Implement a small helper, GetProcessID(), that will be used to return the process ID which we are interested in. This largely removes some duplicated code. The following patch addresses the Jansen's comment on #1608 PR.
- Rename parameters according to [MS_PNPR] (no longer available for download).
- Remove unsupported PNP_DEVINST_MOVE and PNP_DEVINST_DISABLE actions.
- Implement most of the PNP_DEVINST_SETUP action.
Rewrite shell32!SHAddToRecentDocs and use it in some applications.
Wine's SHAddToRecentDocs was not Unicode supported and unusable. I will dare to rewrite.
CORE-3588
This PR enables the developers to include the CJK standard fonts into ReactOS by adding them in Folder modules/optional. This feature is for test purpose only. You may not use the fonts illegally.
The embeddable font files are: mingliu.ttc, simsun.ttc, mssong.ttf, msgothic.ttc, msmincho.ttc, gulim.ttc and batang.ttc.
CORE-9619
* Update German translations
* Update translation again
* More translations
* Some fixes in the german translation
* Some more fixes
* Little translation tweak
* Updates to 2nd review
* Little update
* Add back keyboard accel for IDS_OPENFILELOCATION.
Co-authored-by: Hermès BÉLUSCA - MAÏTO <hermes.belusca-maito@reactos.org>
This PR merely checks if the string is empty and displaying (only) a debug information to the debugger, at disposal of displaying a message box. I might implement such dynamic resource string to the CPL later in a next PR.
CORE-16654
CORE-12683
Supersedes PR #612.
* [USETUP] Implement the internal MUI routines for text manipulation based on its ID and implement text resource based IDs
USETUP (the 1st stage text mode setup module) bases upon MUI (Multilingual User Interface) sub-component of USETUP which is responsible for the ability into translating the MUI pages (each page having corresponding properties like X, Y coordinates, text flags and text string buffer) in various languages.
The only problem, as of now, is that whenever you want to modify a certain property of a page, such as removing a text from the said page in the screen, you've got to rely on using CONSOLE_* specific functions and calling with hardcoded parameters, namely the coordinates.
This can become a problem as not every localized (translated) MUI page has the same properties for each language and this could lead to various issues. Therefore, assigning each entry with an ID you can remove a text by only giving its ID (and the entry page number) without having the need to specify the coordinates
as the internal MUI routine, MUIGetEntry(), automatically retrieves the entry with respective data fields.
The following commit implements:
- MUIGetEntry()
- MUIClearText()
- MUIClearStyledText()
- MUISetText()
- MUISetStyledText()
- Now the X and Y coordinate members of MUI_ENTRY are of SHORT integer type, for the sake of the general code as most of the coordination values, even the COORD structure itself, has the coordination points as SHORTs and not BYTEs.
The following MUI functions will be used to manipulate text based resources depending on their ID from the corresponding MUI entry.
* [USETUP] Make CONSOLE_ClearTextXY function public so that we can use across other files.
* [USETUP] Implement the IDs for each text MUI entry in locale files.
This mechanism follows the same principle of resource IDs in Win32 applications. Static text is merely a resource that doesn't get changed programmatically for whole of its lifetime whereas dynamic resources can change during the lifetime of the program depending on the algorithm (for example, hide that piece of text and set another one, etc.).
* [USETUP] Remove the "Press ENTER to continue" message prompt when the partition formatting begins.