Update server to Paper 1.17.1

This commit is contained in:
kaboom 2021-08-25 09:29:13 +03:00
parent b05eba9b3f
commit fdfdcf3a8f
13 changed files with 91 additions and 29 deletions

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@ -34,6 +34,9 @@ chunk-gc:
load-threshold: 200
period-in-ticks: 200
ticks-per:
water-spawns: 100
water-ambient-spawns: 100
ambient-spawns: 100
animal-spawns: 400
monster-spawns: 100
autosave: -1

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@ -5,14 +5,15 @@
# If you need help with the configuration or have any questions related to Paper,
# join us in our Discord or IRC channel.
#
# Discord: https://paperdiscord.emc.gs
# IRC: #paper @ irc.spi.gt ( http://irc.spi.gt/iris/?channels=paper )
# Discord: https://discord.gg/papermc
# IRC: #paper @ irc.esper.net ( https://webchat.esper.net/?channels=paper )
# Website: https://papermc.io/
# Docs: https://paper.readthedocs.org/
verbose: false
config-version: 20
config-version: 21
timings:
url: https://timings.aikar.co/
enabled: false
verbose: true
server-name-privacy: false
@ -70,6 +71,20 @@ settings:
allow-piston-duplication-readme: This setting controls if player should be able
to use TNT duplication, but this also allows duplicating carpet, rails and potentially
other items
use-display-name-in-quit-message: true
console:
enable-brigadier-highlighting: true
enable-brigadier-completions: true
loggers:
deobfuscate-stacktraces: true
item-validation:
display-name: 8192
loc-name: 8192
lore-line: 8192
book:
title: 8192
author: 8192
page: 16384
messages:
no-permission: '&cI''m sorry, but you do not have permission to perform this command.
Please contact the server administrators if you believe that this is in error.'
@ -80,6 +95,25 @@ messages:
connection-throttle: Wait 5 seconds before connecting, thanks! :)
world-settings:
default:
delay-chunk-unloads-by: 10s
piglins-guard-chests: true
should-remove-dragon: false
ender-dragons-death-always-places-dragon-egg: false
allow-using-signs-inside-spawn-protection: false
update-pathfinding-on-block-update: true
fix-wither-targeting-bug: false
map-item-frame-cursor-update-interval: 10
allow-player-cramming-damage: false
seed-based-feature-search-loads-chunks: true
only-players-collide: false
allow-vehicle-collisions: true
portal-search-vanilla-dimension-scaling: true
fix-items-merging-through-walls: false
fix-climbing-bypassing-cramming-rule: false
show-sign-click-command-failure-msgs-to-player: true
max-leash-distance: 10.0
zombies-target-turtle-eggs: true
map-item-frame-cursor-limit: 128
phantoms-do-not-spawn-on-creative-players: true
phantoms-only-attack-insomniacs: true
baby-zombie-movement-modifier: 0.5
@ -138,6 +172,9 @@ world-settings:
max-growth-height:
cactus: 3
reeds: 3
bamboo:
max: 16
min: 11
fishing-time-range:
MinimumTicks: 100
MaximumTicks: 600
@ -145,6 +182,8 @@ world-settings:
soft: 32
hard: 128
game-mechanics:
fix-curing-zombie-villager-discount-exploit: true
disable-mob-spawner-spawn-egg-transformation: false
disable-end-credits: false
disable-chest-cat-detection: false
disable-player-crits: false
@ -182,6 +221,9 @@ world-settings:
squid-spawn-height:
maximum: 0.0
anti-xray:
max-block-height: 64
lava-obscures: false
use-permission: false
enabled: false
engine-mode: 1
chunk-edge-mode: 2

