Commit graph

36 commits

Author SHA1 Message Date
Christopher Martin 75c4f41be5
1.9.2 (#1153)
## Additions
* Adds support for Minecraft 1.17!
* Adds vanished player support to the `/pk who <Player>` command.
  * Should work with most common vanishing plugins, tested using Essentials vanish.
  * Affects `/pk who` and `/pk who <Player>`.
* Adds new `"Abilities.Earth.EarthSmash.Lift.Knockup"` configuration option to control the velocity applied to players standing where an EarthSmash is created.
* Adds new `"Abilities.Earth.EarthSmash.Lift.Range"` configuration option to control the range in which entities need to be standing in relation to where an EarthSmash is created to get the Knockup applied.

## Fixes
* Fixes players sometimes "falling through" their EarthSmash if they try to create it underneath themselves.
  * Reduces the overall push so it feels more natural.
  * Expands the push radius so it can affect entities within one block of the location.
* Fixes IceWave activating sometimes when PhaseChange wasn't clicked.
* Fixes IceWave users getting stuck on their ice midair.
* Fixes the display command showing hidden combos and passives
* Fixes an error caused by adding attribute modifiers to abilities sometimes.
* Fixes an error preventing the plugin from working on Minecraft 1.17.
  * ClassDefNotFoundError resulting from EntityHuman being moved during the 1.17 Minecraft update. We no longer rely on NMS for this area as a proper API has been introduced. As such, GeneralMethods and EarthArmor have been updated to reflect these changes.
2021-06-15 09:49:50 -07:00
Christopher Martin 787b303c9f
1.9.1 (#1145)
## Additions
* Adds a built-in bending board sidebar to visualize bound abilities and cooldowns.
  * The board respects worlds where bending is disabled.
  * Players can use the command `/pk board` to toggle the visibility of their board.
  * Includes an API that community developers can use in BendingBoardManager.
  * Adds the `"Properties.BendingBoard"` config option to enable or disable the board server.
  * Adds language file configuration options to control BendingBoard visuals.
    * `"Board.Title"`
      * Controls the title at the top of the board.
      * Supports the standard Minecraft color codes.
    * `"Board.SelectionPrefix"`
      * Controls the prefix shown corresponding to your current hot bar slot.
      * Supports the standard Minecraft color codes.
    * `"Board.EmptySlot"`
      * Controls what is shown for empty slots.
      * Supports the standard Minecraft color codes.
      * `{slot_number}` can be used as a placeholder for the slot number.
    * `"Board.MiscSeparator"`
      * Controls the separation between hot bar binds and temporary cooldowns such as Combos.
      * Supports the standard Minecraft color codes.
* Adds support for KingdomsX version 1.10.19.1
* Adds ability permission check to passive abilities. They should now respect their `bending.ability.<ability name>` permissions.
* Adds `AbilityVelocityAffectEntityEvent`
  * A cancellable event that will fire whenever an ability would alter the velocity of an entity.
* Adds the `Abilities.Earth.EarthSmash.Shoot.CollisionRadius` configuration option
  * Sets the collision radius of shot EarthSmash.

## Fixes
* Fixes FireBlast going through liquids.
* Fixes duplication involving waterlogged containers.
* Fixes being able to not enter the name of a Preset when using the `/pk preset create <name>` command.
* Fixes getDayFactor() not being applied correctly and occasionally producing the wrong value.
* Fixes a rounding issue with some Fire ability damage configuration options.
* Fixes an error when attempting to start EarthGrab.
* Fixes PhaseChange error when melting snow.
* Fixes a memory/process leak in how cooldowns were removed.
  * A player's cooldowns could only be removed when they were online. If a player's cooldown expired while they weren't online, their cooldown would attempt to revert every tick until the player rejoined. This has been resolved so cooldowns can revert while a player is offline.
  * A side effect of this fix is that it is now possible for `PlayerCooldownChangeEvents` to fire while their corresponding Player is offline.
* Fixes an issue with `MultiAbilityManager#hasMultiAbilityBound` where it would return true if any MultiAbility is bound, not if the specified MultiAbility was bound.

