2018-05-25 17:23:59 +00:00
|
|
|
# These first 6 aren't configurable
|
2020-04-17 01:28:40 +00:00
|
|
|
issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
|
2021-08-25 06:29:13 +00:00
|
|
|
wiki: "https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/wiki"
|
|
|
|
date: "Thu Sep 23 00:00:00 EEST 2021"
|
|
|
|
build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.17/176"
|
|
|
|
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f8265437"
|
2020-04-17 01:28:40 +00:00
|
|
|
platform: "Bukkit"
|
2018-05-25 17:23:59 +00:00
|
|
|
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
|
|
|
|
# To be allowed to WorldEdit in a region, users need the appropriate
|
|
|
|
# fawe.<plugin> permission. See the Permissions page for supported region plugins.
|
|
|
|
region-restrictions: false
|
|
|
|
# FAWE will cancel non admin edits when memory consumption exceeds this %
|
|
|
|
# - Bypass with `/wea` or `//fast` or `fawe.bypass`
|
|
|
|
# - Disable with 100 or -1.
|
2020-04-17 01:28:40 +00:00
|
|
|
max-memory-percent: 60
|
2018-05-25 17:23:59 +00:00
|
|
|
|
2021-01-20 05:36:18 +00:00
|
|
|
# Enable or disable core components
|
|
|
|
enabled-components:
|
|
|
|
commands: true
|
|
|
|
# Disable the FAWE-PlotSquared hook to take over most intense P2 queueing
|
|
|
|
# Specific aspects can be turned on and off further below
|
2021-08-25 06:29:13 +00:00
|
|
|
# Only disables/enables the hook with v4. For v6, see PlotSquared settings.yml
|
|
|
|
plotsquared-v4-hook: false
|
|
|
|
# Show additional information in console. It helps us at IntellectualSites to find out more about an issue.
|
|
|
|
# Leave it off if you don't need it, it can spam your console.
|
|
|
|
debug: false
|
2021-01-20 05:36:18 +00:00
|
|
|
|
2018-05-25 17:23:59 +00:00
|
|
|
clipboard:
|
|
|
|
# Store the clipboard on disk instead of memory
|
|
|
|
# - Will be slightly slower
|
|
|
|
# - Uses 2 bytes per block
|
|
|
|
use-disk: true
|
|
|
|
# Compress the clipboard to reduce the size:
|
|
|
|
# - TODO: Buffered random access with compression is not implemented on disk yet
|
|
|
|
# - 0 = No compression
|
|
|
|
# - 1 = Fast compression
|
|
|
|
# - 2-17 = Slower compression
|
2019-11-30 23:06:53 +00:00
|
|
|
compression-level: 0
|
2018-05-25 17:23:59 +00:00
|
|
|
# Number of days to keep history on disk before deleting it
|
|
|
|
delete-after-days: 1
|
|
|
|
|
|
|
|
lighting:
|
|
|
|
# If packet sending should be delayed until relight is finished
|
2021-01-20 05:36:18 +00:00
|
|
|
delay-packet-sending: false
|
2018-05-25 17:23:59 +00:00
|
|
|
async: true
|
|
|
|
# The relighting mode to use:
|
|
|
|
# - 0 = None (Do no relighting)
|
|
|
|
# - 1 = Optimal (Relight changed light sources and changed blocks)
|
|
|
|
# - 2 = All (Slowly relight every blocks)
|
|
|
|
mode: 1
|
|
|
|
# If existing lighting should be removed before relighting
|
2020-01-04 19:34:14 +00:00
|
|
|
remove-first: false
|
2018-05-25 17:23:59 +00:00
|
|
|
|
|
|
|
# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
|
|
|
|
tick-limiter:
|
|
|
|
# Enable the limiter
|
2020-02-08 01:30:21 +00:00
|
|
|
enabled: true
|
2018-05-25 17:23:59 +00:00
|
|
|
# The interval in ticks
|
|
|
|
interval: 20
|
|
|
|
# Max falling blocks per interval (per chunk)
|
|
|
|
falling: 10
|
|
|
|
# Max physics per interval (excluding redstone)
|
2020-02-08 01:30:21 +00:00
|
|
|
physics-ms: 10
|
2018-05-25 17:23:59 +00:00
|
|
|
# Max item spawns per interval (per chunk)
|
|
|
|
items: 20
|
|
|
|
# Whether fireworks can load chunks
|
|
|
|
# - Fireworks usually travel vertically so do not load any chunks
|
|
|
|
# - Horizontal fireworks can be hacked in to crash a server
|
|
|
|
fireworks-load-chunks: false
|
|
|
|
|
|
|
|
web:
|
|
|
|
# The web interface for clipboards
|
|
|
|
# - All schematics are anonymous and private
|
|
|
|
# - Downloads can be deleted by the user
|
|
|
|
# - Supports clipboard uploads, downloads and saves
|
2021-08-25 06:29:13 +00:00
|
|
|
url: "https://schem.intellectualsites.com/fawe/"
|
2018-05-25 17:23:59 +00:00
|
|
|
|
2021-01-20 05:36:18 +00:00
|
|
|
plotsquared-integration:
|
2021-08-25 06:29:13 +00:00
|
|
|
# Only disables/enables the components with PlotSquared v4.
|
|
|
|
# For v6, see PlotSquared settings.yml
|
2021-01-20 05:36:18 +00:00
|
|
|
clear: true
|
|
|
|
copy-and-swap: true
|
|
|
|
|
2018-05-25 17:23:59 +00:00
|
|
|
extent:
|
|
|
|
# Don't bug console when these plugins slow down WorldEdit operations
|
|
|
|
# - You'll see a message in console if you need to change this option
|
|
|
|
allowed-plugins: []
|
|
|
|
# Should debug messages be sent when third party extents are used?
|
|
|
|
debug: false
|
|
|
|
|
|
|
|
# Experimental options, use at your own risk
|
|
|
|
# - UNSAFE = Can cause permanent damage to the server
|
|
|
|
# - SAFE = Can be buggy but unlikely to cause any damage
|
|
|
|
experimental:
|
|
|
|
# [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
|
|
|
|
# - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
|
|
|
|
anvil-queue-mode: false
|
|
|
|
# [SAFE] Dynamically increase the number of chunks rendered
|
2020-04-17 01:28:40 +00:00
|
|
|
# - Requires Paper
|
2018-05-25 17:23:59 +00:00
|
|
|
# - Set your server view distance to 1 (spigot.yml, server.properties)
|
|
|
|
# - Based on tps and player movement
|
2019-07-23 23:07:06 +00:00
|
|
|
# - Note: If entities become hidden, increase the server view distance to 3
|
2018-07-11 15:36:26 +00:00
|
|
|
dynamic-chunk-rendering: -1
|
2019-07-23 23:07:06 +00:00
|
|
|
# Allows brushes to be persistent (default: true)
|
|
|
|
persistent-brushes: true
|
2018-05-25 17:23:59 +00:00
|
|
|
# Disable using native libraries
|
|
|
|
disable-natives: false
|
|
|
|
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
|
|
|
|
# Might cause client-side FPS lagg in some situations
|
|
|
|
keep-entities-in-blocks: false
|
2021-01-20 05:36:18 +00:00
|
|
|
# Other experimental features
|
|
|
|
other: false
|
|
|
|
# Allow blocks placed by WorldEdit to tick. This could cause the big lags.
|
|
|
|
# This has no effect on existing blocks one way or the other.
|
|
|
|
allow-tick-placed: false
|
|
|
|
# Force re-ticking of existing blocks not edited by FAWE.
|
|
|
|
# This will increase time taken slightly.
|
|
|
|
allow-tick-existing: false
|
|
|
|
# Sets a maximum limit (in kb) for the size of a player's schematics directory (per-player mode only)
|
|
|
|
# Set to -1 to disable
|
|
|
|
per-player-file-size-limit: -1
|
|
|
|
# Sets a maximum limit for the amount of schematics in a player's schematics directory (per-player mode only)
|
|
|
|
# Set to -1 to disable
|
|
|
|
per-player-file-num-limit: -1
|
2018-05-25 17:23:59 +00:00
|
|
|
|
|
|
|
# This relates to how FAWE places chunks
|
|
|
|
queue:
|
|
|
|
# This should equal the number of processors you have
|
2020-04-17 01:28:40 +00:00
|
|
|
parallel-threads: 2
|
2018-05-25 17:23:59 +00:00
|
|
|
progress:
|
|
|
|
# Display constant titles about the progress of a user's edit
|
|
|
|
# - false = disabled
|
|
|
|
# - title = Display progress titles
|
|
|
|
# - chat = Display progress in chat
|
|
|
|
display: "false"
|
|
|
|
# How often edit progress is displayed
|
|
|
|
interval: 1
|
|
|
|
# Delay sending progress in milliseconds (so quick edits don't spam)
|
|
|
|
delay: 5000
|
|
|
|
# When doing edits that effect more than this many chunks:
|
|
|
|
# - FAWE will start placing before all calculations are finished
|
|
|
|
# - A larger value will use slightly less CPU time
|
|
|
|
# - A smaller value will reduce memory usage
|
|
|
|
# - A value too small may break some operations (deform?)
|
2020-04-17 01:28:40 +00:00
|
|
|
target-size: 64
|
2018-05-25 17:23:59 +00:00
|
|
|
# Force FAWE to start placing chunks regardless of whether an edit is finished processing
|
|
|
|
# - A larger value will use slightly less CPU time
|
|
|
|
