Commit graph

2077 commits

Author SHA1 Message Date
Christopher Martin
fad2f5542b Various Fixes (#591)
* Fix Spout speed limiting

* Fix Tremorsense, particle distance, help autotabbing, and sandspout flight
2016-10-08 21:32:09 -07:00
Christopher Martin
2fd345de8a Fix Spout speed limiting (#590) 2016-10-08 14:09:03 -07:00
Christopher Martin
df273dce6e Fix Spout movement and Multiability/Combo loading (#588)
* Fix Spout movement and Multiability/Combo loading

* Fix Spout movement

* Fix Spout movement
2016-10-04 16:29:01 -07:00
RoboMWM
aa2f4f51fa "mavenize" (#587) 2016-10-03 23:26:25 -07:00
Sobki
9c86078069 1.8.0 for Minecraft v1.10 (#586) 2016-09-28 18:06:43 -07:00
StrangeOne101
e56a53a008 More 1.9/1.10 fixes (#585)
• Fixed Earth/PlantArmor potion effects blinking
• Fixed FallingDust particle having the wrong properties
• Fixed combos recording 2 right clicks when right clicking with nothing
in your hand (fixes FireWheel combo issue)
2016-09-28 18:05:48 -07:00
Sobki
3d4a779514 Updates for Acrobat & Warrior Stance (#584) 2016-09-28 00:18:48 -07:00
StrangeOne101
8e86667ca4 1.9/1.10 Tweaks (#580)
• Fixed all deprecated player.getItemInHand methods
• Death messages not working at all (only the default bending death
message would show)
• Fixed BLOCK_CRACK particles being unable to spawn block particles with
metadata
• Fixed bottlebending breaking in 1.9/1.10

Thanks to jedk1 for bottlebending fix as it was orignally his.
2016-09-27 09:57:53 -07:00
Sobki
d566e3664b Updated to MC v1.9 (#579)
* Update to MC v1.9

* Added MC version into /pk v

* Changed Spigot.jar in lib folder
2016-09-26 16:14:57 -07:00
StrangeOne101
749669e84c Few Fixes (#578)
* Few Fixes

• Fixed BendingDisplay bar not updating for unbound moves
• Fixed NCP NPE - Thanks RoboMWM for pointing this out!

* Fixed null check
2016-09-23 11:32:04 -07:00
StrangeOne101
7ed5bcd01b Few Fixes (#576)
• Fixed Illumination dropping a torch when RaiseEarth is used bellow it
• Fixed Illumination having issues with Tremorsense (passive)
• Fixed not being able to thaw ice through water with phase change
2016-09-14 16:04:57 -07:00
Sobki
92d32bcb9a Tremorsense now takes priority over Illumination, IceSpear sphere now forms underwater (#575) 2016-09-11 14:14:02 -07:00
Sobki
69d7974160 Fixed WaterReturn permission & MetalClips duplication (#573) 2016-09-06 10:56:12 -07:00
StrangeOne101
184feea3fa Fixed AirSwipe (#572)
• Fixed AirSwipe being able to release more AirSwipes while charing (now
just releases the charged one)
2016-09-04 20:38:05 -07:00
Matt
5f935f135c Illumination now uses TempBlocks instead of real blocks (#571) 2016-09-02 18:47:43 -07:00
Sobki
195bed14ee RaiseEarth works on gravel, Illumination only works in darkness (#570) 2016-09-02 18:21:47 -07:00
StrangeOne101
f8e5f0a861 Enough fixes for the year (#568)
• Fixed Shockwave making a mess of lava (with water?)
• Fixed select range for leaves being extremely short
• Fixed EarthTunnel making a mess of sand. Sand will no longer fall when
blocks beneath it are mined out with EarthTunnel (if it reverts)
• Fixed SurgeWall (frozen) not returning water to bottles
• Fixed WaterSpout not breaking when toggling bending
• Fixed EarthBlast not selecting sand correctly
2016-09-02 09:48:39 -07:00
Sobki
e4df21b696 Changes: Tornado, Illumination, SurgeWave (#567) 2016-09-02 09:46:19 -07:00
Sobki
384b5662b8 Changes: Paralyze, WaterArms, AirBubble, Illumination (#564)
* Fix/Improvement to WaterArms Grapple, WaterArms FastSwim, Paralyze