## Misc Changes
* Updates Towny version to 0.96.2.0
* DensityShift sand blocks can now be used as a bendable source.
* Changes AvatarState so that its cooldown is applied when the ability ends instead of when it starts.
* Changes togglable abilities such as AvatarState, Illumination, and TremorSense to visually show when they are enabled in the BendingBoard and on BendingPreview in the same way as the ChiBlocking Stances.
* Updated the text of some ability descriptions and instructions.
* Adds new cache to PhaseChange to greatly improve the performance of water/ice updates.
2021-06-07 16:58:29 -07:00
dniym 0b35fb9fda
Add AbilityVelocityAffectEntityEvent (#1094)
Created a cancellable event that will fire whenever a bending move would
alter the velocity of an entity.

## Additions
* Adds 1.
    > The AbilityVelocityAffectEntityEvent
    > Adds a new method to GeneralMethods -> setEntityVelocity()
    > Updates existing setVelocity() calls to use the new method in general methods.
    > checks to see if anything in the event should be modified or if it should be cancelled.

## Fixes
* Fixes 2
    > The lack of a way to detect when a bending move pushed a player.
2020-10-17 17:27:44 -07:00
Christopher Martin c12e0daebb
1.8.9 (#1038)
For Spigot 1.14.4+

## General Gameplay
### Additions
- Added default Suffocate cooldown: 6.5 seconds
- Added kinetic damage tracker to AirSweep
- Added self and others push strength options for AirSuction
- Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels
- Added config to ignore ores completely for EarthTunnel (good for mining)
- Added AllowSnow config option for IceBlast
- Added AvatarStateCooldown config options for IceBlast and IceBullet
- Added config option for ice trapping abilities to not place blocks in players head or feet
### Fixes
- Fixed preset command not allowing page numbers higher than 1
- Fixed Catapult and MetalClips not respecting /b invincible
- Fixed Charged FireBlast radius and cooldown
- Fixed Suffocate being usable through walls
- Fixed FireBlast ignoring particle radius options
- Fixed FireBurst fragmenting (not looking like a single burst)
- Fixed AirSweep knockback to be more consistent (lessened friction)
- Fixed AirBlast knockback using wrong push options
- Fixed EarthSmash using nonexistent AvatarState options
- Fixed error when switching worlds with PhaseChange active
- Fixed server crash when hitting falling blocks with high-velocity abilities
- Fixed server crash when using EarthGrab over the void
- Fixed EarthTunnel not using configurable revert time
- Fixed EarthPillars persisting when no entities were around
### Changes
- Improved pathing for EarthBlast; works more consistently and can be used from ceilings
- Improved aiming for EarthBlast and IceBlast
- Changed AirSwipe and AirSweep to originate from the player’s main hand
- Changed AirBlast knockback calculations; made the push options affect knockback more directly
- Changed EarthTunnel to use tempblocks properly
- Moved core combo instructions to config
### Removals
- Removed being able to use Lightning while using FireJet
- Removed jukeboxes being tempblocks
- Removed bending.command.import permission from plugin.yml

