aiju
aa125d37e9
games/md: bug fixes
2014-05-29 00:50:06 +02:00
aiju
52153c32dc
games/snes: originwindow confuses the cat
2014-05-27 01:01:55 +02:00
aiju
c124e341b9
games/md: moonwalker!
2014-05-26 01:10:46 +02:00
aiju
235cc0747d
games/md: small cpu and vdp bug fixes
2014-05-25 21:45:13 +02:00
aiju
79355486f7
games/md: first bug fixes
2014-05-25 01:11:21 +02:00
aiju
93cfa1be72
added crude version of games/md
2014-05-25 23:14:23 +02:00
cinap_lenrek
66f76c2821
doom: get rid of floating point code for division
2014-05-11 20:24:27 +02:00
glenda
c8ac5d7eb7
games/geigerstats: fix usage() to exit; games(1): geigerstats args
2014-04-26 15:08:28 +01:00
aiju
bfbe480319
games/snes: mode 5/6; overscan fix
2014-04-24 19:22:50 +02:00
cinap_lenrek
81545f346f
games/snes: faster scaling
...
load x-stretched scanline and use image replication bit to let
devdraw do the y-stretching. this reduces slow RGB15 -> display
conversions as devdraw caches small numbers of converted source
scanlines (one in hour case). setting pixels should also be a
bit faster. (only 3 writes instead of 9 for x3 scaling)
2014-04-14 20:44:04 +02:00
cinap_lenrek
d2618d03f5
games/snes: upsample audio to 44100 hz instead of setting audio device frequency
...
used to set audio device frequency thru /dev/volume tho
only ac97 driver supports this. as a quick work arround,
upsample the 32000 hz audio signal to 44100 hz (without
any interpolation).
move the sample buffer room check from audiosample() into
dspstep() so that when the buffer is full (shouldnt happen),
we wont advance dspstate so samples will not get dropped.
2014-04-12 22:25:26 +02:00
glenda
67eb30f0ca
games/gb: better video scaler from games/nes
2014-03-30 22:18:17 +01:00
cinap_lenrek
0df733f94b
games/snes: fix dspclock signed overflow (music stoping for minute)
2014-03-23 20:16:24 +01:00
aiju
0d080855b2
games/snes: cpu timing fix
2014-03-22 12:50:40 +01:00
aiju
b13425e2b0
games/snes: silly bug
2014-03-22 11:11:51 +01:00
aiju
3e9650551e
games/snes: improved cpu timing
2014-03-22 10:51:56 +01:00
aiju
4abb38f177
games/snes: bug fixes
2014-03-21 16:55:16 +01:00
aiju
49ecfb6689
games/snes: minor cpu bug fix
2014-03-21 14:28:10 +01:00
aiju
26777f4cef
games/snes: minor oam bugs
2014-03-21 14:25:08 +01:00
aiju
52cb2d472b
games/snes: fixed decimal mode
2014-03-21 13:57:25 +01:00
aiju
24bb136c85
games/snes: added open bus emulation
2014-03-21 13:57:18 +01:00
aiju
feb800ff7c
games/snes: address remapping and irq reset bug fix
2014-03-21 12:57:17 +01:00
aiju
46168ec503
games/snes: added state saving
2014-03-21 10:53:33 +01:00
aiju
4b0467ce44
games/snes: made cpu timing slightly more accurate
2014-03-20 16:44:01 +01:00
aiju
3a54967108
games/snes: added offset-per-tile
2014-03-20 15:21:53 +01:00
aiju
90148cbe87
games/snes: audio improvements
2014-03-19 20:25:06 +01:00
aiju
5b7ebd7be3
games/snes: fixed large sprite scrolling bug
2014-03-19 09:04:25 +01:00
aiju
f14b49f8bf
games/snes: audio support (kind of)
2014-03-17 18:56:00 +01:00
aiju
84d5bbc634
games/snes: reset oam address on vblank
2014-03-17 15:48:36 +01:00
aiju
37c8651f98
merge
