TF-ProjectKorra/src/com/projectkorra/projectkorra/earthbending/EarthSmash.java
Christopher Martin 102112ffdd 1.8.6 (#825)
## Fixes
* Fixed Combos and possibly Passives appearing in `/pk b <Ability>` auto-tabbing.
* Fixed Combos not loading properly on certain servers.
* Fixed issue with `PreciousStones` by updating to the latest version to resolve API change issues.
* Fixed `RapidPunch` damage.
* Fixed incorrect summation of chiblocking chance.
* Fixed possible issue in PKListener#onPlayerInteraction()
* Fixed `Earth.LavaSound`.
* Fixed Chi attempting to chiblock targets with any move.
* Fixed hitting an entity with `TempArmor` not ignoring armor.
* Fixed `Immobilize` config path.

## Additions
* Added "Contributing" section to the `README` to help guide active community members.
* Added more detail to the `PULL_REQUEST_TEMPLATE` to allow for more uniform pull requests. 
* Added many new blocks to our ability block interaction.
* Added check to combo collisions to discard dead entities.
* Added functionality to allow chiblocking abilities to affect all entities.
* Added exception handling to the configurable `Sound` options to prevent `IllegalArgumentExcpetions`.
* Added sounds and `ActionBar` messages to being Bloodbent, Electrocuted, Immobilized, MetalClipped, and Paralyzed. (Abilities: `Bloodbending`, `Lightning`, `Immobilize`, `MetalClips`, and `Paralyze`)
* Added sound and `ActionBar` message for being Chiblocked.
* Added interval config option to `RapidPunch`. (time between each punch)

## API Changes
* Updated to `Spigot 1.12.1`.
    * Confirmed to be backward compatible with `Spigot 1.12` and `Spigot 1.11.2`.
* Renamed `ElementalAbility#getTransparentMaterial()` to `ElementalAbility#getTransparentMaterials()`.
* Converted most `byte`/`int` dependent `Material` logic to use `Material` instead. 
    * `ElementalAbility#getTransparentMaterialSet()` now returns a `HashSet<Material>` instead of a `HashSet<Byte>`.
    * `ElementalAbility#getTransparentMaterials()` and `GeneralMethods.NON_OPAQUE` now return `Material[]` instead of `Integer[]`.
    * `GeneralMethods#getTargetedLocation()` now takes a `varargs Material[]` instead of a `varargs Integer[]`.
* Removed `ElementalAbility.TRANSPARENT_MATERIAL`. It was outdated and became irrelevent after `GeneralMethods.NON_OPAQUE` was updated.
* Removed `Java 7` Travi-CI  JDK check.
* Updated `pom.xml` to build in `Java 8`.
* Added new `MovementHandler` utility class to control entity movement. (currently only capable of stopping movement.
2017-08-06 00:18:12 -07:00

948 lines
28 KiB
Java

package com.projectkorra.projectkorra.earthbending;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import org.bukkit.Effect;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import com.projectkorra.projectkorra.GeneralMethods;
import com.projectkorra.projectkorra.ability.EarthAbility;
import com.projectkorra.projectkorra.util.ClickType;
import com.projectkorra.projectkorra.util.DamageHandler;
import com.projectkorra.projectkorra.util.ParticleEffect;
import com.projectkorra.projectkorra.util.TempBlock;
public class EarthSmash extends EarthAbility {
public static enum State {
START, LIFTING, LIFTED, GRABBED, SHOT, FLYING, REMOVED
}
private boolean allowGrab;
private boolean allowFlight;
private int animationCounter;
private int progressCounter;
private int requiredBendableBlocks;
private int maxBlocksToPassThrough;
private long delay;
private long cooldown;
private long chargeTime;
private long removeTimer;
private long flightRemoveTimer;
private long flightStartTime;
private long shootAnimationInterval;
private long flightAnimationInterval;
private long liftAnimationInterval;
private double selectRange;
private double grabRange;
private double shootRange;
private double damage;
private double knockback;
private double knockup;
private double flightSpeed;
private double grabbedDistance;
private double grabDetectionRadius;
private double flightDetectionRadius;
private State state;
private Block origin;
