• Fixed Passives not being toggled with bending when they should be
• Fixed the select range for water moves being in your face when you're
under water (again)
-Fixed EarthTunnel dropping blocks
-Fixed EarthTunnel not breaking blocks from certain moves
-Fixed EarthTunnel on RaiseEarth leaving blocks behind
-Metal Clips throw option is now enabled by default
-Trying to bend a subelement says "You are not a {subelement}" instead of "you don't have access to {subelement}"
-WaterSpout can now be activated above water
-Added check to see if player can bend Packed Ice when they move onto it
from another block
-IceArms can form under water
-Aliases now works for /bending choose {element} {player}
* Fix metalclips
- Removed a check that was preventing metalclips from progressing past 1 clip on a target.
* Fix metalclips
- Fixed a bug limiting the metal clip count to one
* Improve MetalClips
- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.
* Add CrushDamage option to MetalClips
* New Damage Type, MetalClips changes
- Fixed MetalClips bug caused in magnetizing
- Added ignoreArmor option to damageEntity method, default true for most
abilities. If wanted to be changed, someone needs to go through and add
false as a parameter
- Changed default config option for MetalClips description
* Fix metalclips
- Removed a check that was preventing metalclips from progressing past 1 clip on a target.
* Fix metalclips
- Fixed a bug limiting the metal clip count to one
* Improve MetalClips
- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.
* Add CrushDamage option to MetalClips
* Fixed your own water manips breaking spout
* Fixed Surge wave freeze from not reverting ice to water
Surge wave now reverts the ice blocks back to water if they were
originally water :)))))
* Fixed movement while hovering with Flight
You can no longer use shift or space to move up or down respectively
while hovering with Flight. New developer Matan also added to /b who
* Various fixes
-AirSwipe no longer goes through blocks
-WaterSpout dosen't disappear when at max height
* Revert "Various fixes"
This reverts commit 4633e8381a230129a4ce3e72d309d1656f43ef30.
* Revert "Revert "Various fixes""
This reverts commit 8f85f877378f71e2977ab28cd19dc955d9853dd4.
* Fixed your own water manips breaking spout
* Fixed Surge wave freeze from not reverting ice to water
Surge wave now reverts the ice blocks back to water if they were
originally water :)))))
* Fix metalclips
- Removed a check that was preventing metalclips from progressing past 1 clip on a target.
* Fix metalclips
- Fixed a bug limiting the metal clip count to one
• Added new message for failing to bind abilities when the user doesn't
have the required subelements
• Fixed PhaseChange not reverting melted ice
• Fixed LavaFlow not creating lava under double plants
• Fixed double plants dropping items when used as water sources
• Fixed MetalClips keeping armor on logout/kick
• Fixed MetalClips breaking when used on more than one target
• Fixed MetalClips/EarthArmor/PlantArmor keeping armor on death when
keepInventory is on
• Fixed MetalClips/EarthArmor/PlantArmor removing all armor peices from
the inventory when you die (instead of just the set you were given)
• Fixed EarthBlast firing wrong block when EarthRevert is off
• Fixed PhaseChange not melting blocks from a distance underwater
• Fixed EarthTunnel revert not functioning with EarthRevert off
• Added a message to the bind command when you don’t have the required
elements
• Fixed combos not appearing in the tablist for /b help
• Fixed EarthTunnel using wrong config option to revert
* Fixes NPE with surge wave & bottles
* Fixed bracket :S
For some reason it PR'd my bracket and code separate? Weird.
* Changed dayfactor placement so that it's correct with avatar state factor
* Added config option for Bending Preview
* Fixes NPE with surge wave & bottles
* Fixed bracket :S
For some reason it PR'd my bracket and code separate? Weird.
* Changed dayfactor placement so that it's correct with avatar state factor
* Adds slabs to default earth lists, stops slabs from changing to stone when fired
* Fixes EarthSmash deleting sand / gravel blocks when riding EarthSmash into them
* Fixes NPE in /b h <element/chi>
* Fixed message sent to target when adding element
When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."
* Changes waterbender's full moon message to be more accurate
* Fixed messages when removing someone's element
* Fixed FireJet not working on slabs
Fixed FireJet not working on slabs, then added a bug fix that stopped
Firejet replacing the slabs with fire/air.
