[WINESYNC] d3dx9/tests: Add more tests for VertexShaderConstant state.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 6fe2728b215fcc22940c556f195fe223c5ac2cff by Paul Gofman <gofmanp@gmail.com>
This commit is contained in:
winesync 2020-02-01 17:57:28 +01:00 committed by Jérôme Gardou
parent ff940e0901
commit e680fff376
2 changed files with 78 additions and 36 deletions

View file

@ -2933,7 +2933,10 @@ technique tech0
pass p0
{
vertexshader = vs_arr1[1];
VertexShaderConstant1[3] = {2,2,2,2};
VertexShaderConstant1[1] = 3.0f;
VertexShaderConstant4[2] = 1;
VertexShaderConstant1[3] = {2, 2, 2, 2};
VertexShaderConstant4[4] = {4, 4, 4, 4, 5, 5, 5, 5, 6};
BlendOp = 2;
AlphaOp[3] = 4;
ZEnable = true;
@ -2948,7 +2951,7 @@ technique tech0
#endif
static const DWORD test_effect_states_effect_blob[] =
{
0xfeff0901, 0x000002e8, 0x00000000, 0x00000010, 0x00000004, 0x00000020, 0x00000000, 0x00000002,
0xfeff0901, 0x00000368, 0x00000000, 0x00000010, 0x00000004, 0x00000020, 0x00000000, 0x00000002,
0x00000001, 0x00000002, 0x00000008, 0x615f7376, 0x00317272, 0x0000000a, 0x00000004, 0x00000074,
0x00000000, 0x00000000, 0x00000002, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000,
0x00000001, 0x00000001, 0x00000001, 0x000000ab, 0x00000100, 0x00000044, 0x00000040, 0x00000009,
@ -2956,8 +2959,12 @@ static const DWORD test_effect_states_effect_blob[] =
0x00000004, 0x00000004, 0x40800000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x40c00000, 0x00000007, 0x656d6163, 0x00006172, 0x00000005, 0x57454956, 0x00000000,
0x00000003, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x40000000, 0x40000000,
0x00000003, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x40400000, 0x00000003,
0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x3f800000, 0x00000003,
0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x40000000, 0x40000000,
0x40000000, 0x40000000, 0x00000003, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000004,
0x00000001, 0x40800000, 0x40800000, 0x40800000, 0x40800000, 0x40a00000, 0x40a00000, 0x40a00000,
0x40a00000, 0x40c00000, 0x00000003, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000009,
0x00000001, 0x00000002, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
0x00000001, 0x00000004, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
0x00000001, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
@ -2973,33 +2980,35 @@ static const DWORD test_effect_states_effect_blob[] =
0x00000001, 0x00000000, 0x0000000a, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000003,
0x00003070, 0x00000006, 0x68636574, 0x00000030, 0x00000003, 0x00000001, 0x00000005, 0x00000004,
0x00000004, 0x00000018, 0x00000000, 0x00000000, 0x0000002c, 0x00000060, 0x00000000, 0x00000000,
0x00000084, 0x000000a0, 0x00000000, 0x00000000, 0x000002dc, 0x00000000, 0x00000001, 0x000002d4,
0x00000000, 0x0000000b, 0x00000092, 0x00000000, 0x000000fc, 0x000000f8, 0x00000098, 0x00000003,
0x00000120, 0x00000110, 0x0000004b, 0x00000000, 0x00000140, 0x0000013c, 0x0000006b, 0x00000003,
0x00000160, 0x0000015c, 0x00000000, 0x00000000, 0x00000180, 0x0000017c, 0x0000007d, 0x00000001,
0x000001dc, 0x0000019c, 0x0000007c, 0x00000000, 0x00000238, 0x000001f8, 0x00000091, 0x00000002,
0x00000258, 0x00000254, 0x00000084, 0x00000002, 0x00000278, 0x00000274, 0x00000088, 0x00000002,
0x000002a0, 0x00000294, 0x000000b2, 0x00000001, 0x000002c0, 0x000002bc, 0x00000002, 0x00000003,
0x00000001, 0x0000002c, 0xfffe0101, 0x00000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000,
0x3f800000, 0x00000001, 0xc00f0000, 0xa0e40000, 0x0000ffff, 0x00000002, 0x0000002c, 0xfffe0200,
0x05000051, 0xa00f0000, 0x40000000, 0x40000000, 0x40000000, 0x40000000, 0x02000001, 0xc00f0000,
0xa0e40000, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x0000000a, 0x00000001, 0x00000009,
0x706d6173, 0x3172656c, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000006, 0x00000000,
0x0000016c, 0x46580200, 0x0030fffe, 0x42415443, 0x0000001c, 0x0000008b, 0x46580200, 0x00000001,
0x0000001c, 0x20000100, 0x00000088, 0x00000030, 0x00000002, 0x00000004, 0x00000038, 0x00000048,
0x656d6163, 0xab006172, 0x00030003, 0x00040004, 0x00000001, 0x00000000, 0x40800000, 0x00000000,
0x00000084, 0x000000a0, 0x00000000, 0x00000000, 0x0000035c, 0x00000000, 0x00000001, 0x00000354,
0x00000000, 0x0000000e, 0x00000092, 0x00000000, 0x000000fc, 0x000000f8, 0x00000098, 0x00000001,
0x00000114, 0x00000110, 0x0000009b, 0x00000002, 0x00000134, 0x00000130, 0x00000098, 0x00000003,
0x00000160, 0x00000150, 0x0000009b, 0x00000004, 0x000001a0, 0x0000017c, 0x0000004b, 0x00000000,
0x000001c0, 0x000001bc, 0x0000006b, 0x00000003, 0x000001e0, 0x000001dc, 0x00000000, 0x00000000,
0x00000200, 0x000001fc, 0x0000007d, 0x00000001, 0x0000025c, 0x0000021c, 0x0000007c, 0x00000000,
0x000002b8, 0x00000278, 0x00000091, 0x00000002, 0x000002d8, 0x000002d4, 0x00000084, 0x00000002,
0x000002f8, 0x000002f4, 0x00000088, 0x00000002, 0x00000320, 0x00000314, 0x000000b2, 0x00000001,
0x00000340, 0x0000033c, 0x00000002, 0x00000003, 0x00000001, 0x0000002c, 0xfffe0101, 0x00000051,
0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x00000001, 0xc00f0000, 0xa0e40000,
0x0000ffff, 0x00000002, 0x0000002c, 0xfffe0200, 0x05000051, 0xa00f0000, 0x40000000, 0x40000000,
0x40000000, 0x40000000, 0x02000001, 0xc00f0000, 0xa0e40000, 0x0000ffff, 0x00000000, 0x00000000,
0xffffffff, 0x0000000d, 0x00000001, 0x00000009, 0x706d6173, 0x3172656c, 0x00000000, 0x00000000,
0x00000000, 0xffffffff, 0x00000009, 0x00000000, 0x0000016c, 0x46580200, 0x0030fffe, 0x42415443,
0x0000001c, 0x0000008b, 0x46580200, 0x00000001, 0x0000001c, 0x20000100, 0x00000088, 0x00000030,
0x00000002, 0x00000004, 0x00000038, 0x00000048, 0x656d6163, 0xab006172, 0x00030003, 0x00040004,
0x00000001, 0x00000000, 0x40800000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x40c00000, 0x4d007874, 0x6f726369,
0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072,
0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x0024fffe, 0x434c5846,
0x00000004, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004,
0x00000000, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x00000004, 0x00000000, 0x00000004,
0x00000004, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x00000008, 0x00000000, 0x00000004,
0x00000008, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x0000000c, 0x00000000, 0x00000004,
0x0000000c, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000000,
0x00000001, 0x0000000b, 0x615f7376, 0x5b317272, 0x00005d31,
0x00000000, 0x40c00000, 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c,
0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe,
0x54494c43, 0x00000000, 0x0024fffe, 0x434c5846, 0x00000004, 0x10000004, 0x00000001, 0x00000000,
0x00000002, 0x00000000, 0x00000000, 0x00000004, 0x00000000, 0x10000004, 0x00000001, 0x00000000,
0x00000002, 0x00000004, 0x00000000, 0x00000004, 0x00000004, 0x10000004, 0x00000001, 0x00000000,
0x00000002, 0x00000008, 0x00000000, 0x00000004, 0x00000008, 0x10000004, 0x00000001, 0x00000000,
0x00000002, 0x0000000c, 0x00000000, 0x00000004, 0x0000000c, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff,
0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000001, 0x0000000b, 0x615f7376, 0x5b317272,
0x00005d31,
};
#define TEST_EFFECT_STATES_VSHADER_POS 271
