CoreAbility comboAbil : comboAbils) {
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collisionManager.addCollision(new Collision(airShield, comboAbil, false, true));
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}
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// These abilities remove all small damaging abilities
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for (CoreAbility abilThatRemoves : abilitiesThatRemoveSmall) {
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for (CoreAbility smallDamageAbil : smallDamageAbils) {
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cm.add(new Collision(abilThatRemoves, smallDamageAbil, false, true));
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}
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collisionManager.addCollision(new Collision(fireShield, fireBlast, false, true));
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collisionManager.addCollision(new Collision(fireShield, fireBlastCharged, false, true));
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collisionManager.addCollision(new Collision(fireShield, waterManipulation, false, true));
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collisionManager.addCollision(new Collision(fireShield, earthBlast, false, true));
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collisionManager.addCollision(new Collision(fireShield, airSweep, false, true));
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}
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/**
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* An ability that collides with other small abilities. (EarthBlast,
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* FireBlast). Two colliding small abilities will remove each other. A small
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* ability is removed when it collides with a large ability.
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*
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* @param smallAbility the small CoreAbility
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*/
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public void addSmallAbility(CoreAbility smallAbility) {
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if (smallAbility == null) {
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return;
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}
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smallAbilities.add(smallAbility);
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for (CoreAbility otherSmallAbility : smallAbilities) {
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collisionManager.addCollision(new Collision(smallAbility, otherSmallAbility, true, true));
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}
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for (CoreAbility spoutDestroyAbil : abilsThatRemoveSpouts) {
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cm.add(new Collision(spoutDestroyAbil, airSpout, false, true));
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cm.add(new Collision(spoutDestroyAbil, waterSpout, false, true));
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cm.add(new Collision(spoutDestroyAbil, sandSpout, false, true));
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for (CoreAbility largeAbility : largeAbilities) {
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collisionManager.addCollision(new Collision(largeAbility, smallAbility, false, true));
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}
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cm.add(new Collision(airShield, airBlast, false, true));
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cm.add(new Collision(airShield, airSuction, false, true));
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cm.add(new Collision(airShield, airStream, false, true));
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for (CoreAbility comboAbil : damageComboAbils) {
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cm.add(new Collision(airShield, comboAbil, false, true));
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}
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}
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cm.add(new Collision(fireShield, fireBlast, false, true));
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cm.add(new Collision(fireShield, fireBlastCharged, false, true));
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cm.add(new Collision(fireShield, waterManipulation, false, true));
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cm.add(new Collision(fireShield, earthBlast, false, true));
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cm.add(new Collision(fireShield, airSweep, false, true));
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/**
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* A large ability that removes small abilities (EarthSmash, Charged
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* FireBlast). The large ability remains while the small ability is
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* destroyed.
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*
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* @param largeAbility the large CoreAbility
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*/
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public void addLargeAbility(CoreAbility largeAbility) {
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if (largeAbility == null) {
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return;
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}
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largeAbilities.add(largeAbility);
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for (CoreAbility smallAbility : smallAbilities) {
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collisionManager.addCollision(new Collision(largeAbility, smallAbility, false, true));
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}
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}
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/**
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* A combo ability that collides with all other combo abilities. Both
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* colliding combo abilities are destroyed.
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*
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* @param comboAbility the combo CoreAbility
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*/
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public void addComboAbility(CoreAbility comboAbility) {
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if (comboAbility == null) {
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return;
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}
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comboAbilities.add(comboAbility);
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for (CoreAbility otherComboAbility : smallAbilities) {
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collisionManager.addCollision(new Collision(comboAbility, otherComboAbility, true, true));
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}
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}
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/**
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* An ability that destroys WaterSpout, AirSpout, and SandSpout upon
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* contact. The spout is destroyed and this ability remains.
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*
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* @param ability the ability that removes spouts
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*/
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public void addRemoveSpoutAbility(CoreAbility ability) {
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if (ability == null) {
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return;
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}
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removeSpoutAbilities.add(ability);
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collisionManager.addCollision(new Collision(ability, CoreAbility.getAbility(AirSpout.class), false, true));
|
||||
collisionManager.addCollision(new Collision(ability, CoreAbility.getAbility(WaterSpout.class), false, true));
|
||||
collisionManager.addCollision(new Collision(ability, CoreAbility.getAbility(SandSpout.class), false, true));
|
||||
}
|
||||
|
||||
public CollisionManager getCollisionManager() {
|
||||
return collisionManager;
|
||||
}
|
||||
|
||||
public ArrayList<CoreAbility> getSmallAbilities() {
|
||||
return smallAbilities;
|
||||
}
|
||||
|
||||
public void setSmallAbilities(ArrayList<CoreAbility> smallAbilities) {
|
||||
this.smallAbilities = smallAbilities;
|
||||
}
|
||||
|
||||
public ArrayList<CoreAbility> getLargeAbilities() {
|
||||
return largeAbilities;
|
||||
}
|
||||
|
||||
public void setLargeAbilities(ArrayList<CoreAbility> largeAbilities) {
|
||||
this.largeAbilities = largeAbilities;
|
||||
}
|
||||
|
||||
public ArrayList<CoreAbility> getComboAbilities() {
|
||||
return comboAbilities;
|
||||
}
|
||||
|
||||
public void setComboAbilities(ArrayList<CoreAbility> comboAbilities) {
|
||||
this.comboAbilities = comboAbilities;
|
||||
}
|
||||
|
||||
public ArrayList<CoreAbility> getRemoveSpoutAbilities() {
|
||||
return removeSpoutAbilities;
|
||||
}
|
||||
|
||||
public void setRemoveSpoutAbilities(ArrayList<CoreAbility> removeSpoutAbilities) {
|
||||
this.removeSpoutAbilities = removeSpoutAbilities;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -16,8 +16,12 @@ import com.projectkorra.projectkorra.event.AbilityCollisionEvent;
|
|||
|
||||
/**
|
||||
* A CollisionManager is used to monitor possible collisions between all
|
||||
* CoreAbilities. Use {@link #add(Collision)} to begin monitoring for collision
|
||||
* between two abilities, as shown in {@link CollisionInitializer}.
