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https://github.com/TotalFreedomMC/TF-ProjectKorra.git
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Format EarthSmash File
This commit is contained in:
parent
6bf6dd4868
commit
636add6e4b
1 changed files with 246 additions and 258 deletions
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@ -43,7 +43,7 @@ public class EarthSmash {
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public static long MAIN_COOLDOWN = ProjectKorra.plugin.getConfig().getLong("Abilities.Earth.EarthSmash.Cooldown");
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public static long FLYING_REMOVE_TIMER = ProjectKorra.plugin.getConfig().getLong("Abilities.Earth.EarthSmash.FlightTimer");
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public static long REMOVE_TIMER = ProjectKorra.plugin.getConfig().getLong("Abilities.Earth.EarthSmash.RemoveTimer");
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private static int REQUIRED_BENDABLE_BLOCKS = 11;
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private static int MAX_BLOCKS_TO_PASS_THROUGH = 3;
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private static double GRAB_DETECTION_RADIUS = 2.5;
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@ -51,7 +51,7 @@ public class EarthSmash {
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private static long SHOOTING_ANIMATION_COOLDOWN = 25;
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private static long FLYING_ANIMATION_COOLDOWN = 0;
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private static long LIFT_ANIMATION_COOLDOWN = 30;
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private Player player;
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private BendingPlayer bplayer;
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private Block origin;
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@ -64,16 +64,16 @@ public class EarthSmash {
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private ArrayList<Entity> affectedEntities = new ArrayList<Entity>();
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private ArrayList<BlockRepresenter> currentBlocks = new ArrayList<BlockRepresenter>();
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private ArrayList<TempBlock> affectedBlocks = new ArrayList<TempBlock>();
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public EarthSmash(Player player, ClickType type) {
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if(!GeneralMethods.hasPermission(player, "EarthSmash"))
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if (!GeneralMethods.hasPermission(player, "EarthSmash"))
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return;
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this.player = player;
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bplayer = GeneralMethods.getBendingPlayer(player.getName());
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this.time = System.currentTimeMillis();
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if(type == ClickType.SHIFT_DOWN || type == ClickType.SHIFT_UP && !player.isSneaking()) {
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if (type == ClickType.SHIFT_DOWN || type == ClickType.SHIFT_UP && !player.isSneaking()) {
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grabRange = GRAB_RANGE;
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chargeTime = CHARGE_TIME;
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cooldown = MAIN_COOLDOWN;
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@ -83,7 +83,7 @@ public class EarthSmash {
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flySpeed = FLYING_PLAYER_SPEED;
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flightRemove = FLYING_REMOVE_TIMER;
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shootRange = TRAVEL_RANGE;
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if(AvatarState.isAvatarState(player)) {
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if (AvatarState.isAvatarState(player)) {
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grabRange = AvatarState.getValue(grabRange);
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chargeTime = AvatarState.getValue(chargeTime);
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cooldown = 0;
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@ -94,15 +94,15 @@ public class EarthSmash {
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flightRemove = Integer.MAX_VALUE;
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shootRange = AvatarState.getValue(shootRange);
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}
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EarthSmash flySmash = flyingInSmashCheck(player);
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if(flySmash != null) {
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if (flySmash != null) {
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flySmash.state = State.FLYING;
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flySmash.player = player;
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flySmash.flightStart = System.currentTimeMillis();
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return;
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}
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EarthSmash grabbedSmash = aimingAtSmashCheck(player, State.LIFTED);
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if (grabbedSmash == null) {
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if (bplayer.isOnCooldown("EarthSmash")) {
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@ -110,106 +110,94 @@ public class EarthSmash {
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}
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grabbedSmash = aimingAtSmashCheck(player, State.SHOT);
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}
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if(grabbedSmash != null) {
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if (grabbedSmash != null) {
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grabbedSmash.state = State.GRABBED;
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grabbedSmash.grabbedRange = grabbedSmash.loc.distance(player.getEyeLocation());
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grabbedSmash.player = player;
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return;
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}
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}
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else if(type == ClickType.LEFT_CLICK && player.isSneaking()) {
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for(EarthSmash smash : instances) {
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if(smash.state == State.GRABBED && smash.player == player) {
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} else if (type == ClickType.LEFT_CLICK && player.isSneaking()) {
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for (EarthSmash smash : instances) {
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if (smash.state == State.GRABBED && smash.player == player) {
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smash.state = State.SHOT;
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smash.destination = player.getEyeLocation().clone().add
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(player.getEyeLocation().getDirection().normalize().multiply(smash.shootRange));
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smash.destination = player.getEyeLocation().clone().add(player.getEyeLocation().getDirection().normalize().multiply(smash.shootRange));
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smash.loc.getWorld().playEffect(smash.loc, Effect.GHAST_SHOOT, 0, 10);
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}
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}
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return;
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}
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else if(type == ClickType.RIGHT_CLICK && player.isSneaking()) {
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} else if (type == ClickType.RIGHT_CLICK && player.isSneaking()) {
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EarthSmash grabbedSmash = aimingAtSmashCheck(player, State.GRABBED);
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if(grabbedSmash != null) {
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if (grabbedSmash != null) {
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player.teleport(grabbedSmash.loc.clone().add(0, 2, 0));
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grabbedSmash.state = State.FLYING;
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grabbedSmash.player = player;
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grabbedSmash.flightStart = System.currentTimeMillis();
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}
