* Add missing enums to MSV1_0_PROTOCOL_MESSAGE_TYPE and SECPKG_EXTENDED_INFORMATION_CLASS
* Add missing function entries to LSA_SECPKG_FUNCTION_TABLE and add needed definitions.
* Fix params of PLSA_AP_CALL_PACKAGE
* Fix SpInitializeFn (+ NTAPI)
A very nice patch of JIRA user "I_kill_Bugs". Many many Thanks!
It addresses:
- CORE-14755 fixed, flashing scrollbar triangles (we know 131 affected apps just from rapps!)
- CORE-13931 fixed, FamiTracker invisible about-dlg
- CORE-14685 improves a bit, but is not entirely fixed
- CORE-11561 improves a bit, but is not entirely fixed
- The patch avoids unnecessary redraws, speeds up GUI interaction and NSIS install times
Jim Tabor had no complains about it, I just did some white-space-tweaks on EOL and indentation.
FTR A testbot run (not on master but on 0.4.13-RC-48-g818e5bc)
https://reactos.org/testman/compare.php?ids=71645,71666 VBox LGTM
https://reactos.org/testman/compare.php?ids=71646,71667 KVM LGTM
I felt tempted to port back, but decided to play safe and commit to master just.
In addition, honour the maximum number of history buffers allowed when
creating new ones.
Some implementation information has been obtained from
https://github.com/microsoft/terminal
(under MIT License).
- Improve the device action worker to support more than just a single action
- Move the action queue code from IoInvalidateDeviceRelations to a new function IopQueueDeviceAction.
For some reason, we don't get valid EDIDs when using LiveCD on QEMU.
We ignore them, and try to read the one of the next child.
This leads to a infinite loop and then, an out of memory error.
As it can also happen in other circonstances, stop enumeration as soon
as an invalid EDID is detected.
This breaks configurations with graphic cards with 2+ outputs, where
the first one is not plugged to a monitor, and the second one is plugged
to a monitor.
CORE-16695
Implement a small helper, GetProcessID(), that will be used to return the process ID which we are interested in. This largely removes some duplicated code. The following patch addresses the Jansen's comment on #1608 PR.
A non optimized mesh does not prevent rendering as long as we return valid data to the application.
In our case we provided an identity remapping array when no vertices reordering is done.
Avencast demo works perfectly well (using native effects functions).
wine-staging patch by Christian Costa <titan.costa@gmail.com>
This patch fixes vertex processing issue of bug 33770.
The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.
By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
- warning X3206: 'dot': implicit truncation of vector type
- warning X3206: implicit truncation of vector type
- warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.
These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.
The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.
Try 2:
- only filter out lines containing "X3206:" in case d3dcompiler_43 has localization
Try 3:
- use move in place instead of copying the buffer
Try 4:
- filter simplification by Sebastian and remove 'mul' testing left-out in search string
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Fix remaining text issues in Air Strike.
Should fix text placement in Stronghold Kingdoms.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Use pitch value for locked buffer instead of assuming that pitch = width * bytesperpixel
* Avoid one for loop to simplify code
* Ensure that DrawText doesn't dereference a NULL pointer when count != 0.
Changes by Christian Costa <titan.costa@gmail.com>
* Use dedicated variables for text width & height instead of reusing rect.right and rect.bottom
* Remove useless test in pixel conversion
* Remove left over 'partial stub' in fixme
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Replace code to convert text from ascii to widechar
* Strip terminating NULL chars before drawing text
wine-staging patch by Christian Costa <titan.costa@gmail.com>