## API
### Additions
- Added GeneralMethods#getMainHandLocation(Player)
- Added GeneralMethods#getClosestEntity(Location, double)
- Added GeneralMethods#getClosestLivingEntity(Location, double)
- Added "large" abilities collision with each other
- Added specific timings for hot spots in the code that should help server owners diagnose lag from PK
  + player move event
  + physics event
  + bending manager
- Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin.
- Added check for concrete powder in move earth
- Added PlaceholderAPI support (hopefully more to come)
  + %projectkorra_slot<1-9>% ability on slot <1-9>
  + %projectkorra_element% element of the player
  + %projectkorra_elementcolor% color of the player’s element
  + %projectkorra_elements% elements the player has
- Added "bending" WorldGuard flag. 
  + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set
### Fixes
- Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled
### Changes
- Changed CoreAbility#getAbility(..) Javadocs to state when it returns null
- Formatted codebase
- Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized
- Optimizations to water and air spout to not continually set flying
- Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords
- Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async
- Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement
- Optimized physics event to check for air prior to checking for tempblocks
- Optimized tempblock set/revert to not apply physics for blocks that don't emit light
- Optimize isWater to check for actual water blocks first
- Optimize PhaseChange list check, hot spot due to being called in physics event
### Removals
- Removed BindChangeEvent; never called or used
- Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-09 23:03:28 -08:00
Christopher Martin 9ae9c07c7e
1.8.7 (#972)
## Additions
* Added Statistics API
* Added cooldown database
* Added database cooldown to `AvatarState`
* Added code to try a reconnect if the database connection is lost
* Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener`
* Added `FireManipulation` and Combo permissions to `plugin.yml`
* Added an isBender method to `BendingPlayer`
* Added a getter for the player object stored in `BendingPlayer`
* Added `OFFHAND_TRIGGER` to `ClickType`
* Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config
* Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)`
* Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall
* Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility`
* Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method
* Added overriding capabilities to `CollisionManager`
* Added `TempArmorStand` utility class
* Added new `EarthGrab`
* Added new Earth combo, `EarthPillars`.
* Added new `Flight` `MultiAbility`
* Added a "Sticky" feature to `TremorSense`
* Added “/b stats” command to display player statistics
* Added `TimeUtil` to convert millisecond times into human readable increments
* Added Dynamic Sourcing config option for Earth and Water
* Added enable/disable option to `FireManipulation`
* Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm`
* Added `IceBlast` and `IceSpike` blast to collisions
* Added mechanics to `AirSuction` to close doors
* Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown”
* Added IRON_TRAPDOOR to `FerroControl` functionality
* Added new config option that can prevent the Updater from connecting to the website when disabled in the config
* Added more options to `AirSwipe` in `AvatarState` config portion

## Fixes
* Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java`
* Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java`
* Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java`
* Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java`
* Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage
* Fixed `Paralyze` going indefinitely when it has a cooldown of 0
* Fixed damaging chi abilities not working in `WarriorStance`
* Fixed `WarriorStance` NPE
* Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active
* Fixed paralyzing abilities canceling the sneak event if the player was sneaking
* Fixed `Passives` not being removed when a player has their bending changed
* Fixed `Passives` being activated in Spectator mode
* Fixed `DensityShift` softening your landing while you are an Airbender
* Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility`
* Fixed `MultiAbility` instances not being removed when a player has their bending changed
* Fixed player binds not being filtered properly if they are using a `MultiAbility`
* Fixed `FireWheel` going over air
* Fixed `AvatarState` sound causing the ability to not work
* Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm`
* Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities
* Fixed `PhaseChange` not working on blocks placed over already melted blocks
* Fixed `IceBlast` going on cooldown after sneaking after selecting a block
* Fixed `Surge` making `TempBlocks` revert
* Fixed `WaterArms` grapple ability not working
* Fixed `WaterArms` making `TempBlocks` revert
* Fixed `WaterArmsSpear` checking if a block is placeable after placing the block
* Fixed aiming bugs with `WaterArmsSpear`
* Fixed `LavaFlow` causing drop duplications when cooled by another move
* Fixed `EarthArmor` making people invincible
* Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks
* Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region
* Fixed `EarthSmash` values being incorrect
* Fixed being able to remove the `EarthArmor` armor items from their slots
* Fixed `EarthTunnel` not being able to be used on fallen blocks
* Fixed `FireManipulation` being able to go through blocks
* Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity
* Fixed `HeatControl` solidify not working on Minecraft version 1.9
* Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket
* Fixed `FireCombos` not working with `AvatarState`
* Fixed `FireWheel` not going down inclines
* Fixed `FireWheel` insane wall climbing
* Fixed `FireShield` duration
* Fixed `FireWheel` not always damaging due to an invalid entity selection range
* Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors
* FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips`
* Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK
* Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#`
* Fixed NPE in `WhoCommand` when performing offline lookups
* Fixed various bad `Map#contains()` checks throughout the plugin
* Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number.
* Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case
* Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets
* Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld
* Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls
* Fixed known fly glitches
* Fixed ability redirection breaking bottlebending for that player until server restart


