mirror of
https://github.com/TotalFreedomMC/TF-ProjectKorra.git
synced 2024-05-16 01:41:22 +00:00
102112ffdd
## Fixes * Fixed Combos and possibly Passives appearing in `/pk b <Ability>` auto-tabbing. * Fixed Combos not loading properly on certain servers. * Fixed issue with `PreciousStones` by updating to the latest version to resolve API change issues. * Fixed `RapidPunch` damage. * Fixed incorrect summation of chiblocking chance. * Fixed possible issue in PKListener#onPlayerInteraction() * Fixed `Earth.LavaSound`. * Fixed Chi attempting to chiblock targets with any move. * Fixed hitting an entity with `TempArmor` not ignoring armor. * Fixed `Immobilize` config path. ## Additions * Added "Contributing" section to the `README` to help guide active community members. * Added more detail to the `PULL_REQUEST_TEMPLATE` to allow for more uniform pull requests. * Added many new blocks to our ability block interaction. * Added check to combo collisions to discard dead entities. * Added functionality to allow chiblocking abilities to affect all entities. * Added exception handling to the configurable `Sound` options to prevent `IllegalArgumentExcpetions`. * Added sounds and `ActionBar` messages to being Bloodbent, Electrocuted, Immobilized, MetalClipped, and Paralyzed. (Abilities: `Bloodbending`, `Lightning`, `Immobilize`, `MetalClips`, and `Paralyze`) * Added sound and `ActionBar` message for being Chiblocked. * Added interval config option to `RapidPunch`. (time between each punch) ## API Changes * Updated to `Spigot 1.12.1`. * Confirmed to be backward compatible with `Spigot 1.12` and `Spigot 1.11.2`. * Renamed `ElementalAbility#getTransparentMaterial()` to `ElementalAbility#getTransparentMaterials()`. * Converted most `byte`/`int` dependent `Material` logic to use `Material` instead. * `ElementalAbility#getTransparentMaterialSet()` now returns a `HashSet<Material>` instead of a `HashSet<Byte>`. * `ElementalAbility#getTransparentMaterials()` and `GeneralMethods.NON_OPAQUE` now return `Material[]` instead of `Integer[]`. * `GeneralMethods#getTargetedLocation()` now takes a `varargs Material[]` instead of a `varargs Integer[]`. * Removed `ElementalAbility.TRANSPARENT_MATERIAL`. It was outdated and became irrelevent after `GeneralMethods.NON_OPAQUE` was updated. * Removed `Java 7` Travi-CI JDK check. * Updated `pom.xml` to build in `Java 8`. * Added new `MovementHandler` utility class to control entity movement. (currently only capable of stopping movement.
948 lines
28 KiB
Java
948 lines
28 KiB
Java
package com.projectkorra.projectkorra.earthbending;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import org.bukkit.Effect;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import com.projectkorra.projectkorra.GeneralMethods;
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import com.projectkorra.projectkorra.ability.EarthAbility;
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import com.projectkorra.projectkorra.util.ClickType;
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import com.projectkorra.projectkorra.util.DamageHandler;
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import com.projectkorra.projectkorra.util.ParticleEffect;
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import com.projectkorra.projectkorra.util.TempBlock;
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public class EarthSmash extends EarthAbility {
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public static enum State {
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START, LIFTING, LIFTED, GRABBED, SHOT, FLYING, REMOVED
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}
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private boolean allowGrab;
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private boolean allowFlight;
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private int animationCounter;
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private int progressCounter;
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private int requiredBendableBlocks;
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private int maxBlocksToPassThrough;
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private long delay;
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private long cooldown;
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private long chargeTime;
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private long removeTimer;
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private long flightRemoveTimer;
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private long flightStartTime;
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private long shootAnimationInterval;
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private long flightAnimationInterval;
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private long liftAnimationInterval;
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private double selectRange;
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private double grabRange;
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private double shootRange;
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private double damage;
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private double knockback;
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private double knockup;
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private double flightSpeed;
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private double grabbedDistance;
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private double grabDetectionRadius;
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private double flightDetectionRadius;
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private State state;
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private Block origin;
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private Location location;
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private Location destination;
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private ArrayList<Entity> affectedEntities;
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private ArrayList<BlockRepresenter> currentBlocks;
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private ArrayList<TempBlock> affectedBlocks;
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public EarthSmash(Player player, ClickType type) {
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super(player);
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this.state = State.START;
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this.requiredBendableBlocks = getConfig().getInt("Abilities.Earth.EarthSmash.RequiredBendableBlocks");
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this.maxBlocksToPassThrough = getConfig().getInt("Abilities.Earth.EarthSmash.MaxBlocksToPassThrough");
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this.shootAnimationInterval = getConfig().getLong("Abilities.Earth.EarthSmash.ShootAnimationInterval");
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this.flightAnimationInterval = getConfig().getLong("Abilities.Earth.EarthSmash.FlightAnimationInterval");
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this.liftAnimationInterval = getConfig().getLong("Abilities.Earth.EarthSmash.LiftAnimationInterval");
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this.grabDetectionRadius = getConfig().getDouble("Abilities.Earth.EarthSmash.GrabDetectionRadius");
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this.flightDetectionRadius = getConfig().getDouble("Abilities.Earth.EarthSmash.FlightDetectionRadius");
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this.allowGrab = getConfig().getBoolean("Abilities.Earth.EarthSmash.AllowGrab");
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this.allowFlight = getConfig().getBoolean("Abilities.Earth.EarthSmash.AllowFlight");
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this.selectRange = getConfig().getDouble("Abilities.Earth.EarthSmash.SelectRange");