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return;
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}
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else {
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} else {
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return;
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}
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instances.add(this);
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}
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public void progress() {
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progressCounter++;
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if(state == State.LIFTED && REMOVE_TIMER > 0 && System.currentTimeMillis() - time > REMOVE_TIMER) {
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if (state == State.LIFTED && REMOVE_TIMER > 0 && System.currentTimeMillis() - time > REMOVE_TIMER) {
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remove();
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return;
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}
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if(state == State.START || state == State.FLYING || state == State.GRABBED) {
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if(player.isDead() || !player.isOnline()) {
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if (state == State.START || state == State.FLYING || state == State.GRABBED) {
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if (player.isDead() || !player.isOnline()) {
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remove();
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return;
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}
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}
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else if(state == State.START) {
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} else if (state == State.START) {
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String ability = GeneralMethods.getBoundAbility(player);
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if(ability == null || !ability.equalsIgnoreCase("EarthSmash") || bplayer.isOnCooldown("EarthSmash")) {
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if (ability == null || !ability.equalsIgnoreCase("EarthSmash") || bplayer.isOnCooldown("EarthSmash")) {
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remove();
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return;
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}
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} else if (state == State.START || state == State.FLYING || state == State.GRABBED) {
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if (!GeneralMethods.canBend(player.getName(), "EarthSmash")) {
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remove();
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return;
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}
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}
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else if(state == State.START || state == State.FLYING || state == State.GRABBED) {
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if(!GeneralMethods.canBend(player.getName(), "EarthSmash")) {
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remove();
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return;
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}
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}
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if(state == State.START && progressCounter > 1) {
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if(!player.isSneaking()) {
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if(System.currentTimeMillis() - time > chargeTime) {
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if (state == State.START && progressCounter > 1) {
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if (!player.isSneaking()) {
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if (System.currentTimeMillis() - time > chargeTime) {
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origin = EarthMethods.getEarthSourceBlock(player, grabRange);
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if(origin == null){
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if (origin == null) {
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remove();
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return;
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}
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bplayer.addCooldown("EarthSmash", cooldown);
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loc = origin.getLocation();
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state = State.LIFTING;
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}
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else {
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} else {
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remove();
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return;
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}
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}
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else if(System.currentTimeMillis() - time > chargeTime) {
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Location tempLoc = player.getEyeLocation().add(player.getEyeLocation()
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.getDirection().normalize().multiply(1.2));
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} else if (System.currentTimeMillis() - time > chargeTime) {
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Location tempLoc = player.getEyeLocation().add(player.getEyeLocation().getDirection().normalize().multiply(1.2));
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tempLoc.add(0, 0.3, 0);
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ParticleEffect.SMOKE.display(tempLoc, 0.3F, 0.1F, 0.3F, 0, 4);
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ParticleEffect.SMOKE.display(tempLoc, 0.3F, 0.1F, 0.3F, 0, 4);
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}
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}
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else if(state == State.LIFTING) {
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if(System.currentTimeMillis() - delay >= LIFT_ANIMATION_COOLDOWN) {
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} else if (state == State.LIFTING) {
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if (System.currentTimeMillis() - delay >= LIFT_ANIMATION_COOLDOWN) {
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delay = System.currentTimeMillis();
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animateLift();
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}
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}
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else if(state == State.GRABBED) {
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if(player.isSneaking()) {
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} else if (state == State.GRABBED) {
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if (player.isSneaking()) {
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revert();
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Location oldLoc = loc.clone();
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loc = player.getEyeLocation().add(
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player.getEyeLocation().getDirection().normalize().multiply(grabbedRange));
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loc = player.getEyeLocation().add(player.getEyeLocation().getDirection().normalize().multiply(grabbedRange));
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//Check to make sure the new location is available to move to
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for(Block block : getBlocks())
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if(block.getType() != Material.AIR && !EarthMethods.isTransparentToEarthbending(player, block)) {
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for (Block block : getBlocks())
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if (block.getType() != Material.AIR && !EarthMethods.isTransparentToEarthbending(player, block)) {
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loc = oldLoc;
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break;
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}
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@ -217,33 +205,30 @@ public class EarthSmash {
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AirMethods.removeAirSpouts(loc, 2, player);
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draw();
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return;
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}
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else {
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} else {
