[WINESYNC] d3dx9_36: Implement D3DXDisassembleShader. (v2)

Changes in v2 (by Christian Costa):
  * More generic code for D3DXDisassembleShader.

wine-staging patch by Christian Costa <titan.costa@gmail.com>
This commit is contained in:
winesync 2021-01-05 13:16:41 +01:00 committed by Jérôme Gardou
parent 62f40620f1
commit 7e6d9c5b39
2 changed files with 686 additions and 3 deletions

View file

@ -4,6 +4,7 @@
/*
* Copyright 2008 Luis Busquets
* Copyright 2009 Matteo Bruni
* Copyright 2010, 2013, 2016 Christian Costa
* Copyright 2011 Travis Athougies
*
* This library is free software; you can redistribute it and/or
@ -21,7 +22,7 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdio.h>
#include "d3dx9_private.h"
#include "d3dcommon.h"
#include "d3dcompiler.h"
@ -2341,10 +2342,334 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **sample
return D3D_OK;
}
static const char *decl_usage[] = { "position", "blendweight", "blendindices", "normal", "psize", "texcoord",
"tangent", "binormal", "tessfactor", "positiont", "color" };
static const char *tex_type[] = { "", "1d", "2d", "cube", "volume" };
static int add_modifier(char *buffer, DWORD param)
{
char *buf = buffer;
DWORD dst_mod = param & D3DSP_DSTMOD_MASK;
if (dst_mod & D3DSPDM_SATURATE)
buf += sprintf(buf, "_sat");
if (dst_mod & D3DSPDM_PARTIALPRECISION)
buf += sprintf(buf, "_pp");
if (dst_mod & D3DSPDM_MSAMPCENTROID)
buf += sprintf(buf, "_centroid");
return buf - buffer;
}
static int add_register(char *buffer, DWORD param, BOOL dst, BOOL ps)
{
char *buf = buffer;
DWORD reg_type = ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2)
| ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
DWORD reg_num = param & D3DSP_REGNUM_MASK;
if (reg_type == D3DSPR_INPUT)
buf += sprintf(buf, "v%d", reg_num);
else if (reg_type == D3DSPR_CONST)
buf += sprintf(buf, "c%d", reg_num);
else if (reg_type == D3DSPR_TEMP)
buf += sprintf(buf, "r%d", reg_num);
else if (reg_type == D3DSPR_ADDR)
buf += sprintf(buf, "%s%d", ps ? "t" : "a", reg_num);
else if (reg_type == D3DSPR_SAMPLER)
buf += sprintf(buf, "s%d", reg_num);
else if (reg_type == D3DSPR_RASTOUT)
buf += sprintf(buf, "oPos");
else if (reg_type == D3DSPR_COLOROUT)
buf += sprintf(buf, "oC%d", reg_num);
else if (reg_type == D3DSPR_TEXCRDOUT)
buf += sprintf(buf, "oT%d", reg_num);
else if (reg_type == D3DSPR_ATTROUT)
buf += sprintf(buf, "oD%d", reg_num);
else
buf += sprintf(buf, "? (%d)", reg_type);
if (dst)
{
if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL)
{
buf += sprintf(buf, ".%s%s%s%s", param & D3DSP_WRITEMASK_0 ? "x" : "",
param & D3DSP_WRITEMASK_1 ? "y" : "",
param & D3DSP_WRITEMASK_2 ? "z" : "",
param & D3DSP_WRITEMASK_3 ? "w" : "");
}
}
else
{
if ((param & D3DVS_SWIZZLE_MASK) != D3DVS_NOSWIZZLE)
{
if ( ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_X | D3DVS_Y_X | D3DVS_Z_X | D3DVS_W_X)) ||
((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Y | D3DVS_Y_Y | D3DVS_Z_Y | D3DVS_W_Y)) ||
((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Z | D3DVS_Y_Z | D3DVS_Z_Z | D3DVS_W_Z)) ||
((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_W | D3DVS_Y_W | D3DVS_Z_W | D3DVS_W_W)) )
buf += sprintf(buf, ".%c", 'w' + (((param >> D3DVS_SWIZZLE_SHIFT) + 1) & 0x3));
else
buf += sprintf(buf, ".%c%c%c%c", 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+0)) + 1) & 0x3),
'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+2)) + 1) & 0x3),
'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+4)) + 1) & 0x3),
'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+6)) + 1) & 0x3));
}
}
return buf - buffer;
}
struct instr_info
{
DWORD opcode;
const char *name;
int length;
int (*function)(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps);
