Commit graph

1992 commits

Author SHA1 Message Date
Alexander Meech f94c861804 Make staff list based on remote webpage (#618)
* Make staff list based on remote webpage

* Update WhoCommand.java
2016-10-16 19:48:23 -07:00
Christopher Martin ce03cf4863 Remove accidental debug messages 2016-10-16 16:42:25 -07:00
Jay Stannon 05ce38c5b7 Changes to Airscooter (#617)
* Changes to EarthGrab (PR Fixed, I hope.)

- Move now has travel time.
- Added particles that travel along the ground, to represent the travel
time.
- Changed the functions of the move to be: Shift + click = grab other -
entity, left click ground = self-grab.
- Edited the default config for the description.
- Edited the default range of the move, changed from 14 to 20.
- Edited the default cooldown time, it is now set to 2 seconds by
default.

* Fixed issues with Earthgrab.

* Add Changes to HealingWaters and Fix for Distance bug (#610)

* Add Changes to HealingWaters and Fix for Distance bug

* Fix conflicts in EarthGrab.java

* Fix conflicts in ConfigManager.java

* Fix conflicts in EarthGrab.java

* Fix for Distance Bug in EarthGrab

* Re-added Sorin's Changes

* Colored EarthArmor + Combo Fix (#608)

• Re-enabled colored EarthArmor, since it works now
• Combos are now created 1 tick later then before. Reason for this is
because if a combo requires the player to be shifting but the last combo
trigger was a shift trigger, the combo would be created BEFORE the
player actually changes shift states.

* Fix Earth Armor and improve Healing Waters (#616)

* Fix EarthArmor and HealingWaters

* Remove commented code.

* Update HealingWaters Description

* Changes to AirScooter

- Particles are now sphered
- Added comments to some areas to explain things
- Tweaked some variables
- Also removed the debug message for "PKListener"
Side note: I wasn't able to find a way to make the player "sit" on the
sphere of air without things getting super buggy. The issues I ran into
while trying to do so: The player's body wouldn't rotate, and the entity
they were riding wouldn't rotate, so their body direction wouldn't match
up with their head. The player was being displayed in a location that
wasn't actually coherent with where they actually where, making the
particles seem off centered. The move would also hesitate to go up and
down blocks sometimes. The player would also appear 4-5 blocks above the
move if they did go up a block a certain way.
2016-10-16 16:41:12 -07:00
Christopher Martin 53b35871ac Fix Earth Armor and improve Healing Waters (#616)
* Fix EarthArmor and HealingWaters

* Remove commented code.

* Update HealingWaters Description
2016-10-15 22:22:41 -07:00
Christopher Martin 985eacd1e8 Re-added Sorin's Changes 2016-10-14 21:51:43 -07:00
Christopher Martin d35ce755b0 Fix for Distance Bug in EarthGrab 2016-10-14 21:34:17 -07:00
Christopher Martin 3c41c611b9 Add Changes to HealingWaters and Fix for Distance bug (#610)
* Add Changes to HealingWaters and Fix for Distance bug

* Fix conflicts in EarthGrab.java

* Fix conflicts in ConfigManager.java

* Fix conflicts in EarthGrab.java
2016-10-14 21:32:15 -07:00
StrangeOne101 9c00dd8c09 Colored EarthArmor + Combo Fix (#608)
• Re-enabled colored EarthArmor, since it works now
• Combos are now created 1 tick later then before. Reason for this is
because if a combo requires the player to be shifting but the last combo
trigger was a shift trigger, the combo would be created BEFORE the
player actually changes shift states.
2016-10-14 19:17:05 -07:00
Jay Stannon a756e8df89 Fixed issues with EarthGrab. (#607)
* Changes to EarthGrab (PR Fixed, I hope.)

- Move now has travel time.
- Added particles that travel along the ground, to represent the travel
time.
- Changed the functions of the move to be: Shift + click = grab other -
entity, left click ground = self-grab.
- Edited the default config for the description.
- Edited the default range of the move, changed from 14 to 20.
- Edited the default cooldown time, it is now set to 2 seconds by
default.