# - A smaller value will reduce memory usage
|
|
|
|
# - A value too small may break some operations (deform?)
|
2020-04-17 01:28:40 +00:00
|
|
|
max-wait-ms: 1000
|
2018-05-25 17:23:59 +00:00
|
|
|
# Increase or decrease queue intensity (ms) [-50,50]:
|
|
|
|
# 0 = balance of performance / stability
|
|
|
|
# -10 = Allocate 10ms less for chunk placement
|
2020-04-17 01:28:40 +00:00
|
|
|
# Too high can cause lag spikes (you might be okay with this)
|
2018-05-25 17:23:59 +00:00
|
|
|
# Too low will result in slow edits
|
|
|
|
extra-time-ms: 0
|
|
|
|
# Loading the right amount of chunks beforehand can speed up operations
|
|
|
|
# - Low values may result in FAWE waiting on requests to the main thread
|
|
|
|
# - Higher values use more memory and isn't noticeably faster
|
2021-08-25 06:29:13 +00:00
|
|
|
# - A good (relatively) safe way to set this is
|
|
|
|
# - Use 32 x GB of RAM / number of players expected to be using WE at the same time
|
|
|
|
# - Paper and derivatives only.
|
|
|
|
preload-chunk-count: 16
|
2020-04-17 01:28:40 +00:00
|
|
|
# If pooling is enabled (reduces GC, higher memory usage)
|
|
|
|
# - Enable to improve performance at the expense of memory
|
|
|
|
pool: true
|
2018-05-25 17:23:59 +00:00
|
|
|
# Discard edits which have been idle for a certain amount of time (ms)
|
|
|
|
# - E.g. A plugin creates an EditSession but never does anything with it
|
|
|
|
# - This only applies to plugins improperly using WorldEdit's legacy API
|
|
|
|
discard-after-ms: 60000
|
2021-01-20 05:36:18 +00:00
|
|
|
# When using fastmode also do not bother to fix existing ticking blocks
|
|
|
|
no-tick-fastmode: true
|
2018-05-25 17:23:59 +00:00
|
|
|
|
|
|
|
history:
|
|
|
|
# Should history be saved on disk:
|
|
|
|
# - Frees up a lot of memory
|
|
|
|
# - Persists restarts
|
|
|
|
# - Unlimited undo
|
|
|
|
# - Does not affect edit performance if `combine-stages`
|
|
|
|
use-disk: true
|
|
|
|
# Use a database to store disk storage summaries:
|
|
|
|
# - Enables inspection and rollback
|
|
|
|
# - Does not impact performance
|
|
|
|
use-database: true
|
|
|
|
# Record history with dispatching:
|
|
|
|
# - Much faster as it avoids duplicate block checks
|
|
|
|
# - Slightly worse compression since dispatch order is different
|
|
|
|
combine-stages: true
|
2021-08-25 06:29:13 +00:00
|
|
|
# Do not wait for a chunk's history to save before sending it
|
|
|
|
# - Undo/redo commands will wait until the history has been written to disk before executing
|
|
|
|
# - Requires combine-stages = true
|
|
|
|
send-before-history: true
|
2018-05-25 17:23:59 +00:00
|
|
|
# Higher compression reduces the size of history at the expense of CPU
|
|
|
|
# 0 = Uncompressed byte array (fastest)
|
|
|
|
# 1 = 1 pass fast compressor (default)
|
|
|
|
# 2 = 2 x fast
|
|
|
|
# 3 = 3 x fast
|
|
|
|
# 4 = 1 x medium, 1 x fast
|
|
|
|
# 5 = 1 x medium, 2 x fast
|
|
|
|
# 6 = 1 x medium, 3 x fast
|
|
|
|
# 7 = 1 x high, 1 x medium, 1 x fast
|
|
|
|
# 8 = 1 x high, 1 x medium, 2 x fast
|
