* Fixed your own water manips breaking spout
* Fixed Surge wave freeze from not reverting ice to water
Surge wave now reverts the ice blocks back to water if they were
originally water :)))))
* Fix metalclips
- Removed a check that was preventing metalclips from progressing past 1 clip on a target.
* Fix metalclips
- Fixed a bug limiting the metal clip count to one
• Added new message for failing to bind abilities when the user doesn't
have the required subelements
• Fixed PhaseChange not reverting melted ice
• Fixed LavaFlow not creating lava under double plants
• Fixed double plants dropping items when used as water sources
• Fixed MetalClips keeping armor on logout/kick
• Fixed MetalClips breaking when used on more than one target
• Fixed MetalClips/EarthArmor/PlantArmor keeping armor on death when
keepInventory is on
• Fixed MetalClips/EarthArmor/PlantArmor removing all armor peices from
the inventory when you die (instead of just the set you were given)
• Fixed EarthBlast firing wrong block when EarthRevert is off
• Fixed PhaseChange not melting blocks from a distance underwater
• Fixed EarthTunnel revert not functioning with EarthRevert off
• Added a message to the bind command when you don’t have the required
elements
• Fixed combos not appearing in the tablist for /b help
• Fixed EarthTunnel using wrong config option to revert
* Fixes NPE with surge wave & bottles
* Fixed bracket :S
For some reason it PR'd my bracket and code separate? Weird.
* Changed dayfactor placement so that it's correct with avatar state factor
* Added config option for Bending Preview
* Fixes NPE with surge wave & bottles
* Fixed bracket :S
For some reason it PR'd my bracket and code separate? Weird.
* Changed dayfactor placement so that it's correct with avatar state factor
* Adds slabs to default earth lists, stops slabs from changing to stone when fired
* Fixes EarthSmash deleting sand / gravel blocks when riding EarthSmash into them
* Fixes NPE in /b h <element/chi>
* Fixed message sent to target when adding element
When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."
* Changes waterbender's full moon message to be more accurate
* Fixed messages when removing someone's element
* Fixed FireJet not working on slabs
Fixed FireJet not working on slabs, then added a bug fix that stopped
Firejet replacing the slabs with fire/air.
• Fixed binds being removed when non-ops relog
• Fixed Lavaflow destroying plants and flowers
• Fixed Bloodbending being spammed
• Fixed Bloodbending being able to bloodbending grouped players
• Fixed Bloodbending in the AvatarState from going haywire
• Fixed Bloodbending having no default cooldown
• Fixed PK Side Plugins (Items, Probending) from showing up in the wrong
place in the debug file
* Fixed Airspout being able to be used after switching elements, also fixed being able to select multiple sources when using octopusform.
* Fixed torrent not working under water, added some bubbles to show it when it is under water.
also fixed the ear bleeding that is icespike.
* Fixes NPE in /b h <element/chi>
* Fixed message sent to target when adding element
When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."
* Changes waterbender's full moon message to be more accurate
* Fixes NPE in /b h <element/chi>
* Fixed message sent to target when adding element
When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."
* Various Fixes
• Added Java version to debug.txt file
• Added Probending to the debug.txt file (and added PB methods)
• Changed layout of debug.txt file
• Fixed AddonAbilities with the same name as Stock abilities always
being disabled
• Fixed AcrobatStance and WarriorStance effects still being applied when
the user is no longer a chiblocker
* Changed all ConcurrentHashMaps to use generic map types
• As the title says, it's an attempt to fix a Java 7/8 error in
ConcurrentHashMaps. All Maps are still concurrent but their type is just
a generic map, not a concurrent one.
