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Update server to Paper 1.17.1
This commit is contained in:
parent
b05eba9b3f
commit
fdfdcf3a8f
13 changed files with 91 additions and 29 deletions
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@ -34,6 +34,9 @@ chunk-gc:
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load-threshold: 200
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period-in-ticks: 200
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ticks-per:
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water-spawns: 100
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water-ambient-spawns: 100
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ambient-spawns: 100
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animal-spawns: 400
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monster-spawns: 100
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autosave: -1
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48
paper.yml
48
paper.yml
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@ -5,14 +5,15 @@
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# If you need help with the configuration or have any questions related to Paper,
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# join us in our Discord or IRC channel.
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#
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# Discord: https://paperdiscord.emc.gs
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# IRC: #paper @ irc.spi.gt ( http://irc.spi.gt/iris/?channels=paper )
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# Discord: https://discord.gg/papermc
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# IRC: #paper @ irc.esper.net ( https://webchat.esper.net/?channels=paper )
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# Website: https://papermc.io/
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# Docs: https://paper.readthedocs.org/
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verbose: false
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config-version: 20
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config-version: 21
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timings:
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url: https://timings.aikar.co/
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enabled: false
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verbose: true
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server-name-privacy: false
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@ -70,6 +71,20 @@ settings:
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allow-piston-duplication-readme: This setting controls if player should be able
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to use TNT duplication, but this also allows duplicating carpet, rails and potentially
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other items
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use-display-name-in-quit-message: true
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console:
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enable-brigadier-highlighting: true
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enable-brigadier-completions: true
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loggers:
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deobfuscate-stacktraces: true
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item-validation:
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display-name: 8192
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loc-name: 8192
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lore-line: 8192
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book:
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title: 8192
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author: 8192
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page: 16384
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messages:
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no-permission: '&cI''m sorry, but you do not have permission to perform this command.
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Please contact the server administrators if you believe that this is in error.'
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@ -80,6 +95,25 @@ messages:
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connection-throttle: Wait 5 seconds before connecting, thanks! :)
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world-settings:
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default:
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delay-chunk-unloads-by: 10s
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piglins-guard-chests: true
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should-remove-dragon: false
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ender-dragons-death-always-places-dragon-egg: false
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allow-using-signs-inside-spawn-protection: false
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update-pathfinding-on-block-update: true
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fix-wither-targeting-bug: false
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map-item-frame-cursor-update-interval: 10
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allow-player-cramming-damage: false
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seed-based-feature-search-loads-chunks: true
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only-players-collide: false
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allow-vehicle-collisions: true
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portal-search-vanilla-dimension-scaling: true
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fix-items-merging-through-walls: false
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fix-climbing-bypassing-cramming-rule: false
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show-sign-click-command-failure-msgs-to-player: true
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max-leash-distance: 10.0
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zombies-target-turtle-eggs: true
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map-item-frame-cursor-limit: 128
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phantoms-do-not-spawn-on-creative-players: true
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phantoms-only-attack-insomniacs: true
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baby-zombie-movement-modifier: 0.5
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@ -138,6 +172,9 @@ world-settings:
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max-growth-height:
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cactus: 3
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reeds: 3
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bamboo:
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max: 16
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min: 11
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fishing-time-range:
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MinimumTicks: 100
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MaximumTicks: 600
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@ -145,6 +182,8 @@ world-settings:
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soft: 32
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hard: 128
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game-mechanics:
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fix-curing-zombie-villager-discount-exploit: true
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disable-mob-spawner-spawn-egg-transformation: false
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disable-end-credits: false
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disable-chest-cat-detection: false
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disable-player-crits: false
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@ -182,6 +221,9 @@ world-settings:
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squid-spawn-height:
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maximum: 0.0
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anti-xray:
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max-block-height: 64
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lava-obscures: false
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use-permission: false
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enabled: false
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engine-mode: 1
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chunk-edge-mode: 2
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@ -1,9 +1,9 @@
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# These first 6 aren't configurable
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issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
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wiki: "https://wiki.intellectualsites.com/FastAsyncWorldEdit/index"
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date: "Fri Feb 19 00:00:00 EET 2021"
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build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.16/569"
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commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f5337587"
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wiki: "https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/wiki"
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date: "Thu Sep 23 00:00:00 EEST 2021"
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build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.17/176"
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commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f8265437"
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platform: "Bukkit"
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# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
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# To be allowed to WorldEdit in a region, users need the appropriate
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@ -19,7 +19,11 @@ enabled-components:
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commands: true
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# Disable the FAWE-PlotSquared hook to take over most intense P2 queueing
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# Specific aspects can be turned on and off further below
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plotsquared-hook: false
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# Only disables/enables the hook with v4. For v6, see PlotSquared settings.yml
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plotsquared-v4-hook: false
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# Show additional information in console. It helps us at IntellectualSites to find out more about an issue.
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# Leave it off if you don't need it, it can spam your console.
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debug: false
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clipboard:
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# Store the clipboard on disk instead of memory
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@ -46,8 +50,6 @@ lighting:
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mode: 1
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# If existing lighting should be removed before relighting
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remove-first: false
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# Calculate and set heightmaps when relighting
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do-heightmaps: false
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# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
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tick-limiter:
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@ -67,20 +69,17 @@ tick-limiter:
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fireworks-load-chunks: false
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web:
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# Should download urls be shortened?
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# - Links are less secure as they could be brute forced
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shorten-urls: false
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# The web interface for clipboards
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# - All schematics are anonymous and private
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# - Downloads can be deleted by the user
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# - Supports clipboard uploads, downloads and saves
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url: "https://athion.net/fawe/"
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url: "https://schem.intellectualsites.com/fawe/"
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plotsquared-integration:
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# Only disables/enables the components with PlotSquared v4.