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this.grabRange = getConfig().getDouble("Abilities.Earth.EarthSmash.GrabRange");
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this.shootRange = getConfig().getDouble("Abilities.Earth.EarthSmash.ShootRange");
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this.damage = getConfig().getDouble("Abilities.Earth.EarthSmash.Damage");
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this.knockback = getConfig().getDouble("Abilities.Earth.EarthSmash.Knockback");
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this.knockup = getConfig().getDouble("Abilities.Earth.EarthSmash.Knockup");
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this.flightSpeed = getConfig().getDouble("Abilities.Earth.EarthSmash.FlightSpeed");
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this.chargeTime = getConfig().getLong("Abilities.Earth.EarthSmash.ChargeTime");
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this.cooldown = getConfig().getLong("Abilities.Earth.EarthSmash.Cooldown");
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this.flightRemoveTimer = getConfig().getLong("Abilities.Earth.EarthSmash.FlightTimer");
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this.removeTimer = getConfig().getLong("Abilities.Earth.EarthSmash.RemoveTimer");
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this.affectedEntities = new ArrayList<>();
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this.currentBlocks = new ArrayList<>();
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this.affectedBlocks = new ArrayList<>();
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if (type == ClickType.SHIFT_DOWN || type == ClickType.SHIFT_UP && !player.isSneaking()) {
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if (bPlayer.isAvatarState()) {
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this.selectRange = getConfig().getDouble("Abilities.Avatar.AvatarState.Earth.EarthSmash.SelectRange");
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this.grabRange = getConfig().getDouble("Abilities.Avatar.AvatarState.Earth.EarthSmash.GrabRange");
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this.chargeTime = getConfig().getLong("Abilities.Avatar.AvatarState.Earth.EarthSmash.ChargeTime");
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this.cooldown = getConfig().getLong("Abilities.Avatar.AvatarState.Earth.EarthSmash.Cooldown");
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this.damage = getConfig().getDouble("Abilities.Avatar.AvatarState.Earth.EarthSmash.Damage");
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this.knockback = getConfig().getDouble("Abilities.Avatar.AvatarState.Earth.EarthSmash.Knockback");
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this.flightSpeed = getConfig().getDouble("Abilities.Avatar.AvatarState.Earth.EarthSmash.FlightSpeed");
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this.flightRemoveTimer = getConfig().getLong("Abilities.Avatar.AvatarState.Earth.EarthSmash.FlightTimer");
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this.shootRange = getConfig().getDouble("Abilities.Avatar.AvatarState.Earth.EarthSmash.ShootRange");
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}
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EarthSmash flySmash = flyingInSmashCheck(player);
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if (flySmash != null) {
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flySmash.state = State.FLYING;
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flySmash.player = player;
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flySmash.flightStartTime = System.currentTimeMillis();
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return;
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}
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EarthSmash grabbedSmash = aimingAtSmashCheck(player, State.LIFTED);
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if (grabbedSmash == null) {
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if (bPlayer.isOnCooldown(this)) {
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return;
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}
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grabbedSmash = aimingAtSmashCheck(player, State.SHOT);
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}
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if (grabbedSmash != null) {
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grabbedSmash.state = State.GRABBED;
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grabbedSmash.grabbedDistance = 0;
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if (grabbedSmash.location.getWorld().equals(player.getWorld())) {
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grabbedSmash.grabbedDistance = grabbedSmash.location.distance(player.getEyeLocation());
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}
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grabbedSmash.player = player;
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return;
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}
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start();
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} else if (type == ClickType.LEFT_CLICK && player.isSneaking()) {
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for (EarthSmash smash : getAbilities(EarthSmash.class)) {
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if (smash.state == State.GRABBED && smash.player == player) {
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smash.state = State.SHOT;
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smash.destination = player.getEyeLocation().clone().add(player.getEyeLocation().getDirection().normalize().multiply(smash.shootRange));
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smash.location.getWorld().playEffect(smash.location, Effect.GHAST_SHOOT, 0, 10);
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}
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}
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return;
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} else if (type == ClickType.RIGHT_CLICK && player.isSneaking()) {
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EarthSmash grabbedSmash = aimingAtSmashCheck(player, State.GRABBED);
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if (grabbedSmash != null) {
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player.teleport(grabbedSmash.location.clone().add(0, 2, 0));
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grabbedSmash.state = State.FLYING;
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grabbedSmash.player = player;
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grabbedSmash.flightStartTime = System.currentTimeMillis();
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}
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return;
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}
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}
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@Override
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public void progress() {
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progressCounter++;
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if (state == State.LIFTED && removeTimer > 0 && System.currentTimeMillis() - getStartTime() > removeTimer) {
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remove();
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return;
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}
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if (state == State.START) {
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if (!bPlayer.canBend(this)) {
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remove();
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return;
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}
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} else if (state == State.START || state == State.FLYING || state == State.GRABBED) {
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if (!bPlayer.canBendIgnoreCooldowns(this)) {
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remove();
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return;
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}
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}
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if (state == State.START && progressCounter > 1) {
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if (!player.isSneaking()) {
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if (System.currentTimeMillis() - getStartTime() >= chargeTime) {
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origin = getEarthSourceBlock(selectRange);
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if (origin == null) {
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remove();
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return;
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}
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bPlayer.addCooldown(this);
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location = origin.getLocation();
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state = State.LIFTING;
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} else {
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remove();
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return;
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}
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} else if (System.currentTimeMillis() - getStartTime() > chargeTime) {
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Location tempLoc = player.getEyeLocation().add(player.getEyeLocation().getDirection().normalize().multiply(1.2));
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tempLoc.add(0, 0.3, 0);
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ParticleEffect.SMOKE.display(tempLoc, 0.3F, 0.1F, 0.3F, 0, 4);
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}
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} else if (state == State.LIFTING) {
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if (System.currentTimeMillis() - delay >= liftAnimationInterval) {
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delay = System.currentTimeMillis();
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animateLift();
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}
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} else if (state == State.GRABBED) {
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if (player.isSneaking()) {
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revert();
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Location oldLoc = location.clone();
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location = player.getEyeLocation().add(player.getEyeLocation().getDirection().normalize().multiply(grabbedDistance));
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// Check to make sure the new location is available to move to
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for (Block block : getBlocks()) {
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if (block.getType() != Material.AIR && !isTransparent(block)) {
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location = oldLoc;
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break;
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}
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}
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draw();
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return;
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} else {
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state = State.LIFTED;
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return;
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}
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} else if (state == State.SHOT) {
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if (System.currentTimeMillis() - delay >= shootAnimationInterval) {
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delay = System.currentTimeMillis();
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if (GeneralMethods.isRegionProtectedFromBuild(this, location)) {
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remove();
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return;
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}
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revert();
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location.add(GeneralMethods.getDirection(location, destination).normalize().multiply(1));
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if (location.distanceSquared(destination) < 4) {
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remove();
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return;
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}
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// If an earthsmash runs into too many blocks we should remove it
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int badBlocksFound = 0;
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for (Block block : getBlocks()) {
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if (block.getType() != Material.AIR && (!isTransparent(block) || block.getType() == Material.WATER || block.getType() == Material.STATIONARY_WATER)) {
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badBlocksFound++;
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}
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}
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if (badBlocksFound > maxBlocksToPassThrough) {
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remove();
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return;
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}
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shootingCollisionDetection();
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draw();
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smashToSmashCollisionDetection();
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}
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return;
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} else if (state == State.FLYING) {
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if (!player.isSneaking()) {
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remove();
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return;
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} else if (System.currentTimeMillis() - delay >= flightAnimationInterval) {
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delay = System.currentTimeMillis();
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if (GeneralMethods.isRegionProtectedFromBuild(this, location)) {
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remove();
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return;
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}
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revert();
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destination = player.getEyeLocation().clone().add(player.getEyeLocation().getDirection().normalize().multiply(shootRange));
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Vector direction = GeneralMethods.getDirection(location, destination).normalize();
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List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(location.clone().add(0, 2, 0), flightDetectionRadius);
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if (entities.size() == 0) {
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remove();
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return;
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}
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for (Entity entity : entities) {
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entity.setVelocity(direction.clone().multiply(flightSpeed));
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}
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// These values tend to work well when dealing with a person aiming upward or downward.