private Location location;
private Location destination;
private ArrayList<Entity> affectedEntities;
private ArrayList<BlockRepresenter> currentBlocks;
private ArrayList<TempBlock> affectedBlocks;
public EarthSmash(Player player, ClickType type) {
super(player);
this.state = State.START;
this.requiredBendableBlocks = getConfig().getInt("Abilities.Earth.EarthSmash.RequiredBendableBlocks");
this.maxBlocksToPassThrough = getConfig().getInt("Abilities.Earth.EarthSmash.MaxBlocksToPassThrough");
this.shootAnimationInterval = getConfig().getLong("Abilities.Earth.EarthSmash.ShootAnimationInterval");
this.flightAnimationInterval = getConfig().getLong("Abilities.Earth.EarthSmash.FlightAnimationInterval");
this.liftAnimationInterval = getConfig().getLong("Abilities.Earth.EarthSmash.LiftAnimationInterval");
this.grabDetectionRadius = getConfig().getDouble("Abilities.Earth.EarthSmash.GrabDetectionRadius");
this.flightDetectionRadius = getConfig().getDouble("Abilities.Earth.EarthSmash.FlightDetectionRadius");
this.allowGrab = getConfig().getBoolean("Abilities.Earth.EarthSmash.AllowGrab");
this.allowFlight = getConfig().getBoolean("Abilities.Earth.EarthSmash.AllowFlight");
this.selectRange = getConfig().getDouble("Abilities.Earth.EarthSmash.SelectRange");
this.grabRange = getConfig().getDouble("Abilities.Earth.EarthSmash.GrabRange");
this.shootRange = getConfig().getDouble("Abilities.Earth.EarthSmash.ShootRange");
this.damage = getConfig().getDouble("Abilities.Earth.EarthSmash.Damage");
this.knockback = getConfig().getDouble("Abilities.Earth.EarthSmash.Knockback");
this.knockup = getConfig().getDouble("Abilities.Earth.EarthSmash.Knockup");
this.flightSpeed = getConfig().getDouble("Abilities.Earth.EarthSmash.FlightSpeed");
this.chargeTime = getConfig().getLong("Abilities.Earth.EarthSmash.ChargeTime");
this.cooldown = getConfig().getLong("Abilities.Earth.EarthSmash.Cooldown");
this.flightRemoveTimer = getConfig().getLong("Abilities.Earth.EarthSmash.FlightTimer");
this.removeTimer = getConfig().getLong("Abilities.Earth.EarthSmash.RemoveTimer");
this.affectedEntities = new ArrayList<>();
this.currentBlocks = new ArrayList<>();
this.affectedBlocks = new ArrayList<>();
if (type == ClickType.SHIFT_DOWN || type == ClickType.SHIFT_UP && !player.isSneaking()) {
if (bPlayer.isAvatarState()) {
this.selectRange = getConfig().getDouble("Abilities.Avatar.AvatarState.Earth.EarthSmash.SelectRange");
this.grabRange = getConfig().getDouble("Abilities.Avatar.AvatarState.Earth.EarthSmash.GrabRange");
this.chargeTime = getConfig().getLong("Abilities.Avatar.AvatarState.Earth.EarthSmash.ChargeTime");
this.cooldown = getConfig().getLong("Abilities.Avatar.AvatarState.Earth.EarthSmash.Cooldown");
this.damage = getConfig().getDouble("Abilities.Avatar.AvatarState.Earth.EarthSmash.Damage");
this.knockback = getConfig().getDouble("Abilities.Avatar.AvatarState.Earth.EarthSmash.Knockback");
this.flightSpeed = getConfig().getDouble("Abilities.Avatar.AvatarState.Earth.EarthSmash.FlightSpeed");
this.flightRemoveTimer = getConfig().getLong("Abilities.Avatar.AvatarState.Earth.EarthSmash.FlightTimer");
this.shootRange = getConfig().getDouble("Abilities.Avatar.AvatarState.Earth.EarthSmash.ShootRange");
}
EarthSmash flySmash = flyingInSmashCheck(player);
if (flySmash != null) {
flySmash.state = State.FLYING;
flySmash.player = player;
flySmash.flightStartTime = System.currentTimeMillis();
return;
}
EarthSmash grabbedSmash = aimingAtSmashCheck(player, State.LIFTED);
if (grabbedSmash == null) {
if (bPlayer.isOnCooldown(this)) {
return;
}
grabbedSmash = aimingAtSmashCheck(player, State.SHOT);
}
if (grabbedSmash != null) {
grabbedSmash.state = State.GRABBED;
grabbedSmash.grabbedDistance = 0;
if (grabbedSmash.location.getWorld().equals(player.getWorld())) {
grabbedSmash.grabbedDistance = grabbedSmash.location.distance(player.getEyeLocation());
}
grabbedSmash.player = player;
return;
}
start();
} else if (type == ClickType.LEFT_CLICK && player.isSneaking()) {
for (EarthSmash smash : getAbilities(EarthSmash.class)) {
