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This commit is contained in:
mathiascode 2020-01-04 21:34:14 +02:00
parent 8a3409e573
commit 41933676f6
12 changed files with 39 additions and 7 deletions

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@ -96,7 +96,7 @@ world-settings:
disable-ice-and-snow: false
keep-spawn-loaded-range: 10
keep-spawn-loaded: false
auto-save-interval: 20
auto-save-interval: 100
armor-stands-do-collision-entity-lookups: true
nether-ceiling-void-damage-height: 0
water-over-lava-flow-speed: 5

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@ -40,6 +40,8 @@ op:
worldedit.clipboard.paste: true
worldedit.schematic.formats: true
worldedit.schematic.load: true
worldedit.schematic.load.asset: true
worldedit.schematic.load.web: true
worldedit.schematic.list: true
worldedit.schematic.remap: true
worldedit.schematic.save: true

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@ -0,0 +1,30 @@
EventsLogger:
enabled: true
hierarchy: true
log:
- Event
- PlayerStatisticIncrementEvent:100
- PlayerMoveEvent:20
- -VehicleEvent
- -EntityAirChangeEvent
- -ItemSpawnEvent
- -BlockEvent
PacketsLogger:
enabled: false
log:
- Handshake
- Status
- Login
- Play
- Play.Client.POSITION:20
- -Play.Client.LOOK
- -Play.Server.MAP_CHUNK
- -Play.Server.UPDATE_TIME
- -Play.Server.ENTITY_HEAD_ROTATION
- -Play.Server.ENTITY_VELOCITY
- -Play.Server.ENTITY_TELEPORT
- -Play.Server.ENTITY_METADATA
- -Play.Server.ENTITY_LOOK
- -Play.Server.ENTITY_STATUS
- -Play.Server.REL_ENTITY_MOVE
- -Play.Server.REL_ENTITY_MOVE_LOOK

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@ -45,7 +45,7 @@ lighting:
# - 2 = All (Slowly relight every blocks)
mode: 1
# If existing lighting should be removed before relighting
remove-first: true
remove-first: false
# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
tick-limiter:
@ -133,12 +133,12 @@ queue:
# - A larger value will use slightly less CPU time
# - A smaller value will reduce memory usage
# - A value too small may break some operations (deform?)
target-size: 64
target-size: 0
# Force FAWE to start placing chunks regardless of whether an edit is finished processing
# - A larger value will use slightly less CPU time
# - A smaller value will reduce memory usage
# - A value too small may break some operations (deform?)
max-wait-ms: 1000
max-wait-ms: 0
# Increase or decrease queue intensity (ms) [-50,50]:
# 0 = balance of performance / stability
# -10 = Allocate 10ms less for chunk placement
@ -148,7 +148,7 @@ queue:
# Loading the right amount of chunks beforehand can speed up operations
# - Low values may result in FAWE waiting on requests to the main thread
# - Higher values use more memory and isn't noticeably faster
preload-chunks: 1
preload-chunks: 32
# Discard edits which have been idle for a certain amount of time (ms)
# - E.g. A plugin creates an EditSession but never does anything with it
# - This only applies to plugins improperly using WorldEdit's legacy API

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@ -23,7 +23,7 @@ settings:
timeout-time: 60
restart-on-crash: true
restart-script: script/stop.sh
netty-threads: 32
netty-threads: 4
debug: false
attribute:
maxHealth:
@ -56,7 +56,7 @@ advancements:
disabled:
- '*'
stats:
disable-saving: false
disable-saving: true
forced-stats: {}
world-settings:
default: