games/gb: various HDMA fixes
H-blank DMA should only transfer 16 bytes per h-blank, rather than waiting for the first h-blank and then transferring the whole size. HDMAC should read 0xff when the transfer is finished, and 0 in the high bit when the transfer is ongoing. Also, if 0 is written in the high bit, the current transfer should be aborted. Introduce two flags, DMAREADY and DMAHBLANK rather than special constants 1 and -1. If dma is non-zero, there is an ongoing DMA. If DMAREADY is set, the next chunk is ready to transfer. Reference: https://gbdev.io/pandocs/#ff55-hdma5-cgb-mode-only-new-dma-length-mode-start Tested with pokemon crystal. What was happening is that when the game was loading N background tiles into vram (each 16 bytes, so one per h-blank), it did something like this: - start an hdma transfer for N+1 tiles - after the Nth tile is transferred, it would read HDMA5, clear the high bit, then write it back to abort the transfer. games/gb would instead transfer all N+1 tiles at once, overwriting one extra tile with whatever was 1 past the end of the source array, and then would interpret the cancel request as the start of a new transfer of 16 bytes, which would copy an additional tile past the end. The end result is that every transfer would end up copying N+2 tiles instead of just N, overwriting certain tiles with whatever was after the end of the source data.
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655170c873
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e502abe001
4 changed files with 21 additions and 13 deletions
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@ -8,7 +8,7 @@ extern MBC3Timer timer;
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extern uchar vram[16384];
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extern int nrom, nback, nbackbank;
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extern u32int pal[64];
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extern s8int dma;
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extern u8int dma;
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extern u32int divclock;
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extern Event *elist;
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@ -113,6 +113,9 @@ enum {
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FEATRAM = 1,
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FEATBAT = 2,
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FEATTIM = 4,
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DMAREADY = 1,
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DMAHBLANK = 2,
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INIT = -1,
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SAVE = -2,
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@ -308,7 +308,7 @@ threadmain(int argc, char **argv)
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qlock(&pauselock);
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qunlock(&pauselock);
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}
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if(dma > 0)
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if(dma & DMAREADY)
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t = dmastep();
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else
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t = step();
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@ -15,7 +15,7 @@ int nrom, nback, nbackbank;
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u32int divclock;
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int prish;
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MBC3Timer timer, timerl;
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s8int dma;
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u8int dma;
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u32int white;
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u32int moncols[4];
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@ -175,7 +175,14 @@ regwrite(u8int a, u8int v)
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case HDMAC:
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if((mode & COL) == 0)
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goto ff;
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dma = (v & 0x80) != 0 ? -1 : 1;
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if(v & 0x80){
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v &= 0x7f;
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dma = DMAHBLANK;
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}else if(dma){
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v |= 0x80;
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dma = 0;
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}else
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dma = DMAREADY;
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break;
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case NR10: v |= 0x80; goto snd;
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case NR14: case NR24: v |= 0x38; goto snd;
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@ -534,6 +541,7 @@ meminit(void)
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reg[VBK] = 0xfe;
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reg[SVBK] = 0xf8;
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reg[IF] = 0xe0;
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reg[HDMAC] = 0xff;
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}
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void
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@ -572,7 +580,7 @@ dmastep(void)
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{
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int i;
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u16int sa, da;
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sa = (reg[HDMASL] | reg[HDMASH] << 8) & 0xfff0;
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da = (reg[HDMADL] | reg[HDMADH] << 8) & 0x1ff0 | 0x8000;
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for(i = 0; i < 16; i++)
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@ -583,12 +591,9 @@ dmastep(void)
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reg[HDMADL] += 16;
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if((reg[HDMADL] & 0xf0) == 0)
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reg[HDMADH]++;
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if((reg[HDMAC] & 0x7f) == 0)
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if(--reg[HDMAC] == 0xff)
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dma = 0;
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else{
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reg[HDMAC]--;
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if((reg[HDMAC] & 0x80) != 0)
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dma = 1;
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}
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else if(dma & DMAHBLANK)
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dma &= ~DMAREADY;
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return 64;
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}
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@ -338,8 +338,8 @@ hblanktick(void *)
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reg[IF] |= IRQLCDS;
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t = hblclock + 456 * 2 - clock;
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addevent(&evhblank, t < 0 ? 456 * 2 : t);
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if(dma < 0)
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dma = 1;
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if(dma & DMAHBLANK)
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dma |= DMAREADY;
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break;
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}
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}
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