if (smash.state == State.GRABBED && smash.player == player) {
smash.state = State.SHOT;
smash.destination = player.getEyeLocation().clone().add(player.getEyeLocation().getDirection().normalize().multiply(smash.shootRange));
smash.location.getWorld().playEffect(smash.location, Effect.GHAST_SHOOT, 0, 10);
}
}
return;
} else if (type == ClickType.RIGHT_CLICK && player.isSneaking()) {
EarthSmash grabbedSmash = aimingAtSmashCheck(player, State.GRABBED);
if (grabbedSmash != null) {
player.teleport(grabbedSmash.location.clone().add(0, 2, 0));
grabbedSmash.state = State.FLYING;
grabbedSmash.player = player;
grabbedSmash.flightStartTime = System.currentTimeMillis();
}
return;
}
}
@Override
public void progress() {
progressCounter++;
if (state == State.LIFTED && removeTimer > 0 && System.currentTimeMillis() - getStartTime() > removeTimer) {
remove();
return;
}
if (state == State.START) {
if (!bPlayer.canBend(this)) {
remove();
return;
}
} else if (state == State.START || state == State.FLYING || state == State.GRABBED) {
if (!bPlayer.canBendIgnoreCooldowns(this)) {
remove();
return;
}
}
if (state == State.START && progressCounter > 1) {
if (!player.isSneaking()) {
if (System.currentTimeMillis() - getStartTime() >= chargeTime) {
origin = getEarthSourceBlock(selectRange);
if (origin == null) {
remove();
return;
}
bPlayer.addCooldown(this);
location = origin.getLocation();
state = State.LIFTING;
} else {
remove();
return;
}
} else if (System.currentTimeMillis() - getStartTime() > chargeTime) {
Location tempLoc = player.getEyeLocation().add(player.getEyeLocation().getDirection().normalize().multiply(1.2));
tempLoc.add(0, 0.3, 0);
ParticleEffect.SMOKE.display(tempLoc, 0.3F, 0.1F, 0.3F, 0, 4);
}
} else if (state == State.LIFTING) {
if (System.currentTimeMillis() - delay >= liftAnimationInterval) {
delay = System.currentTimeMillis();
animateLift();
}
} else if (state == State.GRABBED) {
if (player.isSneaking()) {
revert();
Location oldLoc = location.clone();
location = player.getEyeLocation().add(player.getEyeLocation().getDirection().normalize().multiply(grabbedDistance));
// Check to make sure the new location is available to move to
for (Block block : getBlocks()) {
if (block.getType() != Material.AIR && !isTransparent(block)) {
location = oldLoc;
break;
}
}
draw();
return;
} else {
state = State.LIFTED;
return;
}
} else if (state == State.SHOT) {
if (System.currentTimeMillis() - delay >= shootAnimationInterval) {
delay = System.currentTimeMillis();
if (GeneralMethods.isRegionProtectedFromBuild(this, location)) {
remove();
return;
}
revert();
location.add(GeneralMethods.getDirection(location, destination).normalize().multiply(1));
if (location.distanceSquared(destination) < 4) {
remove();
return;
}
// If an earthsmash runs into too many blocks we should remove it
int badBlocksFound = 0;
for (Block block : getBlocks()) {
if (block.getType() != Material.AIR && (!isTransparent(block) || block.getType() == Material.WATER || block.getType() == Material.STATIONARY_WATER)) {
badBlocksFound++;
}
}
if (badBlocksFound > maxBlocksToPassThrough) {
remove();
return;
}
shootingCollisionDetection();
draw();
smashToSmashCollisionDetection();
}
return;
} else if (state == State.FLYING) {
if (!player.isSneaking()) {
remove();
return;
} else if (System.currentTimeMillis() - delay >= flightAnimationInterval) {
delay = System.currentTimeMillis();
if (GeneralMethods.isRegionProtectedFromBuild(this, location)) {
remove();
return;
}
revert();
destination = player.getEyeLocation().clone().add(player.getEyeLocation().getDirection().normalize().multiply(shootRange));
Vector direction = GeneralMethods.getDirection(location, destination).normalize();
List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(location.clone().add(0, 2, 0), flightDetectionRadius);
if (entities.size() == 0) {
remove();
return;
}
for (Entity entity : entities) {
entity.setVelocity(direction.clone().multiply(flightSpeed));
}
// These values tend to work well when dealing with a person aiming upward or downward.
