games/snes: bg 3
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@ -316,6 +316,10 @@ bgs(void)
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bg(1, 4, 0x71, 0xa1);
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bg(2, 2, 0x12, (reg[BGMODE] & 8) != 0 ? 0xd2 : 0x42);
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break;
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case 3:
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bg(0, 8, 0x40, 0xa0);
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bg(1, 4, 0x11, 0x71);
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break;
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default:
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if(bitch[mode]++ == 0)
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print("bg mode %d not implemented\n", mode);
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