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state = State.LIFTED;
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return;
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}
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}
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else if(state == State.SHOT) {
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if(System.currentTimeMillis() - delay >= SHOOTING_ANIMATION_COOLDOWN) {
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} else if (state == State.SHOT) {
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if (System.currentTimeMillis() - delay >= SHOOTING_ANIMATION_COOLDOWN) {
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delay = System.currentTimeMillis();
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if(GeneralMethods.isRegionProtectedFromBuild(player, "EarthSmash", loc)) {
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if (GeneralMethods.isRegionProtectedFromBuild(player, "EarthSmash", loc)) {
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remove();
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return;
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}
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revert();
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loc.add(GeneralMethods.getDirection(loc, destination).normalize().multiply(1));
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if(loc.distanceSquared(destination) < 4) {
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if (loc.distanceSquared(destination) < 4) {
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remove();
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return;
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}
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// If an earthsmash runs into too many blocks we should remove it
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int badBlocksFound = 0;
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for(Block block : getBlocks())
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if(block.getType() != Material.AIR &&
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(!EarthMethods.isTransparentToEarthbending(player, block) || block.getType() == Material.WATER || block.getType() == Material.STATIONARY_WATER))
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for (Block block : getBlocks())
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if (block.getType() != Material.AIR && (!EarthMethods.isTransparentToEarthbending(player, block) || block.getType() == Material.WATER || block.getType() == Material.STATIONARY_WATER))
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badBlocksFound++;
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if(badBlocksFound > MAX_BLOCKS_TO_PASS_THROUGH) {
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if (badBlocksFound > MAX_BLOCKS_TO_PASS_THROUGH) {
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remove();
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return;
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}
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@ -254,155 +239,151 @@ public class EarthSmash {
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smashToSmashCollisionDetection();
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}
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return;
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}
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else if(state == State.FLYING) {
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if(!player.isSneaking()){
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} else if (state == State.FLYING) {
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if (!player.isSneaking()) {
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remove();
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return;
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}
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else if(System.currentTimeMillis() - delay >= FLYING_ANIMATION_COOLDOWN)
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{
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} else if (System.currentTimeMillis() - delay >= FLYING_ANIMATION_COOLDOWN) {
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delay = System.currentTimeMillis();
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if(GeneralMethods.isRegionProtectedFromBuild(player, "EarthSmash", loc)) {
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if (GeneralMethods.isRegionProtectedFromBuild(player, "EarthSmash", loc)) {
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remove();
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return;
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}
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revert();
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destination = player.getEyeLocation().clone().add
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(player.getEyeLocation().getDirection().normalize().multiply(shootRange));
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destination = player.getEyeLocation().clone().add(player.getEyeLocation().getDirection().normalize().multiply(shootRange));
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Vector direction = GeneralMethods.getDirection(loc, destination).normalize();
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List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(loc.clone().add(0,2,0), FLIGHT_DETECTION_RADIUS);
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if(entities.size() == 0){
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List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(loc.clone().add(0, 2, 0), FLIGHT_DETECTION_RADIUS);
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if (entities.size() == 0) {
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remove();
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return;
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}
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for(Entity entity : entities)
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for (Entity entity : entities)
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entity.setVelocity(direction.clone().multiply(flySpeed));
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//These values tend to work well when dealing with a person aiming upward or downward.
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if(direction.getY() < -0.35)
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loc = player.getLocation().clone().add(0,-3.2,0);
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else if(direction.getY() > 0.35)
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loc = player.getLocation().clone().add(0,-1.7,0);
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if (direction.getY() < -0.35)
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loc = player.getLocation().clone().add(0, -3.2, 0);
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else if (direction.getY() > 0.35)
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loc = player.getLocation().clone().add(0, -1.7, 0);
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else
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loc = player.getLocation().clone().add(0,-2.2,0);
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loc = player.getLocation().clone().add(0, -2.2, 0);
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draw();
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}
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if(System.currentTimeMillis() - flightStart > flightRemove){
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if (System.currentTimeMillis() - flightStart > flightRemove) {
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remove();
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return;
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}
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}
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}
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@SuppressWarnings("deprecation")
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public void animateLift()
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{
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public void animateLift() {
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/**
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* Begins animating the EarthSmash from the ground. The lift animation consists
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* of 3 steps, and each one has to design the shape in the ground that removes the
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* earthbendable material. We also need to make sure that there is a clear path for
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* the EarthSmash to rise, and that there is enough earthbendable material for it to be created.