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if (direction.getY() < -0.35) {
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location = player.getLocation().clone().add(0, -3.2, 0);
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} else if (direction.getY() > 0.35) {
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location = player.getLocation().clone().add(0, -1.7, 0);
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} else {
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location = player.getLocation().clone().add(0, -2.2, 0);
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}
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draw();
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}
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if (System.currentTimeMillis() - flightStartTime > flightRemoveTimer) {
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remove();
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return;
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}
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}
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}
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/**
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* Begins animating the EarthSmash from the ground. The lift animation
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* consists of 3 steps, and each one has to design the shape in the ground
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* that removes the Earthbendable material. We also need to make sure that
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* there is a clear path for the EarthSmash to rise, and that there is
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* enough Earthbendable material for it to be created.
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*/
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@SuppressWarnings("deprecation")
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public void animateLift() {
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if (animationCounter < 4) {
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revert();
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location.add(0, 1, 0);
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//Remove the blocks underneath the rising smash
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if (animationCounter == 0) {
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//Check all of the blocks and make sure that they can be removed AND make sure there is enough dirt
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int totalBendableBlocks = 0;
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for (int x = -1; x <= 1; x++) {
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for (int y = -2; y <= -1; y++) {
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for (int z = -1; z <= 1; z++) {
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Block block = location.clone().add(x, y, z).getBlock();
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if (GeneralMethods.isRegionProtectedFromBuild(this, block.getLocation())) {
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remove();
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return;
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}
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if (isEarthbendable(block)) {
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totalBendableBlocks++;
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}
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}
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}
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}
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if (totalBendableBlocks < requiredBendableBlocks) {
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remove();
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return;
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}
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//Make sure there is a clear path upward otherwise remove
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for (int y = 0; y <= 3; y++) {
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Block tempBlock = location.clone().add(0, y, 0).getBlock();
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if (!isTransparent(tempBlock) && tempBlock.getType() != Material.AIR) {
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remove();
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return;
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}
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}
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//Design what this EarthSmash looks like by using BlockRepresenters
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Location tempLoc = location.clone().add(0, -2, 0);
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for (int x = -1; x <= 1; x++) {
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for (int y = -1; y <= 1; y++) {
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for (int z = -1; z <= 1; z++) {
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if ((Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2 == 0) {
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Block block = tempLoc.clone().add(x, y, z).getBlock();
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currentBlocks.add(new BlockRepresenter(x, y, z, selectMaterialForRepresenter(block.getType()), block.getData()));
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}
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}
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}
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}
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//Remove the design of the second level of removed dirt
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for (int x = -1; x <= 1; x++) {
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for (int z = -1; z <= 1; z++) {
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if ((Math.abs(x) + Math.abs(z)) % 2 == 1) {
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Block block = location.clone().add(x, -2, z).getBlock();
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if (isEarthbendable(block)) {
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addTempAirBlock(block);
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}
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}
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//Remove the first level of dirt
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Block block = location.clone().add(x, -1, z).getBlock();
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if (isEarthbendable(block)) {
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addTempAirBlock(block);
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}
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}
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}
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/*
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* We needed to calculate all of the blocks based on the
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* location being 1 above the initial bending block, however we
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* want to animate it starting from the original bending block.
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* We must readjust the location back to what it originally was.
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*/
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location.add(0, -1, 0);
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}
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//Move any entities that are above the rock
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List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(location, 2.5);
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for (Entity entity : entities) {
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org.bukkit.util.Vector velocity = entity.getVelocity();
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entity.setVelocity(velocity.add(new Vector(0, 0.36, 0)));
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}
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location.getWorld().playEffect(location, Effect.GHAST_SHOOT, 0, 7);
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draw();
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} else {
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state = State.LIFTED;
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}
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animationCounter++;
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}
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/**
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* Redraws the blocks for this instance of EarthSmash.
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*/
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public void draw() {
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if (currentBlocks.size() == 0) {
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remove();
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return;
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}
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for (BlockRepresenter blockRep : currentBlocks) {
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Block block = location.clone().add(blockRep.getX(), blockRep.getY(), blockRep.getZ()).getBlock();
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if (block.getType().equals(Material.SAND) || block.getType().equals(Material.GRAVEL)) { //Check if block can be affected by gravity.
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}
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if (player != null && isTransparent(block)) {
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affectedBlocks.add(new TempBlock(block, blockRep.getType(), blockRep.getData()));
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getPreventEarthbendingBlocks().add(block);
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}
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}
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}
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public void revert() {
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checkRemainingBlocks();
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for (int i = 0; i < affectedBlocks.size(); i++) {
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TempBlock tblock = affectedBlocks.get(i);
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getPreventEarthbendingBlocks().remove(tblock.getBlock());
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tblock.revertBlock();
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affectedBlocks.remove(i);
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i--;
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}
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}
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/**
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* Checks to see which of the blocks are still attached to the EarthSmash,
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* remember that blocks can be broken or used in other abilities so we need
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* to double check and remove any that are not still attached.
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*
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* Also when we remove the blocks from instances, movedearth, or tempair we
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* should do it on a delay because tempair takes a couple seconds before the
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* block shows up in that map.
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*/
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public void checkRemainingBlocks() {
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for (int i = 0; i < currentBlocks.size(); i++) {
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BlockRepresenter brep = currentBlocks.get(i);
|
|
final Block block = location.clone().add(brep.getX(), brep.getY(), brep.getZ()).getBlock();
|
|
// Check for grass because sometimes the dirt turns into grass.
|
|
if (block.getType() != brep.getType() && (block.getType() != Material.GRASS) && (block.getType() != Material.COBBLESTONE)) {
|
|
currentBlocks.remove(i);
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void remove() {
|
|
super.remove();
|
|
state = State.REMOVED;
|
|
revert();
|
|
}
|
|
|
|
/**
|
|
* Gets the blocks surrounding the EarthSmash's loc. This method ignores the
|
|
* blocks that should be Air, and only returns the ones that are dirt.
|
|
*/
|
|
public List<Block> getBlocks() {
|
|
List<Block> blocks = new ArrayList<Block>();
|
|
for (int x = -1; x <= 1; x++) {
|
|
for (int y = -1; y <= 1; y++) {
|
|
for (int z = -1; z <= 1; z++) {
|
|
if ((Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2 == 0) { //Give it the cool shape
|
|
if (location != null) {
|
|
blocks.add(location.getWorld().getBlockAt(location.clone().add(x, y, z)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return blocks;
|
|
}
|
|
|
|
/**
|
|
* Gets the blocks surrounding the EarthSmash's loc. This method returns all
|
|
* the blocks surrounding the loc, including dirt and air.
|
|
*/
|
|
public List<Block> getBlocksIncludingInner() {
|
|
List<Block> blocks = new ArrayList<Block>();
|
|
for (int x = -1; x <= 1; x++) {
|
|
for (int y = -1; y <= 1; y++) {
|
|
for (int z = -1; z <= 1; z++) {
|
|
if (location != null) {
|
|
blocks.add(location.getWorld().getBlockAt(location.clone().add(x, y, z)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return blocks;
|
|
}
|
|
|
|
/**
|
|
* Switches the Sand Material and Gravel to SandStone and stone
|
|
* respectively, since gravel and sand cannot be bent due to gravity.
|
|
*/
|
|
public static Material selectMaterial(Material mat) {
|
|
if (mat == Material.SAND) {
|
|
return Material.SANDSTONE;
|
|
} else if (mat == Material.GRAVEL) {
|
|
return Material.STONE;
|
|
} else {
|
|
return mat;
|
|
}
|
|
}
|
|
|
|
public Material selectMaterialForRepresenter(Material mat) {
|
|
Material tempMat = selectMaterial(mat);
|
|
Random rand = new Random();
|
|
if (!isEarthbendable(tempMat, true, true, true) && !isMetalbendable(tempMat)) {
|
|
if (currentBlocks.size() < 1) {
|
|
return Material.DIRT;
|
|
} else {
|
|
return currentBlocks.get(rand.nextInt(currentBlocks.size())).getType();
|
|
}
|
|
}
|
|
return tempMat;
|
|
}
|
|
|
|
/**
|
|
* Determines if a player is trying to grab an EarthSmash. A player is
|
|
* trying to grab an EarthSmash if they are staring at it and holding shift.