## Misc. Changes
* Changed instructions in “/bending help <ability>” to `ChatColor.WHITE`
* Changed “/bending help earth” message to match others
* Improved check for exhaustion in move event
* Changed `CoreAbility#getDescription()` to pull combos from the lang config as well
* Renamed `Hydrosink.java` to `HydroSink.java`
* Reduced combo cleanup delay to one minute
* Improved `IceSpike` blast animation
* Improved code in `ProjectKorra.java`
* Improved `FireShield` animation
* Changed passive classes to be more functional than previously
* Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element`
* Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor
* Improved `CoreAbility#progressAll()`
* Improved `AirAgility` and `ChiAgility`
* Changed death messages that say “experienced kinetic damage” to  “experienced a fatal collision”
* Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it
* Changed `FireShield` to permit `FireBlastCharged` to pass through it
* Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities
* Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves.
* Removed all active abilities for a given player when they quit the server
* Changed old `EarthGrab` to `EarthDome` combo
* Changed `AirSwipe` to cool lava temporarily instead of permanently
* Changed “/pk” to return the “/pk help” pages
* Changed `InvincibleCommand` to use `i` as an alias. “/pk i”
* Changed `Preset` bind command to use branding
* Changed `Preset` list command to use pages
* Changed bending preview to persist while on an ability slot
* Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks
* Changed `LavaFlow` click to only produce particles on blocks it has affected
* Updated the `Updater` URL
* Updated “/pk help <element>” to support Avatar as an argument
* Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>”
* Changed `FireWheel` default range in `AvatarState` config portion
* Changed `AirStream` default hold duration in `AvatarState` config portion
* Changed `WaterArms` to not go through tempblocks
* Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed
* Increased the default number of creatable presets to 5
* Disabled FireManipulation by default

## Removals
* Removed `ImportCommand`
* Removed `AirSwipes` capability to break blocks
* Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list
* Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files.
* Removed redundant checks in `PKListener`
* Removed redundant Earthbendable checks in `Extraction`
* Removed redundant checks in `BendingPlayer`
* Removed unnecessary code from `GeneralMethods#getTargetedEntity()`
* Removed unnecessary SuppressWarnings for deprecation in various classes
* Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-06 22:46:09 -07:00
Christopher Martin 102112ffdd 1.8.6 (#825)
## Fixes
* Fixed Combos and possibly Passives appearing in `/pk b <Ability>` auto-tabbing.
* Fixed Combos not loading properly on certain servers.
* Fixed issue with `PreciousStones` by updating to the latest version to resolve API change issues.
* Fixed `RapidPunch` damage.
* Fixed incorrect summation of chiblocking chance.
* Fixed possible issue in PKListener#onPlayerInteraction()
* Fixed `Earth.LavaSound`.
* Fixed Chi attempting to chiblock targets with any move.
* Fixed hitting an entity with `TempArmor` not ignoring armor.
* Fixed `Immobilize` config path.

