- Implement LpcRequestWaitReplyPort as a copy of NtRequestWaitReplyPort, but remove object referencing/dereferencing (we already have a pointer to the port object), and SEH (this function is internal to the kernel).

svn path=/trunk/; revision=31360
This commit is contained in:
Aleksey Bragin 2007-12-20 18:38:19 +00:00
parent 8673adbeb8
commit a9853e5a80

View file

@ -167,16 +167,261 @@ LpcRequestPort(IN PVOID PortObject,
}
/*
* @unimplemented
* @implemented
*/
NTSTATUS
NTAPI
LpcRequestWaitReplyPort(IN PVOID Port,
IN PPORT_MESSAGE LpcMessageRequest,
OUT PPORT_MESSAGE LpcMessageReply)
LpcRequestWaitReplyPort(IN PVOID PortObject,
IN PPORT_MESSAGE LpcRequest,
OUT PPORT_MESSAGE LpcReply)
{
UNIMPLEMENTED;
return STATUS_NOT_IMPLEMENTED;
PLPCP_PORT_OBJECT Port, QueuePort, ReplyPort, ConnectionPort = NULL;
KPROCESSOR_MODE PreviousMode = KeGetPreviousMode();
NTSTATUS Status = STATUS_SUCCESS;
PLPCP_MESSAGE Message;
PETHREAD Thread = PsGetCurrentThread();
BOOLEAN Callback;
PKSEMAPHORE Semaphore;
ULONG MessageType;
PAGED_CODE();
Port = (PLPCP_PORT_OBJECT)PortObject;
LPCTRACE(LPC_SEND_DEBUG,
"Port: %p. Messages: %p/%p. Type: %lx\n",
Port,
LpcRequest,
LpcReply,
LpcpGetMessageType(LpcRequest));
/* Check if the thread is dying */
if (Thread->LpcExitThreadCalled) return STATUS_THREAD_IS_TERMINATING;
/* Check if this is an LPC Request */
if (LpcpGetMessageType(LpcRequest) == LPC_REQUEST)
{
/* Then it's a callback */
Callback = TRUE;
}
else if (LpcpGetMessageType(LpcRequest))
{
/* This is a not kernel-mode message */
return STATUS_INVALID_PARAMETER;
}
else
{
/* This is a kernel-mode message without a callback */
LpcRequest->u2.s2.Type |= LPC_REQUEST;
Callback = FALSE;
}
/* Get the message type */
MessageType = LpcRequest->u2.s2.Type;
/* Validate the length */
if (((ULONG)LpcRequest->u1.s1.DataLength + sizeof(PORT_MESSAGE)) >
(ULONG)LpcRequest->u1.s1.TotalLength)
{
/* Fail */
return STATUS_INVALID_PARAMETER;
}
/* Validate the message length */
if (((ULONG)LpcRequest->u1.s1.TotalLength > Port->MaxMessageLength) ||
((ULONG)LpcRequest->u1.s1.TotalLength <= (ULONG)LpcRequest->u1.s1.DataLength))
{
/* Fail */
return STATUS_PORT_MESSAGE_TOO_LONG;
}
/* Allocate a message from the port zone */
Message = LpcpAllocateFromPortZone();
if (!Message)
{
/* Fail if we couldn't allocate a message */
return STATUS_NO_MEMORY;
}
/* Check if this is a callback */
if (Callback)
{
/* FIXME: TODO */
Semaphore = NULL; // we'd use the Thread Semaphore here
ASSERT(FALSE);
}
else
{
/* No callback, just copy the message */
LpcpMoveMessage(&Message->Request,
LpcRequest,
LpcRequest + 1,
MessageType,
&Thread->Cid);
/* Acquire the LPC lock */
KeAcquireGuardedMutex(&LpcpLock);
/* Right now clear the port context */
Message->PortContext = NULL;
/* Check if this is a not connection port */
if ((Port->Flags & LPCP_PORT_TYPE_MASK) != LPCP_CONNECTION_PORT)
{
/* We want the connected port */
QueuePort = Port->ConnectedPort;
if (!QueuePort)
{
/* We have no connected port, fail */
LpcpFreeToPortZone(Message, 3);
return STATUS_PORT_DISCONNECTED;
}
/* This will be the rundown port */
ReplyPort = QueuePort;
/* Check if this is a communication port */
if ((Port->Flags & LPCP_PORT_TYPE_MASK) == LPCP_CLIENT_PORT)
{
/* Copy the port context and use the connection port */
