Commit graph

1932 commits

Author SHA1 Message Date
Loony
693f3f61eb Adds config option to Bending Preview (#526)
* Fixes NPE with surge wave & bottles

* Fixed bracket :S

For some reason it PR'd my bracket and code separate? Weird.

* Changed dayfactor placement so that it's correct with avatar state factor

* Added config option for Bending Preview
2016-07-29 11:21:55 -07:00
OmniCypher
3c2f26a962 Added Bending Preview Move Display (#525) 2016-07-28 18:02:25 -07:00
Loony
cc39cc79f9 Bug fixes (#523)
* Fixes NPE with surge wave & bottles

* Fixed bracket :S

For some reason it PR'd my bracket and code separate? Weird.

* Changed dayfactor placement so that it's correct with avatar state factor
2016-07-27 13:12:23 -07:00
Jay Stannon
533d713774 Fixed charged fireblast not dealing damage when FireGriefing was off. (#524)
Sorry I created this issue with my last PR.
2016-07-27 13:12:16 -07:00
Loony
3150b34487 FireBlast & Water's SelectRange fixes (#521)
* Fixed FireBlast's damage not respecting the config during the day

* Fixes leaves not using the correct select range
2016-07-26 23:07:57 -07:00
Jay Stannon
5eed58d9d4 Fixed FireBlast and Combustion not respecting "canFireGrief" (#522)
* Fixed torrent temp flooding.

* Fixed IceWave cooldown.

* Fixed fireblast and combustion not respecting "canFireGrief"
2016-07-26 23:07:48 -07:00
Jay Stannon
db61b0d979 Fixed torrent temp flooding and IceWave cooldown.
* Fixed torrent temp flooding.

* Fixed IceWave cooldown.
2016-07-22 20:30:31 -07:00
Loony
ba05e47118 Fixes plant source issues & chat colour for clearing a slot (#519)
* Fixes plant regrowth for WaterArms & WaterSpoutWave

* Fixed chat colour for clearing a slot

* Fixed moves not removing spouts
2016-07-22 18:30:23 -07:00
Archie
3d77824286 Fixed WaterManipulation & IceBlast not changing plants to air once used as a source (#518) 2016-07-21 13:08:51 -07:00
Archie
2c076b50da EarthSmash & EarthBlast fixes (#516)
* Adds slabs to default earth lists, stops slabs from changing to stone when fired

* Fixes EarthSmash deleting sand / gravel blocks when riding EarthSmash into them
2016-07-17 12:23:12 -07:00
d0nwah
8b9d80d76a Fixed grammar error in adding/choosing elements (#515)
Added checks to test which element is being chosen and then based on
that outputs a certain message.
2016-07-16 22:47:50 -07:00
Archie
4cca47ec10 Various bug fixes (#514)
* Fixes NPE in /b h <element/chi>

* Fixed message sent to target when adding element

When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."

* Changes waterbender's full moon message to be more accurate

* Fixed messages when removing someone's element

* Fixed FireJet not working on slabs

Fixed FireJet not working on slabs, then added a bug fix that stopped
Firejet replacing the slabs with fire/air.
2016-07-16 20:52:53 -07:00
StrangeOne101
80d2b64dd3 Bloodbending + Other fixes (#513)
• Fixed binds being removed when non-ops relog
• Fixed Lavaflow destroying plants and flowers
• Fixed Bloodbending being spammed
• Fixed Bloodbending being able to bloodbending grouped players
• Fixed Bloodbending in the AvatarState from going haywire
• Fixed Bloodbending having no default cooldown
• Fixed PK Side Plugins (Items, Probending) from showing up in the wrong
place in the debug file
2016-07-06 15:16:05 -07:00
Jay Stannon
f456ba5f0e Fixed torrent not working under water, also fixed the ear bleeding that is icespike. (#512)
* Fixed Airspout being able to be used after switching elements, also fixed being able to select multiple sources when using octopusform.

* Fixed torrent not working under water, added some bubbles to show it when it is under water.

also fixed the ear bleeding that is icespike.
2016-07-05 00:19:32 -07:00
Archie
6651be1032 Changes water's fullmoon message (#511)
* Fixes NPE in /b h <element/chi>

* Fixed message sent to target when adding element

When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."

