games/snes: address remapping and irq reset bug fix
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46168ec503
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1 changed files with 16 additions and 5 deletions
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@ -24,6 +24,17 @@ enum {
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extern void calc7(void);
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static u16int
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vrammap(u16int a)
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{
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switch(reg[0x2115] & 12){
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default: return a << 1;
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case 4: return a << 1 & 0xfe00 | a << 4 & 0x01f0 | a >> 4 & 0x000e;
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case 8: return a << 1 & 0xfc00 | a << 4 & 0x03f0 | a >> 5 & 0x000e;
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case 12: return a << 1 & 0xf800 | a << 4 & 0x07f0 | a >> 6 & 0x000e;
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}
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}
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static void
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incvram(int i, int r)
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{
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@ -34,10 +45,8 @@ incvram(int i, int r)
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if((c >> 7) != i)
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return;
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a = reg[0x2116] | reg[0x2117] << 8;
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if((c & 0x0c) != 0)
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print("address remapping\n");
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if(r){
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b = a<<1;
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b = vrammap(a);
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vramlatch = vram[b++];
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vramlatch |= vram[b] << 8;
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}
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@ -254,12 +263,12 @@ regwrite(u16int p, u8int v)
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v &= 0x7f;
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break;
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case 0x2118:
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a = reg[0x2116] << 1 | reg[0x2117] << 9;
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a = vrammap(reg[0x2116] | reg[0x2117] << 8);
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vram[a] = v;
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incvram(0, 0);
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return;
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case 0x2119:
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a = reg[0x2116] << 1 | reg[0x2117] << 9;
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a = vrammap(reg[0x2116] | reg[0x2117] << 8);
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vram[a|1] = v;
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incvram(1, 0);
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return;
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@ -306,6 +315,8 @@ regwrite(u16int p, u8int v)
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case 0x4200:
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if((reg[0x4200] & 0x80) == 0 && (v & 0x80) != 0 && (reg[RDNMI] & 0x80) != 0)
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nmi = 2;
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if((v & (HCNTIRQ|VCNTIRQ)) == 0)
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irq &= ~IRQPPU;
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break;
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case 0x4201:
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if((reg[0x4201] & 0x80) == 0 && (v & 0x80) != 0)
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