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# For v6, see PlotSquared settings.yml
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clear: true
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cuboids: true
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copy-and-swap: true
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set-biome: true
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extent:
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# Don't bug console when these plugins slow down WorldEdit operations
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@ -109,10 +108,6 @@ experimental:
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# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
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# Might cause client-side FPS lagg in some situations
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keep-entities-in-blocks: false
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# [SAFE] Experimental freebuild region restrictions
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# - PERM: fawe.freebuild
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# - PERM: fawe.freebuild.<plugin>
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freebuild: false
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# Other experimental features
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other: false
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# Allow blocks placed by WorldEdit to tick. This could cause the big lags.
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@ -121,10 +116,6 @@ experimental:
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# Force re-ticking of existing blocks not edited by FAWE.
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# This will increase time taken slightly.
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allow-tick-existing: false
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# [SAFE] Do not wait for a chunk's history to save before sending it
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# - Undo/redo commands will wait until the history has been written to disk before executing
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# - Requires combine_stages = true
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send-before-history: true
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# Sets a maximum limit (in kb) for the size of a player's schematics directory (per-player mode only)
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# Set to -1 to disable
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per-player-file-size-limit: -1
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@ -166,7 +157,10 @@ queue:
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# Loading the right amount of chunks beforehand can speed up operations
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# - Low values may result in FAWE waiting on requests to the main thread
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# - Higher values use more memory and isn't noticeably faster
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preload-chunks: 1
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# - A good (relatively) safe way to set this is
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# - Use 32 x GB of RAM / number of players expected to be using WE at the same time
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# - Paper and derivatives only.
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preload-chunk-count: 16
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# If pooling is enabled (reduces GC, higher memory usage)
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# - Enable to improve performance at the expense of memory
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pool: true
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@ -192,6 +186,10 @@ history:
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# - Much faster as it avoids duplicate block checks
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# - Slightly worse compression since dispatch order is different
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combine-stages: true
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# Do not wait for a chunk's history to save before sending it
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# - Undo/redo commands will wait until the history has been written to disk before executing
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# - Requires combine-stages = true
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send-before-history: true
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# Higher compression reduces the size of history at the expense of CPU
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# 0 = Uncompressed byte array (fastest)
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# 1 = 1 pass fast compressor (default)
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@ -242,7 +240,6 @@ history:
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# Paths for various directories
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paths:
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tokens: "tokens"
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# Put any minecraft or mod jars for FAWE to be aware of block textures
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textures: "textures"
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heightmap: "heightmap"
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@ -252,7 +249,6 @@ paths:
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clipboard: "clipboard"
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# Each player has his or her own sub directory for schematics
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per-player-schematics: false
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commands: "commands"
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# Region restriction settings
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region-restrictions-options:
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@ -302,5 +298,8 @@ limits:
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inventory-mode: 0
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# Should large edits require confirmation (>16384 chunks)
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confirm-large: false
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# If undo and redo commands should be restricted to allowed regions
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# - Prevents scenarios where players can delete/reset a region, and then continue to undo/redo on it
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restrict-history-to-regions: true
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# List of blocks to strip nbt from
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strip-nbt: []
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@ -12,3 +12,7 @@ add-teamcolor-to-prefix: true
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#
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# Converts the 1.13 face look-at packet for 1.12- players. Requires a bit of extra caching.
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fix-1_13-face-player: false
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#
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# Sends inventory acknowledgement packets to act as a replacement for ping packets for sub 1.17 clients.
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# This only takes effect for ids in the short range. Useful for anticheat compatibility.
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handle-pings-as-inv-acknowledgements: false
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@ -91,7 +91,7 @@ fix-1_14-health-nan: true
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# Should 1.15+ clients respawn instantly / without showing a death screen?
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use-1_15-instant-respawn: true
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#
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# Enable serverside block-connections for 1.13+ clients
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# Enable serverside block-connections for 1.13+ clients - all of the options in this section are built around this option
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serverside-blockconnections: false
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# Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level)
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blockconnection-method: packet
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@ -107,6 +107,11 @@ vine-climb-fix: false
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# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
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ignore-long-1_16-channel-names: true
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#
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# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
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forced-use-1_17-resource-pack: false
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# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
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resource-pack-1_17-prompt: ''
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#
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# ----------------------------------------------------------#
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# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
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# ----------------------------------------------------------#
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@ -120,6 +125,14 @@ auto-team: false
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suppress-metadata-errors: true
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# When enabled 1.9+ will be able to block by using shields
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shield-blocking: false
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# If this setting is active, the main hand is used instead of the off hand to trigger the blocking of the player.
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# With the main hand the blocking starts way faster.
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# (Requires "show-shield-when-sword-in-hand" to be disabled)
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no-delay-shield-blocking: false
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# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
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# The shield disappears when you switch to another item.
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# (Requires "shield-blocking" to be enabled)
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show-shield-when-sword-in-hand: false
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# Enable player tick simulation, this fixes eating, drinking, nether portals.
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simulate-pt: false
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# Should we use nms player to simulate packets, (may fix anti-cheat issues)
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@ -144,5 +157,5 @@ replacement-piston-id: 0
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force-json-transform: false
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# Minimize the cooldown animation in 1.8 servers
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minimize-cooldown: false
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# Left handed handling on 1.8 servers
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# Allows 1.9+ left-handedness (main hand) on 1.8 servers
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left-handed-handling: false
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BIN
server.jar
BIN
server.jar
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@ -31,6 +31,7 @@ messages:
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outdated-server: The server is outdated. Please join with Minecraft version 1.16.5!
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restart: The server is restarting. Please wait...
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settings:
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log-named-deaths: true
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timeout-time: 60
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restart-on-crash: true
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restart-script: ../framework/script/stop.sh
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