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[WINESYNC]d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures.
Fixes a regression triggered by commit 949dbbd31f450178c90ea8267097a975b77c3219. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46453 Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> wine commit id 4e44d74afb12b40f673e3be0a91cd523013544cd by Paul Gofman <gofmanp@gmail.com>
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b50ef9007c
commit
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5 changed files with 139 additions and 56 deletions
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@ -121,6 +121,10 @@ HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *d
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const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, const void *src_data,
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const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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HRESULT lock_surface(IDirect3DSurface9 *surface, D3DLOCKED_RECT *lock,
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IDirect3DSurface9 **temp_surface, BOOL write) DECLSPEC_HIDDEN;
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HRESULT unlock_surface(IDirect3DSurface9 *surface, D3DLOCKED_RECT *lock,
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IDirect3DSurface9 *temp_surface, BOOL update) DECLSPEC_HIDDEN;
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unsigned short float_32_to_16(const float in) DECLSPEC_HIDDEN;
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float float_16_to_32(const unsigned short in) DECLSPEC_HIDDEN;
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@ -199,49 +199,70 @@ static const struct {
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{ 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000, D3DFMT_X8B8G8R8 },
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};
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static HRESULT lock_surface(IDirect3DSurface9 *surface, D3DLOCKED_RECT *lock,
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IDirect3DSurface9 **temp_surface)
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HRESULT lock_surface(IDirect3DSurface9 *surface, D3DLOCKED_RECT *lock,
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IDirect3DSurface9 **temp_surface, BOOL write)
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{
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IDirect3DDevice9 *device;
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D3DSURFACE_DESC desc;
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DWORD lock_flag;
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HRESULT hr;
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lock_flag = write ? D3DLOCK_DISCARD : D3DLOCK_READONLY;
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*temp_surface = NULL;
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if (FAILED(hr = IDirect3DSurface9_LockRect(surface, lock, NULL, D3DLOCK_READONLY)))
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if (FAILED(hr = IDirect3DSurface9_LockRect(surface, lock, NULL, lock_flag)))
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{
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IDirect3DSurface9_GetDevice(surface, &device);
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IDirect3DSurface9_GetDesc(surface, &desc);
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if (FAILED(hr = IDirect3DDevice9_CreateRenderTarget(device, desc.Width, desc.Height,
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desc.Format, D3DMULTISAMPLE_NONE, 0, TRUE, temp_surface, NULL)))
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hr = write ? IDirect3DDevice9_CreateOffscreenPlainSurface(device, desc.Width, desc.Height,
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desc.Format, D3DPOOL_SYSTEMMEM, temp_surface, NULL)
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: IDirect3DDevice9_CreateRenderTarget(device, desc.Width, desc.Height,
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desc.Format, D3DMULTISAMPLE_NONE, 0, TRUE, temp_surface, NULL);
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if (FAILED(hr))
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{
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WARN("Failed to create temporary surface, surface %p, format %#x,"
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" usage %#x, pool %#x, write %#x, width %u, height %u.\n",
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surface, desc.Format, desc.Usage, desc.Pool, write, desc.Width, desc.Height);
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IDirect3DDevice9_Release(device);
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return hr;
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}
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if (SUCCEEDED(hr = IDirect3DDevice9_StretchRect(device, surface, NULL, *temp_surface, NULL, D3DTEXF_NONE)))
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hr = IDirect3DSurface9_LockRect(*temp_surface, lock, NULL, D3DLOCK_READONLY);
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if (write || SUCCEEDED(hr = IDirect3DDevice9_StretchRect(device, surface, NULL,
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*temp_surface, NULL, D3DTEXF_NONE)))
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hr = IDirect3DSurface9_LockRect(*temp_surface, lock, NULL, lock_flag);
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IDirect3DDevice9_Release(device);
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if (FAILED(hr))
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{
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WARN("Failed to lock surface %p, usage %#x, pool %#x.\n",
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surface, desc.Usage, desc.Pool);
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WARN("Failed to lock surface %p, write %#x, usage %#x, pool %#x.\n",
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surface, write, desc.Usage, desc.Pool);
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IDirect3DSurface9_Release(*temp_surface);
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*temp_surface = NULL;
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return hr;
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}
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TRACE("Created temporary surface %p.\n", surface);
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}
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return hr;
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}
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static HRESULT unlock_surface(IDirect3DSurface9 *surface, D3DLOCKED_RECT *lock,
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IDirect3DSurface9 *temp_surface)
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HRESULT unlock_surface(IDirect3DSurface9 *surface, D3DLOCKED_RECT *lock,
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IDirect3DSurface9 *temp_surface, BOOL update)
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{
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IDirect3DDevice9 *device;
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HRESULT hr;
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if (!temp_surface)
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return IDirect3DSurface9_UnlockRect(surface);
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hr = IDirect3DSurface9_UnlockRect(temp_surface);
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if (update)
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{
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IDirect3DSurface9_GetDevice(surface, &device);
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if (FAILED(hr = IDirect3DDevice9_UpdateSurface(device, temp_surface, NULL, surface, NULL)))
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WARN("Updating surface failed, hr %#x, surface %p, temp_surface %p.\n",
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hr, surface, temp_surface);
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IDirect3DDevice9_Release(device);
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}
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IDirect3DSurface9_Release(temp_surface);
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return hr;
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}
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@ -2026,13 +2047,13 @@ HRESULT WINAPI D3DXLoadSurfaceFromSurface(IDirect3DSurface9 *dst_surface,
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src_rect = &s;
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}
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if (FAILED(lock_surface(src_surface, &lock, &temp_surface)))
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if (FAILED(lock_surface(src_surface, &lock, &temp_surface, FALSE)))
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return D3DXERR_INVALIDDATA;
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hr = D3DXLoadSurfaceFromMemory(dst_surface, dst_palette, dst_rect, lock.pBits,
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src_desc.Format, lock.Pitch, src_palette, src_rect, filter, color_key);
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if (FAILED(unlock_surface(src_surface, &lock, temp_surface)))
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if (FAILED(unlock_surface(src_surface, &lock, temp_surface, FALSE)))
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return D3DXERR_INVALIDDATA;
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return hr;
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@ -1323,6 +1323,7 @@ static inline void fill_texture(const struct pixel_format_desc *format, BYTE *po
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HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *funcdata)
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{
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IDirect3DSurface9 *surface, *temp_surface;
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DWORD miplevels;
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DWORD m, x, y;
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D3DSURFACE_DESC desc;
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@ -1331,26 +1332,34 @@ HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D f
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D3DXVECTOR2 coord, size;
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const struct pixel_format_desc *format;
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BYTE *data;
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HRESULT hr;
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if (texture == NULL || function == NULL)
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TRACE("texture %p, function %p, funcdata %p.\n", texture, function, funcdata);
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if (!texture || !function)
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return D3DERR_INVALIDCALL;
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miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
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for (m = 0; m < miplevels; m++)
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{
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if (FAILED(IDirect3DTexture9_GetLevelDesc(texture, m, &desc)))
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return D3DERR_INVALIDCALL;
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if (FAILED(hr = IDirect3DTexture9_GetLevelDesc(texture, m, &desc)))
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return hr;
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format = get_format_info(desc.Format);
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if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
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{
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FIXME("Unsupported texture format %#x\n", desc.Format);
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FIXME("Unsupported texture format %#x.\n", desc.Format);
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return D3DERR_INVALIDCALL;
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}
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if (FAILED(IDirect3DTexture9_LockRect(texture, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
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return D3DERR_INVALIDCALL;
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if (FAILED(hr = IDirect3DTexture9_GetSurfaceLevel(texture, m, &surface)))
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return hr;
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if (FAILED(hr = lock_surface(surface, &lock_rect, &temp_surface, TRUE)))
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{
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IDirect3DSurface9_Release(surface);
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return hr;
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}
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size.x = 1.0f / desc.Width;
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size.y = 1.0f / desc.Height;
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@ -1372,7 +1381,12 @@ HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D f
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fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
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}
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}
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IDirect3DTexture9_UnlockRect(texture, m);
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if (FAILED(hr = unlock_surface(surface, &lock_rect, temp_surface, TRUE)))
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{
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IDirect3DSurface9_Release(surface);
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return hr;
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}
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IDirect3DSurface9_Release(surface);
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}
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return D3D_OK;
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@ -1007,59 +1007,103 @@ static void WINAPI fillfunc(D3DXVECTOR4 *value, const D3DXVECTOR2 *texcoord,
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static void test_D3DXFillTexture(IDirect3DDevice9 *device)
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{
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static const struct
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{
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DWORD usage;
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D3DPOOL pool;
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}
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test_access_types[] =
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{
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{0, D3DPOOL_MANAGED},
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{0, D3DPOOL_DEFAULT},
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{D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT},
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};
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IDirect3DTexture9 *tex;
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HRESULT hr;
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D3DLOCKED_RECT lock_rect;
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DWORD x, y, m;
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DWORD v[4], e[4];
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DWORD value, expected, size, pitch;
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unsigned int i;
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size = 4;
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hr = IDirect3DDevice9_CreateTexture(device, size, size, 0, 0, D3DFMT_A8R8G8B8,
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D3DPOOL_MANAGED, &tex, NULL);
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if (SUCCEEDED(hr))
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for (i = 0; i < ARRAY_SIZE(test_access_types); ++i)
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{
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size = 4;
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hr = IDirect3DDevice9_CreateTexture(device, size, size, 0, test_access_types[i].usage,