* Fixed Illumination as passive, Fixed AirBubble taking Nightfactor
2016-08-28 14:23:42 -07:00
Sobki
beec447bb1 Fixed: NPE on dconnect with cdown & /b not working on first load (#563) 2016-08-27 17:24:33 -07:00
Dylan Curzon
7530e0bae1 Make DBConnection#init sync and remove async from bending player creation (#562)
* Add optional 'async' boolean parameter to Database, make DBConnection#init sync

* Add temporary debug message

* Add 'syncronized' keyword to doQuery method on Database (just in case I/O errors)

* Remove unnecessary (and breaking) async from bending player creation

* Add javadoc to Database#modifyQuery(String, Boolean)
2016-08-27 14:09:00 -07:00
StrangeOne101
5a351f3f25 Fixed incorrect wording for failing to bind abilities (due to lack of elements) (#560) 2016-08-25 16:25:50 -07:00
Sobki
32cc4f97d7 Fixed Tremorsense, WaterArms AllowPlantSource config (#559) 2016-08-25 13:47:25 -07:00
StrangeOne101
a30b4918b4 Fixed Toggling Passives & Underwater Select Range (#556)
• Fixed Passives not being toggled with bending when they should be
• Fixed the select range for water moves being in your face when you're
under water (again)
2016-08-23 12:54:58 -07:00
Sobki
bd3a40fd43 Fixed AirSwipe, MetalClips & WallOfFire (#557)
* Re-PR for Flight fix

Added check to prevent multiple instances of Flight being created.

* Fixed AirSwipe, MetalClips & WallOfFire
2016-08-23 12:54:50 -07:00
Matt
6bd5669417 Metal Clips fixes (#555)
* Metal Clips no longer deletes iron ingots upon instance removal.

* Metal Clips shoot cooldown now 0 by default
2016-08-20 14:44:21 -07:00
Matt
1ede291efd Fixes (#551)
-Fixed EarthTunnel dropping blocks
-Fixed EarthTunnel not breaking blocks from certain moves
-Fixed EarthTunnel on RaiseEarth leaving blocks behind
-Metal Clips throw option is now enabled by default 
-Trying to bend a subelement says "You are not a {subelement}" instead of "you don't have access to {subelement}"
-WaterSpout can now be activated above water
-Added check to see if player can bend Packed Ice when they move onto it
from another block
-IceArms can form under water
-Aliases now works for /bending choose {element} {player}
2016-08-20 11:37:46 -07:00
Sobki
cec9df3ca7 Re-PR for Flight fix (#553)
Added check to prevent multiple instances of Flight being created.
2016-08-19 21:10:23 -07:00
Simplicitee
2c7faf8016 New Damage Type, MetalClips changes (#548)
* Fix metalclips

- Removed a check that was preventing metalclips from progressing past 1 clip on a target.

* Fix metalclips

- Fixed a bug limiting the metal clip count to one

* Improve MetalClips

- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.

* Add CrushDamage option to MetalClips

* New Damage Type, MetalClips changes

- Fixed MetalClips bug caused in magnetizing
- Added ignoreArmor option to damageEntity method, default true for most
abilities. If wanted to be changed, someone needs to go through and add
false as a parameter
- Changed default config option for MetalClips description
2016-08-15 15:28:08 -07:00
Matt
2a37e33864 Various EarthTunnel fixes (#547)
-Fixed EarthTunnel dropping blocks
-Fixed EarthTunnel not breaking blocks from certain moves
-Fixed EarthTunnel on RaiseEarth leaving blocks behind
2016-08-15 15:27:48 -07:00
Matt
3c09394c53 Various fixes (#545)
* Fix SandSpout creation from EarthPassive sand

* Fixed WaterCombo IceWave not applying cooldown to WaterWave
2016-08-15 12:10:16 -07:00
Sobki
4cccc6e527 Fixed AirFlight Fix (#544)
ty chaos for pointing it out
ty toby for being toby
2016-08-15 12:04:19 -07:00
Simplicitee
2851a82ee4 Improve MetalClips (#542)
* Fix metalclips

- Removed a check that was preventing metalclips from progressing past 1 clip on a target.

* Fix metalclips

- Fixed a bug limiting the metal clip count to one

* Improve MetalClips

- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.

* Add CrushDamage option to MetalClips
2016-08-13 19:48:37 -07:00
Sobki
00097da45a Fixed movement while hovering with Flight (#541)
* Fixed your own water manips breaking spout

* Fixed Surge wave freeze from not reverting ice to water

Surge wave now reverts the ice blocks back to water if they were
originally water :)))))

* Fixed movement while hovering with Flight

You can no longer use shift or space to move up or down respectively
while hovering with Flight. New developer Matan also added to /b who
2016-08-13 16:07:30 -07:00
Matt
cb219ca067 Various fixes (#540)
* Various fixes

-AirSwipe no longer goes through blocks
-WaterSpout dosen't disappear when at max height

* Revert "Various fixes"

This reverts commit 4633e8381a230129a4ce3e72d309d1656f43ef30.