* Fixed issues with Earthgrab.
2016-10-14 19:17:00 -07:00
Sobki 329f91fff8 Core 1.9.0 changes to Healing Waters. Updated /b who staff list. (#606)
* Core 1.9.0 changes to Healing Waters. Updated /b who staff list.

* More HealingWaters changes & updated staff

* Updated HealingWaters description
2016-10-14 17:02:57 -07:00
Josh 43f46b5eae allow seeing line numbers in error messages (#602) 2016-10-14 16:06:46 -07:00
Christopher Martin 81e5c53de5 Fix for HeatControlSolidify error on reload (#600)
* Fix for HeatControlSolidify error on reload

* Remove unnecessary imports
2016-10-13 23:27:58 -07:00
Jay Stannon 3de75dade4 Changes to EarthGrab (PR Fixed, I hope.) (#599)
- Move now has travel time.
- Added particles that travel along the ground, to represent the travel
time.
- Changed the functions of the move to be: Shift + click = grab other -
entity, left click ground = self-grab.
- Edited the default config for the description.
- Edited the default range of the move, changed from 14 to 20.
- Edited the default cooldown time, it is now set to 2 seconds by
default.
2016-10-13 15:43:10 -07:00
StrangeOne101 41aa71aa2b 1.9.0 Changes (#595)
* 1.9.0 Changes

• Rewritten GeneralMethods.getEntitiesAroundPoint - Now more effecient
and less draining on the server
• Rewritten EarthArmor - Now gives gold hearts instead of resistance.
• Added TempArmor class - Self explanitory
• Changed bottlebending permission from bending.ability.WaterReturn to
bending.ability.Bottlebending
• Fixed syntax when removing elements from youself

* More EarthArmor Changes

• Made the amount of gold hearts that EarthArmor gives configurable
• Changed default EarthArmor description
• Removed EarthArmor config options that are no longer used
• Converted more ConcurrentHashMaps to be generic map types
2016-10-11 12:41:30 -07:00
Christopher Martin 2b3ae10c2b Generi-size PhaseChangeFreeze (#594)
* Generi-size PhaseChangeFreeze

Make the ConcurrentHashMap in PhaseChangeFreeze Generic to allow for Java 7 / Java 8 compatibility.

* Add missing import to PhaseChangeFreeze

* Update PhaseChangeFreeze accessor
2016-10-09 12:01:38 -07:00
Christopher Martin fad2f5542b Various Fixes (#591)
* Fix Spout speed limiting

* Fix Tremorsense, particle distance, help autotabbing, and sandspout flight
2016-10-08 21:32:09 -07:00
Christopher Martin 2fd345de8a Fix Spout speed limiting (#590) 2016-10-08 14:09:03 -07:00
Christopher Martin df273dce6e Fix Spout movement and Multiability/Combo loading (#588)
* Fix Spout movement and Multiability/Combo loading

* Fix Spout movement

* Fix Spout movement
2016-10-04 16:29:01 -07:00
RoboMWM aa2f4f51fa "mavenize" (#587) 2016-10-03 23:26:25 -07:00
Sobki 9c86078069 1.8.0 for Minecraft v1.10 (#586) 2016-09-28 18:06:43 -07:00
StrangeOne101 e56a53a008 More 1.9/1.10 fixes (#585)
• Fixed Earth/PlantArmor potion effects blinking
• Fixed FallingDust particle having the wrong properties
• Fixed combos recording 2 right clicks when right clicking with nothing
in your hand (fixes FireWheel combo issue)
2016-09-28 18:05:48 -07:00
Sobki 3d4a779514 Updates for Acrobat & Warrior Stance (#584) 2016-09-28 00:18:48 -07:00
StrangeOne101 8e86667ca4 1.9/1.10 Tweaks (#580)
• Fixed all deprecated player.getItemInHand methods
• Death messages not working at all (only the default bending death
message would show)
• Fixed BLOCK_CRACK particles being unable to spawn block particles with
metadata
• Fixed bottlebending breaking in 1.9/1.10