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D3DFMT_A8R8G8B8, test_access_types[i].pool, &tex, NULL);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i);
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hr = D3DXFillTexture(tex, fillfunc, NULL);
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ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i);
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for (m = 0; m < 3; m++)
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{
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hr = IDirect3DTexture9_LockRect(tex, m, &lock_rect, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
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if (SUCCEEDED(hr))
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IDirect3DSurface9 *src_surface, *temp_surface;
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hr = IDirect3DTexture9_GetSurfaceLevel(tex, m, &src_surface);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u, m %u.\n", hr, i, m);
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temp_surface = src_surface;
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if (FAILED(hr = IDirect3DSurface9_LockRect(src_surface, &lock_rect, NULL, D3DLOCK_READONLY)))
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{
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pitch = lock_rect.Pitch / sizeof(DWORD);
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for (y = 0; y < size; y++)
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{
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for (x = 0; x < size; x++)
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{
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value = ((DWORD *)lock_rect.pBits)[y * pitch + x];
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v[0] = (value >> 24) & 0xff;
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v[1] = (value >> 16) & 0xff;
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v[2] = (value >> 8) & 0xff;
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v[3] = value & 0xff;
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e[0] = 0xff;
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e[1] = (x + 0.5f) / size * 255.0f + 0.5f;
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e[2] = (y + 0.5f) / size * 255.0f + 0.5f;
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e[3] = 255.0f / size + 0.5f;
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expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3];
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ok(color_match(v, e),
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"Texel at (%u, %u) doesn't match: %#x, expected %#x\n",
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x, y, value, expected);
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}
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}
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IDirect3DTexture9_UnlockRect(tex, m);
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hr = IDirect3DDevice9_CreateRenderTarget(device, size, size,
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D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &temp_surface, NULL);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u, m %u.\n", hr, i, m);
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hr = IDirect3DDevice9_StretchRect(device, src_surface, NULL, temp_surface, NULL, D3DTEXF_NONE);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u, m %u.\n", hr, i, m);
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hr = IDirect3DSurface9_LockRect(temp_surface, &lock_rect, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "Unexpected hr %#x, i %u, m %u.\n", hr, i, m);
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}
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pitch = lock_rect.Pitch / sizeof(DWORD);
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for (y = 0; y < size; y++)
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{
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for (x = 0; x < size; x++)
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{
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value = ((DWORD *)lock_rect.pBits)[y * pitch + x];
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v[0] = (value >> 24) & 0xff;
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v[1] = (value >> 16) & 0xff;
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v[2] = (value >> 8) & 0xff;
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v[3] = value & 0xff;
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e[0] = 0xff;
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e[1] = (x + 0.5f) / size * 255.0f + 0.5f;
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e[2] = (y + 0.5f) / size * 255.0f + 0.5f;
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e[3] = 255.0f / size + 0.5f;
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expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3];
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ok(color_match(v, e),
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"Texel at (%u, %u) doesn't match: %#x, expected %#x, i %u, m %u.\n",
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x, y, value, expected, i, m);
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}
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}
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IDirect3DSurface9_UnlockRect(temp_surface);
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if (temp_surface != src_surface)
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IDirect3DSurface9_Release(temp_surface);
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IDirect3DSurface9_Release(src_surface);
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size >>= 1;
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}
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IDirect3DTexture9_Release(tex);
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}
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else
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skip("Failed to create texture\n");
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hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, D3DUSAGE_DEPTHSTENCIL,
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D3DFMT_D16_LOCKABLE, D3DPOOL_DEFAULT, &tex, NULL);
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if (hr == D3D_OK)
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{
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hr = D3DXFillTexture(tex, fillfunc, NULL);
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todo_wine ok(hr == D3D_OK, "Unexpected hr %#x.\n", hr);
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IDirect3DTexture9_Release(tex);
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}
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hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, D3DUSAGE_DEPTHSTENCIL,
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D3DFMT_D16, D3DPOOL_DEFAULT, &tex, NULL);
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if (hr == D3D_OK)
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{
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hr = D3DXFillTexture(tex, fillfunc, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
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IDirect3DTexture9_Release(tex);
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}
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hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1, 0, D3DFMT_A1R5G5B5,
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D3DPOOL_MANAGED, &tex, NULL);
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@ -33,4 +33,4 @@ files:
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include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h
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include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h
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tags:
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wine: 33be8439fc95ca8f005bd3a2b6790c101842c02e
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wine: 4e44d74afb12b40f673e3be0a91cd523013544cd
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