* Add missing enums to MSV1_0_PROTOCOL_MESSAGE_TYPE and SECPKG_EXTENDED_INFORMATION_CLASS
* Add missing function entries to LSA_SECPKG_FUNCTION_TABLE and add needed definitions.
* Fix params of PLSA_AP_CALL_PACKAGE
* Fix SpInitializeFn (+ NTAPI)
A non optimized mesh does not prevent rendering as long as we return valid data to the application.
In our case we provided an identity remapping array when no vertices reordering is done.
Avencast demo works perfectly well (using native effects functions).
wine-staging patch by Christian Costa <titan.costa@gmail.com>
This patch fixes vertex processing issue of bug 33770.
The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.
By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
- warning X3206: 'dot': implicit truncation of vector type
- warning X3206: implicit truncation of vector type
- warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.
These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.
The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.
Try 2:
- only filter out lines containing "X3206:" in case d3dcompiler_43 has localization
Try 3:
- use move in place instead of copying the buffer
Try 4:
- filter simplification by Sebastian and remove 'mul' testing left-out in search string
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Fix remaining text issues in Air Strike.
Should fix text placement in Stronghold Kingdoms.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Use pitch value for locked buffer instead of assuming that pitch = width * bytesperpixel
* Avoid one for loop to simplify code
* Ensure that DrawText doesn't dereference a NULL pointer when count != 0.
Changes by Christian Costa <titan.costa@gmail.com>
* Use dedicated variables for text width & height instead of reusing rect.right and rect.bottom
* Remove useless test in pixel conversion
* Remove left over 'partial stub' in fixme
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Replace code to convert text from ascii to widechar
* Strip terminating NULL chars before drawing text
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id f72204abd6037e59ba1bf500a3a9d0316e65a024 by Paul Gofman <gofmanp@gmail.com>
The issue is spotted in https://bugs.winehq.org/show_bug.cgi?id=46553,
while fixing it alone is reported not to affect the bug.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id b3e91c3408797da72fdd5066e983d8861d9271ea by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 6fe2728b215fcc22940c556f195fe223c5ac2cff by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id cf992bebb056814a05fe3a82011c4de701c144c4 by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 7e01ec6018c062d11b29ba2b9a2056d98e8bc406 by Michael Stefaniuc <mstefani@winehq.org>
This requires the pygit2 module
usage : ./winesync.py module <wine-tag> <winestaging-tag>
for instance ./winesync.py d3dx9 wine-4.1 v4.1
This requires to have a wine git checkout and a wine-staging checkout
configuration is done through yaml file named <module>.cfg specifying
the following:
- file mappings
- directory mappings
- latest wine version the module is synced with
it then creates a local branch in the wine checkout, based on the given
tag, and then the staging script is ran on top of it.
Thanks to the mappings defined in the module configuration file, it then
create individual commits in the reactos git checkout with reworked
path.
In case of problem, it stops and lets you amend the latest commit and go
along with the process once this is done. (Makefile.in modified, new or
removed files, patches not cleanly applied)
Staging patches are added into the <module>_staging directory for the
ease of reverting them later. (TODO)
See previous [WINESYNC] commits to have an overview of the result
A non optimized mesh does not prevent rendering as long as we return valid data to the application.
In our case we provided an identity remapping array when no vertices reordering is done.
Avencast demo works perfectly well (using native effects functions).
wine-staging patch by Christian Costa <titan.costa@gmail.com>
This patch fixes vertex processing issue of bug 33770.
The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.
By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
- warning X3206: 'dot': implicit truncation of vector type
- warning X3206: implicit truncation of vector type
- warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.
These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.
The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.
Try 2:
- only filter out lines containing "X3206:" in case d3dcompiler_43 has localization
Try 3:
- use move in place instead of copying the buffer
Try 4:
- filter simplification by Sebastian and remove 'mul' testing left-out in search string
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Fix remaining text issues in Air Strike.
Should fix text placement in Stronghold Kingdoms.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Use pitch value for locked buffer instead of assuming that pitch = width * bytesperpixel
* Avoid one for loop to simplify code
* Ensure that DrawText doesn't dereference a NULL pointer when count != 0.
