added glendy game!
This commit is contained in:
parent
c4d530a909
commit
a41fd25ed9
2 changed files with 531 additions and 0 deletions
530
sys/src/games/glendy.c
Normal file
530
sys/src/games/glendy.c
Normal file
|
@ -0,0 +1,530 @@
|
|||
#include <u.h>
|
||||
#include <libc.h>
|
||||
#include <draw.h>
|
||||
#include <event.h>
|
||||
|
||||
enum{
|
||||
/* difficulty levels (how many circles are initially occupied) */
|
||||
DEasy, /* 10≤x<15 */
|
||||
DMed, /* 5≤x<10 */
|
||||
DHard, /* 0≤x<5 */
|
||||
|
||||
/* dynamic? original game has a fixed grid size, but we don't need to abide by it */
|
||||
SzX = 11,
|
||||
SzY = 11,
|
||||
|
||||
Border = 10,
|
||||
/* movement directions */
|
||||
NE,
|
||||
E,
|
||||
SE,
|
||||
SW,
|
||||
W,
|
||||
NW,
|
||||
|
||||
Won = 1, /* game-ending states */
|
||||
Lost = 2,
|
||||
};
|
||||
|
||||
Font *font;
|
||||
|
||||
int difficulty = DMed;
|
||||
int finished;
|
||||
|
||||
int grid[SzX][SzY];
|
||||
int ogrid[SzX][SzY]; /* so we can restart levels */
|
||||
|
||||
Image *gl; /* glenda */
|
||||
Image *glm; /* glenda's mask */
|
||||
Image *cc; /* clicked */
|
||||
Image *ec; /* empty; not clicked */
|
||||
Image *bg;
|
||||
Image *lost;
|
||||
Image *won;
|
||||
|
||||
|
||||
char *mbuttons[] =
|
||||
{
|
||||
"easy",
|
||||
"medium",
|
||||
"hard",
|
||||
0
|
||||
};
|
||||
|
||||
char *rbuttons[] =
|
||||
{
|
||||
"new",
|
||||
"reset",
|
||||
"exit",
|
||||
0
|
||||
};
|
||||
|
||||
Menu mmenu =
|
||||
{
|
||||
mbuttons,
|
||||
};
|
||||
|
||||
Menu rmenu =
|
||||
{
|
||||
rbuttons,
|
||||
};
|
||||
|
||||
Image *
|
||||
eallocimage(Rectangle r, int repl, uint color)
|
||||
{
|
||||
Image *tmp;
|
||||
|
||||
tmp = allocimage(display, r, screen->chan, repl, color);
|
||||
if(tmp == nil)
|
||||
sysfatal("cannot allocate buffer image: %r");
|
||||
|
||||
return tmp;
|
||||
}
|
||||
|
||||
Image *
|
||||
eloadfile(char *path)
|
||||
{
|
||||
Image *img;
|
||||
int fd;
|
||||
|
||||
fd = open(path, OREAD);
|
||||
if(fd < 0) {
|
||||
fprint(2, "cannot open image file %s: %r\n", path);
|
||||
exits("image");
|
||||
}
|
||||
img = readimage(display, fd, 0);
|
||||
if(img == nil)
|
||||
sysfatal("cannot load image: %r");
|
||||
close(fd);
|
||||
|
||||
return img;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
allocimages(void)
|
||||
{
|
||||
Rectangle one = Rect(0, 0, 1, 1);
|
||||
|
||||
cc = eallocimage(one, 1, 0x777777FF);
|
||||
ec = eallocimage(one, 1, DPalegreen);
|
||||
bg = eallocimage(one, 1, DPurpleblue);
|
||||
lost = eallocimage(one, 1, DRed);
|
||||
won = eallocimage(one, 1, DGreen);
|
||||
gl = eloadfile("/lib/face/48x48x4/g/glenda.1");
|
||||
|
||||
glm = allocimage(display, Rect(0, 0, 48, 48), gl->chan, 1, DCyan);
|
||||
if(glm == nil)
|
||||
sysfatal("cannot allocate mask: %r");
|
||||
|
||||
draw(glm, glm->r, display->white, nil, ZP);
|
||||
gendraw(glm, glm->r, display->black, ZP, gl, gl->r.min);
|
||||
freeimage(gl);
|
||||
gl = display->black;
|
||||
|
||||
|
||||
}
|
||||
|
||||
/* unnecessary calculations here, but it's fine */
|
||||
Point
|
||||
board2pix(int x, int y)
|
||||
{
|
||||
float d, rx, ry, yh;
|
||||
int nx, ny;
|