Thanks to jedk1 for bottlebending fix as it was orignally his.
2016-09-27 09:57:53 -07:00
Sobki d566e3664b Updated to MC v1.9 (#579)
* Update to MC v1.9

* Added MC version into /pk v

* Changed Spigot.jar in lib folder
2016-09-26 16:14:57 -07:00
StrangeOne101 749669e84c Few Fixes (#578)
* Few Fixes

• Fixed BendingDisplay bar not updating for unbound moves
• Fixed NCP NPE - Thanks RoboMWM for pointing this out!

* Fixed null check
2016-09-23 11:32:04 -07:00
StrangeOne101 7ed5bcd01b Few Fixes (#576)
• Fixed Illumination dropping a torch when RaiseEarth is used bellow it
• Fixed Illumination having issues with Tremorsense (passive)
• Fixed not being able to thaw ice through water with phase change
2016-09-14 16:04:57 -07:00
Sobki 92d32bcb9a Tremorsense now takes priority over Illumination, IceSpear sphere now forms underwater (#575) 2016-09-11 14:14:02 -07:00
Sobki 69d7974160 Fixed WaterReturn permission & MetalClips duplication (#573) 2016-09-06 10:56:12 -07:00
StrangeOne101 184feea3fa Fixed AirSwipe (#572)
• Fixed AirSwipe being able to release more AirSwipes while charing (now
just releases the charged one)
2016-09-04 20:38:05 -07:00
Matt 5f935f135c Illumination now uses TempBlocks instead of real blocks (#571) 2016-09-02 18:47:43 -07:00
Sobki 195bed14ee RaiseEarth works on gravel, Illumination only works in darkness (#570) 2016-09-02 18:21:47 -07:00
StrangeOne101 f8e5f0a861 Enough fixes for the year (#568)
• Fixed Shockwave making a mess of lava (with water?)
• Fixed select range for leaves being extremely short
• Fixed EarthTunnel making a mess of sand. Sand will no longer fall when
blocks beneath it are mined out with EarthTunnel (if it reverts)
• Fixed SurgeWall (frozen) not returning water to bottles
• Fixed WaterSpout not breaking when toggling bending
• Fixed EarthBlast not selecting sand correctly
2016-09-02 09:48:39 -07:00
Sobki e4df21b696 Changes: Tornado, Illumination, SurgeWave (#567) 2016-09-02 09:46:19 -07:00
Sobki 384b5662b8 Changes: Paralyze, WaterArms, AirBubble, Illumination (#564)
* Fix/Improvement to WaterArms Grapple, WaterArms FastSwim, Paralyze

* Fixed Illumination as passive, Fixed AirBubble taking Nightfactor
2016-08-28 14:23:42 -07:00
Sobki beec447bb1 Fixed: NPE on dconnect with cdown & /b not working on first load (#563) 2016-08-27 17:24:33 -07:00
Dylan Curzon 7530e0bae1 Make DBConnection#init sync and remove async from bending player creation (#562)
* Add optional 'async' boolean parameter to Database, make DBConnection#init sync

* Add temporary debug message

* Add 'syncronized' keyword to doQuery method on Database (just in case I/O errors)

* Remove unnecessary (and breaking) async from bending player creation

* Add javadoc to Database#modifyQuery(String, Boolean)
2016-08-27 14:09:00 -07:00
StrangeOne101 5a351f3f25 Fixed incorrect wording for failing to bind abilities (due to lack of elements) (#560) 2016-08-25 16:25:50 -07:00
Sobki 32cc4f97d7 Fixed Tremorsense, WaterArms AllowPlantSource config (#559) 2016-08-25 13:47:25 -07:00
StrangeOne101 a30b4918b4 Fixed Toggling Passives & Underwater Select Range (#556)
• Fixed Passives not being toggled with bending when they should be
• Fixed the select range for water moves being in your face when you're
under water (again)
2016-08-23 12:54:58 -07:00
Sobki bd3a40fd43 Fixed AirSwipe, MetalClips & WallOfFire (#557)
* Re-PR for Flight fix

Added check to prevent multiple instances of Flight being created.

* Fixed AirSwipe, MetalClips & WallOfFire
2016-08-23 12:54:50 -07:00
Matt 6bd5669417 Metal Clips fixes (#555)
* Metal Clips no longer deletes iron ingots upon instance removal.

* Metal Clips shoot cooldown now 0 by default
2016-08-20 14:44:21 -07:00
Matt 1ede291efd Fixes (#551)
-Fixed EarthTunnel dropping blocks
-Fixed EarthTunnel not breaking blocks from certain moves
-Fixed EarthTunnel on RaiseEarth leaving blocks behind
-Metal Clips throw option is now enabled by default 
-Trying to bend a subelement says "You are not a {subelement}" instead of "you don't have access to {subelement}"
-WaterSpout can now be activated above water
-Added check to see if player can bend Packed Ice when they move onto it
from another block
-IceArms can form under water
-Aliases now works for /bending choose {element} {player}
2016-08-20 11:37:46 -07:00
Sobki cec9df3ca7 Re-PR for Flight fix (#553)
Added check to prevent multiple instances of Flight being created.
2016-08-19 21:10:23 -07:00
Simplicitee 2c7faf8016 New Damage Type, MetalClips changes (#548)
* Fix metalclips

- Removed a check that was preventing metalclips from progressing past 1 clip on a target.

* Fix metalclips

- Fixed a bug limiting the metal clip count to one

* Improve MetalClips

- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.

* Add CrushDamage option to MetalClips

* New Damage Type, MetalClips changes

- Fixed MetalClips bug caused in magnetizing
- Added ignoreArmor option to damageEntity method, default true for most
abilities. If wanted to be changed, someone needs to go through and add
false as a parameter
- Changed default config option for MetalClips description
2016-08-15 15:28:08 -07:00
Matt 2a37e33864 Various EarthTunnel fixes (#547)
-Fixed EarthTunnel dropping blocks
-Fixed EarthTunnel not breaking blocks from certain moves
-Fixed EarthTunnel on RaiseEarth leaving blocks behind
2016-08-15 15:27:48 -07:00
Matt 3c09394c53 Various fixes (#545)
* Fix SandSpout creation from EarthPassive sand

* Fixed WaterCombo IceWave not applying cooldown to WaterWave
2016-08-15 12:10:16 -07:00
Sobki 4cccc6e527 Fixed AirFlight Fix (#544)
ty chaos for pointing it out
ty toby for being toby
2016-08-15 12:04:19 -07:00
Simplicitee 2851a82ee4 Improve MetalClips (#542)
* Fix metalclips

- Removed a check that was preventing metalclips from progressing past 1 clip on a target.

* Fix metalclips

- Fixed a bug limiting the metal clip count to one

* Improve MetalClips

- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.

* Add CrushDamage option to MetalClips
2016-08-13 19:48:37 -07:00
Sobki 00097da45a Fixed movement while hovering with Flight (#541)
* Fixed your own water manips breaking spout

* Fixed Surge wave freeze from not reverting ice to water

Surge wave now reverts the ice blocks back to water if they were
originally water :)))))

* Fixed movement while hovering with Flight

You can no longer use shift or space to move up or down respectively
while hovering with Flight. New developer Matan also added to /b who
2016-08-13 16:07:30 -07:00
Matt cb219ca067 Various fixes (#540)
* Various fixes

-AirSwipe no longer goes through blocks
-WaterSpout dosen't disappear when at max height

* Revert "Various fixes"

This reverts commit 4633e8381a230129a4ce3e72d309d1656f43ef30.

* Revert "Revert "Various fixes""

This reverts commit 8f85f877378f71e2977ab28cd19dc955d9853dd4.
2016-08-13 13:19:31 -07:00