WORD min_version;
WORD max_version;
};
static int instr_comment(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
{
*ptr += 1 + ((**ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
return 0;
}
static int instr_def(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
{
int len = sprintf(buffer, " def c%d, %g, %g, %g, %g\n", *(*ptr+1) & D3DSP_REGNUM_MASK,
(double)*(float*)(*ptr+2), (double)*(float*)(*ptr+3),
(double)*(float*)(*ptr+4), (double)*(float*)(*ptr+5));
*ptr += 6;
return len;
}
static int instr_dcl(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
{
DWORD param1 = *++*ptr;
DWORD param2 = *++*ptr;
DWORD usage = (param1 & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
DWORD usage_index = (param1 & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
char *buf = buffer;
buf += sprintf(buf, " dcl");
if (ps)
{
if (param1 & D3DSP_TEXTURETYPE_MASK)
buf += sprintf(buf, "_%s", (usage <= D3DSTT_VOLUME) ?
tex_type[(param1 & D3DSP_TEXTURETYPE_MASK) >> D3DSP_TEXTURETYPE_SHIFT] : "???");
}
else
{
buf += sprintf(buf, "_%s", (usage <= D3DDECLUSAGE_COLOR) ? decl_usage[usage] : "???");
if (usage_index)
buf += sprintf(buf, "%d", usage_index);
}
buf += add_modifier(buf, param2);
buf += sprintf(buf, " ");
buf += add_register(buf, param2, TRUE, TRUE);
buf += sprintf(buf, "\n");
(*ptr)++;
return buf - buffer;
}
static int instr_generic(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
{
char *buf = buffer;
int j;
buf += sprintf(buf, " %s", info->name);
(*ptr)++;
if (info->length)
{
buf += add_modifier(buf, **ptr);
for (j = 0; j < info->length; j++)
{
buf += sprintf(buf, "%s ", j ? "," : "");
if ((j != 0) && ((**ptr & D3DSP_SRCMOD_MASK) != D3DSPSM_NONE))
{
if ((**ptr & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG)
buf += sprintf(buf, "-");
else
buf += sprintf(buf, "*");
}
buf += add_register(buf, **ptr, j == 0, ps);
if (*(*ptr)++ & D3DVS_ADDRESSMODE_MASK)
{
buf += sprintf(buf, "[");
buf += add_register(buf, **ptr, FALSE, FALSE);
buf += sprintf(buf, "]");
(*ptr)++;
}
}
}
buf += sprintf(buf, "\n");
return buf - buffer;
}
const struct instr_info instructions[] =
{
{ D3DSIO_NOP, "nop", 0, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_MOV, "mov", 2, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_ADD, "add", 3, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_SUB, "sub", 3, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_MAD, "mad", 4, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_MUL, "mul", 3, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_RCP, "rcp", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_RSQ, "rsq", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_DP3, "dp3", 3, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_DP4, "dp4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 1.2 for PS */
{ D3DSIO_MIN, "min", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_MAX, "max", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_SLT, "slt", 3, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_SGE, "sge", 3, instr_generic, 0x0100, 0xFFFF }, /* VS only */
{ D3DSIO_EXP, "exp", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_LOG, "log", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_LIT, "lit", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
{ D3DSIO_DST, "dst", 3, instr_generic, 0x0100, 0xFFFF }, /* VS only */
{ D3DSIO_LRP, "lrp", 4, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for VS */
{ D3DSIO_FRC, "frc", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_M4x4, "m4x4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_M4x3, "m4x3", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_M3x4, "m3x4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_M3x3, "m3x3", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_M3x2, "m3x2", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