if (direction.getY() < -0.35) {
location = player.getLocation().clone().add(0, -3.2, 0);
} else if (direction.getY() > 0.35) {
location = player.getLocation().clone().add(0, -1.7, 0);
} else {
location = player.getLocation().clone().add(0, -2.2, 0);
}
draw();
}
if (System.currentTimeMillis() - flightStartTime > flightRemoveTimer) {
remove();
return;
}
}
}
/**
* Begins animating the EarthSmash from the ground. The lift animation
* consists of 3 steps, and each one has to design the shape in the ground
* that removes the Earthbendable material. We also need to make sure that
* there is a clear path for the EarthSmash to rise, and that there is
* enough Earthbendable material for it to be created.
*/
@SuppressWarnings("deprecation")
public void animateLift() {
if (animationCounter < 4) {
revert();
location.add(0, 1, 0);
//Remove the blocks underneath the rising smash
if (animationCounter == 0) {
//Check all of the blocks and make sure that they can be removed AND make sure there is enough dirt
int totalBendableBlocks = 0;
for (int x = -1; x <= 1; x++) {
for (int y = -2; y <= -1; y++) {
for (int z = -1; z <= 1; z++) {
Block block = location.clone().add(x, y, z).getBlock();
if (GeneralMethods.isRegionProtectedFromBuild(this, block.getLocation())) {
remove();
return;
}
if (isEarthbendable(block)) {
totalBendableBlocks++;
}
}
}
}
if (totalBendableBlocks < requiredBendableBlocks) {
remove();
return;
}
//Make sure there is a clear path upward otherwise remove
for (int y = 0; y <= 3; y++) {
Block tempBlock = location.clone().add(0, y, 0).getBlock();
if (!isTransparent(tempBlock) && tempBlock.getType() != Material.AIR) {
remove();
return;
}
}
//Design what this EarthSmash looks like by using BlockRepresenters
Location tempLoc = location.clone().add(0, -2, 0);
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
for (int z = -1; z <= 1; z++) {
if ((Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2 == 0) {
Block block = tempLoc.clone().add(x, y, z).getBlock();
currentBlocks.add(new BlockRepresenter(x, y, z, selectMaterialForRepresenter(block.getType()), block.getData()));
}
}
}
}
//Remove the design of the second level of removed dirt
for (int x = -1; x <= 1; x++) {
for (int z = -1; z <= 1; z++) {
if ((Math.abs(x) + Math.abs(z)) % 2 == 1) {
Block block = location.clone().add(x, -2, z).getBlock();
if (isEarthbendable(block)) {
addTempAirBlock(block);
}
}
//Remove the first level of dirt
Block block = location.clone().add(x, -1, z).getBlock();
if (isEarthbendable(block)) {
addTempAirBlock(block);
}
}
}
/*
* We needed to calculate all of the blocks based on the
* location being 1 above the initial bending block, however we
* want to animate it starting from the original bending block.
* We must readjust the location back to what it originally was.
*/
location.add(0, -1, 0);
}
//Move any entities that are above the rock
List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(location, 2.5);
for (Entity entity : entities) {
org.bukkit.util.Vector velocity = entity.getVelocity();
entity.setVelocity(velocity.add(new Vector(0, 0.36, 0)));
}
location.getWorld().playEffect(location, Effect.GHAST_SHOOT, 0, 7);
draw();
} else {
state = State.LIFTED;
}
animationCounter++;
}
/**
* Redraws the blocks for this instance of EarthSmash.
