Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 51ada19ac235df104e95476e9b3fa8204357bb9a by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id bb53152faab705d972de3763ddd9bb3351e92460 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id bd620ffb443eaa2dba997dc5597cb37c44d757b7 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 4005901773bf1842804c40d928a944623e11d238 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 799e0bfa57c4c2a7922c43031bd0d95c6add6a1a by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id a612f1f56fefd00ebe6d8f7bcf7c826f5aa85eab by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id c2c0e4fe510f75c757e5dbdc1b727a7c9f3d6f33 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 185d9ee7ebf56e0663f715e532f2ee2c27289f12 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id a981edf0bc7c828e6b55fdc73b51a2f457043c4a by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 9b973eee9e06a3dca7a6c5739741446bf46e27f5 by Zebediah Figura <zfigura@codeweavers.com>
'int128' arguments are NOT almost always GUID, as was claimed, and the
usage of the wine_dbgstr_guid() function to display them would require
the presence of yet another wine-specific header.
Instead, define a "MyInt128" typedef, local to the stub file being
generated, as the structure of two __int64's (lower and upper), and
print this "MyInt128" as the couple of these two __int64's.
Besides, display the __int64 numbers prefixed with "0x" (together with
the PRIx64 formatter).
Finally, when generating the debug-print function calls, it is useless to
explicitly cast the 'aX' variables with their types, because their types
are already known from the prototype of the stub-function!!
Therefore we can use the same `fprintf(file, "a%d", i);` for all the
ARG_LONG, ARG_PTR, ARG_STR, ARG_WSTR, ARG_DBL, ARG_INT64 and ARG_FLOAT.
Only in the case of ARG_INT128 we output "a%d.lower, a%d.upper" .
Since binutils can not add this, we re-introduce pefixup.
It searches for the exported symbol '_load_config_used',
and uses that to fill out the LOAD_CONFIG directory in the PE header
A non optimized mesh does not prevent rendering as long as we return valid data to the application.
In our case we provided an identity remapping array when no vertices reordering is done.
Avencast demo works perfectly well (using native effects functions).
wine-staging patch by Christian Costa <titan.costa@gmail.com>
This patch fixes vertex processing issue of bug 33770.
The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.
By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
- warning X3206: 'dot': implicit truncation of vector type
- warning X3206: implicit truncation of vector type
- warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.
These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.
The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.
Try 2:
- only filter out lines containing "X3206:" in case d3dcompiler_43 has localization
Try 3:
- use move in place instead of copying the buffer
Try 4:
- filter simplification by Sebastian and remove 'mul' testing left-out in search string
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Fix remaining text issues in Air Strike.
Should fix text placement in Stronghold Kingdoms.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Use pitch value for locked buffer instead of assuming that pitch = width * bytesperpixel
* Avoid one for loop to simplify code
* Ensure that DrawText doesn't dereference a NULL pointer when count != 0.
Changes by Christian Costa <titan.costa@gmail.com>
* Use dedicated variables for text width & height instead of reusing rect.right and rect.bottom
* Remove useless test in pixel conversion
* Remove left over 'partial stub' in fixme
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Replace code to convert text from ascii to widechar
* Strip terminating NULL chars before drawing text
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id f72204abd6037e59ba1bf500a3a9d0316e65a024 by Paul Gofman <gofmanp@gmail.com>
The issue is spotted in https://bugs.winehq.org/show_bug.cgi?id=46553,
while fixing it alone is reported not to affect the bug.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id b3e91c3408797da72fdd5066e983d8861d9271ea by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 6fe2728b215fcc22940c556f195fe223c5ac2cff by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id cf992bebb056814a05fe3a82011c4de701c144c4 by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 7e01ec6018c062d11b29ba2b9a2056d98e8bc406 by Michael Stefaniuc <mstefani@winehq.org>
This requires the pygit2 module
usage : ./winesync.py module <wine-tag> <winestaging-tag>
for instance ./winesync.py d3dx9 wine-4.1 v4.1
This requires to have a wine git checkout and a wine-staging checkout
configuration is done through yaml file named <module>.cfg specifying
the following:
- file mappings
- directory mappings
- latest wine version the module is synced with
it then creates a local branch in the wine checkout, based on the given
tag, and then the staging script is ran on top of it.
Thanks to the mappings defined in the module configuration file, it then
create individual commits in the reactos git checkout with reworked
path.
In case of problem, it stops and lets you amend the latest commit and go
along with the process once this is done. (Makefile.in modified, new or
removed files, patches not cleanly applied)
Staging patches are added into the <module>_staging directory for the
ease of reverting them later. (TODO)
See previous [WINESYNC] commits to have an overview of the result
A non optimized mesh does not prevent rendering as long as we return valid data to the application.
