Commit graph

132 commits

Author SHA1 Message Date
aiju
f65d27b0fc games/md: small bug fixes 2014-06-15 20:11:24 +02:00
aiju
1bacbf5651 games/md: add shadow/hilight support 2014-06-15 19:02:06 +02:00
aiju
838163670c games/md: add save game support, fix cpu bug 2014-06-15 15:52:29 +02:00
aiju
e30fc1fbdf games/md: small fixes 2014-06-14 20:18:57 +02:00
aiju
37a5b4e9c3 games/snes: fix -T 2014-06-13 19:54:33 +02:00
aiju
f0ed9ed9f0 games/md: vdp window fix, added ym2612 timers 2014-06-13 18:06:44 +02:00
aiju
7c25ae8a34 games/md: add z80, audio support 2014-06-13 17:21:25 +02:00
ftrvxmtrx
8061f30e55 games/nes: support Battle City two players mode with joypads 2014-06-01 01:21:00 +02:00
aiju
aa125d37e9 games/md: bug fixes 2014-05-29 00:50:06 +02:00
aiju
52153c32dc games/snes: originwindow confuses the cat 2014-05-27 01:01:55 +02:00
aiju
c124e341b9 games/md: moonwalker! 2014-05-26 01:10:46 +02:00
aiju
235cc0747d games/md: small cpu and vdp bug fixes 2014-05-25 21:45:13 +02:00
aiju
79355486f7 games/md: first bug fixes 2014-05-25 01:11:21 +02:00
aiju
93cfa1be72 added crude version of games/md 2014-05-25 23:14:23 +02:00
cinap_lenrek
66f76c2821 doom: get rid of floating point code for division 2014-05-11 20:24:27 +02:00
glenda
c8ac5d7eb7 games/geigerstats: fix usage() to exit; games(1): geigerstats args 2014-04-26 15:08:28 +01:00
aiju
bfbe480319 games/snes: mode 5/6; overscan fix 2014-04-24 19:22:50 +02:00
cinap_lenrek
81545f346f games/snes: faster scaling
load x-stretched scanline and use image replication bit to let
devdraw do the y-stretching. this reduces slow RGB15 -> display
conversions as devdraw caches small numbers of converted source
scanlines (one in hour case). setting pixels should also be a
bit faster. (only 3 writes instead of 9 for x3 scaling)
2014-04-14 20:44:04 +02:00
cinap_lenrek
d2618d03f5 games/snes: upsample audio to 44100 hz instead of setting audio device frequency
used to set audio device frequency thru /dev/volume tho
only ac97 driver supports this. as a quick work arround,
upsample the 32000 hz audio signal to 44100 hz (without
any interpolation).

move the sample buffer room check from audiosample() into
dspstep() so that when the buffer is full (shouldnt happen),
we wont advance dspstate so samples will not get dropped.
2014-04-12 22:25:26 +02:00
glenda
67eb30f0ca games/gb: better video scaler from games/nes 2014-03-30 22:18:17 +01:00
cinap_lenrek
0df733f94b games/snes: fix dspclock signed overflow (music stoping for minute) 2014-03-23 20:16:24 +01:00
aiju
0d080855b2 games/snes: cpu timing fix 2014-03-22 12:50:40 +01:00
aiju
b13425e2b0 games/snes: silly bug 2014-03-22 11:11:51 +01:00
aiju
3e9650551e games/snes: improved cpu timing 2014-03-22 10:51:56 +01:00
aiju
4abb38f177 games/snes: bug fixes 2014-03-21 16:55:16 +01:00
aiju
49ecfb6689 games/snes: minor cpu bug fix 2014-03-21 14:28:10 +01:00
aiju
26777f4cef games/snes: minor oam bugs 2014-03-21 14:25:08 +01:00
aiju
52cb2d472b games/snes: fixed decimal mode 2014-03-21 13:57:25 +01:00
aiju
24bb136c85 games/snes: added open bus emulation 2014-03-21 13:57:18 +01:00
aiju
feb800ff7c games/snes: address remapping and irq reset bug fix 2014-03-21 12:57:17 +01:00
aiju
46168ec503 games/snes: added state saving 2014-03-21 10:53:33 +01:00
aiju
4b0467ce44 games/snes: made cpu timing slightly more accurate 2014-03-20 16:44:01 +01:00
aiju
3a54967108 games/snes: added offset-per-tile 2014-03-20 15:21:53 +01:00
aiju
90148cbe87 games/snes: audio improvements 2014-03-19 20:25:06 +01:00
aiju
5b7ebd7be3 games/snes: fixed large sprite scrolling bug 2014-03-19 09:04:25 +01:00
aiju
f14b49f8bf games/snes: audio support (kind of) 2014-03-17 18:56:00 +01:00
aiju
84d5bbc634 games/snes: reset oam address on vblank 2014-03-17 15:48:36 +01:00
aiju
37c8651f98 merge 2014-03-17 14:57:49 +01:00
aiju
656b427bda games/snes: SPC ADDW/SUBW fix 2014-03-17 14:57:37 +01:00
aiju
b1cd72cfef games/snes: BIT #imm does not set NZ flags 2014-03-17 14:54:12 +01:00
aiju
2fb68b6338 games/snes: bug fixes 2014-03-16 09:52:38 +01:00
aiju
74778941ed games/snes: small mode 7 fix 2014-03-15 22:27:14 +01:00
aiju
744f038e86 games/snes: mode 7 2014-03-15 21:46:00 +01:00
aiju
55ea9a80b1 games/snes: fix flickering sprite bug 2014-03-15 10:06:18 +01:00
aiju
77a3391cf3 games/snes: small hdma fix 2014-03-15 00:57:03 +01:00
aiju
e5a6ebecd2 games/snes: bug fixes 2014-03-14 22:34:47 +01:00
cinap_lenrek
11489407ec games/mkfile: add snes 2014-03-14 21:53:26 +01:00
aiju
f6a79e0acb games/snes: cpu bug fix and bg cleanup 2014-03-14 21:03:25 +01:00
aiju
d54a795c80 games/snes: bg 3 2014-03-14 19:39:20 +01:00
aiju
08e433f31d games/snes: hirom support and register 2180 fix 2014-03-14 18:20:13 +01:00