Changes by Christian Costa <titan.costa@gmail.com>
* Use dedicated variables for text width & height instead of reusing rect.right and rect.bottom
* Remove useless test in pixel conversion
* Remove left over 'partial stub' in fixme
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Replace code to convert text from ascii to widechar
* Strip terminating NULL chars before drawing text
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Most of those new tests were written by Rico Schüller.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33456
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 956d7356e0559a07aac68bcaf73a5005e0600fad by David Adam <david.adam.cnrs@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Vincent Povirk <vincent@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 77c3761ad4e557f9fa311299e77746bf225a575a by Nikolay Sivov <nsivov@codeweavers.com>
Inspired by a patch from David Adam.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33456
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id f54260a789387ab40de3d80291ad9000176dabe1 by Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 65956ae50a136fe8467a0332c7495f36617a16dc by Paul Gofman <gofmanp@gmail.com>
Fixes a regression triggered by commit
949dbbd31f450178c90ea8267097a975b77c3219.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 092c14b9d86ee1e96e465908cc524ec85988d0ff by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id ce090114340fe6ce9314f543a1389de9bdc6df14 by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 61e7e6ec1bf5d13d4cafa883ac74fe987c339740 by Paul Gofman <gofmanp@gmail.com>
Fixes a regression triggered by commit 949dbbd31f450178c90ea8267097a975b77c3219.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46453
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 4e44d74afb12b40f673e3be0a91cd523013544cd by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 33be8439fc95ca8f005bd3a2b6790c101842c02e by Paul Gofman <gofmanp@gmail.com>
Author: Puetz Kevin A <PuetzKevinA@JohnDeere.com>
atlbase.h: Fix some declarations on win64.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
- Rename parameters according to [MS_PNPR] (no longer available for download).
- Remove unsupported PNP_DEVINST_MOVE and PNP_DEVINST_DISABLE actions.
- Implement most of the PNP_DEVINST_SETUP action.
Reject invalid input filename characters by using shell32!SHLimitInputEdit function and IItemNameLimits interface. Improve SHLimitInputEdit to sanitize paste.
CORE-11701
Surprisingly this also happens to "fix" random "Invalid Opcode" exceptions in XQEMU.
(But I think it's more like a coincidence... --hbelusca)
CORE-16627 CORE-16216
- Add "Product Options" wizard page into ReactOS Setup.
- Implement CSIDL_Type_InMyDocuments CSIDL type.
- If the product type is workstation, then some special folders will be in My Documents.
CORE-13795
The code is mostly unchanged. This includes the following changes:
* Move all wine code to crt/wine to keep it separated from our own code
* Add a minimal winternl.h
* Remove the asm macros from wine/config.h
* Include wine/asm.h where required
* Fix the names of the exported functions (GCC uses thiscall now and no wrappers are used anymore)
The "TypeOffset" thing was just an informative comment to tell that the
data that follows after the IMAGE_BASE_RELOCATION header is an arbitrary
array of WORDs describing packed (Type + Offset)s.
Having the header structure containing that spurious "TypeOffset" was
breaking all the code that was basing on expected size of the
IMAGE_BASE_RELOCATION structure in order to apply relocations (typically
this would mean that the first 2 relocations described by it would not
be applied).
Hopefully this bug only hit the host-tools, and not the OS itself :)
The first part of PC-98 Port - https://reactos.org/wiki/PC-98
- Add FAT12 file system boot sector for NEC PC-98 series.
- Add a new build target for a PC-98 bootable floppy disk.
- Add a new sub-architecture into config.cmake.
- Make the format actually MS-compatible: "ATL" followed by colon,
followed by hexadecimal digits of pointer.
- The MS counterpart of this DLL was delivered with Visual C++ 6.0 and
Windows 98+, so obviously it always was 32-bit and they never had a
64-bit version for it. But we do. So make the size of the m_szAutoName
buffer cross-compatible.
- See previous commit dbddd878 and the discussion in PR #2010.
The autogenerated name has the format:
"ATL:<hexadecimal_digits_of_pointer><NULL-terminator>"
and the number of hex digits in 0xABCD1234 (for 32-bit == 4-byte)
pointers (without the '0x') is 8 == 4*2, and for 64-bit == 8-byte
pointers (e.g. 0xABCDEF0123456789) is 16 == 8*2.
Also convert all sizes and positions of CONSOLE_DRAW to USHORT since
this is the standard type for all console buffer positions & sizes
(minimum value 0, maximum value 0xFFFF == 65535).
The reason is that dlltool orders the exports differently than MSVC builds (MSVC orders the exports by symbol name, rather than by export name), so we rely on sorting in the spec file, which was only respected, when ordinals were put into the def file.
On MSVC builds it is left to the linker to determine the correct order, which helps to get the differences between architectures right (different symbol decoration, difference between order for functions like NtLoadKey vs NtLoadKey2, which results from the stdcall decoration on x86, which is missing on other architectures.
TODO: To correctly handle non-x86 architectures with GCC builds, spec2def would need to reorder the export list based on symbol names, which would work for C functions, by taking the calling convention into account, but would require an extra c++-stdcall calling convention to be added to know the corresponding symbol starts with "?".
WIDL used the wrong type information when a pointer to a non-basetype is used as a functions parameter. For example, a 'wchar_t**' would be treated as a 'wchar_t*'.
This patch will be sent upstream.
CORE-15901
This fixes display reset transition when an external module acquired
INBV ownership and then released it, similarly to what was done in
commit 0ad65796 for VIDEOPRT.
For this a backup screenbuffer is used to store the contents of the
screen just before an INBV screen acquire transition, and these contents
are restored when it is detected that INBV ownership has been released.
Also, the active text font associated with the active console code-page
is restored, as well as the cursor state and shape.