In our case we provided an identity remapping array when no vertices reordering is done.
Avencast demo works perfectly well (using native effects functions).
wine-staging patch by Christian Costa <titan.costa@gmail.com>
This patch fixes vertex processing issue of bug 33770.
The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.
By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
- warning X3206: 'dot': implicit truncation of vector type
- warning X3206: implicit truncation of vector type
- warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.
These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.
The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.
Try 2:
- only filter out lines containing "X3206:" in case d3dcompiler_43 has localization
Try 3:
- use move in place instead of copying the buffer
Try 4:
- filter simplification by Sebastian and remove 'mul' testing left-out in search string
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Fix remaining text issues in Air Strike.
Should fix text placement in Stronghold Kingdoms.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Use pitch value for locked buffer instead of assuming that pitch = width * bytesperpixel
* Avoid one for loop to simplify code
* Ensure that DrawText doesn't dereference a NULL pointer when count != 0.
Changes by Christian Costa <titan.costa@gmail.com>
* Use dedicated variables for text width & height instead of reusing rect.right and rect.bottom
* Remove useless test in pixel conversion
* Remove left over 'partial stub' in fixme
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Replace code to convert text from ascii to widechar
* Strip terminating NULL chars before drawing text
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Most of those new tests were written by Rico Schüller.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33456
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 956d7356e0559a07aac68bcaf73a5005e0600fad by David Adam <david.adam.cnrs@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Vincent Povirk <vincent@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 77c3761ad4e557f9fa311299e77746bf225a575a by Nikolay Sivov <nsivov@codeweavers.com>
Inspired by a patch from David Adam.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33456
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id f54260a789387ab40de3d80291ad9000176dabe1 by Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 65956ae50a136fe8467a0332c7495f36617a16dc by Paul Gofman <gofmanp@gmail.com>
Fixes a regression triggered by commit
949dbbd31f450178c90ea8267097a975b77c3219.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 092c14b9d86ee1e96e465908cc524ec85988d0ff by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id ce090114340fe6ce9314f543a1389de9bdc6df14 by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 61e7e6ec1bf5d13d4cafa883ac74fe987c339740 by Paul Gofman <gofmanp@gmail.com>
Fixes a regression triggered by commit 949dbbd31f450178c90ea8267097a975b77c3219.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46453
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 4e44d74afb12b40f673e3be0a91cd523013544cd by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 33be8439fc95ca8f005bd3a2b6790c101842c02e by Paul Gofman <gofmanp@gmail.com>
The reason is that dlltool orders the exports differently than MSVC builds (MSVC orders the exports by symbol name, rather than by export name), so we rely on sorting in the spec file, which was only respected, when ordinals were put into the def file.
On MSVC builds it is left to the linker to determine the correct order, which helps to get the differences between architectures right (different symbol decoration, difference between order for functions like NtLoadKey vs NtLoadKey2, which results from the stdcall decoration on x86, which is missing on other architectures.
TODO: To correctly handle non-x86 architectures with GCC builds, spec2def would need to reorder the export list based on symbol names, which would work for C functions, by taking the calling convention into account, but would require an extra c++-stdcall calling convention to be added to know the corresponding symbol starts with "?".
WIDL used the wrong type information when a pointer to a non-basetype is used as a functions parameter. For example, a 'wchar_t**' would be treated as a 'wchar_t*'.
This patch will be sent upstream.
Dynamically check for sys/types.h and pid_t in wine config.h
Use TARGET_xxx defines instead of _X86_ as this is undefined by GCC
Add some sense in include directories management by using interface
libraries
- Use tempnam() and fopen() instead.
- Prevent the use of file names with a leading slash or backslash.
- Also prevent the use of file names with a trailing dot.
- Remove temporary files after use.
This finally fixes our duplicated getopt functions from different sources and gives us an up to date and the most compatible implementation.
isohybrid actually relies on a glibc-specific getopt behavior that we previously hacked into the reactos_support_code.c implementation derived from BSD/mingw-w64.
widl also needs getopt and previously used an even older BSD-derived code.
* Speed up the script by using the fallback by default
* Suggest what cmake file to edit
* Add support for x64 modules (addresses not updated yet)
CORE-14923
Fixes crashes when the tool is compiled with Run-Time Checks enabled.
And thus should fix the MSVC buildbots!
Thanks to Pierre for having brought this issue to me.
CORE-15201
- Fix a bug in RegpCreateOrOpenKey() when we attempt to open an
non-existing (sub-)key.
- Check failure of RegCreateKeyExW() in CreateSymLink().
- Remove unneeded includes.
- Update few comments.