Re-Adds WaterWave range methods (for Items)
Fixes WaterArms Spear going through ice
Fixes players being able to select tempwater, although, I thought it
added a cool feature so I made it a config option "CanBendFromBentBlock"
Fixes Preset Create command not working
Fixes AirBurst deathmessage
Fixes IceSpike deathmessage
Fixes Bloodbending deathmessage
Fixes AirScooter randomly ending
Fixes AirScooter taking players meant to fly out of fly mode
Fixes ShockWave/AirBurst cooldown not influencing fall induced
ShockWaves/AirBursts
Fixes WaterSpout sometimes not working
Adds "bending.command.preset.bind.assign" node which allows players to
assign their presets onto other players, default: op
Adds /b p b [preset] <player> capabilities for player presets
Adds "CanBendFromSpout" config option for Water, determines whether
players can use water from their spout to bend, default: false
• Adds tabbing to the new /bending copy command
• Adds tabbing to new /bending preset bind <preset> [player]
• Adds tabbing to new /bending preset bind <external> [player]
• Fixes permission problem with /bending copy
Fixes "dead period" where water manip couldn't be redirected
Fixes IceBullet
Fixes cooldown config option in Torrent
Fixes "PhaseChange randomly not working"
Fixes EarthRevert dropping blocks
Fixes /b who list inconsistencies
Adds cooldown config option to Torrent
Adds "ShiftRequired" option to HealingWaters, makes players shift in
order to heal themselves
Removes AutoSourcing from IceBlast
Adds new /b copy [player] <player> command, allows you to copy the binds
of [player] onto yourself or <player>
Adds "bending.command.copy" node to use base command, default: true
Adds "bending.command.copy.assign" node to assign players binds to other
players, default: op
Fixes presets being cleared if you attempt to bind them with no elements
Fixes EarthSmash cooldown, now only effects shooting new earthsmashes
and raising new earthsmashes, not grabbing/redirecting
Adds ./b p b [external] <player> command to assign external presets to
yourself or another player
Adds presets.yml, used to define external presets
Adds "bending.command.preset.bind.external" node to determine whether
players can bind external presets to themselves, default: op
Adds "bending.command.preset.bind.external.other" node to determine
whether players can bind external presets to others, default: op
Adds loadExternalPresets() method to register all external presets
Adds bindExternalPresets(player, name) method to bind an external preset
Adds GrabRange config option to EarthSmash, used to determine how close
you must be to grab a smash
Adds SelectRange config option to EarthSmash, used to determine how
close you must select to create a smash
Fixes EarthSmash damage when blocks are broken
Fixes UpdateChecker for new website setup
Fixes exceptions reloading the plugin
Fixes Presets (now work full as intended)
Fixes EarthSmash reacting with metal
Fixes Suffocation cancelling all shift events
Fixed disable error in RevertChecker
Removes isEarthbendable(material)
Adds isEarth(block) method to replace isEarthbendable(material), returns
true if block is in Earthbendables config list
Adds isEarthbendable(block), returns true if block is on the
Earthbendable, Sandbendable, or Metalbendable config lists
Adds metalbending capabilities to EarthSmash
Adds reloadPresets(player) method
Changes bindPreset(player, string) to bindPreset(player, Preset)
Changes save() to save(player)
Fixes miscalculated Surge wall distance
Fixed IceSpike projectile & added cooldown
Fixed dynamic sources making super deep holes
Fixed PlantArmor not being able to auto source
Fixed Bloodbending damage jitter
Fixes WaterArms Freeze going through ice
Fixes cooldown typos
Adds get/set cooldown in PlayerCooldownChangeEvent
Adds Shift Modifier config option for Catapult
Adds element toggle indicator to /b who <player>
Adds stock combos to autotab
- Remove command:
- Fixed element aliases not working
- Added argument /b remove <element> which only removes a single element
from you if you have it. Tells you if you don't
- Fixed toggle command aliases and message messing up
- EarthMethods:
- Added isMetalbendable(Player player, Material mat)
- Checks for the material being in the metalblocks list in config and if
the player has metalbending permission
- Added check for metal blocks in getEarthSourceBlock()
- Fixed EarthSmash having problems with metal blocks
- Fixed AirShield not blocking earth and water abilities.