Message->PortContext = QueuePort->PortContext;
ConnectionPort = QueuePort = Port->ConnectionPort;
if (!ConnectionPort)
{
/* Fail */
LpcpFreeToPortZone(Message, 3);
return STATUS_PORT_DISCONNECTED;
}
}
else if ((Port->Flags & LPCP_PORT_TYPE_MASK) !=
LPCP_COMMUNICATION_PORT)
{
/* Use the connection port for anything but communication ports */
ConnectionPort = QueuePort = Port->ConnectionPort;
if (!ConnectionPort)
{
/* Fail */
LpcpFreeToPortZone(Message, 3);
return STATUS_PORT_DISCONNECTED;
}
}
/* Reference the connection port if it exists */
if (ConnectionPort) ObReferenceObject(ConnectionPort);
}
else
{
/* Otherwise, for a connection port, use the same port object */
QueuePort = ReplyPort = Port;
}
/* No reply thread */
Message->RepliedToThread = NULL;
Message->SenderPort = Port;
/* Generate the Message ID and set it */
Message->Request.MessageId = LpcpNextMessageId++;
if (!LpcpNextMessageId) LpcpNextMessageId = 1;
Message->Request.CallbackId = 0;
/* Set the message ID for our thread now */
Thread->LpcReplyMessageId = Message->Request.MessageId;
Thread->LpcReplyMessage = NULL;
/* Insert the message in our chain */
InsertTailList(&QueuePort->MsgQueue.ReceiveHead, &Message->Entry);
InsertTailList(&ReplyPort->LpcReplyChainHead, &Thread->LpcReplyChain);
LpcpSetPortToThread(Thread, Port);
/* Release the lock and get the semaphore we'll use later */
KeEnterCriticalRegion();
KeReleaseGuardedMutex(&LpcpLock);
Semaphore = QueuePort->MsgQueue.Semaphore;
/* If this is a waitable port, wake it up */
if (QueuePort->Flags & LPCP_WAITABLE_PORT)
{
/* Wake it */
KeSetEvent(&QueuePort->WaitEvent, IO_NO_INCREMENT, FALSE);
}
}
/* Now release the semaphore */
LpcpCompleteWait(Semaphore);
KeLeaveCriticalRegion();
/* And let's wait for the reply */
LpcpReplyWait(&Thread->LpcReplySemaphore, PreviousMode);
/* Acquire the LPC lock */
KeAcquireGuardedMutex(&LpcpLock);
/* Get the LPC Message and clear our thread's reply data */
Message = LpcpGetMessageFromThread(Thread);
Thread->LpcReplyMessage = NULL;
Thread->LpcReplyMessageId = 0;
/* Check if we have anything on the reply chain*/
if (!IsListEmpty(&Thread->LpcReplyChain))
{
/* Remove this thread and reinitialize the list */
RemoveEntryList(&Thread->LpcReplyChain);
InitializeListHead(&Thread->LpcReplyChain);
}
/* Release the lock */
KeReleaseGuardedMutex(&LpcpLock);
/* Check if we got a reply */
if (Status == STATUS_SUCCESS)
{
/* Check if we have a valid message */
if (Message)
{
LPCTRACE(LPC_SEND_DEBUG,
"Reply Messages: %p/%p\n",
&Message->Request,
(&Message->Request) + 1);
/* Move the message */
LpcpMoveMessage(LpcReply,
&Message->Request,
(&Message->Request) + 1,
0,
NULL);
/* Check if this is an LPC request with data information */
if ((LpcpGetMessageType(&Message->Request) == LPC_REQUEST) &&
(Message->Request.u2.s2.DataInfoOffset))
{
/* Save the data information */
LpcpSaveDataInfoMessage(Port, Message, 0);
}
else
{
/* Otherwise, just free it */
LpcpFreeToPortZone(Message, 0);
}
}
else
{
/* We don't have a reply */
Status = STATUS_LPC_REPLY_LOST;
}
}
else
{
/* The wait failed, free the message */
if (Message) LpcpFreeToPortZone(Message, 0);
}
/* All done */
LPCTRACE(LPC_SEND_DEBUG,
"Port: %p. Status: %p\n",
Port,
Status);
if (ConnectionPort) ObDereferenceObject(ConnectionPort);
return Status;
}
/*