2014-03-17 14:57:49 +01:00
aiju
656b427bda
games/snes: SPC ADDW/SUBW fix
2014-03-17 14:57:37 +01:00
aiju
b1cd72cfef
games/snes: BIT #imm does not set NZ flags
2014-03-17 14:54:12 +01:00
aiju
2fb68b6338
games/snes: bug fixes
2014-03-16 09:52:38 +01:00
aiju
74778941ed
games/snes: small mode 7 fix
2014-03-15 22:27:14 +01:00
aiju
744f038e86
games/snes: mode 7
2014-03-15 21:46:00 +01:00
aiju
55ea9a80b1
games/snes: fix flickering sprite bug
2014-03-15 10:06:18 +01:00
aiju
77a3391cf3
games/snes: small hdma fix
2014-03-15 00:57:03 +01:00
aiju
e5a6ebecd2
games/snes: bug fixes
2014-03-14 22:34:47 +01:00
cinap_lenrek
11489407ec
games/mkfile: add snes
2014-03-14 21:53:26 +01:00
aiju
f6a79e0acb
games/snes: cpu bug fix and bg cleanup
2014-03-14 21:03:25 +01:00
aiju
d54a795c80
games/snes: bg 3
2014-03-14 19:39:20 +01:00
aiju
08e433f31d
games/snes: hirom support and register 2180 fix
2014-03-14 18:20:13 +01:00
aiju
8d11fd6d27
games/snes: mouse support
2014-03-14 16:49:52 +01:00
aiju
e8e0428140
games/snes: performance improvements and scaling
2014-03-14 15:06:25 +01:00
aiju
289fb207c9
games/snes: added decimal mode and wai
2014-03-14 15:06:21 +01:00
aiju
85a414751a
added games/snes
2014-03-13 20:07:36 +01:00
aiju
c92edc1de5
games/nes: fix buffer overrun
2014-03-03 20:13:56 +01:00
aiju
142858b176
games/nes: SUROM support, subtle NMI timing bug fixed
2014-03-02 12:24:07 +01:00
aiju
3d01ec2f25
games/nes: fix ppu off-by-one and sprite display bug
2014-03-01 19:23:14 +01:00
aiju
ff5ac0c5cb
games/nes: improved time synchronization
...
games/gb: added some games/nes improvements
2014-02-27 19:52:02 +01:00
aiju
28c3c2bea7
games/nes: mmc3 chr inversion fixed
2014-02-25 09:39:30 +01:00
aiju
1df8b3d2c1
games/nes: it's too late to write code
2014-02-25 23:25:28 +01:00
aiju
1a67cd2c44
games/nes: fixed reload flags
2014-02-25 23:18:26 +01:00
aiju
76b51dc816
games/nes: added dmc, fixed envelope, added cnrom
2014-02-24 22:50:05 +01:00
aiju
60c3c3b3db
games/nes: added uxrom (mapper 2)
2014-02-24 19:50:02 +01:00
aiju
9486df09c2
games/nes: best commit (fixed audio and timing)
2014-02-24 19:33:26 +01:00
aiju
ad9047ab2c
games/nes: basic audio support, battery backup, bug fixes
2014-02-23 21:46:16 +01:00
aiju
662fff51f0
games/nes: added oflag
2014-02-23 11:55:29 +01:00
aiju
ca7f016c7b
games/nes: minor ppu improvements
2014-02-22 20:10:54 +01:00
aiju
88fbe05ee9
games/nes: mapper 7 fix
2014-02-22 19:50:31 +01:00
aiju
af8c91cf6d
games/nes: mmc3 and bugfixes
2014-02-22 17:43:15 +01:00
cinap_lenrek
f001c8c8f4
add games/nes to mkfile
2014-02-22 01:11:42 +01:00
aiju
830a9b59c9
games/nes: added state saving & bug fixes
2014-02-21 20:48:23 +01:00
aiju
29491679b8
games/nes: cleanup and resize handling
2014-02-20 22:13:59 +01:00
aiju
eeac553c36
games/nes: bug fixing
2014-02-20 23:22:14 +01:00
cinap_lenrek
87fcb107ef
games/nes: add mapper 7 support
2014-02-16 21:40:33 +01:00
aiju
1225ebec71
added games/nes
2014-02-16 20:51:11 +01:00
cinap_lenrek
3f522c745a
doom: port to amd64
2014-02-04 01:09:46 +01:00
cinap_lenrek
4a9f900726
mkfiles: do not rely on path containing the . element
...