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@ -1,9 +1,9 @@
# These first 6 aren't configurable
issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
wiki: "https://wiki.intellectualsites.com/FastAsyncWorldEdit/index"
date: "Fri Feb 19 00:00:00 EET 2021"
build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.16/569"
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f5337587"
wiki: "https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/wiki"
date: "Thu Sep 23 00:00:00 EEST 2021"
build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.17/176"
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f8265437"
platform: "Bukkit"
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate
@ -19,7 +19,11 @@ enabled-components:
commands: true
# Disable the FAWE-PlotSquared hook to take over most intense P2 queueing
# Specific aspects can be turned on and off further below
plotsquared-hook: false
# Only disables/enables the hook with v4. For v6, see PlotSquared settings.yml
plotsquared-v4-hook: false
# Show additional information in console. It helps us at IntellectualSites to find out more about an issue.
# Leave it off if you don't need it, it can spam your console.
debug: false
clipboard:
# Store the clipboard on disk instead of memory
@ -46,8 +50,6 @@ lighting:
mode: 1
# If existing lighting should be removed before relighting
remove-first: false
# Calculate and set heightmaps when relighting
do-heightmaps: false
# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
tick-limiter:
@ -67,20 +69,17 @@ tick-limiter:
fireworks-load-chunks: false
web:
# Should download urls be shortened?
# - Links are less secure as they could be brute forced
shorten-urls: false
# The web interface for clipboards
# - All schematics are anonymous and private
# - Downloads can be deleted by the user
# - Supports clipboard uploads, downloads and saves
url: "https://athion.net/fawe/"
url: "https://schem.intellectualsites.com/fawe/"
plotsquared-integration:
# Only disables/enables the components with PlotSquared v4.
# For v6, see PlotSquared settings.yml
clear: true
cuboids: true
copy-and-swap: true
set-biome: true
extent:
# Don't bug console when these plugins slow down WorldEdit operations
@ -109,10 +108,6 @@ experimental:
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
# Might cause client-side FPS lagg in some situations
keep-entities-in-blocks: false
# [SAFE] Experimental freebuild region restrictions
# - PERM: fawe.freebuild
# - PERM: fawe.freebuild.<plugin>
freebuild: false
# Other experimental features
other: false
# Allow blocks placed by WorldEdit to tick. This could cause the big lags.
@ -121,10 +116,6 @@ experimental:
# Force re-ticking of existing blocks not edited by FAWE.
# This will increase time taken slightly.
allow-tick-existing: false
# [SAFE] Do not wait for a chunk's history to save before sending it
# - Undo/redo commands will wait until the history has been written to disk before executing
# - Requires combine_stages = true
send-before-history: true
# Sets a maximum limit (in kb) for the size of a player's schematics directory (per-player mode only)
# Set to -1 to disable
per-player-file-size-limit: -1
@ -166,7 +157,10 @@ queue:
# Loading the right amount of chunks beforehand can speed up operations
# - Low values may result in FAWE waiting on requests to the main thread
# - Higher values use more memory and isn't noticeably faster
preload-chunks: 1
# - A good (relatively) safe way to set this is
# - Use 32 x GB of RAM / number of players expected to be using WE at the same time
# - Paper and derivatives only.
preload-chunk-count: 16
# If pooling is enabled (reduces GC, higher memory usage)
# - Enable to improve performance at the expense of memory
pool: true
@ -192,6 +186,10 @@ history:
# - Much faster as it avoids duplicate block checks
# - Slightly worse compression since dispatch order is different
combine-stages: true
# Do not wait for a chunk's history to save before sending it
# - Undo/redo commands will wait until the history has been written to disk before executing
# - Requires combine-stages = true
send-before-history: true
# Higher compression reduces the size of history at the expense of CPU
# 0 = Uncompressed byte array (fastest)
# 1 = 1 pass fast compressor (default)
@ -242,7 +240,6 @@ history:
# Paths for various directories
paths:
tokens: "tokens"
# Put any minecraft or mod jars for FAWE to be aware of block textures
textures: "textures"
heightmap: "heightmap"
@ -252,7 +249,6 @@ paths:
clipboard: "clipboard"
# Each player has his or her own sub directory for schematics
per-player-schematics: false
commands: "commands"
# Region restriction settings
region-restrictions-options:
@ -302,5 +298,8 @@ limits:
inventory-mode: 0
# Should large edits require confirmation (>16384 chunks)
confirm-large: false
# If undo and redo commands should be restricted to allowed regions
# - Prevents scenarios where players can delete/reset a region, and then continue to undo/redo on it
restrict-history-to-regions: true
# List of blocks to strip nbt from
strip-nbt: []

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@ -12,3 +12,7 @@ add-teamcolor-to-prefix: true
#
# Converts the 1.13 face look-at packet for 1.12- players. Requires a bit of extra caching.
fix-1_13-face-player: false
#
# Sends inventory acknowledgement packets to act as a replacement for ping packets for sub 1.17 clients.
# This only takes effect for ids in the short range. Useful for anticheat compatibility.
handle-pings-as-inv-acknowledgements: false

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@ -91,7 +91,7 @@ fix-1_14-health-nan: true
# Should 1.15+ clients respawn instantly / without showing a death screen?
use-1_15-instant-respawn: true
#
# Enable serverside block-connections for 1.13+ clients
# Enable serverside block-connections for 1.13+ clients - all of the options in this section are built around this option
serverside-blockconnections: false
# Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level)
blockconnection-method: packet
@ -107,6 +107,11 @@ vine-climb-fix: false
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
ignore-long-1_16-channel-names: true
#
# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
forced-use-1_17-resource-pack: false
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
resource-pack-1_17-prompt: ''
#
# ----------------------------------------------------------#
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
# ----------------------------------------------------------#
@ -120,6 +125,14 @@ auto-team: false
suppress-metadata-errors: true
# When enabled 1.9+ will be able to block by using shields
shield-blocking: false
# If this setting is active, the main hand is used instead of the off hand to trigger the blocking of the player.
# With the main hand the blocking starts way faster.
# (Requires "show-shield-when-sword-in-hand" to be disabled)
no-delay-shield-blocking: false
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
# The shield disappears when you switch to another item.
# (Requires "shield-blocking" to be enabled)
show-shield-when-sword-in-hand: false
# Enable player tick simulation, this fixes eating, drinking, nether portals.
simulate-pt: false
# Should we use nms player to simulate packets, (may fix anti-cheat issues)
@ -144,5 +157,5 @@ replacement-piston-id: 0
force-json-transform: false
# Minimize the cooldown animation in 1.8 servers
minimize-cooldown: false
# Left handed handling on 1.8 servers
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
left-handed-handling: false

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@ -31,6 +31,7 @@ messages:
outdated-server: The server is outdated. Please join with Minecraft version 1.16.5!
restart: The server is restarting. Please wait...
settings:
log-named-deaths: true
timeout-time: 60
restart-on-crash: true
restart-script: ../framework/script/stop.sh