{ D3DSIO_CALL, "call", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_CALLNZ, "callnz", 2, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_LOOP, "loop", 2, instr_generic, 0x0200, 0xFFFF }, /* >= 3.0 for PS */
{ D3DSIO_RET, "ret", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_ENDLOOP, "endloop", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 3.0 for PS */
{ D3DSIO_LABEL, "label", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_DCL, "dcl", 1, instr_dcl, 0x0100, 0xFFFF },
{ D3DSIO_POW, "pow", 3, instr_generic, 0x0200, 0xFFFF },
{ D3DSIO_CRS, "crs", 3, instr_generic, 0x0200, 0xFFFF },
{ D3DSIO_SGN, "sgn", 4, instr_generic, 0x0200, 0xFFFF }, /* VS only */
{ D3DSIO_ABS, "abs", 2, instr_generic, 0x0200, 0xFFFF },
{ D3DSIO_NRM, "nrm", 2, instr_generic, 0x0200, 0xFFFF },
{ D3DSIO_SINCOS, "sincos", 4, instr_generic, 0x0200, 0x02FF },
{ D3DSIO_SINCOS, "sincos", 2, instr_generic, 0x0300, 0xFFFF },
{ D3DSIO_REP, "rep", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_ENDREP, "endrep", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_IF, "if", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_IFC, "if_comp", 2, instr_generic, 0x0200, 0xFFFF },
{ D3DSIO_ELSE, "else", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_ENDIF, "endif", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
{ D3DSIO_BREAK, "break", 0, instr_generic, 0x0201, 0xFFFF },
{ D3DSIO_BREAKC, "break_comp", 2, instr_generic, 0x0201, 0xFFFF },
{ D3DSIO_MOVA, "mova", 2, instr_generic, 0x0200, 0xFFFF }, /* VS only */
{ D3DSIO_DEFB, "defb", 2, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_DEFI, "defi", 2, instr_generic, 0x0100, 0xFFFF },
{ D3DSIO_TEXCOORD, "texcoord", 1, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXCOORD, "texcrd", 2, instr_generic, 0x0104, 0x0104 }, /* PS only */
{ D3DSIO_TEXKILL, "texkill", 1, instr_generic, 0x0100, 0xFFFF }, /* PS only */
{ D3DSIO_TEX, "tex", 1, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEX, "texld", 2, instr_generic, 0x0104, 0x0104 }, /* PS only */
{ D3DSIO_TEX, "texld", 3, instr_generic, 0x0200, 0xFFFF }, /* PS only */
{ D3DSIO_TEXBEM, "texbem", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXBEML, "texbeml", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXREG2AR, "texreg2ar", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXREG2GB, "texreg2gb", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x2PAD, "texm3x2pad", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x2TEX, "texm3x2tex", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x3PAD, "texm3x3pad", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x3TEX, "texm3x3tex", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x3DIFF, "texm3x3diff", 2, instr_generic, 0x0100, 0xFFFF }, /* PS only - Not documented */
{ D3DSIO_TEXM3x3SPEC, "texm3x3spec", 3, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x3VSPEC, "texm3x3vspec", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
{ D3DSIO_EXPP, "expp", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
{ D3DSIO_LOGP, "logp", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
{ D3DSIO_CND, "cnd", 4, instr_generic, 0x0100, 0x0104 }, /* PS only */
{ D3DSIO_DEF, "def", 5, instr_def, 0x0100, 0xFFFF },
{ D3DSIO_TEXREG2RGB, "texreg2rgb", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
{ D3DSIO_TEXDP3TEX, "texdp3tex", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x2DEPTH, "texm3x2depth", 2, instr_generic, 0x0103, 0x0103 }, /* PS only */