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* Begins animating the EarthSmash from the ground. The lift animation
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* consists of 3 steps, and each one has to design the shape in the
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* ground that removes the earthbendable material. We also need to make
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* sure that there is a clear path for the EarthSmash to rise, and that
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* there is enough earthbendable material for it to be created.
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*/
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if(animCounter < 4) {
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if (animCounter < 4) {
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revert();
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loc.add(0,1,0);
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loc.add(0, 1, 0);
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//Remove the blocks underneath the rising smash
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if(animCounter == 0) {
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if (animCounter == 0) {
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//Check all of the blocks and make sure that they can be removed AND make sure there is enough dirt
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int totalBendableBlocks = 0;
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for(int x = -1; x <= 1; x++)
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for(int y = -2; y <= -1; y++)
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for(int z = -1; z <= 1; z++) {
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Block block = loc.clone().add(x,y,z).getBlock();
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if(GeneralMethods.isRegionProtectedFromBuild(player, "EarthSmash", block.getLocation())) {
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for (int x = -1; x <= 1; x++)
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for (int y = -2; y <= -1; y++)
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for (int z = -1; z <= 1; z++) {
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Block block = loc.clone().add(x, y, z).getBlock();
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if (GeneralMethods.isRegionProtectedFromBuild(player, "EarthSmash", block.getLocation())) {
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remove();
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return;
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}
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if(isEarthbendableMaterial(block.getType()))
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if (isEarthbendableMaterial(block.getType()))
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totalBendableBlocks++;
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}
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if(totalBendableBlocks < REQUIRED_BENDABLE_BLOCKS) {
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if (totalBendableBlocks < REQUIRED_BENDABLE_BLOCKS) {
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remove();
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return;
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}
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//Make sure there is a clear path upward otherwise remove
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for(int y = 0; y <= 3; y++) {
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Block tempBlock = loc.clone().add(0,y,0).getBlock();
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if(!EarthMethods.isTransparentToEarthbending(player, tempBlock) && tempBlock.getType() != Material.AIR) {
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for (int y = 0; y <= 3; y++) {
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Block tempBlock = loc.clone().add(0, y, 0).getBlock();
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if (!EarthMethods.isTransparentToEarthbending(player, tempBlock) && tempBlock.getType() != Material.AIR) {
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remove();
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return;
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}
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}
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//Design what this EarthSmash looks like by using BlockRepresenters
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Location tempLoc = loc.clone().add(0,-2,0);
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for(int x = -1; x <= 1; x++)
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for(int y = -1; y <= 1; y++)
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for(int z = -1; z <= 1; z++)
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if((Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2 == 0) {
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Block block = tempLoc.clone().add(x,y,z).getBlock();
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Location tempLoc = loc.clone().add(0, -2, 0);
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for (int x = -1; x <= 1; x++)
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for (int y = -1; y <= 1; y++)
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for (int z = -1; z <= 1; z++)
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if ((Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2 == 0) {
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Block block = tempLoc.clone().add(x, y, z).getBlock();
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currentBlocks.add(new BlockRepresenter(x, y, z, selectMaterialForRepresenter(block.getType()), block.getData()));
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}
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//Remove the design of the second level of removed dirt
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for(int x = -1; x <= 1; x++)
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for(int z = -1; z <= 1; z++) {
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if((Math.abs(x) + Math.abs(z)) % 2 == 1) {
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Block block = loc.clone().add(x,-2,z).getBlock();
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if(isEarthbendableMaterial(block.getType()))
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for (int x = -1; x <= 1; x++)
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for (int z = -1; z <= 1; z++) {
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if ((Math.abs(x) + Math.abs(z)) % 2 == 1) {
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Block block = loc.clone().add(x, -2, z).getBlock();
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if (isEarthbendableMaterial(block.getType()))
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EarthMethods.addTempAirBlock(block);
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}
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}
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|
||||
//Remove the first level of dirt
|
||||
Block block = loc.clone().add(x,-1,z).getBlock();
|
||||
if(isEarthbendableMaterial(block.getType()))
|
||||
EarthMethods.addTempAirBlock(block);
|
||||
|
||||
Block block = loc.clone().add(x, -1, z).getBlock();
|
||||
if (isEarthbendableMaterial(block.getType()))
|
||||
EarthMethods.addTempAirBlock(block);
|
||||
|
||||
}
|
||||
/*
|
||||
* We needed to calculate all of the blocks based on the location being 1 above the initial
|
||||
* bending block, however we want to animate it starting from the original bending block.