In addition, any user of BLUE.SYS is now required to explicitly issue
a new IOCTL_CONSOLE_RESET_SCREEN to either enable or disable the screen.
This allows avoiding nasty unwanted screen mode switches when a handle
to the \Device\BlueScreen device is opened but no screen mode switch was
actually wanted - This "fixes" this annoyance on ReactOS and Windows,
when these are running witha VGA-compatible video driver and one wants
to look at properties of the \Device\BlueScreen device using
Sysinternals' WinObj.
Following this, we don't need to check anymore for explicit INBV
ownership by issuing calls to InbvCheckDisplayOwnership(), but instead
we check whether the screen has beeen manually enabled using the
aforementioned IOCTL. This partly supersedes commit 8b553a4b, and allows
fixing the second bug, namely that if we start ReactOS without the
/NOGUIBOOT option (and thus, INBV is active during boot), USETUP would
not show up anything because BLUE.SYS wouldn't display anything on screen.
See CORE-15901.
[USETUP][CONSRV] Call IOCTL_CONSOLE_RESET_SCREEN to tell BlueScreen device to enable the screen.
CORE-12149
VIDEOPRT:
=========
Improve interfacing with INBV, so as to detect when an external module
acquired INBV display ownership, and whether ownership is being released
later on. (This does NOT rely on hooking!)
For this purpose we improve the IntVideoPortResetDisplayParameters(Ex)
callback that gets registered with an InbvNotifyDisplayOwnershipLost()
call during initialization, and we add a monitoring thread.
The callback is called whenever an external module calls
InbvAcquireDisplayOwnership(), for example the bugcheck code or the KDBG
debugger in SCREEN mode. When this happens, a flag that tells the
monitoring thread to start monitoring INBV is set (ReactOS-specific),
and the display adapters get reset with HwResetHw() (as done on Windows).
Due to the fact that this INBV callback can be called at *ANY* IRQL, we
cannot use dispatcher synchronization mechanisms such as events to tell
the INBV monitoring thread to start its operations, so we need to rely
instead on a flag to be set. And, since INBV doesn't provide with any
proper callback/notification system either, we need to actively monitor
its state by pooling. To reduce the load on the system the monitoring
thread performs 1-second waits between each check for the flag set by
the INBV callback, and during checking the INBV ownership status.
When the INBV ownership is detected to be released by an external module,
the INBV callback is re-registered (this is *MANDATORY* since the
external module has called InbvNotifyDisplayOwnershipLost() with a
different callback parameter!), and then we callout to Win32k for
re-enabling the display.
This has the virtue of correctly resetting the display once the KDBG
debugger in SCREEN mode is being exited, and fixes CORE-12149 .
The following additional fixes were needed:
VIDEOPRT & WIN32K:
==================
Remove the registration with INBV that was previously done in a ReactOS-
specific hacked IRP_MJ_WRITE call; it is now done correctly during the
video device opening done by EngpRegisterGraphicsDevice() in the VIDEOPRT's
IRP_MJ_CREATE handler, as done on Windows.
WIN32K:
=======
- Stub the VideoPortCallout() support, for VIDEOPRT -> WIN32 callbacks.
This function gets registered with VIDEOPRT through an
IOCTL_VIDEO_INIT_WIN32K_CALLBACKS call in EngpRegisterGraphicsDevice().
- Only partially implement the 'VideoFindAdapterCallout' case, that just
re-enables the primary display by refreshing it (using the new function
UserRefreshDisplay()).
VIDEOPRT:
=========
- PVIDEO_WIN32K_CALLOUT is an NTAPI (stdcall) callback.
- In the IntVideoPortResetDisplayParameters(Ex) callback, reset all the
"resettable" adapters registered in the HwResetAdaptersList list.
We thus get rid of the global ResetDisplayParametersDeviceExtension.
- Make the IntVideoPortResetDisplayParameters(Ex) callback slightly more
robust (using SEH) against potential HwResetListEntry list corruption
or invalid DriverExtension->InitializationData.HwResetHw() that would
otherwise trigger a BSOD, and this would be disastrous since that
callback is precisely called when INBV is acquired, typically when the
BSOD code initializes the display for displaying its information...
Extras:
- Validate the IrpStack->MajorFunction in IntVideoPortDispatchDeviceControl()
and implement IRP_MJ_SHUTDOWN handling. Stub out the other IOCTLs that
are handled by VIDEOPRT only (and not by the miniports).
- VIDEOPRT doesn't require IRP_MJ_INTERNAL_DEVICE_CONTROL (unused).
- Implement IOCTL_VIDEO_PREPARE_FOR_EARECOVERY that just resets the
display to standard VGA 80x25 text mode.
PR #2101 shows desktop.ini files on Desktop. I want to hide them.
- Add "ShowSuperHidden" setting to Explorer.
- Add SHCONTF_INCLUDESUPERHIDDEN flag.
- Support SHCONTF_INCLUDESUPERHIDDEN in Explorer.
CORE-10045