## Additions
* Added "Contributing" section to the `README` to help guide active community members.
* Added more detail to the `PULL_REQUEST_TEMPLATE` to allow for more uniform pull requests. 
* Added many new blocks to our ability block interaction.
* Added check to combo collisions to discard dead entities.
* Added functionality to allow chiblocking abilities to affect all entities.
* Added exception handling to the configurable `Sound` options to prevent `IllegalArgumentExcpetions`.
* Added sounds and `ActionBar` messages to being Bloodbent, Electrocuted, Immobilized, MetalClipped, and Paralyzed. (Abilities: `Bloodbending`, `Lightning`, `Immobilize`, `MetalClips`, and `Paralyze`)
* Added sound and `ActionBar` message for being Chiblocked.
* Added interval config option to `RapidPunch`. (time between each punch)

## API Changes
* Updated to `Spigot 1.12.1`.
    * Confirmed to be backward compatible with `Spigot 1.12` and `Spigot 1.11.2`.
* Renamed `ElementalAbility#getTransparentMaterial()` to `ElementalAbility#getTransparentMaterials()`.
* Converted most `byte`/`int` dependent `Material` logic to use `Material` instead. 
    * `ElementalAbility#getTransparentMaterialSet()` now returns a `HashSet<Material>` instead of a `HashSet<Byte>`.
    * `ElementalAbility#getTransparentMaterials()` and `GeneralMethods.NON_OPAQUE` now return `Material[]` instead of `Integer[]`.
    * `GeneralMethods#getTargetedLocation()` now takes a `varargs Material[]` instead of a `varargs Integer[]`.
* Removed `ElementalAbility.TRANSPARENT_MATERIAL`. It was outdated and became irrelevent after `GeneralMethods.NON_OPAQUE` was updated.
* Removed `Java 7` Travi-CI  JDK check.
* Updated `pom.xml` to build in `Java 8`.
* Added new `MovementHandler` utility class to control entity movement. (currently only capable of stopping movement.
2017-08-06 00:18:12 -07:00
Christopher Martin 0ab240cd93 1.8.5 (#813)
## Fixes

* Fixed odd interactions between `Bloodbending` and `AvatarState`.
  * You can no longer be bloodbent while in `AvatarState` and going into the `AvatarState` while being bloodbent will break you free.
* Fixed various errors in `Bloodbending`.
* Fixed `SubElements` being saved incorrectly in the database.
* Fixed a few cases where `Surge` would cause flooding.
* Fixed various NoCheatPlus exemptions in our `DamageHandler`. (Thanks, RoboMWM)
* Fixed ProjectKorra fire tick damage overriding other plugins fire tick damage.
* Fixed `FireSpin` working underwater.
* Fixed `EarthArmor` not properly obeying its cooldown.
* Fixed `Combo Abilities` being displayed in `/pk display <Element>`.
* Fixed `Extraction` cooldown being applied when the ability couldn't start.
* Fixed `EarthTunnel` cooldown being applied when the ability couldn't start.
* Fixed `IceSpike` field functionality not activating on `PhaseChange` blocks.
* Fixed `FireWheel` hit location if used while looking down.
* Fixed `Lightning` paralyze functionality.
* Fixed `DensityShift` causing fall damage if used on other `DensityShift` blocks.
* Fixed `Flight` cooldown being applied when the ability couldn't start.
* Fixed `Flight` deactivating if used while on the ground.
* Fixed `RapidPunch` cooldown being applied when the ability couldn't start.
* Fixed `WaterArms` not returning water sources to bottles.
* Fixed `WaterArms` not grabbing sources correctly.
* Fixed `CollisionManager` attempting to detect collisions between abilities in different worlds. (Thanks, plushmonkey)
* Fixed `CollisionManager` not resetting when a new manager is created.
* Fixed `JetBlaze` and `JetBlast` not overriding `FireJet` duration.
* Fixed `PhaseChange` not being able to melt snow blocks.
* Fixed `FastSwim` being able to be used on a `Catapult` slot.
* Fixed `FireManipulation` cooldown.
* Fixed `Collapse` and `RaiseEarth`not working in `AvatarState`.
* Fixed Waterbending causing concrete powder to harden.
* Fixed `MetalClips` magnetize not pulling iron ingots if players had them in their hand.
* Fixed `MetalClips` not disabling passives such as `FastSwim` on its targets.
* Fixed `MetalClips` armor absorbing damage.
* Fixed `MetalClips` magnetize not pulling if the launching portion of the move is on cooldown.
* Fixed `MetalClips` not dropping iron ingots once a held target is killed.
* Fixed `MetalClips` duplicating iron ingots by repeatedly hitting and pulling entities.
* Fixed `MetalClips` duplicating iron ingots by hitting blocks. 
* Fixed addon Passive abilities not registering.
* Fixed `/pk help <Element>` displaying incorrect/old links.
* Fixed `/pk help <Element/Combo>` being case sensitive.
* Fixed `/pk help` not allowing players to auto tab all non-hidden abilities.
* Fixed `IllegalArgumentException` being thrown if server owners put an incorrect `ChatColor` for the `Chat.Branding.Color` value in `language.yml`.
* Fixed `EarthArmor` allowing players to use `FastSwim` while the armor is activated.
* Fixed incorrect cancellation of `BlockBreakEvent` when players bending is toggled off.
* Fixed multiple instances of the same `CoreAbility` being present in auto tabbing due to certain move functionalities being split up between files.
* Fixed Passive abilities and Combo abilities showing up in `/pk bind <Ability>` auto tabbing.
* Fixed `WaterWave` and `WaterSpout` cohesive movement.
* Fixed `DamageHandler` applying `DamageModifier.ARMOR` where it is not applicable.
* Fixed `/pk check` command URL.
* Fixed Passive abilities breaking when choosing an element while bending is toggled.
* Fixed `WaterBubble` removing blocks placed by players while the ability is active.
* Fixed potential infinite loop in `EarthGrab`.
* Fixed `AirScooter` not disabling when a player would sneak.