*/
public void draw() {
if (currentBlocks.size() == 0) {
remove();
return;
}
for (BlockRepresenter blockRep : currentBlocks) {
Block block = location.clone().add(blockRep.getX(), blockRep.getY(), blockRep.getZ()).getBlock();
if (block.getType().equals(Material.SAND) || block.getType().equals(Material.GRAVEL)) { //Check if block can be affected by gravity.
}
if (player != null && isTransparent(block)) {
affectedBlocks.add(new TempBlock(block, blockRep.getType(), blockRep.getData()));
getPreventEarthbendingBlocks().add(block);
}
}
}
public void revert() {
checkRemainingBlocks();
for (int i = 0; i < affectedBlocks.size(); i++) {
TempBlock tblock = affectedBlocks.get(i);
getPreventEarthbendingBlocks().remove(tblock.getBlock());
tblock.revertBlock();
affectedBlocks.remove(i);
i--;
}
}
/**
* Checks to see which of the blocks are still attached to the EarthSmash,
* remember that blocks can be broken or used in other abilities so we need
* to double check and remove any that are not still attached.
*
* Also when we remove the blocks from instances, movedearth, or tempair we
* should do it on a delay because tempair takes a couple seconds before the
* block shows up in that map.
*/
public void checkRemainingBlocks() {
for (int i = 0; i < currentBlocks.size(); i++) {
BlockRepresenter brep = currentBlocks.get(i);
final Block block = location.clone().add(brep.getX(), brep.getY(), brep.getZ()).getBlock();
// Check for grass because sometimes the dirt turns into grass.
if (block.getType() != brep.getType() && (block.getType() != Material.GRASS) && (block.getType() != Material.COBBLESTONE)) {
currentBlocks.remove(i);
i--;
}
}
}
public void remove() {
super.remove();
state = State.REMOVED;
revert();
}
/**
* Gets the blocks surrounding the EarthSmash's loc. This method ignores the
* blocks that should be Air, and only returns the ones that are dirt.
*/
public List<Block> getBlocks() {
List<Block> blocks = new ArrayList<Block>();
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
for (int z = -1; z <= 1; z++) {
if ((Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2 == 0) { //Give it the cool shape
if (location != null) {
blocks.add(location.getWorld().getBlockAt(location.clone().add(x, y, z)));
}
}
}
}
}
return blocks;
}
/**
* Gets the blocks surrounding the EarthSmash's loc. This method returns all
* the blocks surrounding the loc, including dirt and air.
*/
public List<Block> getBlocksIncludingInner() {
List<Block> blocks = new ArrayList<Block>();
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
for (int z = -1; z <= 1; z++) {
if (location != null) {
blocks.add(location.getWorld().getBlockAt(location.clone().add(x, y, z)));
}
}
}
}
return blocks;
}
/**
* Switches the Sand Material and Gravel to SandStone and stone
* respectively, since gravel and sand cannot be bent due to gravity.
*/
public static Material selectMaterial(Material mat) {
if (mat == Material.SAND) {
return Material.SANDSTONE;
} else if (mat == Material.GRAVEL) {
return Material.STONE;
} else {
return mat;
}
}
public Material selectMaterialForRepresenter(Material mat) {
Material tempMat = selectMaterial(mat);
Random rand = new Random();
if (!isEarthbendable(tempMat, true, true, true) && !isMetalbendable(tempMat)) {
if (currentBlocks.size() < 1) {
return Material.DIRT;
} else {
return currentBlocks.get(rand.nextInt(currentBlocks.size())).getType();
}
}
return tempMat;
}
/**
* Determines if a player is trying to grab an EarthSmash. A player is
* trying to grab an EarthSmash if they are staring at it and holding shift.
*/
private EarthSmash aimingAtSmashCheck(Player player, State reqState) {
if (!allowGrab) {
return null;
}
List<Block> blocks = GeneralMethods.getBlocksAroundPoint(GeneralMethods.getTargetedLocation(player, grabRange, getTransparentMaterials()), 1);
for (EarthSmash smash : getAbilities(EarthSmash.class)) {
if (reqState == null || smash.state == reqState) {
for (Block block : blocks) {
if (block == null || smash.getLocation() == null) {
continue;
}
if (block.getLocation().getWorld() == smash.location.getWorld() && block.getLocation().distanceSquared(smash.location) <= Math.pow(grabDetectionRadius, 2)) {
return smash;
}
}
}
}
return null;
}
/**
* This method handles any collision between an EarthSmash and the
* surrounding entities, the method only applies to earthsmashes that have
* already been shot.