{ D3DSIO_TEXDP3, "texdp3", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
{ D3DSIO_TEXM3x3, "texm3x3", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
{ D3DSIO_TEXDEPTH, "texdepth", 1, instr_generic, 0x0104, 0x0104 }, /* PS only */
{ D3DSIO_CMP, "cmp", 4, instr_generic, 0x0102, 0xFFFF }, /* PS only */
{ D3DSIO_BEM, "bem", 3, instr_generic, 0x0104, 0x0104 }, /* PS only */
{ D3DSIO_DP2ADD, "dp2add", 4, instr_generic, 0x0200, 0xFFFF }, /* PS only */
{ D3DSIO_DSX, "dsx", 2, instr_generic, 0x0201, 0xFFFF }, /* PS only */
{ D3DSIO_DSY, "dsy", 2, instr_generic, 0x0201, 0xFFFF }, /* PS only */
{ D3DSIO_TEXLDD, "texldd", 5, instr_generic, 0x0201, 0xFFFF }, /* PS only - not existing for 2.b */
{ D3DSIO_SETP, "setp_comp", 3, instr_generic, 0x0201, 0xFFFF },
{ D3DSIO_TEXLDL, "texldl", 3, instr_generic, 0x0300, 0xFFFF },
{ D3DSIO_BREAKP, "breakp", 1, instr_generic, 0x0201, 0xFFFF },
{ D3DSIO_PHASE, "phase", 0, instr_generic, 0x0104, 0x0104 }, /* PS only */
{ D3DSIO_COMMENT, "", 0, instr_comment, 0x0100, 0xFFFF }
};
HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments, ID3DXBuffer **disassembly)
{
FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
return E_OUTOFMEMORY;
DWORD *ptr = (DWORD *)shader;
char *buffer, *buf;
UINT capacity = 4096;
BOOL ps;
WORD version;
HRESULT hr;
TRACE("%p %d %s %p\n", shader, colorcode, debugstr_a(comments), disassembly);
if (!shader || !disassembly)
return D3DERR_INVALIDCALL;
buf = buffer = HeapAlloc(GetProcessHeap(), 0, capacity);
if (!buffer)
return E_OUTOFMEMORY;
ps = (*ptr >> 16) & 1;
version = *ptr & 0xFFFF;
buf += sprintf(buf, " %s_%d_%d\n", ps ? "ps" : "vs", D3DSHADER_VERSION_MAJOR(*ptr), D3DSHADER_VERSION_MINOR(*ptr));
ptr++;
while (*ptr != D3DSIO_END)
{
DWORD index;
if ((buf - buffer + 128) > capacity)
{
UINT count = buf - buffer;
char *new_buffer = HeapReAlloc(GetProcessHeap(), 0, buffer, capacity * 2);
if (!new_buffer)
{
HeapFree(GetProcessHeap(), 0, buffer);
return E_OUTOFMEMORY;
}
capacity *= 2;
buffer = new_buffer;
buf = buffer + count;
}
for (index = 0; index < sizeof(instructions)/sizeof(instructions[0]); index++)
if (((*ptr & D3DSI_OPCODE_MASK) == instructions[index].opcode) &&
(version >= instructions[index].min_version) && (version <= instructions[index].max_version))
break;
if (index != sizeof(instructions)/sizeof(instructions[0]))
{
buf += instructions[index].function(&(instructions[index]), &ptr, buf, ps);
}
else
{
buf += sprintf(buf, " ??? (Unknown opcode %x)\n", *ptr);
while (*++ptr & (1u << 31));
}
}
hr = D3DXCreateBuffer(buf - buffer + 1 , disassembly);
if (SUCCEEDED(hr))
strcpy(ID3DXBuffer_GetBufferPointer(*disassembly), buffer);
HeapFree(GetProcessHeap(), 0, buffer);
return hr;
}
struct d3dx9_texture_shader

View file

@ -0,0 +1,358 @@
diff --git a/dll/directx/wine/d3dx9_36/shader.c b/dll/directx/wine/d3dx9_36/shader.c
index 6a038265d11..c54bacc364b 100644
--- a/dll/directx/wine/d3dx9_36/shader.c
+++ b/dll/directx/wine/d3dx9_36/shader.c
@@ -4,6 +4,7 @@
/*
* Copyright 2008 Luis Busquets
* Copyright 2009 Matteo Bruni
+ * Copyright 2010, 2013, 2016 Christian Costa
* Copyright 2011 Travis Athougies
*
* This library is free software; you can redistribute it and/or
@@ -21,7 +22,7 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-
+#include <stdio.h>
#include "d3dx9_private.h"
#include "d3dcommon.h"
#include "d3dcompiler.h"
@@ -2341,10 +2342,334 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **sample
return D3D_OK;
}
+
+static const char *decl_usage[] = { "position", "blendweight", "blendindices", "normal", "psize", "texcoord",
+ "tangent", "binormal", "tessfactor", "positiont", "color" };
+
+static const char *tex_type[] = { "", "1d", "2d", "cube", "volume" };
+
+static int add_modifier(char *buffer, DWORD param)
