games/doom: remove useless allocation of screen[0] buffer

screens 0-3 are already initialized by V_Init().
This commit is contained in:
cinap_lenrek 2013-08-12 00:40:09 +02:00
parent 762093d212
commit d4f39b35bf

View file

@ -57,8 +57,6 @@ void I_InitGraphics(void)
exits(nil);
}
mousepid = pid;
screens[0] = (unsigned char*) malloc(SCREENWIDTH * SCREENHEIGHT);
}
void I_ShutdownGraphics(void)