||||
|
||||
d = (float)(Dx(screen->r) > Dy(screen->r)) ? Dy(screen->r) -20 : Dx(screen->r) -20;
|
||||
rx = d/(float)SzX;
|
||||
rx = rx/2.0;
|
||||
ry = d/(float)SzY;
|
||||
ry = ry/2.0;
|
||||
|
||||
yh = ry/3.73205082;
|
||||
|
||||
nx = (int)((float)x*rx*2.0+rx +(y%2?rx:0.0)); /* nx = x*(2rx) + rx + rx (conditional) */
|
||||
ny = (int)((float)y*(ry*2.0-(y>0?yh:0.0)) + ry); /* ny = y*(2ry-yh) +ry */
|
||||
return Pt(nx, ny);
|
||||
}
|
||||
|
||||
Point
|
||||
pix2board(int x, int y)
|
||||
{
|
||||
float d, rx, ry, yh;
|
||||
int ny, nx;
|
||||
|
||||
/* XXX: float→int causes small rounding errors */
|
||||
|
||||
d = (float)(Dx(screen->r) > Dy(screen->r)) ? Dy(screen->r) -20: Dx(screen->r)-20;
|
||||
rx = d/(float)SzX;
|
||||
rx = rx/2.0;
|
||||
ry =d/(float)SzY;
|
||||
ry = ry/2.0;
|
||||
|
||||
yh = ry/3.73205082;
|
||||
|
||||
/* reverse board2pix() */
|
||||
ny = (int)(((float)y - ry)/(2*ry - ((y>2*ry)?yh:0.0)) + 0.5); /* ny = (y - ry)/(2ry-yh) */
|
||||
nx = (int)(((float)x - rx - (ny%2?rx:0.0))/(rx*2.0) + 0.5); /* nx = (x - rx - rx)/2rx */
|
||||
|
||||
if (nx >= SzX)
|
||||
nx = SzX-1;
|
||||
if (ny >=SzY)
|
||||
ny = SzY-1;
|
||||
|
||||
return Pt(nx, ny);
|
||||
}
|
||||
|
||||
void
|
||||
initlevel(void)
|
||||
{
|
||||
int i, cnt = 10, x, y;
|
||||
|
||||
for(x = 0; x < SzX; x++)
|
||||
for(y = 0; y < SzY; y++)
|
||||
ogrid[x][y] = 100;
|
||||
|
||||
switch(difficulty){
|
||||
case DEasy:
|
||||
cnt = 10 + nrand(5);
|
||||
break;
|
||||
case DMed:
|
||||
cnt = 5 + nrand(5);
|
||||
break;
|
||||
case DHard:
|
||||
cnt = nrand(5);
|
||||
break;
|
||||
}
|
||||
for(i = 0; i < cnt; i++) {
|
||||
do {
|
||||
x = nrand(SzX);
|
||||
y = nrand(SzY);
|
||||
} while(ogrid[x][y] != 100);
|
||||
ogrid[x][y] = 999;
|
||||
}
|
||||
|
||||
ogrid[SzX/2][SzY/2] = 1000;
|
||||
|
||||
memcpy(grid, ogrid, sizeof grid);
|
||||
|
||||
finished = 0;
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
drawlevel(void)
|
||||
{
|
||||
Point p;
|
||||
int x, y, rx, ry, d;
|
||||
char *s = nil;
|
||||
|
||||
if(finished)
|
||||
draw(screen, screen->r, finished==Won?won:lost, nil, ZP);
|
||||
else
|
||||
draw(screen, screen->r, bg, nil, ZP);
|
||||
|
||||
d = (Dx(screen->r) > Dy(screen->r)) ? Dy(screen->r) -20: Dx(screen->r) -20;
|
||||
rx = (int)ceil((float)(d-2*Border)/(float)SzX)/2;
|
||||
ry = (int)ceil((float)(d-2*Border)/(float)SzY)/2;
|
||||
|
||||
for(x = 0; x < SzX; x++) {
|
||||
for(y = 0; y < SzY; y++) {
|
||||
p = board2pix(x, y);
|
||||
switch(grid[x][y]){
|
||||
case 999:
|
||||
fillellipse(screen, addpt(screen->r.min, p), rx, ry, cc, ZP);
|
||||
break;
|
||||
case 1000:
|
||||
p = addpt(screen->r.min, p);
|
||||
fillellipse(screen, p, rx, ry, ec, ZP);
|
||||
p = subpt(p, Pt(24, 24));
|
||||
draw(screen, Rpt(p, addpt(p, Pt(48, 48))), gl, glm, ZP);
|
||||
break;
|
||||
default:
|
||||
fillellipse(screen, addpt(screen->r.min, p), rx, ry, ec, ZP);
|
||||
USED(s);
|
||||
/* uncomment the following to see game state and field scores */
|
||||
/*s = smprint("%d", grid[x][y]);
|
||||
string(screen, addpt(screen->r.min, p), display->black, ZP, font, s);
|
||||
free(s);
|
||||
*/