+{
+ char *buf = buffer;
+ DWORD dst_mod = param & D3DSP_DSTMOD_MASK;
+
+ if (dst_mod & D3DSPDM_SATURATE)
+ buf += sprintf(buf, "_sat");
+ if (dst_mod & D3DSPDM_PARTIALPRECISION)
+ buf += sprintf(buf, "_pp");
+ if (dst_mod & D3DSPDM_MSAMPCENTROID)
+ buf += sprintf(buf, "_centroid");
+
+ return buf - buffer;
+}
+
+static int add_register(char *buffer, DWORD param, BOOL dst, BOOL ps)
+{
+ char *buf = buffer;
+ DWORD reg_type = ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2)
+ | ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
+ DWORD reg_num = param & D3DSP_REGNUM_MASK;
+
+ if (reg_type == D3DSPR_INPUT)
+ buf += sprintf(buf, "v%d", reg_num);
+ else if (reg_type == D3DSPR_CONST)
+ buf += sprintf(buf, "c%d", reg_num);
+ else if (reg_type == D3DSPR_TEMP)
+ buf += sprintf(buf, "r%d", reg_num);
+ else if (reg_type == D3DSPR_ADDR)
+ buf += sprintf(buf, "%s%d", ps ? "t" : "a", reg_num);
+ else if (reg_type == D3DSPR_SAMPLER)
+ buf += sprintf(buf, "s%d", reg_num);
+ else if (reg_type == D3DSPR_RASTOUT)
+ buf += sprintf(buf, "oPos");
+ else if (reg_type == D3DSPR_COLOROUT)
+ buf += sprintf(buf, "oC%d", reg_num);
+ else if (reg_type == D3DSPR_TEXCRDOUT)
+ buf += sprintf(buf, "oT%d", reg_num);
+ else if (reg_type == D3DSPR_ATTROUT)
+ buf += sprintf(buf, "oD%d", reg_num);
+ else
+ buf += sprintf(buf, "? (%d)", reg_type);
+
+ if (dst)
+ {
+ if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL)
+ {
+ buf += sprintf(buf, ".%s%s%s%s", param & D3DSP_WRITEMASK_0 ? "x" : "",
+ param & D3DSP_WRITEMASK_1 ? "y" : "",
+ param & D3DSP_WRITEMASK_2 ? "z" : "",
+ param & D3DSP_WRITEMASK_3 ? "w" : "");
+ }
+ }
+ else
+ {
+ if ((param & D3DVS_SWIZZLE_MASK) != D3DVS_NOSWIZZLE)
+ {
+ if ( ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_X | D3DVS_Y_X | D3DVS_Z_X | D3DVS_W_X)) ||
+ ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Y | D3DVS_Y_Y | D3DVS_Z_Y | D3DVS_W_Y)) ||
+ ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Z | D3DVS_Y_Z | D3DVS_Z_Z | D3DVS_W_Z)) ||
+ ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_W | D3DVS_Y_W | D3DVS_Z_W | D3DVS_W_W)) )
+ buf += sprintf(buf, ".%c", 'w' + (((param >> D3DVS_SWIZZLE_SHIFT) + 1) & 0x3));
+ else
+ buf += sprintf(buf, ".%c%c%c%c", 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+0)) + 1) & 0x3),
+ 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+2)) + 1) & 0x3),
+ 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+4)) + 1) & 0x3),
+ 'w' + (((param >> (D3DVS_SWIZZLE_SHIFT+6)) + 1) & 0x3));
+ }
+ }
+
+ return buf - buffer;
+}
+
+struct instr_info
+{
+ DWORD opcode;
+ const char *name;
+ int length;
+ int (*function)(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps);
+ WORD min_version;
+ WORD max_version;
+};
+
+static int instr_comment(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
+{
+ *ptr += 1 + ((**ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
+ return 0;
+}
+
+static int instr_def(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
+{
+ int len = sprintf(buffer, " def c%d, %g, %g, %g, %g\n", *(*ptr+1) & D3DSP_REGNUM_MASK,
+ (double)*(float*)(*ptr+2), (double)*(float*)(*ptr+3),
+ (double)*(float*)(*ptr+4), (double)*(float*)(*ptr+5));
+ *ptr += 6;
+ return len;
+}
+
+static int instr_dcl(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
+{
+ DWORD param1 = *++*ptr;
+ DWORD param2 = *++*ptr;
+ DWORD usage = (param1 & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
+ DWORD usage_index = (param1 & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
+ char *buf = buffer;
+
+ buf += sprintf(buf, " dcl");
+ if (ps)
+ {
+ if (param1 & D3DSP_TEXTURETYPE_MASK)
+ buf += sprintf(buf, "_%s", (usage <= D3DSTT_VOLUME) ?