|
||||
* We needed to calculate all of the blocks based on the
|
||||
* location being 1 above the initial bending block, however we
|
||||
* want to animate it starting from the original bending block.
|
||||
* We must readjust the location back to what it originally was.
|
||||
*/
|
||||
loc.add(0,-1,0);
|
||||
loc.add(0, -1, 0);
|
||||
|
||||
}
|
||||
//Move any entities that are above the rock
|
||||
List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(loc, 2.5);
|
||||
for(Entity entity : entities) {
|
||||
for (Entity entity : entities) {
|
||||
org.bukkit.util.Vector velocity = entity.getVelocity();
|
||||
entity.setVelocity(velocity.add(new Vector(0,0.36,0)));
|
||||
entity.setVelocity(velocity.add(new Vector(0, 0.36, 0)));
|
||||
}
|
||||
loc.getWorld().playEffect(loc, Effect.GHAST_SHOOT, 0, 7);
|
||||
draw();
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
state = State.LIFTED;
|
||||
}
|
||||
animCounter++;
|
||||
}
|
||||
|
||||
|
||||
public void draw() {
|
||||
/**
|
||||
* Redraws the blocks for this instance of EarthSmash.
|
||||
*/
|
||||
if(currentBlocks.size() == 0) {
|
||||
if (currentBlocks.size() == 0) {
|
||||
remove();
|
||||
return;
|
||||
}
|
||||
for(BlockRepresenter blockRep : currentBlocks) {
|
||||
Block block = loc.clone().add(blockRep.getX(),blockRep.getY(),blockRep.getZ()).getBlock();
|
||||
if(player != null && EarthMethods.isTransparentToEarthbending(player,block)) {
|
||||
for (BlockRepresenter blockRep : currentBlocks) {
|
||||
Block block = loc.clone().add(blockRep.getX(), blockRep.getY(), blockRep.getZ()).getBlock();
|
||||
if (player != null && EarthMethods.isTransparentToEarthbending(player, block)) {
|
||||
affectedBlocks.add(new TempBlock(block, blockRep.getType(), blockRep.getData()));
|
||||
EarthMethods.tempNoEarthbending.add(block);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void revert() {
|
||||
checkRemainingBlocks();
|
||||
for(int i = 0; i < affectedBlocks.size(); i++) {
|
||||
for (int i = 0; i < affectedBlocks.size(); i++) {
|
||||
TempBlock tblock = affectedBlocks.get(i);
|
||||
EarthMethods.tempNoEarthbending.remove(tblock.getBlock());
|
||||
tblock.revertBlock();
|
||||
|
@ -410,162 +391,166 @@ public class EarthSmash {
|
|||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void checkRemainingBlocks() {
|
||||
/**
|
||||
* Checks to see which of the blocks are still attached to the
|
||||
* EarthSmash, remember that blocks can be broken or used in other abilities
|
||||
* so we need to double check and remove any that are not still attached.
|
||||
* EarthSmash, remember that blocks can be broken or used in other
|
||||
* abilities so we need to double check and remove any that are not
|
||||
* still attached.
|
||||
*
|
||||
* Also when we remove the blocks from instances, movedearth, or tempair
|
||||
* we should do it on a delay because tempair takes a couple seconds before
|
||||
* the block shows up in that map.
|
||||
* we should do it on a delay because tempair takes a couple seconds
|
||||
* before the block shows up in that map.
|
||||
*/
|
||||
for(int i = 0; i < currentBlocks.size(); i++) {
|
||||
for (int i = 0; i < currentBlocks.size(); i++) {
|
||||
BlockRepresenter brep = currentBlocks.get(i);
|
||||
final Block block = loc.clone().add(brep.getX(), brep.getY(), brep.getZ()).getBlock();
|
||||
// Check for grass because sometimes the dirt turns into grass.
