validateattachment has no business with the mime boundary; it is not
part of the attachment itself.
Also, it causes the boundary to be dropped in the message output from
upas/vf, effectively dropping the following attachment (though the
content is still present after the last boundary of the wrapped first
attachment part).
Consider the following sequence of events:
1. upas/vf is run on a message containing two attachments.
2. The first attachment does not have a known extension, so is saved
to a temporary file *including* the following mime boundary.
3. This file is opened as p->tmpbuf, which is used for subsequent
reads until switching back to stdin.
4. The attachment fails validateattachment, so upas/vf wraps it in a
multipart with a warning message.
5. problemchild() calls passbody(p, 0), which copies from p->tmpbuf
until it hits the outer boundary line, which it excludes, seeks
back one line, then returns the outer multipart.
6. problemchild() then writes its own boundary, and then copies one
line from *stdin* to stdout, expecting the outer boundary.
However, this boundary was already read from stdin in 2, so it ends
up reading the first line of the subsequent part instead.
To fix this, pass 0 to passbody() in save() to exclude it from the
attachment file and make it available in stdin when expected.
Reading nested subparts of messages into the root
message array allows deeply nested multipart trees
of messages to show correctly in the message view.
H-blank DMA should only transfer 16 bytes per h-blank, rather than
waiting for the first h-blank and then transferring the whole size.
HDMAC should read 0xff when the transfer is finished, and 0 in the
high bit when the transfer is ongoing. Also, if 0 is written in the
high bit, the current transfer should be aborted.
Introduce two flags, DMAREADY and DMAHBLANK rather than special
constants 1 and -1. If dma is non-zero, there is an ongoing DMA. If
DMAREADY is set, the next chunk is ready to transfer.
Reference: https://gbdev.io/pandocs/#ff55-hdma5-cgb-mode-only-new-dma-length-mode-start
Tested with pokemon crystal.
What was happening is that when the game was loading N background tiles
into vram (each 16 bytes, so one per h-blank), it did something like
this:
- start an hdma transfer for N+1 tiles
- after the Nth tile is transferred, it would read HDMA5, clear the
high bit, then write it back to abort the transfer.
games/gb would instead transfer all N+1 tiles at once, overwriting one
extra tile with whatever was 1 past the end of the source array, and
then would interpret the cancel request as the start of a new transfer
of 16 bytes, which would copy an additional tile past the end. The end
result is that every transfer would end up copying N+2 tiles instead
of just N, overwriting certain tiles with whatever was after the end
of the source data.
According to [0], input clock 0 should divide by 1024=2¹⁰, not 2¹².
This caused audio to run at quarter-speed in one game I tried.
[0] https://gbdev.io/pandocs/#ff07-tac-timer-control-r-w
Tested with zelda: oracle of seasons, and dr. mario
---
upas/vf was converted to use tmdate, but the formatter was never
installed. This caused it to send attachments to validateattachment
with header `From virusfilter %τ%`, which always failed since upas/fs
would just skip over the message.
On the pi400, the xhci reset firmware mailbox request
assumes that the pci windows match the ones specified
in the device tree. The inbound window (pcidmawin)
also varies now depending on the amount of memory
installed.
It is all pretty ridiculous, as the firmware could as
well just read the pci controllers hardware register
to determine the window configuration and the os could
keep a nice simple 1:1 mapping (with pci dma addresses
== physical addresses).
The old parser code was rubbish and only worked for trivial
expressions. The new code properly handles complex expressions,
including short circuit evaluation.
As such, the BUGS section has been removed from the test(1) man page.
The description of an unimplemented feature has also been removed.
Despite pervious efforts, mk clean still doesn't remove libcommon.a*
files from cmd/upas/common/. To fix this, let's tell cmd/mklib to do
the job instead.
Runq spawns a number of processes, and wait()s for them
in 2 different places. Because of the way that the exit
handling is done, the wait can get the wrong message.
It turns out that only one place in the code needs to
wait for the child, and in all other cases, it's just
muddling the problem.
This change adds the RFNOWAIT call to all the processes
we don't need to wait for, so that the places that do
need wait will always get the correct child.
Screenlock should use libdraw(2) to init the display
and create the window, instead of looking at the screen
file directly. Also, to prevent new windows from popping
up over screenlock, bring it to the top periodically.
on arm32, we can do one of 4 shifts
by a constant:
reg<<(0..31)
reg>>(1..32)
((u32int)reg)>>(1..32)
reg ROT (0..31)
There's no way to encode a 0 bit right
shift, so when encoding reg>>0, flip
it to the equivalent nop reg<<0, which
can be encoded.
This prevents an incorrect warning for a comparison such as `0 < x`,
where x is an unsigned type. Previously, this would get normalized as
`x >= 0` rather than `x > 0` when checking the comparison.
With ntlm auth, we were trying to set 0 bytes of
the auth struct to its size. The args were clearly
swapped. Fix it.
While we're here, remove some dead code.
When running a mail queue, it's useful to run it with limited
parallelism. This helps mailing lists process messages in a
reasonable time.
At the same time, we can remove the load balancing from runq,
since the kinds of systems that this matters on no longer
exist, and running multiple queues at once can be better
done through xargs.