## Additions

* Added cooldown capability to `AirShield`, `AirSpout`, `Tornado`, `FastSwim`, `WaterBubble`, `EarthTunnel`, `AcrobaticStance`, and `WarriorStance`.
* Added the clickable ProjectKorra branding message to the `/pk help` and `/pk who` commands.
* Added `radius` config option to `EarthGrab`.
* Added AvatarState configuration options for `IceSpike`, `IceBlast`, `Torrent`, `OctopusForm`, `WallOfFire`, `WaterSpout`, and all stock Combos.
* Added aesthetic donation perk servers can give to their players in the `/pk who <Player>` command via the `bending.donor` permission.
* Added config option for the lightning bending sound and lava bending sound.
* Added `Pitch` and `Volume` config options for all configurable sounds.
* Added identifiers on Addon Abilities in `/pk help <Ability>` and `/pk display`.

## General Changes

* Reduced default config values of `AvatarState` ability modifiers.
* Changed the way abilities display in `/pk help <Ability>`
     * Abilities now display whether they are Addons or not.
     * Abilities now display whether they are Combos or Passives.
     * Addon Abilities display their author and version.
* Improved `AirScooter` behavior. It isn't perfect yet, but it is better.
* Changed `EarthArmor` so it now breaks when a player teleports.
* Changed cobblestone and obsidian created by `AirBlast` to `TempBlocks`.
* Changed `/pk add Avatar` to add all four main elements.

## API Changes

* Added `RevertTask` which runs whenever `TempBlock#revertBlock()` is called.
* Moved `BendingPlayer` creation to a separate thread.
* Changed initial `BendingPlayer` database storage to insert default values.
* Improved `CollisionManager` performance by removing unnecessary detections.
* Put logic in place to remove ability instances causing exceptions without breaking all other running abilities. (Thanks, PhanaticD)
* Changed `PassiveManager` storage so Passive abilities are be stored by name/class instead of by `Element`.
* Removed `PassiveManager#getPassivesByElement()`.
* Added `CoreAbility#unloadAbility(Class clazz)` to unload an ability from a server.
* Added `CoreAbility#getAddonPlugins()` to get the names and paths of all currently loaded addon plugins. Returned format: `<plugin name>::<abilities path>`
* Changed `/pk reload` to add support for addon plugin reloading.