|
||||
if(block.getType() != brep.getType()
|
||||
&& (block.getType() != Material.GRASS)
|
||||
&& (block.getType() != Material.COBBLESTONE)) {
|
||||
if (block.getType() != brep.getType() && (block.getType() != Material.GRASS) && (block.getType() != Material.COBBLESTONE)) {
|
||||
currentBlocks.remove(i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void remove() {
|
||||
state = State.REMOVED;
|
||||
revert();
|
||||
instances.remove(this);
|
||||
}
|
||||
|
||||
|
||||
public List<Block> getBlocks() {
|
||||
/**
|
||||
* Gets the blocks surrounding the EarthSmash's loc.
|
||||
* This method ignores the blocks that should be Air, and only returns the ones that are dirt.
|
||||
* Gets the blocks surrounding the EarthSmash's loc. This method ignores
|
||||
* the blocks that should be Air, and only returns the ones that are
|
||||
* dirt.
|
||||
*/
|
||||
List<Block> blocks = new ArrayList<Block>();
|
||||
for(int x = -1; x <= 1; x++)
|
||||
for(int y = -1; y <= 1; y++)
|
||||
for(int z = -1; z <= 1; z++)
|
||||
if((Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2 == 0) //Give it the cool shape
|
||||
if(loc != null)
|
||||
blocks.add(loc.getWorld().getBlockAt(loc.clone().add(x,y,z)));
|
||||
for (int x = -1; x <= 1; x++)
|
||||
for (int y = -1; y <= 1; y++)
|
||||
for (int z = -1; z <= 1; z++)
|
||||
if ((Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2 == 0) //Give it the cool shape
|
||||
if (loc != null)
|
||||
blocks.add(loc.getWorld().getBlockAt(loc.clone().add(x, y, z)));
|
||||
return blocks;
|
||||
}
|
||||
|
||||
|
||||
public List<Block> getBlocksIncludingInner() {
|
||||
/**
|
||||
* Gets the blocks surrounding the EarthSmash's loc.
|
||||
* This method returns all the blocks surrounding the loc, including dirt and air.
|
||||
* Gets the blocks surrounding the EarthSmash's loc. This method returns
|
||||
* all the blocks surrounding the loc, including dirt and air.
|
||||
*/
|
||||
List<Block> blocks = new ArrayList<Block>();
|
||||
for(int x = -1; x <= 1; x++)
|
||||
for(int y = -1; y <= 1; y++)
|
||||
for(int z = -1; z <= 1; z++)
|
||||
if(loc != null)
|
||||
blocks.add(loc.getWorld().getBlockAt(loc.clone().add(x,y,z)));
|
||||
for (int x = -1; x <= 1; x++)
|
||||
for (int y = -1; y <= 1; y++)
|
||||
for (int z = -1; z <= 1; z++)
|
||||
if (loc != null)
|
||||
blocks.add(loc.getWorld().getBlockAt(loc.clone().add(x, y, z)));
|
||||
return blocks;
|
||||
}
|
||||
|
||||
|
||||
public static Material selectMaterial(Material mat) {
|
||||
/**
|
||||
* Switches the Sand Material and Gravel to SandStone and stone respectively,
|
||||
* since gravel and sand cannot be bent due to gravity.
|
||||
* Switches the Sand Material and Gravel to SandStone and stone
|
||||
* respectively, since gravel and sand cannot be bent due to gravity.
|
||||
*/
|
||||
if(mat == Material.SAND) return Material.SANDSTONE;
|
||||
else if(mat == Material.GRAVEL) return Material.STONE;
|
||||
else return mat;
|
||||
if (mat == Material.SAND)
|
||||
return Material.SANDSTONE;
|
||||
else if (mat == Material.GRAVEL)
|
||||
return Material.STONE;
|
||||
else
|
||||
return mat;
|
||||
}
|
||||
|
||||
|
||||
public Material selectMaterialForRepresenter(Material mat) {
|
||||
Material tempMat = selectMaterial(mat);
|
||||
Random rand = new Random();
|
||||
if(!isEarthbendableMaterial(tempMat)) {
|
||||
if(currentBlocks.size() < 1)
|
||||
if (!isEarthbendableMaterial(tempMat)) {
|
||||
if (currentBlocks.size() < 1)
|
||||
return Material.DIRT;
|
||||
else
|
||||
else
|
||||
return currentBlocks.get(rand.nextInt(currentBlocks.size())).getType();
|
||||
}
|
||||
return tempMat;
|
||||
}
|
||||
|
||||
|
||||
private EarthSmash aimingAtSmashCheck(Player player, State reqState) {
|
||||
/**
|
||||
* Determines if a player is trying to grab an EarthSmash.
|
||||
* A player is trying to grab an EarthSmash if they are staring at it and holding shift.