+ tex_type[(param1 & D3DSP_TEXTURETYPE_MASK) >> D3DSP_TEXTURETYPE_SHIFT] : "???");
+ }
+ else
+ {
+ buf += sprintf(buf, "_%s", (usage <= D3DDECLUSAGE_COLOR) ? decl_usage[usage] : "???");
+ if (usage_index)
+ buf += sprintf(buf, "%d", usage_index);
+ }
+
+ buf += add_modifier(buf, param2);
+ buf += sprintf(buf, " ");
+ buf += add_register(buf, param2, TRUE, TRUE);
+ buf += sprintf(buf, "\n");
+ (*ptr)++;
+ return buf - buffer;
+}
+
+static int instr_generic(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
+{
+ char *buf = buffer;
+ int j;
+
+ buf += sprintf(buf, " %s", info->name);
+ (*ptr)++;
+
+ if (info->length)
+ {
+ buf += add_modifier(buf, **ptr);
+
+ for (j = 0; j < info->length; j++)
+ {
+ buf += sprintf(buf, "%s ", j ? "," : "");
+
+ if ((j != 0) && ((**ptr & D3DSP_SRCMOD_MASK) != D3DSPSM_NONE))
+ {
+ if ((**ptr & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG)
+ buf += sprintf(buf, "-");
+ else
+ buf += sprintf(buf, "*");
+ }
+
+ buf += add_register(buf, **ptr, j == 0, ps);
+
+ if (*(*ptr)++ & D3DVS_ADDRESSMODE_MASK)
+ {
+ buf += sprintf(buf, "[");
+ buf += add_register(buf, **ptr, FALSE, FALSE);
+ buf += sprintf(buf, "]");
+ (*ptr)++;
+ }
+ }
+ }
+ buf += sprintf(buf, "\n");
+ return buf - buffer;
+}
+
+const struct instr_info instructions[] =
+{
+ { D3DSIO_NOP, "nop", 0, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_MOV, "mov", 2, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_ADD, "add", 3, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_SUB, "sub", 3, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_MAD, "mad", 4, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_MUL, "mul", 3, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_RCP, "rcp", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_RSQ, "rsq", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_DP3, "dp3", 3, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_DP4, "dp4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 1.2 for PS */
+ { D3DSIO_MIN, "min", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_MAX, "max", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_SLT, "slt", 3, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_SGE, "sge", 3, instr_generic, 0x0100, 0xFFFF }, /* VS only */
+ { D3DSIO_EXP, "exp", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_LOG, "log", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_LIT, "lit", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
+ { D3DSIO_DST, "dst", 3, instr_generic, 0x0100, 0xFFFF }, /* VS only */
+ { D3DSIO_LRP, "lrp", 4, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for VS */
+ { D3DSIO_FRC, "frc", 2, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_M4x4, "m4x4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_M4x3, "m4x3", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_M3x4, "m3x4", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_M3x3, "m3x3", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_M3x2, "m3x2", 3, instr_generic, 0x0100, 0xFFFF }, /* >= 2.0 for PS */
+ { D3DSIO_CALL, "call", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_CALLNZ, "callnz", 2, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_LOOP, "loop", 2, instr_generic, 0x0200, 0xFFFF }, /* >= 3.0 for PS */