#define TEST_EFFECT_STATES_VSHADER_POS 315
static const D3DXVECTOR4 fvect_filler = {-9999.0f, -9999.0f, -9999.0f, -9999.0f};
@ -3040,9 +3049,9 @@ static void test_effect_states(IDirect3DDevice9 *device)
}}};
IDirect3DVertexShader9 *vshader;
float float_data[4];
ID3DXEffect *effect;
UINT byte_code_size;
D3DXVECTOR4 fvect;
void *byte_code;
D3DLIGHT9 light;
D3DMATRIX mat;
@ -3104,7 +3113,7 @@ static void test_effect_states(IDirect3DDevice9 *device)
test_effect_clear_vconsts(device);
hr = effect->lpVtbl->BeginPass(effect, 0);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
@ -3144,14 +3153,47 @@ static void test_effect_states(IDirect3DDevice9 *device)
if (hr == D3D_OK)
ok(light.Position.x == 4.0f && light.Position.y == 5.0f && light.Position.z == 6.0f,
"Got unexpected light position (%f, %f, %f).\n", light.Position.x, light.Position.y, light.Position.z);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 3, float_data, 1);
/* Testing first value only for constants 1, 2 as the rest of the vector seem to
* contain garbage data on native. */
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, &fvect.x, 1);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(float_data[0] == 2.0f && float_data[1] == 2.0f && float_data[2] == 2.0f && float_data[3] == 2.0f,
"Got unexpected vertex shader floats: (%f %f %f %f).\n",
float_data[0], float_data[1], float_data[2], float_data[3]);
todo_wine ok(fvect.x == 3.0f, "Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n",
fvect.x, fvect.y, fvect.z, fvect.w);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 2, &fvect.x, 1);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(fvect.x == 1.0f, "Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n",
fvect.x, fvect.y, fvect.z, fvect.w);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 3, &fvect.x, 1);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(fvect.x == 2.0f && fvect.y == 2.0f && fvect.z == 2.0f && fvect.w == 2.0f,
"Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n",
fvect.x, fvect.y, fvect.z, fvect.w);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 4, &fvect.x, 1);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(fvect.x == 4.0f && fvect.y == 4.0f && fvect.z == 4.0f && fvect.w == 4.0f,
"Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n",
fvect.x, fvect.y, fvect.z, fvect.w);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 5, &fvect.x, 1);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(fvect.x == 0.0f && fvect.y == 0.0f && fvect.z == 0.0f && fvect.w == 0.0f,
"Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n",
fvect.x, fvect.y, fvect.z, fvect.w);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 6, &fvect.x, 1);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(fvect.x == 0.0f && fvect.y == 0.0f && fvect.z == 0.0f && fvect.w == 0.0f,
"Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n",
fvect.x, fvect.y, fvect.z, fvect.w);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 7, &fvect.x, 1);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(!memcmp(&fvect, &fvect_filler, sizeof(fvect_filler)),
"Got unexpected vertex shader constant (%.8e, %.8e, %.8e, %.8e).\n",
fvect.x, fvect.y, fvect.z, fvect.w);
hr = effect->lpVtbl->EndPass(effect);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(value == 2, "Got result %u, expected %u\n", value, 2);

View file

@ -33,4 +33,4 @@ files:
include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h
include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h
tags:
wine: cf992bebb056814a05fe3a82011c4de701c144c4
wine: 6fe2728b215fcc22940c556f195fe223c5ac2cff