* Changes waterbender's full moon message to be more accurate
2016-07-02 14:35:01 -07:00
Archie
f674bac93e Fixed adding element message (#509)
* Fixes NPE in /b h <element/chi>

* Fixed message sent to target when adding element

When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."
2016-06-29 13:17:01 -07:00
StrangeOne101
ff64cf9ca2 Some changes and fixes (#510)
* Various Fixes

• Added Java version to debug.txt file
• Added Probending to the debug.txt file (and added PB methods)
• Changed layout of debug.txt file
• Fixed AddonAbilities with the same name as Stock abilities always
being disabled
• Fixed AcrobatStance and WarriorStance effects still being applied when
the user is no longer a chiblocker

* Changed all ConcurrentHashMaps to use generic map types

• As the title says, it's an attempt to fix a Java 7/8 error in
ConcurrentHashMaps. All Maps are still concurrent but their type is just
a generic map, not a concurrent one.
• Fixed FireBlast damage being slightly off

* Fixed Java 7 Compile Errors
2016-06-29 13:12:45 -07:00
Archie
cb8278130d Fixes NPE in /b h <element/chi> 2016-06-28 17:35:57 -07:00
Nathan Braun
2d648641f1 Spout Max Height, RaiseEarth Config Options (#507)
* Fix NPE in OctopusForm

* Spouts now cannot be created above max height

* Improve RaiseEarth width config option
2016-06-26 14:29:20 -07:00
Jay Stannon
2907952ca2 Fixed Airspout being able to be used after switching elements, also fixed being able to select multiple sources when using octopusform. (#506) 2016-06-26 11:05:58 -07:00
StrangeOne101
dd6bc984ba Various fixes
* Lots of Fixes

• Added 1.9 and 1.10 particle effects
• Fixed Particle Effect version from being wrong
• Fixed {ability} not being replaced when trying to bind non-existent
move
• Fixed permremoving command not sending a message to the executor
• Fixed remove command sending user 2 remove messages if they removed
their own bending
• Fixed who command not replacing {target} in message for players that
aren't found
• Fixed Chat prefixes not being in the language file

* Fixed Chat Prefixes

• Fixed chat prefixes from not generating in language.yml file
• Added Nonbender prefix

* Fixed Waterbending Bugs

• Fixes waterbending getting a super far away source when selecting
under water
• Water from Bottlebending now shows bubbles when under water

* Fixed WaterWave & WaterManip Bugs

• Fixed WaterManipulation disappearing when the player taps shift
• Fixed being able to use current WaterManips as sources for other
WaterManips
• Fixed WaterWave being able to use more sources while spinning around
the player

* OfflinePlayer lookup fix + IceWave DeathMessage

• Fixed IceWave not having a death message
• Fixed /b who not working on offline players

* Fixed bad english ;-;

* Changes + Fixes

• Added Properties.TogglePassivesWithAllBending config option (whether
passives should be toggled when bending is toggled globally)
• Changed chat prefixes
• Re-enabled WarriorStance
• Fixed IceBlast being removed when pressing shift
• Fixed IceWave and IceBullet from having the wrong colored death
messages
• Fixed not being able to select ice and plants as sources for
WaterManip
• Fixed help command showing hidden abilities (WaterReturn, etc)
• Fixed WaterManip turning ice sources to air
2016-06-19 09:41:18 -07:00
Jay Stannon
de01245ad6 Changed Beta version to 12, updated staff list. (#503)
* Fixed IceBlast Selection Bug

* Added KnockBack to WallOfFire

Also organized imports.

* Fixed WallOfFire Knockback

* Fixed Watermanip creating air pockets.

Also organized imports.

* Fixed surge wall removing leaves, also re-did my fix on WaterManipulation creating air pockets.

I thought I tested my fix for watermanipulation really well, but I
didn't test it as well as I thought, my bad. With my previous fix, it
fixed watermanip's air pockets, but it would create waterblocks if used
from a waterbottle, this is now fixed.

* Changed addWater to a non-static method, also changed player to non-static.

* Changed Extraction to be a metal ability.

* Fixed WaterManipulation for sure this time.

Sorry for all of the fails before, I would fix a problem, then another
one would arise. This has been test, and I haven't found any new issues,
and I have fixed the previous ones.

* Changed beta version to 11, also updated staff list.

Change Kiam to ProjectKorra Administrator
Added myself as Developer.
2016-06-17 14:39:01 -07:00
Jeff Rafter
dd84fc1c57 The new 1.10 version looks like version 0 (#504)
Instead of just grabbing the last char, grab the last part of the string (after the .) and parseInt that. Then the numeric version compares will return the right class.
2016-06-17 14:38:36 -07:00
jedk1
913780cb85 Change AirFlight to use setFlying. Change remove command. (#502) 2016-06-15 16:40:54 -07:00
Jay Stannon
91bb27882e Various Fixes
* Fixed IceBlast Selection Bug

* Added KnockBack to WallOfFire

Also organized imports.

* Fixed WallOfFire Knockback

* Fixed Watermanip creating air pockets.

Also organized imports.

* Fixed surge wall removing leaves, also re-did my fix on WaterManipulation creating air pockets.

I thought I tested my fix for watermanipulation really well, but I
didn't test it as well as I thought, my bad. With my previous fix, it
fixed watermanip's air pockets, but it would create waterblocks if used
from a waterbottle, this is now fixed.

* Changed addWater to a non-static method, also changed player to non-static.

* Changed Extraction to be a metal ability.

* Fixed WaterManipulation for sure this time.