+ { D3DSIO_RET, "ret", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_ENDLOOP, "endloop", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 3.0 for PS */
+ { D3DSIO_LABEL, "label", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_DCL, "dcl", 1, instr_dcl, 0x0100, 0xFFFF },
+ { D3DSIO_POW, "pow", 3, instr_generic, 0x0200, 0xFFFF },
+ { D3DSIO_CRS, "crs", 3, instr_generic, 0x0200, 0xFFFF },
+ { D3DSIO_SGN, "sgn", 4, instr_generic, 0x0200, 0xFFFF }, /* VS only */
+ { D3DSIO_ABS, "abs", 2, instr_generic, 0x0200, 0xFFFF },
+ { D3DSIO_NRM, "nrm", 2, instr_generic, 0x0200, 0xFFFF },
+ { D3DSIO_SINCOS, "sincos", 4, instr_generic, 0x0200, 0x02FF },
+ { D3DSIO_SINCOS, "sincos", 2, instr_generic, 0x0300, 0xFFFF },
+ { D3DSIO_REP, "rep", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_ENDREP, "endrep", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_IF, "if", 1, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_IFC, "if_comp", 2, instr_generic, 0x0200, 0xFFFF },
+ { D3DSIO_ELSE, "else", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_ENDIF, "endif", 0, instr_generic, 0x0200, 0xFFFF }, /* >= 2.a for PS */
+ { D3DSIO_BREAK, "break", 0, instr_generic, 0x0201, 0xFFFF },
+ { D3DSIO_BREAKC, "break_comp", 2, instr_generic, 0x0201, 0xFFFF },
+ { D3DSIO_MOVA, "mova", 2, instr_generic, 0x0200, 0xFFFF }, /* VS only */
+ { D3DSIO_DEFB, "defb", 2, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_DEFI, "defi", 2, instr_generic, 0x0100, 0xFFFF },
+ { D3DSIO_TEXCOORD, "texcoord", 1, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXCOORD, "texcrd", 2, instr_generic, 0x0104, 0x0104 }, /* PS only */
+ { D3DSIO_TEXKILL, "texkill", 1, instr_generic, 0x0100, 0xFFFF }, /* PS only */
+ { D3DSIO_TEX, "tex", 1, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEX, "texld", 2, instr_generic, 0x0104, 0x0104 }, /* PS only */
+ { D3DSIO_TEX, "texld", 3, instr_generic, 0x0200, 0xFFFF }, /* PS only */
+ { D3DSIO_TEXBEM, "texbem", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXBEML, "texbeml", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXREG2AR, "texreg2ar", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXREG2GB, "texreg2gb", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x2PAD, "texm3x2pad", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x2TEX, "texm3x2tex", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x3PAD, "texm3x3pad", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x3TEX, "texm3x3tex", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x3DIFF, "texm3x3diff", 2, instr_generic, 0x0100, 0xFFFF }, /* PS only - Not documented */
+ { D3DSIO_TEXM3x3SPEC, "texm3x3spec", 3, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x3VSPEC, "texm3x3vspec", 2, instr_generic, 0x0100, 0x0103 }, /* PS only */
+ { D3DSIO_EXPP, "expp", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
+ { D3DSIO_LOGP, "logp", 2, instr_generic, 0x0100, 0xFFFF }, /* VS only */
+ { D3DSIO_CND, "cnd", 4, instr_generic, 0x0100, 0x0104 }, /* PS only */
+ { D3DSIO_DEF, "def", 5, instr_def, 0x0100, 0xFFFF },