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
flushimage(display, 1);
|
||||
}
|
||||
|
||||
void
|
||||
domove(int dir, int x, int y)
|
||||
{
|
||||
if(x == 0 || x == SzX-1 || y == 0 || y == SzY-1)
|
||||
goto done;
|
||||
|
||||
switch(dir){
|
||||
case NE:
|
||||
if(y%2)
|
||||
grid[x+1][y-1] = 1000;
|
||||
else
|
||||
grid[x][y-1] = 1000;
|
||||
break;
|
||||
case E:
|
||||
grid[x+1][y] = 1000;
|
||||
break;
|
||||
case SE:
|
||||
if(y%2)
|
||||
grid[x+1][y+1] = 1000;
|
||||
else
|
||||
grid[x][y+1] = 1000;
|
||||
break;
|
||||
case SW:
|
||||
if(y%2)
|
||||
grid[x][y+1] = 1000;
|
||||
else
|
||||
grid[x-1][y+1] = 1000;
|
||||
break;
|
||||
case W:
|
||||
grid[x-1][y] = 1000;
|
||||
break;
|
||||
case NW:
|
||||
if(y%2)
|
||||
grid[x][y-1] = 1000;
|
||||
else
|
||||
grid[x-1][y-1] = 1000;
|
||||
break;
|
||||
}
|
||||
done:
|
||||
grid[x][y] = 100;
|
||||
}
|
||||
|
||||
Point
|
||||
findglenda(void)
|
||||
{
|
||||
int x, y;
|
||||
for(x = 0; x < SzX; x++)
|
||||
for(y = 0; y < SzY; y++)
|
||||
if(grid[x][y] == 1000)
|
||||
return Pt(x, y);
|
||||
return Pt(-1, -1);
|
||||
}
|
||||
|
||||
int
|
||||
checknext(int dir, int x, int y)
|
||||
{
|
||||
switch(dir){
|
||||
case NE:
|
||||
return grid[x+(y%2?1:0)][y-1];
|
||||
case E:
|
||||
return grid[x+1][y];
|
||||
case SE:
|
||||
return grid[x+(y%2?1:0)][y+1];
|
||||
case SW:
|
||||
return grid[x+(y%2?0:-1)][y+1];
|
||||
case W:
|
||||
return grid[x-1][y];
|
||||
case NW:
|
||||
return grid[x+(y%2?0:-1)][y-1];
|
||||
default:
|
||||
sysfatal("andrey messed up big time");
|
||||
}
|
||||
return 1000;
|
||||
}
|
||||
/* the following two routines constitute the "game AI"
|
||||
* they score the field based on the number of moves
|
||||
* required to reach the edge from a particular point
|
||||
* scores > 100 are "dead spots" (this assumes the field
|
||||
* is not larger than ~100*2
|
||||
*
|
||||
* routines need to run at least twice to ensure a field is properly
|
||||
* scored: there are errors that creep up due to the nature of
|
||||
* traversing the board
|
||||
*/
|
||||
int
|
||||
score1(int x, int y) {
|
||||
int dir, min = 999, next;
|
||||
|
||||
if(x == 0 || x == SzX-1 || y == 0 || y == SzY-1)
|
||||
return 1; /* we can always escape from the edges */
|
||||
|
||||
for(dir = NE; dir <= NW; dir++) {
|
||||
next = checknext(dir, x, y);
|
||||
if(next < min)
|
||||
min = next;
|
||||
}
|
||||
return 1+min;
|
||||
}
|
||||
|
||||
void
|
||||
calc(void)
|
||||
{
|
||||
int i, x, y;
|
||||
for(i = 0; i < SzX; i++) /* assumes SzX = SzY */
|
||||
for(x = i; x < SzX-i; x++)
|
||||
for(y = i; y < SzY-i; y++)
|
||||
if(grid[x][y] != 999)
|
||||
grid[x][y] = score1(x, y);
|
||||
}
|
||||
|
||||
void
|
||||
nextglenda(void)
|
||||
{
|
||||
int min =1000, next, dir, nextdir = 0, count = 0;
|
||||
Point p = findglenda();
|
||||
|
||||
calc();
|
||||
calc();
|
||||
calc();
|
||||
|
||||
grid[p.x][p.y] = 1000;
|
||||
|
||||
for(dir = NE; dir <= NW; dir++) {
|
||||
next = checknext(dir, p.x, p.y);
|
||||
if(next < min) {
|
||||
min = next;
|
||||
nextdir = dir;
|
||||
++count;
|
||||
} else if(next == min) {
|
||||
nextdir = (nrand(++count) == 0)?dir:nextdir;
|
