* Add Changes to HealingWaters and Fix for Distance bug
* Fix conflicts in EarthGrab.java
* Fix conflicts in ConfigManager.java
* Fix conflicts in EarthGrab.java
• Re-enabled colored EarthArmor, since it works now
• Combos are now created 1 tick later then before. Reason for this is
because if a combo requires the player to be shifting but the last combo
trigger was a shift trigger, the combo would be created BEFORE the
player actually changes shift states.
* Changes to EarthGrab (PR Fixed, I hope.)
- Move now has travel time.
- Added particles that travel along the ground, to represent the travel
time.
- Changed the functions of the move to be: Shift + click = grab other -
entity, left click ground = self-grab.
- Edited the default config for the description.
- Edited the default range of the move, changed from 14 to 20.
- Edited the default cooldown time, it is now set to 2 seconds by
default.
* Fixed issues with Earthgrab.
- Move now has travel time.
- Added particles that travel along the ground, to represent the travel
time.
- Changed the functions of the move to be: Shift + click = grab other -
entity, left click ground = self-grab.
- Edited the default config for the description.
- Edited the default range of the move, changed from 14 to 20.
- Edited the default cooldown time, it is now set to 2 seconds by
default.
* 1.9.0 Changes
• Rewritten GeneralMethods.getEntitiesAroundPoint - Now more effecient
and less draining on the server
• Rewritten EarthArmor - Now gives gold hearts instead of resistance.
• Added TempArmor class - Self explanitory
• Changed bottlebending permission from bending.ability.WaterReturn to
bending.ability.Bottlebending
• Fixed syntax when removing elements from youself
* More EarthArmor Changes
• Made the amount of gold hearts that EarthArmor gives configurable
• Changed default EarthArmor description
• Removed EarthArmor config options that are no longer used
• Converted more ConcurrentHashMaps to be generic map types
* Generi-size PhaseChangeFreeze
Make the ConcurrentHashMap in PhaseChangeFreeze Generic to allow for Java 7 / Java 8 compatibility.
* Add missing import to PhaseChangeFreeze
* Update PhaseChangeFreeze accessor
• Fixed Earth/PlantArmor potion effects blinking
• Fixed FallingDust particle having the wrong properties
• Fixed combos recording 2 right clicks when right clicking with nothing
in your hand (fixes FireWheel combo issue)
• Fixed all deprecated player.getItemInHand methods
• Death messages not working at all (only the default bending death
message would show)
• Fixed BLOCK_CRACK particles being unable to spawn block particles with
metadata
• Fixed bottlebending breaking in 1.9/1.10
Thanks to jedk1 for bottlebending fix as it was orignally his.
• Fixed Illumination dropping a torch when RaiseEarth is used bellow it
• Fixed Illumination having issues with Tremorsense (passive)
• Fixed not being able to thaw ice through water with phase change
• Fixed Shockwave making a mess of lava (with water?)
• Fixed select range for leaves being extremely short
• Fixed EarthTunnel making a mess of sand. Sand will no longer fall when
blocks beneath it are mined out with EarthTunnel (if it reverts)
• Fixed SurgeWall (frozen) not returning water to bottles
• Fixed WaterSpout not breaking when toggling bending
• Fixed EarthBlast not selecting sand correctly
• Fixed Passives not being toggled with bending when they should be
• Fixed the select range for water moves being in your face when you're
under water (again)
-Fixed EarthTunnel dropping blocks
-Fixed EarthTunnel not breaking blocks from certain moves
-Fixed EarthTunnel on RaiseEarth leaving blocks behind
-Metal Clips throw option is now enabled by default
-Trying to bend a subelement says "You are not a {subelement}" instead of "you don't have access to {subelement}"
-WaterSpout can now be activated above water
-Added check to see if player can bend Packed Ice when they move onto it
from another block
-IceArms can form under water
-Aliases now works for /bending choose {element} {player}
* Fix metalclips
- Removed a check that was preventing metalclips from progressing past 1 clip on a target.
* Fix metalclips
- Fixed a bug limiting the metal clip count to one
* Improve MetalClips
- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.
* Add CrushDamage option to MetalClips
* New Damage Type, MetalClips changes
- Fixed MetalClips bug caused in magnetizing
- Added ignoreArmor option to damageEntity method, default true for most
abilities. If wanted to be changed, someone needs to go through and add
false as a parameter
- Changed default config option for MetalClips description
* Fix metalclips
- Removed a check that was preventing metalclips from progressing past 1 clip on a target.
* Fix metalclips
- Fixed a bug limiting the metal clip count to one
* Improve MetalClips
- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.
* Add CrushDamage option to MetalClips
* Fixed your own water manips breaking spout
* Fixed Surge wave freeze from not reverting ice to water
Surge wave now reverts the ice blocks back to water if they were
originally water :)))))
* Fixed movement while hovering with Flight
You can no longer use shift or space to move up or down respectively
while hovering with Flight. New developer Matan also added to /b who
* Various fixes
-AirSwipe no longer goes through blocks
-WaterSpout dosen't disappear when at max height
* Revert "Various fixes"
This reverts commit 4633e8381a230129a4ce3e72d309d1656f43ef30.
* Revert "Revert "Various fixes""
This reverts commit 8f85f877378f71e2977ab28cd19dc955d9853dd4.
* Fixed your own water manips breaking spout
* Fixed Surge wave freeze from not reverting ice to water
Surge wave now reverts the ice blocks back to water if they were
originally water :)))))
* Fix metalclips
- Removed a check that was preventing metalclips from progressing past 1 clip on a target.
* Fix metalclips
- Fixed a bug limiting the metal clip count to one