+ { D3DSIO_TEXREG2RGB, "texreg2rgb", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
+ { D3DSIO_TEXDP3TEX, "texdp3tex", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x2DEPTH, "texm3x2depth", 2, instr_generic, 0x0103, 0x0103 }, /* PS only */
+ { D3DSIO_TEXDP3, "texdp3", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
+ { D3DSIO_TEXM3x3, "texm3x3", 2, instr_generic, 0x0102, 0x0103 }, /* PS only */
+ { D3DSIO_TEXDEPTH, "texdepth", 1, instr_generic, 0x0104, 0x0104 }, /* PS only */
+ { D3DSIO_CMP, "cmp", 4, instr_generic, 0x0102, 0xFFFF }, /* PS only */
+ { D3DSIO_BEM, "bem", 3, instr_generic, 0x0104, 0x0104 }, /* PS only */
+ { D3DSIO_DP2ADD, "dp2add", 4, instr_generic, 0x0200, 0xFFFF }, /* PS only */
+ { D3DSIO_DSX, "dsx", 2, instr_generic, 0x0201, 0xFFFF }, /* PS only */
+ { D3DSIO_DSY, "dsy", 2, instr_generic, 0x0201, 0xFFFF }, /* PS only */
+ { D3DSIO_TEXLDD, "texldd", 5, instr_generic, 0x0201, 0xFFFF }, /* PS only - not existing for 2.b */
+ { D3DSIO_SETP, "setp_comp", 3, instr_generic, 0x0201, 0xFFFF },
+ { D3DSIO_TEXLDL, "texldl", 3, instr_generic, 0x0300, 0xFFFF },
+ { D3DSIO_BREAKP, "breakp", 1, instr_generic, 0x0201, 0xFFFF },
+ { D3DSIO_PHASE, "phase", 0, instr_generic, 0x0104, 0x0104 }, /* PS only */
+ { D3DSIO_COMMENT, "", 0, instr_comment, 0x0100, 0xFFFF }
+};
+
HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments, ID3DXBuffer **disassembly)
{
- FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
- return E_OUTOFMEMORY;
+ DWORD *ptr = (DWORD *)shader;
+ char *buffer, *buf;
+ UINT capacity = 4096;
+ BOOL ps;
+ WORD version;
+ HRESULT hr;
+
+ TRACE("%p %d %s %p\n", shader, colorcode, debugstr_a(comments), disassembly);
+
+ if (!shader || !disassembly)
+ return D3DERR_INVALIDCALL;
+
+ buf = buffer = HeapAlloc(GetProcessHeap(), 0, capacity);
+ if (!buffer)
+ return E_OUTOFMEMORY;
+
+ ps = (*ptr >> 16) & 1;
+ version = *ptr & 0xFFFF;
+ buf += sprintf(buf, " %s_%d_%d\n", ps ? "ps" : "vs", D3DSHADER_VERSION_MAJOR(*ptr), D3DSHADER_VERSION_MINOR(*ptr));
+ ptr++;
+
+ while (*ptr != D3DSIO_END)
+ {
+ DWORD index;
+
+ if ((buf - buffer + 128) > capacity)
+ {
+ UINT count = buf - buffer;
+ char *new_buffer = HeapReAlloc(GetProcessHeap(), 0, buffer, capacity * 2);
+ if (!new_buffer)
+ {
+ HeapFree(GetProcessHeap(), 0, buffer);
+ return E_OUTOFMEMORY;
+ }
+ capacity *= 2;
+ buffer = new_buffer;
+ buf = buffer + count;
+ }
+
+ for (index = 0; index < sizeof(instructions)/sizeof(instructions[0]); index++)
+ if (((*ptr & D3DSI_OPCODE_MASK) == instructions[index].opcode) &&
+ (version >= instructions[index].min_version) && (version <= instructions[index].max_version))
+ break;
+
+ if (index != sizeof(instructions)/sizeof(instructions[0]))
+ {
+ buf += instructions[index].function(&(instructions[index]), &ptr, buf, ps);
+ }
+ else
+ {
+ buf += sprintf(buf, " ??? (Unknown opcode %x)\n", *ptr);
+ while (*++ptr & (1u << 31));
+ }
+ }
+
+ hr = D3DXCreateBuffer(buf - buffer + 1 , disassembly);
+ if (SUCCEEDED(hr))
+ strcpy(ID3DXBuffer_GetBufferPointer(*disassembly), buffer);
+ HeapFree(GetProcessHeap(), 0, buffer);
+
+ return hr;
}
struct d3dx9_texture_shader