|
||||
* Determines if a player is trying to grab an EarthSmash. A player is
|
||||
* trying to grab an EarthSmash if they are staring at it and holding
|
||||
* shift.
|
||||
*/
|
||||
if(!ALLOW_GRAB)
|
||||
if (!ALLOW_GRAB)
|
||||
return null;
|
||||
@SuppressWarnings("deprecation")
|
||||
List<Block> blocks = player.getLineOfSight(EarthMethods.getTransparentEarthbending(), (int) Math.round(grabRange));
|
||||
for(EarthSmash smash : instances) {
|
||||
if(reqState == null || smash.state == reqState)
|
||||
for(Block block : blocks)
|
||||
if(block.getLocation().getWorld() == smash.loc.getWorld() &&
|
||||
block.getLocation().distanceSquared(smash.loc) <= Math.pow(GRAB_DETECTION_RADIUS, 2))
|
||||
for (EarthSmash smash : instances) {
|
||||
if (reqState == null || smash.state == reqState)
|
||||
for (Block block : blocks)
|
||||
if (block.getLocation().getWorld() == smash.loc.getWorld() && block.getLocation().distanceSquared(smash.loc) <= Math.pow(GRAB_DETECTION_RADIUS, 2))
|
||||
return smash;
|
||||
}
|
||||
return null;
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public void shootingCollisionDetection() {
|
||||
/**
|
||||
* This method handles any collision between an EarthSmash and the surrounding entities,
|
||||
* the method only applies to earthsmashes that have already been shot.
|
||||
* This method handles any collision between an EarthSmash and the
|
||||
* surrounding entities, the method only applies to earthsmashes that
|
||||
* have already been shot.
|
||||
*/
|
||||
List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(loc, FLIGHT_DETECTION_RADIUS);
|
||||
for(Entity entity : entities)
|
||||
if(entity instanceof LivingEntity
|
||||
&& entity != player
|
||||
&& !affectedEntities.contains(entity)) {
|
||||
for (Entity entity : entities)
|
||||
if (entity instanceof LivingEntity && entity != player && !affectedEntities.contains(entity)) {
|
||||
affectedEntities.add(entity);
|
||||
double damage = currentBlocks.size() / 13 * this.damage;
|
||||
GeneralMethods.damageEntity(player, entity, damage);
|
||||
Vector travelVec = GeneralMethods.getDirection(loc, entity.getLocation());
|
||||
entity.setVelocity(travelVec.setY(knockup).normalize().multiply(knockback));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void smashToSmashCollisionDetection() {
|
||||
/**
|
||||
* EarthSmash to EarthSmash collision can only happen when one of the Smashes have
|
||||
* been shot by a player. If we find out that one of them have collided then we want to return
|
||||
* since a smash can only remove 1 at a time.
|
||||
* EarthSmash to EarthSmash collision can only happen when one of the
|
||||
* Smashes have been shot by a player. If we find out that one of them
|
||||
* have collided then we want to return since a smash can only remove 1
|
||||
* at a time.
|
||||
*/
|
||||
for(int i = 0; i < instances.size(); i++) {
|
||||
for (int i = 0; i < instances.size(); i++) {
|
||||
EarthSmash smash = instances.get(i);
|
||||
if(smash.loc != null) {
|
||||
if(smash != this && smash.loc.getWorld() == loc.getWorld() &&smash.loc.distanceSquared(loc) < Math.pow(FLIGHT_DETECTION_RADIUS, 2)) {
|
||||
if (smash.loc != null) {
|
||||
if (smash != this && smash.loc.getWorld() == loc.getWorld() && smash.loc.distanceSquared(loc) < Math.pow(FLIGHT_DETECTION_RADIUS, 2)) {
|
||||
smash.remove();
|
||||
remove();
|
||||
i-=2;
|
||||
i -= 2;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static EarthSmash flyingInSmashCheck(Player player) {
|
||||
/**
|
||||
* Determines whether or not a player is trying to fly ontop of an EarthSmash.
|
||||
* A player is considered "flying" if they are standing ontop of the earthsmash and holding shift.
|
||||
* Determines whether or not a player is trying to fly ontop of an
|
||||
* EarthSmash. A player is considered "flying" if they are standing
|
||||
* ontop of the earthsmash and holding shift.
|
||||
*/
|
||||
if(!ALLOW_FLIGHT)
|
||||
if (!ALLOW_FLIGHT)
|
||||
return null;
|
||||
|
||||
for(EarthSmash smash : instances) {
|
||||
|
||||
for (EarthSmash smash : instances) {
|
||||
//Check to see if the player is standing on top of the smash.
