Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id ca9b1d0077874c94715cd2ceeff114853151ed2d by Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id b7defd2946e625351111c36ff0f521b8aa9e6487 by Zebediah Figura <z.figura12@gmail.com>
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45490
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 42745c068f80b696e7402680a61c2006b68b01d0 by Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 3507615f35777f38a20407b7879f7c7d6510b12a by Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 9ae588a96ef5f07ba22e0fadc3aacf61b274efe5 by Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 3ce304e60100962503bcded0adb69659f849d1b4 by Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 3ff8fa7ed1d28b38703125b0c8c632410e3fd980 by Ken Thomases <ken@codeweavers.com>
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 053a7e225c8190fd7416b3f3c3186f1ac230eeb3 by Michael Stefaniuc <mstefani@winehq.org>
Fix a assertion raised by every exception with newer clang versions (>3.7) at least on ARM64:
../../../dlls/dbghelp/dwarf.c:1641: void dwarf2_parse_variable(dwarf2_subprogram_t *, struct symt_block *, dwarf2_debug_info_t *): Assertion `subpgm->func' failed.
Signed-off-by: André Hentschel <nerv@dawncrow.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 3d482d3f9f0a3ffa69540af87594b3c1dc46e07b by André Hentschel <nerv@dawncrow.de>
Signed-off-by: André Hentschel <nerv@dawncrow.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 86864486be64a277f6edf8e66709cd0f17a4eed9 by André Hentschel <nerv@dawncrow.de>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 7d441808ac3b1d8bcef7795b636bda14c31c927b by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 1dc9bb70cd16fa7b37e8fd6e82ed18311ddfbe38 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 0fc3c33637d4c8eff3f4373d374b3feb402bce4a by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id bf7681cb2f3a73239170b4f0ebc8f6b38bc027ec by Zebediah Figura <zfigura@codeweavers.com>
It is identical to the 64-bit header, except for the "reserved" field.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id f2e38e17956197180ad730fd00a267fc25d4f238 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id f0ee3471f369bc3d3911647c7efa63fc503e6ce2 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 99e818154a803c8cfd2478b9db3b455fc9adef30 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 7e4fd17d5b62e888fd6a3a452dc3ee22dfb74ccd by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 51ada19ac235df104e95476e9b3fa8204357bb9a by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id bb53152faab705d972de3763ddd9bb3351e92460 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id bd620ffb443eaa2dba997dc5597cb37c44d757b7 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 4005901773bf1842804c40d928a944623e11d238 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 799e0bfa57c4c2a7922c43031bd0d95c6add6a1a by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id a612f1f56fefd00ebe6d8f7bcf7c826f5aa85eab by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id c2c0e4fe510f75c757e5dbdc1b727a7c9f3d6f33 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 185d9ee7ebf56e0663f715e532f2ee2c27289f12 by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id a981edf0bc7c828e6b55fdc73b51a2f457043c4a by Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 9b973eee9e06a3dca7a6c5739741446bf46e27f5 by Zebediah Figura <zfigura@codeweavers.com>
'int128' arguments are NOT almost always GUID, as was claimed, and the
usage of the wine_dbgstr_guid() function to display them would require
the presence of yet another wine-specific header.
Instead, define a "MyInt128" typedef, local to the stub file being
generated, as the structure of two __int64's (lower and upper), and
print this "MyInt128" as the couple of these two __int64's.
Besides, display the __int64 numbers prefixed with "0x" (together with
the PRIx64 formatter).
Finally, when generating the debug-print function calls, it is useless to
explicitly cast the 'aX' variables with their types, because their types
are already known from the prototype of the stub-function!!
Therefore we can use the same `fprintf(file, "a%d", i);` for all the
ARG_LONG, ARG_PTR, ARG_STR, ARG_WSTR, ARG_DBL, ARG_INT64 and ARG_FLOAT.
Only in the case of ARG_INT128 we output "a%d.lower, a%d.upper" .
Since binutils can not add this, we re-introduce pefixup.
It searches for the exported symbol '_load_config_used',
and uses that to fill out the LOAD_CONFIG directory in the PE header
A non optimized mesh does not prevent rendering as long as we return valid data to the application.