## Removals

* Removed the Minecraft version from the `/pk version` command.
* Removed `SandSpout`.
* Removed `SandRun` remnant from `EarthPassive`.
* Removed `AirBlast` collisions with other basic moves.
2017-08-03 21:54:22 -07:00
Loony 3aa804d44f Bug fixes, AvatarState config options (#689)
* Fixes EarthSmash and LavaFlow not working

EarthSmash and LavaFlow wasn’t being activated when the player sneaked,
it’s now fixed.

* Fix WaterArms not working

Cod wasn’t being called because of a misplaced bracket

* Adds some more AvatarState config options
2017-01-07 16:48:11 -08:00
Nathan Braun 5096d3d399 Implemented new collision detection system (#636) 2016-10-23 23:23:02 -07:00
Christopher Martin 3c41c611b9 Add Changes to HealingWaters and Fix for Distance bug (#610)
* Add Changes to HealingWaters and Fix for Distance bug

* Fix conflicts in EarthGrab.java

* Fix conflicts in ConfigManager.java

* Fix conflicts in EarthGrab.java
2016-10-14 21:32:15 -07:00
Loony ba05e47118 Fixes plant source issues & chat colour for clearing a slot (#519)
* Fixes plant regrowth for WaterArms & WaterSpoutWave

* Fixed chat colour for clearing a slot

* Fixed moves not removing spouts
2016-07-22 18:30:23 -07:00
Archie 2c076b50da EarthSmash & EarthBlast fixes (#516)
* Adds slabs to default earth lists, stops slabs from changing to stone when fired

* Fixes EarthSmash deleting sand / gravel blocks when riding EarthSmash into them
2016-07-17 12:23:12 -07:00
savior67 d8d3c416c1 - damageEntity function moved out of GeneralMethods into DamageHandler
- All damaging abilities now invoke DamageHandler.damageEntity
2016-03-02 20:54:15 -05:00
Philip Stephenson c0fe8256b7 Remove unneeded damageEntity method, update events
- change EntityBendingDeath and HorizontalVelocityChange to use Ability objects, instead of strings

- update abilities to reflect changes
2016-02-21 16:01:28 -05:00
jedk1 4cbd49519c Fix EarthSmash Bugs 2016-02-08 15:18:16 +00:00
jedk1 9c39cd3f7b Fix smokescreen ignoring cooldowns
Fix all chi abilities not respecting cooldowns

Various Fixes

Fix earthsmash turning everything to dirt
Fix waterspout not letting users fast swim

Fix tornado & Fix FireJet being harmless
2016-02-04 13:23:06 +00:00
jedk1 fcc9caed38 Update nearly all PRs above 357
Ignored most PRs relating to presets.
2016-01-31 21:02:21 +00:00
nathank33 8bc788c257 Add documentation, Fix ability bugs
Added documentation to Ability and CoreAbility.
Fixed a bug in BendingPlayer.canBend() which prevented bending from
working.
Fixed a bug in Presets which caused unbound slots to act as unbindable
abilities.
Fixed a self-bloodbending bug.
Updated cooldowns for abilities that require multiple files.
2016-01-18 19:56:13 -08:00
nathank33 203c4aa0b0 Cherry pick more PRs from master 2016-01-17 14:17:19 -08:00
Nathan Braun 0ba7dda744 Update config file 2016-01-16 13:08:16 -08:00
Nathan Braun 0e6e41ad88 Cherry pick pull requests from master 2016-01-16 13:08:16 -08:00
Nathan Braun d2bd987895 Rebase master and refactor 2016-01-16 13:08:08 -08:00
jedk1 4ba58e6072 Fix NPE in EarthSmash 2016-01-12 17:36:30 +00:00
OmniCypher 5c556283a1 Fixes EarthSmash Issues (cooldown/grab distance) 2016-01-03 02:37:17 -08:00
OmniCypher 7f0e671f4b Various Fixes (read desc) / Cleanup
Fixes grabbing EarthSmash after you shoot it
Fixes IceSpiking IceSpike projectiles
Fixes Selecting flowing water