• Fixed binds being removed when non-ops relog
• Fixed Lavaflow destroying plants and flowers
• Fixed Bloodbending being spammed
• Fixed Bloodbending being able to bloodbending grouped players
• Fixed Bloodbending in the AvatarState from going haywire
• Fixed Bloodbending having no default cooldown
• Fixed PK Side Plugins (Items, Probending) from showing up in the wrong
place in the debug file
* Fixed Airspout being able to be used after switching elements, also fixed being able to select multiple sources when using octopusform.
* Fixed torrent not working under water, added some bubbles to show it when it is under water.
also fixed the ear bleeding that is icespike.
* Fixes NPE in /b h <element/chi>
* Fixed message sent to target when adding element
When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."
* Changes waterbender's full moon message to be more accurate
* Fixes NPE in /b h <element/chi>
* Fixed message sent to target when adding element
When adding someone an element , it didn't send them a message - eg.
"You're now a Waterbender."
* Various Fixes
• Added Java version to debug.txt file
• Added Probending to the debug.txt file (and added PB methods)
• Changed layout of debug.txt file
• Fixed AddonAbilities with the same name as Stock abilities always
being disabled
• Fixed AcrobatStance and WarriorStance effects still being applied when
the user is no longer a chiblocker
* Changed all ConcurrentHashMaps to use generic map types
• As the title says, it's an attempt to fix a Java 7/8 error in
ConcurrentHashMaps. All Maps are still concurrent but their type is just
a generic map, not a concurrent one.
• Fixed FireBlast damage being slightly off
* Fixed Java 7 Compile Errors
* Lots of Fixes
• Added 1.9 and 1.10 particle effects
• Fixed Particle Effect version from being wrong
• Fixed {ability} not being replaced when trying to bind non-existent
move
• Fixed permremoving command not sending a message to the executor
• Fixed remove command sending user 2 remove messages if they removed
their own bending
• Fixed who command not replacing {target} in message for players that
aren't found
• Fixed Chat prefixes not being in the language file
* Fixed Chat Prefixes
• Fixed chat prefixes from not generating in language.yml file
• Added Nonbender prefix
* Fixed Waterbending Bugs
• Fixes waterbending getting a super far away source when selecting
under water
• Water from Bottlebending now shows bubbles when under water
* Fixed WaterWave & WaterManip Bugs
• Fixed WaterManipulation disappearing when the player taps shift
• Fixed being able to use current WaterManips as sources for other
WaterManips
• Fixed WaterWave being able to use more sources while spinning around
the player
* OfflinePlayer lookup fix + IceWave DeathMessage
• Fixed IceWave not having a death message
• Fixed /b who not working on offline players
* Fixed bad english ;-;
* Changes + Fixes
• Added Properties.TogglePassivesWithAllBending config option (whether
passives should be toggled when bending is toggled globally)
• Changed chat prefixes
• Re-enabled WarriorStance
• Fixed IceBlast being removed when pressing shift
• Fixed IceWave and IceBullet from having the wrong colored death
messages
• Fixed not being able to select ice and plants as sources for
WaterManip
• Fixed help command showing hidden abilities (WaterReturn, etc)
• Fixed WaterManip turning ice sources to air
* Fixed IceBlast Selection Bug
* Added KnockBack to WallOfFire
Also organized imports.
* Fixed WallOfFire Knockback
* Fixed Watermanip creating air pockets.
Also organized imports.
* Fixed surge wall removing leaves, also re-did my fix on WaterManipulation creating air pockets.
I thought I tested my fix for watermanipulation really well, but I
didn't test it as well as I thought, my bad. With my previous fix, it
fixed watermanip's air pockets, but it would create waterblocks if used
from a waterbottle, this is now fixed.
* Changed addWater to a non-static method, also changed player to non-static.
* Changed Extraction to be a metal ability.
* Fixed WaterManipulation for sure this time.
Sorry for all of the fails before, I would fix a problem, then another
one would arise. This has been test, and I haven't found any new issues,
and I have fixed the previous ones.
* Changed beta version to 11, also updated staff list.
Change Kiam to ProjectKorra Administrator
Added myself as Developer.