- Fixed AirSwipe stopping when it hit a non living entity
- Fixed AutoTab not allowing player names with who command
- Fixed Permaremove command permissions
- Fixed Enflamed instances being managed
- Fixed FireStream dissipation being managed
- Fixed HorizontalVelocity:
- Entity not being removed from instances when landing and not hitting
wall
- Still adding entities to instances when disabled
- Fixed toggle element command working for everyone, see below:
- Added bending.admin.toggle permission, used for toggling elements of
another player (need to add other player bending toggling but Chris
rushed me)
- Changed getBendingPlayer to be more exact with uuids
- Changes HorizontalVelocityTracker and HorizontalVelocityChangeEvent
contructors to use Element and SubElement so Death messages use color,
and Switched StockAbility with String for Addon compatibility
- Fixed willChiBlock not working because of incorrect configurations
- Added check for SwiftKick and QuickStrike augments
- Fixed configurations for AcrobatStance
- Fix OctopusForm death message spelling error
- Fix SubElement display command error
- Improve HorizontalVelocity with ability list and death messages (Needs
to be tested by someone that has a server where multiple people can
join)
- Fix getSubBendingColor incomplete-switch
- Add getSubElementByString(String sub) to generalmethods. Convenience.
- Add avatar option to display command
- Add enum AvatarAbilities to StockAbility
Unnecessary variables were being used to store raised blocks to prevent
them from being raised again. Removed the variables and added a check that
blocks couldn't be raised if there was air beneath them, accomplishing the
same thing.
- Fixes MetalClips errors:
- Only being able to metalclip one entity, even when hitting other
entities
- MetalClips stops working after killing targeted entity
- Removes unused imports and suppresswarnings
- Adds MetalClips throwing config option and permission. Used when the
player is controlling an entity and clicks. (Recommended: Delete the
MetalClips description line in the config, then reload server)
• Fixes WaterSpout not working over packed ice
• Fixes WaterWave exception when teleporting across worlds
• Fixes compile warnings (they were annoying me!)
Removes reloadVariable() from all constructors
Fixes Surge perm ice and water
Removes Water Passive (extremely inefficient)
Alters playIceBendingSound() to make PhaseChange more bearable
Fixes NPE's in Flight
Fixes NPE in DisplayCommand
Light overall cleanup (Unused imports/dead code)
Fixes memory leak in ComboManager
Fixes AddCommand not showing sender chi message.
Fixes DeathMessages not showing messages for WaterArms.
Fixes FireCombos DeathMessage colors not working.
Fix DeathMessages not showing actual messages
Changed FireComboStream to require an ability name
Added support for more combo death messages
Fix IceBullet death message
Adds RemoveAroundPoint method for AirBlast and AirSuction.
Fixs what AirShield should be blocking.
Adds the ability for AirShield to put out all fire within it.
Reworks the amount of particles displayed by LavaFlow
Adds particles on LavaFlow shift charge
Reworks how combustion looks (more beamy, less bloby)
Fixs distance check so it can actually hit stuff
Reworks how FireBlast looks (more beamy, less bloby)
Reworks how charged FireBlast looks (little less bloby)
Fixs what FireShield should be blocking.
Adds Quarts Ore as an earthbendable block.
Adds the ability for FireShield to put out all fire within it.
Adds WallDamageCap config option (default at 4 dmg)
Enables full WaterArms by default.
Enables BloodBending on full moon by default.
Rebalances various config options (look for specifics)
Fire has a new temporary block system that reverts back after the fire
either dissipates or is destroyed.
• New Config Setting: Properties.Fire.FireGriefing
• Fire will no longer replace blocks with this setting on, but instead
reverts as soon as the fire dissipates or is destroyed
• Defaults to false
• New Config Setting: Properties.Fire.RevertTicks
• Fire will automatically revert after so many ticks. This only applies
if FireGriefing is false, however.
• Fixed fire destroying blocks for good this time