Cleans unused/warnings
2016-01-02 19:36:55 -08:00
OmniCypher 39aebb5193 Adds Copy command/Fixes Earthsmash & Presets
Adds new /b copy [player] <player> command, allows you to copy the binds
of [player] onto yourself or <player>
Adds "bending.command.copy" node to use base command, default: true
Adds "bending.command.copy.assign" node to assign players binds to other
players, default: op

Fixes presets being cleared if you attempt to bind them with no elements
Fixes EarthSmash cooldown, now only effects shooting new earthsmashes
and raising new earthsmashes, not grabbing/redirecting
2015-12-31 16:55:40 -08:00
OmniCypher dd445f1409 Adds External Presets/Fixes EarthSmash & Updater
Adds ./b p b [external] <player> command to assign external presets to
yourself or another player
Adds presets.yml, used to define external presets
Adds "bending.command.preset.bind.external" node to determine whether
players can bind external presets to themselves, default: op
Adds "bending.command.preset.bind.external.other" node to determine
whether players can bind external presets to others, default: op
Adds loadExternalPresets() method to register all external presets
Adds bindExternalPresets(player, name) method to bind an external preset
Adds GrabRange config option to EarthSmash, used to determine how close
you must be to grab a smash
Adds SelectRange config option to EarthSmash, used to determine how
close you must select to create a smash

Fixes EarthSmash damage when blocks are broken
Fixes UpdateChecker for new website setup
2015-12-31 03:23:30 -08:00
OmniCypher a2654f141f Various Fixes (read desc)
Fixes exceptions reloading the plugin
Fixes Presets (now work full as intended)
Fixes EarthSmash reacting with metal
Fixes Suffocation cancelling all shift events
Fixed disable error in RevertChecker

Removes isEarthbendable(material)

Adds isEarth(block) method to replace isEarthbendable(material), returns
true if block is in Earthbendables config list
Adds isEarthbendable(block), returns true if block is on the
Earthbendable, Sandbendable, or Metalbendable config lists
Adds metalbending capabilities to EarthSmash
Adds reloadPresets(player) method

Changes bindPreset(player, string) to bindPreset(player, Preset)
Changes save() to save(player)
2015-12-30 02:17:14 -08:00
jedk1 c7fbab8459 Fix EarthSmash Config 2015-12-26 23:56:50 +00:00
Matt ba2818ac2e Finished AutoSourcing implementation to all moves 2015-12-12 12:57:38 -05:00
Benford 0bc485954a Fix commands, Fix EarthSmash bug
- Remove command:
- Fixed element aliases not working
- Added argument /b remove <element> which only removes a single element
from you if you have it. Tells you if you don't
- Fixed toggle command aliases and message messing up
- EarthMethods:
- Added isMetalbendable(Player player, Material mat)
- Checks for the material being in the metalblocks list in config and if
the player has metalbending permission
- Added check for metal blocks in getEarthSourceBlock()
- Fixed EarthSmash having problems with metal blocks
2015-11-25 01:27:15 -05:00
Benford 11c0bf6329 General fixes and new additions 2015-10-25 12:03:15 -04:00
jedk1 b7a0dde782 Fixed Death Messages
Fixed death messages
Added new death messages for combos
Added new death messages for water arms
This commit will break a lot of addons.
2015-09-26 01:04:11 +01:00
Nathan Braun 7680a468d3 Fix EarthSmash not working in AvatarState 2015-08-20 14:30:14 -07:00
Nathan Braun 636add6e4b Format EarthSmash File 2015-08-20 14:25:46 -07:00
Jack Lin 2b98266c0a Rename all packages to lowercase
Rename all packages to lowercase
2015-08-02 22:05:46 +12:00
Renamed from src/com/projectkorra/ProjectKorra/earthbending/EarthSmash.java (Browse further)