* Revert "Revert "Various fixes""

This reverts commit 8f85f877378f71e2977ab28cd19dc955d9853dd4.
2016-08-13 13:19:31 -07:00
Sobki
2ef30d15d7 Fixed WaterSpout & SurgeWave bugs (#537)
* Fixed your own water manips breaking spout

* Fixed Surge wave freeze from not reverting ice to water

Surge wave now reverts the ice blocks back to water if they were
originally water :)))))
2016-08-13 13:19:24 -07:00
Simplicitee
e93395f71e Fix metalclips (#536)
* Fix metalclips

- Removed a check that was preventing metalclips from progressing past 1 clip on a target.

* Fix metalclips

- Fixed a bug limiting the metal clip count to one
2016-08-12 16:17:49 -07:00
OmniCypher
8a7b372445 Fixes Snow Regen and Adds Ignite option to FireBurst (#534)
Ignite determines whether FireBurst creates fire blocks in the world
2016-08-10 13:53:38 -07:00
OmniCypher
a554c748d6 Adds canBind check to canBend (#533)
canBend now accounts for permissions and elements
2016-08-10 12:05:04 -07:00
StrangeOne101
bb383e584a Added EssentialsChat support for elements (#532)
Adds support for {ELEMENT} and {ELEMENTCOLOR} tags that can be used in
EssentialsChat formatting
2016-08-09 17:34:48 -07:00
OmniCypher
382b90b3b8 Adds Spirits and Probending to Version command (#531)
Also credits Orion in version command.
2016-08-09 13:24:21 -07:00
StrangeOne101
7124bf7ded Final Fixes :D (#530)
• Added new message for failing to bind abilities when the user doesn't
have the required subelements
• Fixed PhaseChange not reverting melted ice
• Fixed LavaFlow not creating lava under double plants
• Fixed double plants dropping items when used as water sources
2016-08-08 15:35:27 -07:00
StrangeOne101
49216a3da3 Fixes :D (#529)
• Fixed MetalClips keeping armor on logout/kick
• Fixed MetalClips breaking when used on more than one target
• Fixed MetalClips/EarthArmor/PlantArmor keeping armor on death when
keepInventory is on
• Fixed MetalClips/EarthArmor/PlantArmor removing all armor peices from
the inventory when you die (instead of just the set you were given)
• Fixed EarthBlast firing wrong block when EarthRevert is off
• Fixed PhaseChange not melting blocks from a distance underwater
• Fixed EarthTunnel revert not functioning with EarthRevert off
2016-08-06 01:53:10 -07:00
OmniCypher
f3ca5503cd Fixes WaterSpout flood and remove issues (#528)
WaterSpouts are now removed correctly when hit by a move or when a
bubble move is used underneath them.
2016-08-05 14:48:27 -07:00
StrangeOne101
9921181113 Range of Fixes (#527)
• Added a message to the bind command when you don’t have the required
elements
• Fixed combos not appearing in the tablist for /b help
• Fixed EarthTunnel using wrong config option to revert
2016-08-03 17:35:45 -07:00
Loony
693f3f61eb Adds config option to Bending Preview (#526)
* Fixes NPE with surge wave & bottles

* Fixed bracket :S

For some reason it PR'd my bracket and code separate? Weird.

* Changed dayfactor placement so that it's correct with avatar state factor

* Added config option for Bending Preview
2016-07-29 11:21:55 -07:00
OmniCypher
3c2f26a962 Added Bending Preview Move Display (#525) 2016-07-28 18:02:25 -07:00
Loony
cc39cc79f9 Bug fixes (#523)
* Fixes NPE with surge wave & bottles

* Fixed bracket :S

For some reason it PR'd my bracket and code separate? Weird.

* Changed dayfactor placement so that it's correct with avatar state factor
2016-07-27 13:12:23 -07:00
Jay Stannon
533d713774 Fixed charged fireblast not dealing damage when FireGriefing was off. (#524)
Sorry I created this issue with my last PR.
2016-07-27 13:12:16 -07:00
Loony
3150b34487 FireBlast & Water's SelectRange fixes (#521)
* Fixed FireBlast's damage not respecting the config during the day

* Fixes leaves not using the correct select range
2016-07-26 23:07:57 -07:00