• Fixed FireBlast damage being slightly off
* Fixed Java 7 Compile Errors
* Lots of Fixes
• Added 1.9 and 1.10 particle effects
• Fixed Particle Effect version from being wrong
• Fixed {ability} not being replaced when trying to bind non-existent
move
• Fixed permremoving command not sending a message to the executor
• Fixed remove command sending user 2 remove messages if they removed
their own bending
• Fixed who command not replacing {target} in message for players that
aren't found
• Fixed Chat prefixes not being in the language file
* Fixed Chat Prefixes
• Fixed chat prefixes from not generating in language.yml file
• Added Nonbender prefix
* Fixed Waterbending Bugs
• Fixes waterbending getting a super far away source when selecting
under water
• Water from Bottlebending now shows bubbles when under water
* Fixed WaterWave & WaterManip Bugs
• Fixed WaterManipulation disappearing when the player taps shift
• Fixed being able to use current WaterManips as sources for other
WaterManips
• Fixed WaterWave being able to use more sources while spinning around
the player
* OfflinePlayer lookup fix + IceWave DeathMessage
• Fixed IceWave not having a death message
• Fixed /b who not working on offline players
* Fixed bad english ;-;
* Changes + Fixes
• Added Properties.TogglePassivesWithAllBending config option (whether
passives should be toggled when bending is toggled globally)
• Changed chat prefixes
• Re-enabled WarriorStance
• Fixed IceBlast being removed when pressing shift
• Fixed IceWave and IceBullet from having the wrong colored death
messages
• Fixed not being able to select ice and plants as sources for
WaterManip
• Fixed help command showing hidden abilities (WaterReturn, etc)
• Fixed WaterManip turning ice sources to air
* Fixed IceBlast Selection Bug
* Added KnockBack to WallOfFire
Also organized imports.
* Fixed WallOfFire Knockback
* Fixed Watermanip creating air pockets.
Also organized imports.
* Fixed surge wall removing leaves, also re-did my fix on WaterManipulation creating air pockets.
I thought I tested my fix for watermanipulation really well, but I
didn't test it as well as I thought, my bad. With my previous fix, it
fixed watermanip's air pockets, but it would create waterblocks if used
from a waterbottle, this is now fixed.
* Changed addWater to a non-static method, also changed player to non-static.
* Changed Extraction to be a metal ability.
* Fixed WaterManipulation for sure this time.
Sorry for all of the fails before, I would fix a problem, then another
one would arise. This has been test, and I haven't found any new issues,
and I have fixed the previous ones.
* Changed beta version to 11, also updated staff list.
Change Kiam to ProjectKorra Administrator
Added myself as Developer.
Instead of just grabbing the last char, grab the last part of the string (after the .) and parseInt that. Then the numeric version compares will return the right class.
* Fixed IceBlast Selection Bug
* Added KnockBack to WallOfFire
Also organized imports.
* Fixed WallOfFire Knockback
* Fixed Watermanip creating air pockets.
Also organized imports.
* Fixed surge wall removing leaves, also re-did my fix on WaterManipulation creating air pockets.
I thought I tested my fix for watermanipulation really well, but I
didn't test it as well as I thought, my bad. With my previous fix, it
fixed watermanip's air pockets, but it would create waterblocks if used
from a waterbottle, this is now fixed.
* Changed addWater to a non-static method, also changed player to non-static.
* Changed Extraction to be a metal ability.
* Fixed WaterManipulation for sure this time.
Sorry for all of the fails before, I would fix a problem, then another
one would arise. This has been test, and I haven't found any new issues,
and I have fixed the previous ones.
• Fixes disabled abilities still being able to be bound (some) and used
• Fixes Torrent flood issue with bottlebending
• Fixed Combos not being able to be disabled
• Fixed WaterArms Spear not removing, even forcefully
• Fixes FireBlast still loading when disabled
• Fixes FireBlast still being able to be charged when on a different
slot
• Fixed NPE
If fall damage is disabled via another plugin like WorldGuard, abilities like Shockwave can't function upon landing. Plus, there's already a lot of checks for event.isCancelled, so don't see a reason to do a check for the entire event.