In our case we provided an identity remapping array when no vertices reordering is done.
Avencast demo works perfectly well (using native effects functions).
wine-staging patch by Christian Costa <titan.costa@gmail.com>
This patch fixes vertex processing issue of bug 33770.
The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.
By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
- warning X3206: 'dot': implicit truncation of vector type
- warning X3206: implicit truncation of vector type
- warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.
These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.
The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.
Try 2:
- only filter out lines containing "X3206:" in case d3dcompiler_43 has localization
Try 3:
- use move in place instead of copying the buffer
Try 4:
- filter simplification by Sebastian and remove 'mul' testing left-out in search string
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Fix remaining text issues in Air Strike.
Should fix text placement in Stronghold Kingdoms.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Use pitch value for locked buffer instead of assuming that pitch = width * bytesperpixel
* Avoid one for loop to simplify code
* Ensure that DrawText doesn't dereference a NULL pointer when count != 0.
Changes by Christian Costa <titan.costa@gmail.com>
* Use dedicated variables for text width & height instead of reusing rect.right and rect.bottom
* Remove useless test in pixel conversion
* Remove left over 'partial stub' in fixme
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Replace code to convert text from ascii to widechar
* Strip terminating NULL chars before drawing text
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id f72204abd6037e59ba1bf500a3a9d0316e65a024 by Paul Gofman <gofmanp@gmail.com>
The issue is spotted in https://bugs.winehq.org/show_bug.cgi?id=46553,
while fixing it alone is reported not to affect the bug.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id b3e91c3408797da72fdd5066e983d8861d9271ea by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 6fe2728b215fcc22940c556f195fe223c5ac2cff by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id cf992bebb056814a05fe3a82011c4de701c144c4 by Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id 7e01ec6018c062d11b29ba2b9a2056d98e8bc406 by Michael Stefaniuc <mstefani@winehq.org>
This requires the pygit2 module
usage : ./winesync.py module <wine-tag> <winestaging-tag>
for instance ./winesync.py d3dx9 wine-4.1 v4.1
This requires to have a wine git checkout and a wine-staging checkout
configuration is done through yaml file named <module>.cfg specifying
the following:
- file mappings
- directory mappings
- latest wine version the module is synced with
it then creates a local branch in the wine checkout, based on the given
tag, and then the staging script is ran on top of it.
Thanks to the mappings defined in the module configuration file, it then
create individual commits in the reactos git checkout with reworked
path.
In case of problem, it stops and lets you amend the latest commit and go
along with the process once this is done. (Makefile.in modified, new or
removed files, patches not cleanly applied)
Staging patches are added into the <module>_staging directory for the
ease of reverting them later. (TODO)
See previous [WINESYNC] commits to have an overview of the result
A non optimized mesh does not prevent rendering as long as we return valid data to the application.
In our case we provided an identity remapping array when no vertices reordering is done.
Avencast demo works perfectly well (using native effects functions).
wine-staging patch by Christian Costa <titan.costa@gmail.com>
This patch fixes vertex processing issue of bug 33770.
The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.
By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
- warning X3206: 'dot': implicit truncation of vector type
- warning X3206: implicit truncation of vector type
- warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.
These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.
The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.
Try 2:
- only filter out lines containing "X3206:" in case d3dcompiler_43 has localization
Try 3:
- use move in place instead of copying the buffer
Try 4:
- filter simplification by Sebastian and remove 'mul' testing left-out in search string
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Fix remaining text issues in Air Strike.
Should fix text placement in Stronghold Kingdoms.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Use pitch value for locked buffer instead of assuming that pitch = width * bytesperpixel
* Avoid one for loop to simplify code
* Ensure that DrawText doesn't dereference a NULL pointer when count != 0.
Changes by Christian Costa <titan.costa@gmail.com>
* Use dedicated variables for text width & height instead of reusing rect.right and rect.bottom
* Remove useless test in pixel conversion
* Remove left over 'partial stub' in fixme
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Replace code to convert text from ascii to widechar
* Strip terminating NULL chars before drawing text
wine-staging patch by Christian Costa <titan.costa@gmail.com>