*/
public void shootingCollisionDetection() {
List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(location, flightDetectionRadius);
for (Entity entity : entities) {
if (entity instanceof LivingEntity && entity != player && !affectedEntities.contains(entity)) {
affectedEntities.add(entity);
double damage = currentBlocks.size() / 13.0 * this.damage;
DamageHandler.damageEntity(entity, damage, this);
Vector travelVec = GeneralMethods.getDirection(location, entity.getLocation());
entity.setVelocity(travelVec.setY(knockup).normalize().multiply(knockback));
}
}
}
/**
* EarthSmash to EarthSmash collision can only happen when one of the
* Smashes have been shot by a player. If we find out that one of them have
* collided then we want to return since a smash can only remove 1 at a
* time.
*/
public void smashToSmashCollisionDetection() {
for (EarthSmash smash : getAbilities(EarthSmash.class)) {
if (smash.location != null && smash != this && smash.location.getWorld() == location.getWorld() && smash.location.distanceSquared(location) < Math.pow(flightDetectionRadius, 2)) {
smash.remove();
remove();
return;
}
}
}
/**
* Determines whether or not a player is trying to fly ontop of an
* EarthSmash. A player is considered "flying" if they are standing ontop of
* the earthsmash and holding shift.
*/
private static EarthSmash flyingInSmashCheck(Player player) {
for (EarthSmash smash : getAbilities(EarthSmash.class)) {
if (!smash.allowFlight) {
continue;
}
//Check to see if the player is standing on top of the smash.
if (smash.state == State.LIFTED) {
if (smash.location.getWorld().equals(player.getWorld()) && smash.location.clone().add(0, 2, 0).distanceSquared(player.getLocation()) <= Math.pow(smash.flightDetectionRadius, 2)) {
return smash;
}
}
}
return null;
}
/**
* A BlockRepresenter is used to keep track of each of the individual types
* of blocks that are attached to an EarthSmash. Without the representer
* then an EarthSmash can only be made up of 1 material at a time. For
* example, an ESmash that is entirely dirt, coalore, or sandstone. Using
* the representer will allow all the materials to be mixed together.
*/
public class BlockRepresenter {
private int x, y, z;
private Material type;
private byte data;
public BlockRepresenter(int x, int y, int z, Material type, byte data) {
this.x = x;
this.y = y;
this.z = z;
this.type = type;
this.data = data;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public int getZ() {
return z;
}
public Material getType() {
return type;
}
public byte getData() {
return data;
}
public void setX(int x) {
this.x = x;
}
public void setY(int y) {
this.y = y;
}
public void setZ(int z) {
this.z = z;
}
public void setType(Material type) {
this.type = type;
}
public void setData(byte data) {
this.data = data;
}
public String toString() {
return x + ", " + y + ", " + z + ", " + type.toString();
}
}
public class Pair<F, S> {
private F first; //first member of pair
private S second; //second member of pair
public Pair(F first, S second) {
this.first = first;
this.second = second;
}
public void setFirst(F first) {
this.first = first;
}
public void setSecond(S second) {
this.second = second;
}
public F getFirst() {
return first;
}
public S getSecond() {
return second;
}
}
@Override
public String getName() {
return "EarthSmash";
}
@Override
public Location getLocation() {
return location;
}
@Override
public long getCooldown() {
return cooldown;
}
@Override
public boolean isSneakAbility() {
return true;
}
@Override
public boolean isHarmlessAbility() {
return false;
}
@Override
public List<Location> getLocations() {
ArrayList<Location> locations = new ArrayList<>();
for (TempBlock tblock : affectedBlocks) {
locations.add(tblock.getLocation());
}
return locations;
}
public boolean isAllowGrab() {
return allowGrab;
}
public void setAllowGrab(boolean allowGrab) {
this.allowGrab = allowGrab;
}
public boolean isAllowFlight() {
return allowFlight;
}
public void setAllowFlight(boolean allowFlight) {
this.allowFlight = allowFlight;
}
public int getAnimationCounter() {
return animationCounter;
}
