Add these new features:
- Use accelerator table for keyboard hotkeys.
- Updated italian translation.
- Simplified creation of toolbar and tooltips.
- Added missing toolbar buttons.
- Initialize common controls for theming.
French translation by Kyle Katarn.
Polish translation by Adam Stachowicz.
Also:
- Set ServiceName.MaximumLength.
- Fix MSVC warnings:
'...\load\load.c(19): warning C4267: '=': conversion from 'size_t' to 'USHORT', possible loss of data
'...\unload\unload.c(19): warning C4267: '=': conversion from 'size_t' to 'USHORT', possible loss of data'
'...\unload\unload.c(24): warning C4476: 'wprintf' : unknown type field character 'U' in format specifier'
'...\unload\unload.c(24): warning C4474: 'wprintf' : too many arguments passed for format string'
- CACLS, FONTSUB, NOTEPAD, SOLITAIRE, VCDCONTROLTOOL, WORDPAD: Update Chinese Traditional translation.
- CALC, PING, SYSTEMINFO Add Chinese Traditional translation.
- PING, SYSTEMINFO: Update zh-TW.rc to make it less Windows like (maybe).
- WRITE, WINFILE: Translation sync to Wine.
+ Update media/doc/For_Chinese_Translation.txt
CORE-17445
Fixing the bug where open with menu where OpenWithMenu does not handle handler's path when there are spaces in the path string, by adding the missing quote marks around %1 when recording the registry entry for file handler.
In Windows Server 2003 the lock is initialised on a per-token basis, that is, the lock resource is created in SepDuplicateToken() and SepCreateToken() functions. This ensures that the lock initialisation is done locally for the specific token thus avoiding the need of a global lock.
This patch fixes vertex processing issue of bug 33770.
The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.
By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
- warning X3206: 'dot': implicit truncation of vector type
- warning X3206: implicit truncation of vector type
- warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.
These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.
The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.
Try 2:
- only filter out lines containing "X3206:" in case d3dcompiler_43 has localization
Try 3:
- use move in place instead of copying the buffer
Try 4:
- filter simplification by Sebastian and remove 'mul' testing left-out in search string
wine-staging patch by Christian Costa <titan.costa@gmail.com>
Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
wine commit id a097f54ea1e7e75b78842ceb835f5db5f08fea06 by Sven Baars <sbaars@codeweavers.com>