games/snes: small mode 7 fix
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744f038e86
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74778941ed
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@ -366,8 +366,11 @@ bg7init(int n)
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if(p->msz != 1)
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y -= y % p->msz;
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}
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if(n == 1 && (reg[MOSAIC] & 2) != 0)
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p->msz = (reg[MOSAIC] >> 4) + 1;
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if(n == 1)
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if((reg[MOSAIC] & 2) != 0)
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p->msz = (reg[MOSAIC] >> 4) + 1;
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else
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p->msz = 1;
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if((m & 2) != 0)
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y = 255 - y;
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p->x = b7->x0 + ((m7[M7B] * y) & ~63);
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@ -412,12 +415,13 @@ end:
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if(++p->mx == p->msz)
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p->mx = 0;
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}
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if(n == 1)
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if((v & 0x80) != 0)
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pixel(1, v & 0x7f, 0x71);
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else
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pixel(1, v, 0x11);
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else
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if(n == 1){
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if((v & 0x7f) != 0)
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if((v & 0x80) != 0)
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pixel(1, v & 0x7f, 0x71);
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else
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pixel(1, v, 0x11);
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}else if(v != 0)
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pixel(0, v, 0x40);
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if((m & 1) != 0){
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p->x -= m7[M7A];
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