Sorry for all of the fails before, I would fix a problem, then another
one would arise. This has been test, and I haven't found any new issues,
and I have fixed the previous ones.
2016-06-15 13:44:04 -07:00
OmniCypher
3ac4736e44 Merge pull request #500 from StrangeOne101/master
Various Fixes
2016-06-11 22:17:58 -07:00
StrangeOne101
4cad1dd5c3 Fixed Disabled Abilities Loading
• Fixes disabled abilities still being able to be bound (some) and used
• Fixes Torrent flood issue with bottlebending
• Fixed Combos not being able to be disabled
2016-06-12 16:47:00 +12:00
StrangeOne101
6419ba6201 PhaseChange now melts WaterArms Spear Ice 2016-06-12 16:44:37 +12:00
StrangeOne101
78ade27116 Fixed OctopusForm
• Fixed OctopusForm creating a dome of ice under water
• Added bubbles to underwater OctopusForm
• Added 3x3 ice platform under the players feet
2016-06-12 14:13:07 +12:00
OmniCypher
442eb0e7ea Merge pull request #496 from RoboMWM/patch-4
Don't blindly check cancel status for all damage
2016-06-09 15:47:57 -07:00
OmniCypher
1fee3bcdf8 Merge pull request #499 from StrangeOne101/master
Small FireBlast Fix
2016-06-09 15:47:02 -07:00
StrangeOne101
9086ea2c01 Small FireBlast Fix 2016-06-09 12:06:47 +12:00
OmniCypher
b80082c6ff Merge pull request #498 from jedk1/master
Update to BETA 11
2016-06-08 14:56:46 -07:00
jedk1
cf465a3452 Update to BETA 11 2016-06-08 21:59:41 +01:00
OmniCypher
f6bc8bc87d Merge pull request #497 from StrangeOne101/master
Bug fixes
2016-06-06 22:04:08 -07:00
StrangeOne101
0efcea7e4d Actually fixed WaterArms Spear Bug
Forgot the file. I'm sorry. >_<
2016-06-07 16:19:34 +12:00
StrangeOne101
7e075fe2b7 Bug fixes
• Fixed WaterArms Spear not removing, even forcefully
• Fixes FireBlast still loading when disabled
• Fixes FireBlast still being able to be charged when on a different
slot
• Fixed NPE
2016-06-07 16:15:55 +12:00
RoboMWM
d242ecd1fc Don't blindly check cancel status for all damage
If fall damage is disabled via another plugin like WorldGuard, abilities like Shockwave can't function upon landing. Plus, there's already a lot of checks for event.isCancelled, so don't see a reason to do a check for the entire event.
2016-05-19 16:08:30 -07:00
OmniCypher
e9ee121574 Merge pull request #492 from Loonyy/master
New ClickType / Fixes Immobilize bug
2016-05-07 21:03:18 -07:00
OmniCypher
bfe445bd92 Merge pull request #491 from jedk1/master
Fix NPEs
2016-05-07 21:02:15 -07:00
Loony
cc23128b5b New ClickType / Fixes Immobilize bug
Added new ClickType (LEFT_CLICK_ENTITY)
Updated Immobilize to use LEFT_CLICK_ENTITY to fix being able to do the
steps of Immobilize without hitting an entity
2016-05-05 00:29:42 +01:00
jedk1
996e470089 Fix NPEs 2016-05-03 23:03:50 +01:00
OmniCypher
cf9b781de1 Merge pull request #490 from Loonyy/master
Immobilize permission fix
2016-05-02 19:17:13 -07:00
Loony
249f2f451e Fixes Immobilize perm and adds ChiCombo permission 2016-05-01 23:48:52 +01:00
Loony
d068d076d3 Revert "Re-fixes Immobilize permission"
This reverts commit 6bc6e06adc.
2016-05-01 23:47:35 +01:00
Loony
a368742de3 Merge branch 'master' of https://github.com/ProjectKorra/ProjectKorra 2016-05-01 23:40:19 +01:00
Loony
6bc6e06adc Re-fixes Immobilize permission
Fixes the Immobilize permission being default
2016-05-01 23:39:29 +01:00
OmniCypher
dea5e7c21a Merge pull request #489 from StrangeOne101/master
Fixes, Fixes and More Fixes!
2016-05-01 15:25:11 -07:00
StrangeOne101
d8dc5e2df6 Merge branch 'master' of http://github.com/ProjectKorra/ProjectKorra 2016-05-02 10:16:19 +12:00
StrangeOne101
d187d3fa11 Fixes, Fixes and More Fixes!
• Fixed the /bending display <combo> not working when specifying combo
aliases
• Fixed IceBullet using the wrong name in the language file
• Fixed Bloodbending using a constant range of 6
• Fixed Chi taking no damage but still getting the animation when
jumping off blocks
• Updated staff list in the /bending who command
2016-05-02 10:15:03 +12:00