||||
}
|
||||
}
|
||||
if(min < 100)
|
||||
domove(nextdir, p.x, p.y);
|
||||
else
|
||||
finished = Won;
|
||||
|
||||
if(eqpt(findglenda(), Pt(-1, -1)))
|
||||
finished = Lost;
|
||||
}
|
||||
|
||||
int
|
||||
checkfinished(void)
|
||||
{
|
||||
int i, j;
|
||||
for(i = 0; i < SzX; i++)
|
||||
for(j = 0; j < SzY; j++)
|
||||
if(grid[i][j] == 'E')
|
||||
return 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
void
|
||||
move(Point m)
|
||||
{
|
||||
Point p, nm;
|
||||
int x, y;
|
||||
|
||||
nm = subpt(m, screen->r.min);
|
||||
|
||||
/* figure out where the click falls */
|
||||
p = pix2board(nm.x, nm.y);
|
||||
|
||||
if(grid[p.x][p.y] >= 999)
|
||||
return;
|
||||
|
||||
/* reset the board scores */
|
||||
grid[p.x][p.y] = 999;
|
||||
for(x = 0; x < SzX; x++)
|
||||
for(y = 0; y < SzY; y++)
|
||||
if(grid[x][y] != 999 && grid[x][y] != 1000)
|
||||
grid[x][y] = 100;
|
||||
|
||||
nextglenda();
|
||||
}
|
||||
|
||||
void
|
||||
resize(void)
|
||||
{
|
||||
int fd, size = (Dx(screen->r) > Dy(screen->r)) ? Dy(screen->r) + 20 : Dx(screen->r)+20;
|
||||
|
||||
fd = open("/dev/wctl", OWRITE);
|
||||
if(fd >= 0){
|
||||
fprint(fd, "resize -dx %d -dy %d", size, size);
|
||||
close(fd);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
eresized(int new)
|
||||
{
|
||||
if(new && getwindow(display, Refnone) < 0)
|
||||
sysfatal("can't reattach to window");
|
||||
|
||||
drawlevel();
|
||||
}
|
||||
|
||||
void
|
||||
main(int argc, char **argv)
|
||||
{
|
||||
Mouse m;
|
||||
Event ev;
|
||||
int e, mousedown=0;
|
||||
char *fontname;
|
||||
|
||||
USED(argv, argc);
|
||||
|
||||
if(initdraw(nil, nil, "glendy") < 0)
|
||||
sysfatal("initdraw failed: %r");
|
||||
einit(Emouse);
|
||||
|
||||
resize();
|
||||
|
||||
srand(time(0));
|
||||
|
||||
allocimages();
|
||||
initlevel(); /* must happen before "eresized" */
|
||||
eresized(0);
|
||||
|
||||
fontname = "/lib/font/bit/lucidasans/unicode.8.font";
|
||||
if((font = openfont(display, fontname)) == nil)
|
||||
sysfatal("font '%s' not found", fontname);
|
||||
|
||||
for(;;) {
|
||||
e = event(&ev);
|
||||
switch(e) {
|
||||
case Emouse:
|
||||
m = ev.mouse;
|
||||
if(m.buttons == 0) {
|
||||
if(mousedown && !finished) {
|
||||
mousedown = 0;
|
||||
move(m.xy);
|
||||
drawlevel();
|
||||
}
|
||||
}
|
||||
if(m.buttons&1) {
|
||||
mousedown = 1;
|
||||
}
|
||||
if(m.buttons&2) {
|
||||
switch(emenuhit(2, &m, &mmenu)) {
|
||||
case 0:
|
||||
difficulty = DEasy;
|
||||
initlevel();
|
||||
break;
|
||||
case 1:
|
||||
difficulty = DMed;
|
||||
initlevel();
|
||||
break;
|
||||
case 2:
|
||||
difficulty = DHard;
|
||||
initlevel();
|
||||
break;
|
||||
}
|
||||
drawlevel();
|
||||
}
|
||||
if(m.buttons&4) {
|
||||
switch(emenuhit(3, &m, &rmenu)) {
|
||||
case 0:
|
||||
initlevel();
|
||||
break;
|
||||
case 1:
|
||||
memcpy(grid, ogrid, sizeof grid);
|
||||
finished = 0;
|
||||
break;
|
||||
case 2:
|
||||
exits(nil);
|
||||
}
|
||||
drawlevel();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -9,6 +9,7 @@ TARG=4s\
|
|||
life\
|
||||
memo\
|
||||
mole\
|
||||
glendy\
|
||||
|
||||
OFILES=
|
||||
HFILES=
|
||||
|
|
Loading…
Reference in a new issue