games/snes: minor cpu bug fix
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@ -756,7 +756,7 @@ cpustep(void)
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rA--;
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nz(rA);
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return 2;
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case 0x3B: nz(rA = rS); return 2;
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case 0x3B: nz16(rA = rS); return 2;
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case 0x3C: bit(mem816(abso(0, 1), 0)); return 4+cyc;
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case 0x3D: nz(rA &= mem816(abso(0, 1), 0xFF00)); return 4+cyc;
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case 0x3E: rol(abso(0, 1)); return 7+cyc;
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