public void setAnimationCounter(int animationCounter) {
this.animationCounter = animationCounter;
}
public int getProgressCounter() {
return progressCounter;
}
public void setProgressCounter(int progressCounter) {
this.progressCounter = progressCounter;
}
public int getRequiredBendableBlocks() {
return requiredBendableBlocks;
}
public void setRequiredBendableBlocks(int requiredBendableBlocks) {
this.requiredBendableBlocks = requiredBendableBlocks;
}
public int getMaxBlocksToPassThrough() {
return maxBlocksToPassThrough;
}
public void setMaxBlocksToPassThrough(int maxBlocksToPassThrough) {
this.maxBlocksToPassThrough = maxBlocksToPassThrough;
}
public long getDelay() {
return delay;
}
public void setDelay(long delay) {
this.delay = delay;
}
public long getChargeTime() {
return chargeTime;
}
public void setChargeTime(long chargeTime) {
this.chargeTime = chargeTime;
}
public long getRemoveTimer() {
return removeTimer;
}
public void setRemoveTimer(long removeTimer) {
this.removeTimer = removeTimer;
}
public long getFlightRemoveTimer() {
return flightRemoveTimer;
}
public void setFlightRemoveTimer(long flightRemoveTimer) {
this.flightRemoveTimer = flightRemoveTimer;
}
public long getFlightStartTime() {
return flightStartTime;
}
public void setFlightStartTime(long flightStartTime) {
this.flightStartTime = flightStartTime;
}
public long getShootAnimationInterval() {
return shootAnimationInterval;
}
public void setShootAnimationInterval(long shootAnimationInterval) {
this.shootAnimationInterval = shootAnimationInterval;
}
public long getFlightAnimationInterval() {
return flightAnimationInterval;
}
public void setFlightAnimationInterval(long flightAnimationInterval) {
this.flightAnimationInterval = flightAnimationInterval;
}
public long getLiftAnimationInterval() {
return liftAnimationInterval;
}
public void setLiftAnimationInterval(long liftAnimationInterval) {
this.liftAnimationInterval = liftAnimationInterval;
}
public double getGrabRange() {
return grabRange;
}
public void setGrabRange(double grabRange) {
this.grabRange = grabRange;
}
public double getSelectRange() {
return selectRange;
}
public void setSelectRange(double selectRange) {
this.selectRange = selectRange;
}
public double getShootRange() {
return shootRange;
}
public void setShootRange(double shootRange) {
this.shootRange = shootRange;
}
public double getDamage() {
return damage;
}
public void setDamage(double damage) {
this.damage = damage;
}
public double getKnockback() {
return knockback;
}
public void setKnockback(double knockback) {
this.knockback = knockback;
}
public double getKnockup() {
return knockup;
}
public void setKnockup(double knockup) {
this.knockup = knockup;
}
public double getFlightSpeed() {
return flightSpeed;
}
public void setFlightSpeed(double flightSpeed) {
this.flightSpeed = flightSpeed;
}
public double getGrabbedDistance() {
return grabbedDistance;
}
public void setGrabbedDistance(double grabbedDistance) {
this.grabbedDistance = grabbedDistance;
}
public double getGrabDetectionRadius() {
return grabDetectionRadius;
}
public void setGrabDetectionRadius(double grabDetectionRadius) {
this.grabDetectionRadius = grabDetectionRadius;
}
public double getFlightDetectionRadius() {
return flightDetectionRadius;
}
public void setFlightDetectionRadius(double flightDetectionRadius) {
this.flightDetectionRadius = flightDetectionRadius;
}
public State getState() {
return state;
}
public void setState(State state) {
this.state = state;
}
public Block getOrigin() {
return origin;
}
public void setOrigin(Block origin) {
this.origin = origin;
}
public Location getDestination() {
return destination;
}
public void setDestination(Location destination) {
this.destination = destination;
}
public ArrayList<Entity> getAffectedEntities() {
return affectedEntities;
}
public ArrayList<BlockRepresenter> getCurrentBlocks() {
return currentBlocks;
}
public ArrayList<TempBlock> getAffectedBlocks() {
return affectedBlocks;
}
public void setCooldown(long cooldown) {
this.cooldown = cooldown;
}
public void setLocation(Location location) {
this.location = location;
}
}