when executing generated binaries and helper scripts,
always execute them as ./name instead of relying that
path contsins the dot.
2013-10-26 20:22:01 +02:00
cinap_lenrek
d4f39b35bf
games/doom: remove useless allocation of screen[0] buffer
...
screens 0-3 are already initialized by V_Init().
2013-08-12 00:40:09 +02:00
cinap_lenrek
762093d212
games/juggle, games/catclock: keep up with queued mouse events
...
many queued mouse events delay eresize() because
new ebread() takes from the queue first before attempting
to read from the event pipe. this is a waste of memory, so
just process (dequeue) all the events as long as there are
any on each iteration.
2013-08-12 00:08:51 +02:00
cinap_lenrek
883ded7b49
catclock: protect black border with clip rectangle and dont print when window is too small
2013-08-12 23:31:53 +02:00
qeed
5dc9c7f443
fixed operand size for ADD SP, n
2013-05-02 10:40:45 -04:00
aiju
d9dd0970b1
added geigerstats
2013-03-08 20:51:08 +01:00
cinap_lenrek
1be10947ba
doom: fix mixbuffer size confusion
2012-09-03 00:24:27 +02:00
aiju
69f5a04ac3
games/gb: del instead of f12/o
2012-08-25 22:38:32 +02:00
aiju
9cab16b426
games/gb: set audioproc priority
2012-08-25 22:33:51 +02:00
aiju
d7c21149e4
gb: pause function
2012-08-25 22:13:29 +02:00
cinap_lenrek
4de62918a3
catclock: properly handle initdraw error instead of crashing
2012-08-04 02:06:57 +02:00
cinap_lenrek
6d3ff523db
doom: fix -warp argument parsing bug
2012-07-27 16:49:56 +02:00
cinap_lenrek
543e510da1
doom: cleanup
2012-07-27 14:42:43 +02:00
cinap_lenrek
ab08c97e60
doom: make sure not to drop keyup/keydown events
2012-07-27 11:08:33 +02:00
cinap_lenrek
845db4c372
fix more enviroment pollution
2012-05-26 21:50:10 +02:00
cinap_lenrek
812e0fd058
hget/play: fix enviroment leaks
2012-05-26 21:18:41 +02:00
cinap_lenrek
9f150d42a3
juke: fix script to work with mntgen /mnt, fix "empty filename" error for jukefs
2012-05-25 07:12:05 +02:00
cinap_lenrek
8bfd915415
playlistfs: use play(1) for format detection and decoding
2012-05-24 08:13:31 +02:00
aiju
83e3b1ce1a
games/gb: crash and audio fix
2012-04-14 20:53:42 +02:00
aiju
3b9b7a6ab8
added midi player
2012-04-14 14:44:15 +02:00
aiju
d7f507b5b9
games/gb: better audio, scaling, fixed serious MMC5 bug
2012-04-07 16:03:16 +02:00
aiju
8ebb846fb2
more games/gb fun
2012-04-06 20:57:45 +02:00
aiju
4950b5468b
various games/gb improvements
2012-04-06 23:29:37 +02:00
aiju
e9854eb12b
added gb emulator prototype
2012-04-05 19:11:26 +02:00
cinap_lenrek
cf112fae1b
doom: disable mouse grab on crash, prevent some crashed
2012-03-31 03:44:08 +02:00
cinap_lenrek
5524d76075
move mp3 stuff to /sys/src/cmd/audio, add ogg vorbis, add play
2012-01-22 23:30:34 +01:00
cinap_lenrek
79172e71e6
games/mp3dec: dont give up too soon on stream errors
2011-11-17 22:26:53 +01:00
aiju
b622d92891
added games/mandel
2011-09-16 13:32:48 +02:00
cinap_lenrek
31cf34ca81
fix broken build for games/blabs
2011-08-11 21:41:50 +02:00
aiju
5cf6f8c096
fixed blabs
2011-08-08 20:04:52 +02:00
aiju
00f4e0ff7a
fixed games/blabs
2011-08-07 21:22:19 +02:00
aiju
7169336c09
added games/packet
2011-08-03 10:27:09 +02:00
cinap_lenrek
89ab1f286e
doom: open /dev/audio with OWRITE instead of ORDWR
2011-08-01 05:34:46 +02:00
cinap_lenrek
2fa44c883e
games/doom: add /sys/games/lib/doom as default wad path
2011-06-04 03:59:08 -04:00
cinap_lenrek
5a333eb240
games/doom: remove debug abort()
2011-06-02 06:52:29 +00:00
cinap_lenrek
e4cba4c39a
games/doom:
...
