Fix all chi abilities not respecting cooldowns
Various Fixes
Fix earthsmash turning everything to dirt
Fix waterspout not letting users fast swim
Fix tornado & Fix FireJet being harmless
Added documentation to Ability and CoreAbility.
Fixed a bug in BendingPlayer.canBend() which prevented bending from
working.
Fixed a bug in Presets which caused unbound slots to act as unbindable
abilities.
Fixed a self-bloodbending bug.
Updated cooldowns for abilities that require multiple files.
Re-Adds WaterWave range methods (for Items)
Fixes WaterArms Spear going through ice
Fixes players being able to select tempwater, although, I thought it
added a cool feature so I made it a config option "CanBendFromBentBlock"
Fixes Preset Create command not working
Fixes AirBurst deathmessage
Fixes IceSpike deathmessage
Fixes Bloodbending deathmessage
Fixes AirScooter randomly ending
Fixes AirScooter taking players meant to fly out of fly mode
Fixes ShockWave/AirBurst cooldown not influencing fall induced
ShockWaves/AirBursts
Fixes WaterSpout sometimes not working
Adds "bending.command.preset.bind.assign" node which allows players to
assign their presets onto other players, default: op
Adds /b p b [preset] <player> capabilities for player presets
Adds "CanBendFromSpout" config option for Water, determines whether
players can use water from their spout to bend, default: false
• Adds tabbing to the new /bending copy command
• Adds tabbing to new /bending preset bind <preset> [player]
• Adds tabbing to new /bending preset bind <external> [player]
• Fixes permission problem with /bending copy
Fixes "dead period" where water manip couldn't be redirected
Fixes IceBullet
Fixes cooldown config option in Torrent
Fixes "PhaseChange randomly not working"
Fixes EarthRevert dropping blocks
Fixes /b who list inconsistencies
Adds cooldown config option to Torrent
Adds "ShiftRequired" option to HealingWaters, makes players shift in
order to heal themselves
Removes AutoSourcing from IceBlast
Adds new /b copy [player] <player> command, allows you to copy the binds
of [player] onto yourself or <player>
Adds "bending.command.copy" node to use base command, default: true
Adds "bending.command.copy.assign" node to assign players binds to other
players, default: op
Fixes presets being cleared if you attempt to bind them with no elements
Fixes EarthSmash cooldown, now only effects shooting new earthsmashes
and raising new earthsmashes, not grabbing/redirecting
Adds ./b p b [external] <player> command to assign external presets to
yourself or another player
Adds presets.yml, used to define external presets
Adds "bending.command.preset.bind.external" node to determine whether
players can bind external presets to themselves, default: op
Adds "bending.command.preset.bind.external.other" node to determine
whether players can bind external presets to others, default: op
Adds loadExternalPresets() method to register all external presets
Adds bindExternalPresets(player, name) method to bind an external preset
Adds GrabRange config option to EarthSmash, used to determine how close
you must be to grab a smash
Adds SelectRange config option to EarthSmash, used to determine how
close you must select to create a smash
Fixes EarthSmash damage when blocks are broken
Fixes UpdateChecker for new website setup
Fixes exceptions reloading the plugin
Fixes Presets (now work full as intended)
Fixes EarthSmash reacting with metal
Fixes Suffocation cancelling all shift events
Fixed disable error in RevertChecker
Removes isEarthbendable(material)
Adds isEarth(block) method to replace isEarthbendable(material), returns
true if block is in Earthbendables config list
Adds isEarthbendable(block), returns true if block is on the
Earthbendable, Sandbendable, or Metalbendable config lists
Adds metalbending capabilities to EarthSmash
Adds reloadPresets(player) method
Changes bindPreset(player, string) to bindPreset(player, Preset)
Changes save() to save(player)
Fixes miscalculated Surge wall distance
Fixed IceSpike projectile & added cooldown
Fixed dynamic sources making super deep holes
Fixed PlantArmor not being able to auto source
Fixed Bloodbending damage jitter
Fixes WaterArms Freeze going through ice
Fixes cooldown typos
Adds get/set cooldown in PlayerCooldownChangeEvent
Adds Shift Modifier config option for Catapult
Adds element toggle indicator to /b who <player>
Adds stock combos to autotab
- Remove command:
- Fixed element aliases not working
- Added argument /b remove <element> which only removes a single element
from you if you have it. Tells you if you don't
- Fixed toggle command aliases and message messing up
- EarthMethods:
- Added isMetalbendable(Player player, Material mat)
- Checks for the material being in the metalblocks list in config and if
the player has metalbending permission
- Added check for metal blocks in getEarthSourceBlock()
- Fixed EarthSmash having problems with metal blocks
- Fixed AirShield not blocking earth and water abilities.
- Fixed AirSwipe stopping when it hit a non living entity
- Fixed AutoTab not allowing player names with who command
- Fixed Permaremove command permissions
- Fixed Enflamed instances being managed
- Fixed FireStream dissipation being managed
- Fixed HorizontalVelocity:
- Entity not being removed from instances when landing and not hitting
wall
- Still adding entities to instances when disabled
- Fixed toggle element command working for everyone, see below:
- Added bending.admin.toggle permission, used for toggling elements of
another player (need to add other player bending toggling but Chris
rushed me)
- Changed getBendingPlayer to be more exact with uuids
- Changes HorizontalVelocityTracker and HorizontalVelocityChangeEvent
contructors to use Element and SubElement so Death messages use color,
and Switched StockAbility with String for Addon compatibility
- Fixed willChiBlock not working because of incorrect configurations
- Added check for SwiftKick and QuickStrike augments
- Fixed configurations for AcrobatStance