|
||||
* CoreAbilities. Use {@link #addCollision(Collision)} to begin monitoring for
|
||||
* collision between two abilities, as shown in {@link CollisionInitializer}.
|
||||
* <p>
|
||||
* Addon developers should use:<br>
|
||||
* ProjectKorra.getCollisionInitializer().addCollision(myCoreAbility)
|
||||
* ProjectKorra.getCollisionInitializer().addSmallAbility(myCoreAbility)
|
||||
* <p>
|
||||
* For a CoreAbility to collide properly, the {@link CoreAbility#isCollidable()}
|
||||
* , {@link CoreAbility#getCollisionRadius()},
|
||||
|
@ -67,10 +71,13 @@ public class CollisionManager {
|
|||
this.detectionDelay = 1;
|
||||
this.minAbilityTickAlive = 3;
|
||||
this.certainNoCollisionDistance = 100;
|
||||
collisions = new ArrayList<>();
|
||||
this.collisions = new ArrayList<>();
|
||||
}
|
||||
|
||||
private void detectCollisions() {
|
||||
if (CoreAbility.getAbilitiesByInstances().size() <= 1) {
|
||||
return;
|
||||
}
|
||||
HashMap<CoreAbility, List<Location>> locationsCache = new HashMap<>();
|
||||
|
||||
for (Collision collision : collisions) {
|
||||
|
@ -161,12 +168,16 @@ public class CollisionManager {
|
|||
}
|
||||
|
||||
/**
|
||||
* Adds a new Collision to the CollisionManager so that two abilities can be
|
||||
* checked for collisions.
|
||||
* Adds a "fake" Collision to the CollisionManager so that two abilities can
|
||||
* be checked for collisions. This Collision only needs to define the
|
||||
* abilityFirst, abilitySecond, removeFirst, and removeSecond.
|
||||
*
|
||||
* @param collision a Collision containing two CoreAbility classes
|
||||
*/
|
||||
public void add(Collision collision) {
|
||||
public void addCollision(Collision collision) {
|
||||
if (collision == null || collision.getAbilityFirst() == null || collision.getAbilitySecond() == null) {
|
||||
return;
|
||||
}
|
||||
collisions.add(collision);
|
||||
}
|
||||
|
||||
|
|
|
@ -630,8 +630,8 @@ public class ConfigManager {
|
|||
config.addDefault("Abilities.Water.IceBlast.Enabled", true);
|
||||
config.addDefault("Abilities.Water.IceBlast.Damage", 3);
|
||||
config.addDefault("Abilities.Water.IceBlast.Range", 20);
|
||||
config.addDefault("Abilities.Water.IceBlast.DeflectRange", 3);
|
||||
config.addDefault("Abilities.Water.IceBlast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Water.IceBlast.DeflectRange", 3);
|
||||
config.addDefault("Abilities.Water.IceBlast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Water.IceBlast.Interval", 20);
|
||||
config.addDefault("Abilities.Water.IceBlast.Cooldown", 1500);
|
||||
|
||||
|
@ -650,8 +650,8 @@ public class ConfigManager {
|
|||
config.addDefault("Abilities.Water.IceSpike.Field.Push", 1);
|
||||
config.addDefault("Abilities.Water.IceSpike.Field.Cooldown", 2000);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.Range", 20);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.Damage", 1);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.Damage", 1);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.DeflectRange", 3);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.Cooldown", 500);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.SlowCooldown", 5000);
|
||||
|
@ -775,8 +775,8 @@ public class ConfigManager {
|
|||
config.addDefault("Abilities.Water.WaterManipulation.Enabled", true);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.Damage", 3.0);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.Range", 25);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.SelectRange", 16);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.SelectRange", 16);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.DeflectRange", 3);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.Speed", 35);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.Push", 0.3);
|
||||
|
@ -845,7 +845,7 @@ public class ConfigManager {
|
|||
config.addDefault("Abilities.Earth.EarthBlast.Push", 0.3);
|
||||
config.addDefault("Abilities.Earth.EarthBlast.Cooldown", 500);
|
||||
config.addDefault("Abilities.Earth.EarthBlast.DeflectRange", 3);
|
||||
config.addDefault("Abilities.Earth.EarthBlast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Earth.EarthBlast.CollisionRadius", 1.5);
|
||||
|
||||
config.addDefault("Abilities.Earth.EarthGrab.Enabled", true);
|
||||
config.addDefault("Abilities.Earth.EarthGrab.SelectRange", 20);
|
||||
|
@ -975,7 +975,7 @@ public class ConfigManager {
|
|||
config.addDefault("Abilities.Fire.FireBlast.Enabled", true);
|
||||
config.addDefault("Abilities.Fire.FireBlast.Speed", 20);
|
||||
config.addDefault("Abilities.Fire.FireBlast.Range", 20);
|
||||
config.addDefault("Abilities.Fire.FireBlast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Fire.FireBlast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Fire.FireBlast.Push", 0.3);
|
||||
config.addDefault("Abilities.Fire.FireBlast.Damage", 3);
|
||||
config.addDefault("Abilities.Fire.FireBlast.Cooldown", 1500);
|
||||
|
|
Loading…
Reference in a new issue