|
||||
if(smash.state == State.LIFTED) {
|
||||
if(smash.loc.getWorld().equals(player.getWorld())
|
||||
&& smash.loc.clone().add(0,2,0).distanceSquared(player.getLocation()) <= Math.pow(FLIGHT_DETECTION_RADIUS, 2)) {
|
||||
if (smash.state == State.LIFTED) {
|
||||
if (smash.loc.getWorld().equals(player.getWorld()) && smash.loc.clone().add(0, 2, 0).distanceSquared(player.getLocation()) <= Math.pow(FLIGHT_DETECTION_RADIUS, 2)) {
|
||||
return smash;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public static boolean isEarthbendableMaterial(Material mat) {
|
||||
for (String s : ProjectKorra.plugin.getConfig().getStringList("Properties.Earth.EarthbendableBlocks")) {
|
||||
if (mat == Material.getMaterial(s))
|
||||
|
@ -573,30 +558,32 @@ public class EarthSmash {
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public static void progressAll() {
|
||||
for(int i = 0; i < instances.size(); i++)
|
||||
for (int i = 0; i < instances.size(); i++)
|
||||
instances.get(i).progress();
|
||||
}
|
||||
|
||||
|
||||
public static void removeAll() {
|
||||
for(int i = 0; i < instances.size(); i++) {
|
||||
for (int i = 0; i < instances.size(); i++) {
|
||||
instances.get(i).remove();
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class BlockRepresenter {
|
||||
/**
|
||||
* A BlockRepresenter is used to keep track of each of
|
||||
* the individual types of blocks that are attached to an EarthSmash.
|
||||
* Without the representer then an EarthSmash can only be made up of 1 material
|
||||
* at a time. For example, an ESmash that is entirely dirt, coalore, or sandstone.
|
||||
* Using the representer will allow all the materials to be mixed together.
|
||||
* A BlockRepresenter is used to keep track of each of the individual
|
||||
* types of blocks that are attached to an EarthSmash. Without the
|
||||
* representer then an EarthSmash can only be made up of 1 material at a
|
||||
* time. For example, an ESmash that is entirely dirt, coalore, or
|
||||
* sandstone. Using the representer will allow all the materials to be
|
||||
* mixed together.
|
||||
*/
|
||||
private int x, y, z;
|
||||
private Material type;
|
||||
private byte data;
|
||||
|
||||
public BlockRepresenter(int x, int y, int z, Material type, byte data) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
@ -604,77 +591,78 @@ public class EarthSmash {
|
|||
this.type = type;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
|
||||
public int getZ() {
|
||||
return z;
|
||||
}
|
||||
|
||||
|
||||
public Material getType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
|
||||
public byte getData() {
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
|
||||
public void setZ(int z) {
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
|
||||
public void setType(Material type) {
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
|
||||
public void setData(byte data) {
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
|
||||
public String toString() {
|
||||
return x + ", " + y + ", " + z + ", " + type.toString();
|
||||
return x + ", " + y + ", " + z + ", " + type.toString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class Pair<F, S> {
|
||||
private F first; //first member of pair
|
||||
private S second; //second member of pair
|
||||
private F first; //first member of pair
|
||||
private S second; //second member of pair
|
||||
|
||||
public Pair(F first, S second) {
|
||||
this.first = first;
|
||||
this.second = second;
|
||||
}
|
||||
public Pair(F first, S second) {
|
||||
this.first = first;
|
||||
this.second = second;
|
||||
}
|
||||
|
||||
public void setFirst(F first) {
|
||||
this.first = first;
|
||||
}
|
||||
public void setFirst(F first) {
|
||||
this.first = first;
|
||||
}
|
||||
|
||||
public void setSecond(S second) {
|
||||
this.second = second;
|
||||
}
|
||||
public void setSecond(S second) {
|
||||
this.second = second;
|
||||
}
|
||||
|
||||
public F getFirst() {
|
||||
return first;
|
||||
}
|
||||
public F getFirst() {
|
||||
return first;
|
||||
}
|
||||
|
||||
public S getSecond() {
|
||||
return second;
|
||||
}
|
||||
public S getSecond() {
|
||||
return second;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
@ -689,7 +677,7 @@ public class EarthSmash {
|
|||
|
||||
public void setCooldown(long cooldown) {
|
||||
this.cooldown = cooldown;
|
||||
if(player != null)
|
||||
if (player != null)
|
||||
bplayer.addCooldown("EarthSmash", cooldown);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue