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Simplicitee 2c7faf8016 New Damage Type, MetalClips changes (#548)
* Fix metalclips

- Removed a check that was preventing metalclips from progressing past 1 clip on a target.

* Fix metalclips

- Fixed a bug limiting the metal clip count to one

* Improve MetalClips

- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.

* Add CrushDamage option to MetalClips

* New Damage Type, MetalClips changes

- Fixed MetalClips bug caused in magnetizing
- Added ignoreArmor option to damageEntity method, default true for most
abilities. If wanted to be changed, someone needs to go through and add
false as a parameter
- Changed default config option for MetalClips description
2016-08-15 15:28:08 -07:00
extras Add Eclipse launch configuration 2015-08-30 20:02:26 -04:00
lib Add rpg lib 2016-04-05 20:34:12 -04:00
src New Damage Type, MetalClips changes (#548) 2016-08-15 15:28:08 -07:00
test/server Fix memory leak in EarthColumn 2015-11-13 19:05:41 -05:00
.gitignore Add Eclipse launch configuration 2015-08-30 20:02:26 -04:00
.travis.yml Change travis-ci to compile with java 7 and 8 2015-11-15 17:12:33 -05:00
build.xml Include plugin.yml when building plugin 2016-03-12 02:44:14 -08:00