removed libthread dependency, its not needed
fix menu crash bug
introduce ev_char event type and use it for text
entering like savename and chat.
convert Kaltgr to KEY_RALT
fix skipped initialization when opening /dev/audio
fails. also dont try to write to fd -1
2011-06-02 06:47:50 +00:00
cinap_lenrek
fbbb449cc0
big /dev/kbd change, new format, support Alt+Stuff (key composing)
2011-05-28 08:16:01 +00:00
cinap_lenrek
98f4157b5a
games/doom: probing
2011-05-27 20:34:52 +00:00
cinap_lenrek
e6d579525f
games/doom: remove key translation
2011-05-27 19:42:14 +00:00
cinap_lenrek
aee28916b0
games/doom: dont pretend we are in a netgame, fix save/load
2011-05-27 17:02:01 +00:00
cinap_lenrek
30da40c16a
games/doom: fix the french problem, remove debug prints
2011-05-27 15:55:56 +00:00
cinap_lenrek
439ef2f8ee
games/doom: #A/audio -> /dev/audio
2011-05-27 15:26:49 +00:00
cinap_lenrek
9bb72cc699
ac97: max buffer should be full samples, games/doom: enable/disable mouse grabbing when switching to the menu
2011-05-27 15:16:06 +00:00
cinap_lenrek
ddfc34d648
games/doom: use black background
2011-05-27 14:13:53 +00:00
cinap_lenrek
42cd9d946f
ac97: fix buffering code, games/doom: enable sound
2011-05-27 13:58:55 +00:00
cinap_lenrek
f9f94d0b52
sorry...
2011-05-27 00:08:24 +00:00
cinap_lenrek
8b3a1f0755
add doom to games/mkfile
2011-05-27 00:06:15 +00:00
cinap_lenrek
ec4bcbd01f
rio: disable cons if /dev/kbd is open, add games/doom
2011-05-26 23:30:17 +00:00
aiju
70a168206b
fixed [45]s
2011-05-16 22:16:07 +00:00
aiju
e17a2a9e89
fixed bug in glendy game
2011-05-16 06:22:11 +00:00
aiju
981aaea8a4
added minesweeper!
2011-05-14 13:32:57 +00:00
aiju
a41fd25ed9
added glendy game!
2011-05-08 18:59:10 +00:00
aiju
a0befd6cb9
added games/mole
2011-04-22 13:35:55 +02:00
cinap_lenrek
9d24a107a5
boot(8): changed tread to read, other: fix perms
2011-04-18 01:59:36 +00:00
Taru Karttunen
a9060cc06b
Import sources from 2011-03-30 iso image - lib
2011-03-30 19:35:09 +03:00
Taru Karttunen
e5888a1ffd
Import sources from 2011-03-30 iso image
2011-03-30 15:46:40 +03:00