|
|
|
# 9 = 1 x high, 1 x medium, 3 x fast (best compression)
|
|
|
|
# NOTE: If using disk, do some compression (3+) as smaller files save faster
|
2019-11-30 23:06:53 +00:00
|
|
|
compression-level: 0
|
2018-05-25 17:23:59 +00:00
|
|
|
# The buffer size for compression:
|
|
|
|
# - Larger = better ratio but uses more upfront memory
|
|
|
|
# - Must be in the range [64, 33554432]
|
|
|
|
buffer-size: 531441
|
|
|
|
# The maximum time in milliseconds to wait for a chunk to load for an edit.
|
|
|
|
# (50ms = 1 server tick, 0 = Fastest).
|
|
|
|
# The default value of 100 should be safe for most cases.
|
|
|
|
#
|
|
|
|
# Actions which require loaded chunks (e.g. copy) which do not load in time
|
|
|
|
# will use the last chunk as filler, which may appear as bands of duplicated blocks.
|
|
|
|
# Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
|
|
|
|
# A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
|
|
|
|
#
|
|
|
|
# This value is a timeout in case a chunk is never going to load (for whatever odd reason).
|
|
|
|
# If the action times out, the operation continues by using the previous chunk as filler,
|
|
|
|
# and displaying an error message. In this case, either copy a smaller section,
|
|
|
|
# or increase chunk-wait-ms.
|
|
|
|
# A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
|
2020-03-04 17:33:52 +00:00
|
|
|
chunk-wait-ms: 0
|
2018-05-25 17:23:59 +00:00
|
|
|
# Delete history on disk after a number of days
|
2018-09-06 11:59:36 +00:00
|
|
|
delete-after-days: 1
|
2018-05-25 17:23:59 +00:00
|
|
|
# Delete history in memory on logout (does not effect disk)
|
|
|
|
delete-on-logout: true
|
|
|
|
# If history should be enabled by default for plugins using WorldEdit:
|
|
|
|
# - It is faster to have disabled
|
|
|
|
# - Use of the FAWE API will not be effected
|
2018-09-06 11:59:36 +00:00
|
|
|
enable-for-console: false
|
2018-05-25 17:23:59 +00:00
|
|
|
# Should redo information be stored:
|
|
|
|
# - History is about 20% larger
|
|
|
|
# - Enables use of /redo
|
|
|
|
store-redo: true
|
|
|
|
# Assumes all edits are smaller than 4096x256x4096:
|
|
|
|
# - Reduces history size by ~10%
|
|
|
|
small-edits: false
|
|
|
|
|
|
|
|
# Paths for various directories
|
|
|
|
paths:
|
|
|
|
# Put any minecraft or mod jars for FAWE to be aware of block textures
|
|
|
|
textures: "textures"
|
|
|
|
heightmap: "heightmap"
|
|
|
|
history: "history"
|
|
|
|
# Multiple servers can use the same clipboards
|
|
|
|
# - Use a shared directory or NFS/Samba
|
|
|
|
clipboard: "clipboard"
|
2020-04-17 01:28:40 +00:00
|
|
|
# Each player has his or her own sub directory for schematics
|
2018-05-25 17:23:59 +00:00
|
|
|
per-player-schematics: false
|
2019-07-23 23:07:06 +00:00
|
|
|
|
|
|
|
# Region restriction settings
|
|
|
|
region-restrictions-options:
|
|
|
|
# What type of users are allowed to WorldEdit in a region
|
|
|
|
# - MEMBER = Players added to a region
|
|
|
|
# - OWNER = Players who own the region
|
|
|
|
mode: "MEMBER"
