games/doom: remove useless allocation of screen[0] buffer
screens 0-3 are already initialized by V_Init().
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@ -57,8 +57,6 @@ void I_InitGraphics(void)
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exits(nil);
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}
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mousepid = pid;
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screens[0] = (unsigned char*) malloc(SCREENWIDTH * SCREENHEIGHT);
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}
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void I_ShutdownGraphics(void)
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