- Implement hard error message handler. Now whenever a hard error occurs (like an exception in the win32 application, or missing DLL import), a user will be presented with a nice message box saying about the problem.
svn path=/trunk/; revision=31400
- Give the language selection page a meaningful description
TODO: add a language ID field to the MUI_LANGUAGE structure and store it's value on the registry ("HKEY_CURRENT_USER\Keyboard
Layout\Preload" and/or "HKEY_CURRENT_MACHINE\SYSTEM\CurrentControlSet\Control\NLS\Language")
svn path=/trunk/; revision=31379
- Convert the app from ANSI to TCHAR and enable Unicode compilation in the .rbuild file
- Dialog procedures now return INT_PTR instead of BOOL
- IDS_NOBODY has been added to the resource files
- Fixed a bug in SetDifficulty(): If custom selection, then no changes are done if the user presses the CANCEL button.
- Show mines in the end board in all mine boxes, which you previously marked with the QUESTION state, when you lost the game
- Added an accelerator table
- Define the WineMine root registry key in just one place as a constant rather than a #define, point it to the Software\Microsoft\WinMine key
- Code simplifications
Changes by me:
- Make our registry settings compatible with the MS WinMine settings, since we write into the WinMine registry key now
- Remove the WINE_STRICT check, which was needed to avoid an ancient WINE bug, but doesn't affect our tree. I also replaced all NULL_HANDLE's by NULL.
- Remove the IDS_APPNAME string, we use "WineMine" as a static constant for the application name now
- Remove the unused "mb" variable from the BOARD structure
- Load all resources by ID, not by name
- Add a manifest for enabling Common Controls 6.0
- Use ShellAbout instead of a custom About dialog
- Use a consistent indentation and consistent variable namings and types
See issue #2815 for more details.
svn path=/trunk/; revision=31378
- Reorganize VideoPortInitialize (firstly do all checks, then do Driver Object Extension related operations).
- Fix the hack Magnus Olsen added for the "No PNP videocard" problem, by adding a real check Windows 2003 SP1 videoport driver is performing (information got by building "stub" miniports and trying to load them with a checked build of W2K3SP1's videoprt.sys).
- Add stubbed handler for IRP_MJ_SYSTEM_CONTROL (for PnP miniports) and IRP_MJ_INTERNAL_DEVICE_CONTROL.
svn path=/trunk/; revision=31350
- Get rid of the "include/psdk" include directory in the winebuild makefile
- Add a definition for UINT_PTR and PUINT_PTR to <host/typedefs.h>
svn path=/trunk/; revision=31347
You need dbghelp.dll and symsrv.dll. The ones from syscall lister (http://www.openrce.org/blog/view/808/Syscall_lister) work fine, the ones shipped with windows don't.
todo: support x64
svn path=/trunk/; revision=31340
- Added: systeminfo, mazescr and msgina
- Fix unterminated string in systeminfo/lang/es-ES.rc
See issue #2905 for more details.
svn path=/trunk/; revision=31338