|
2018-05-25 17:23:59 +00:00
|
|
|
# The "default" limit group affects those without a specific limit permission.
|
|
|
|
# To grant someone different limits, copy the default limits group
|
|
|
|
# and give it a different name (e.g. newbie). Then give the user the limit
|
|
|
|
# permission node with that limit name (e.g. fawe.limit.newbie )
|
|
|
|
limits:
|
|
|
|
default:
|
|
|
|
# Max actions that can be run concurrently (i.e. commands)
|
|
|
|
max-actions: 1
|
|
|
|
# Max number of block changes (e.g. by `//set stone`).
|
2019-08-06 00:32:21 +00:00
|
|
|
max-changes: 2000000
|
2018-05-25 17:23:59 +00:00
|
|
|
# Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
|
2019-12-16 14:36:57 +00:00
|
|
|
max-checks: 2000000
|
2018-05-25 17:23:59 +00:00
|
|
|
# Number of times a change can fail (e.g. if the player can't access that region)
|
2019-12-16 14:36:57 +00:00
|
|
|
max-fails: 2000000
|
2018-05-25 17:23:59 +00:00
|
|
|
# Allowed brush iterations (e.g. `//brush smooth`)
|
|
|
|
max-iterations: 1000
|
|
|
|
# Max allowed entities (e.g. cows)
|
|
|
|
max-entities: 1337
|
|
|
|
# Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
|
|
|
|
# CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
|
|
|
|
# NoteBlock, Sign, Skull, Structure
|
2019-07-23 10:06:39 +00:00
|
|
|
max-blockstates: 1337
|
2018-05-25 17:23:59 +00:00
|
|
|
# Maximum size of the player's history in Megabytes:
|
|
|
|
# - History on disk or memory will be deleted
|
|
|
|
max-history-mb: -1
|
|
|
|
# Maximum time in milliseconds //calc can execute
|
|
|
|
max-expression-ms: 50
|
|
|
|
# Cinematic block placement:
|
2020-04-17 01:28:40 +00:00
|
|
|
# - Adds a delay to block placement (nanoseconds/block)
|
2018-05-25 17:23:59 +00:00
|
|
|
# - Having an artificial delay will use more CPU/Memory
|
|
|
|
speed-reduction: 0
|
|
|
|
# Place chunks instead of individual blocks:
|
|
|
|
# - Disabling this will negatively impact performance
|
|
|
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# - Only disable this for compatibility or cinematic placement
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fast-placement: true
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# Should WorldEdit use inventory?
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# 0 = No inventory usage (creative)
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# 1 = Inventory for removing and placing (freebuild)
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# 2 = Inventory for placing (survival)
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inventory-mode: 0
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# Should large edits require confirmation (>16384 chunks)
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2020-03-04 17:33:52 +00:00
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confirm-large: false
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2021-08-25 06:29:13 +00:00
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# If undo and redo commands should be restricted to allowed regions
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# - Prevents scenarios where players can delete/reset a region, and then continue to undo/redo on it
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restrict-history-to-regions: true
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2019-07-23 23:07:06 +00:00
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# List of blocks to strip nbt from
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strip-nbt: []
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