|
|
*/
|
|
private EarthSmash aimingAtSmashCheck(Player player, State reqState) {
|
|
if (!allowGrab) {
|
|
return null;
|
|
}
|
|
|
|
List<Block> blocks = GeneralMethods.getBlocksAroundPoint(GeneralMethods.getTargetedLocation(player, grabRange, getTransparentMaterials()), 1);
|
|
for (EarthSmash smash : getAbilities(EarthSmash.class)) {
|
|
if (reqState == null || smash.state == reqState) {
|
|
for (Block block : blocks) {
|
|
if (block == null || smash.getLocation() == null) {
|
|
continue;
|
|
}
|
|
if (block.getLocation().getWorld() == smash.location.getWorld() && block.getLocation().distanceSquared(smash.location) <= Math.pow(grabDetectionRadius, 2)) {
|
|
return smash;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* This method handles any collision between an EarthSmash and the
|
|
* surrounding entities, the method only applies to earthsmashes that have
|
|
* already been shot.
|
|
*/
|
|
public void shootingCollisionDetection() {
|
|
List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(location, flightDetectionRadius);
|
|
for (Entity entity : entities) {
|
|
if (entity instanceof LivingEntity && entity != player && !affectedEntities.contains(entity)) {
|
|
affectedEntities.add(entity);
|
|
double damage = currentBlocks.size() / 13.0 * this.damage;
|
|
DamageHandler.damageEntity(entity, damage, this);
|
|
Vector travelVec = GeneralMethods.getDirection(location, entity.getLocation());
|
|
entity.setVelocity(travelVec.setY(knockup).normalize().multiply(knockback));
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* EarthSmash to EarthSmash collision can only happen when one of the
|
|
* Smashes have been shot by a player. If we find out that one of them have
|
|
* collided then we want to return since a smash can only remove 1 at a
|
|
* time.
|
|
*/
|
|
public void smashToSmashCollisionDetection() {
|
|
for (EarthSmash smash : getAbilities(EarthSmash.class)) {
|
|
if (smash.location != null && smash != this && smash.location.getWorld() == location.getWorld() && smash.location.distanceSquared(location) < Math.pow(flightDetectionRadius, 2)) {
|
|
smash.remove();
|
|
remove();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Determines whether or not a player is trying to fly ontop of an
|
|
* EarthSmash. A player is considered "flying" if they are standing ontop of
|
|
* the earthsmash and holding shift.
|
|
*/
|
|
private static EarthSmash flyingInSmashCheck(Player player) {
|
|
for (EarthSmash smash : getAbilities(EarthSmash.class)) {
|
|
if (!smash.allowFlight) {
|
|
continue;
|
|
}
|
|
//Check to see if the player is standing on top of the smash.
|
|
if (smash.state == State.LIFTED) {
|
|
if (smash.location.getWorld().equals(player.getWorld()) && smash.location.clone().add(0, 2, 0).distanceSquared(player.getLocation()) <= Math.pow(smash.flightDetectionRadius, 2)) {
|
|
return smash;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* A BlockRepresenter is used to keep track of each of the individual types
|
|
* of blocks that are attached to an EarthSmash. Without the representer
|
|
* then an EarthSmash can only be made up of 1 material at a time. For
|
|
* example, an ESmash that is entirely dirt, coalore, or sandstone. Using
|
|
* the representer will allow all the materials to be mixed together.
|
|
*/
|
|
public class BlockRepresenter {
|
|
private int x, y, z;
|
|
private Material type;
|
|
private byte data;
|
|
|
|
public BlockRepresenter(int x, int y, int z, Material type, byte data) {
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
this.type = type;
|
|
this.data = data;
|
|
}
|
|
|
|
public int getX() {
|
|
return x;
|
|
}
|
|
|
|
public int getY() {
|
|
return y;
|
|
}
|
|
|
|
public int getZ() {
|
|
return z;
|
|
}
|
|
|
|
public Material getType() {
|
|
return type;
|
|
}
|
|
|
|
public byte getData() {
|
|
return data;
|
|
}
|
|
|
|
public void setX(int x) {
|
|
this.x = x;
|
|
}
|
|
|
|
public void setY(int y) {
|
|
this.y = y;
|
|
}
|
|
|
|
public void setZ(int z) {
|
|
this.z = z;
|
|
}
|
|
|
|
public void setType(Material type) {
|
|
this.type = type;
|
|
}
|
|
|
|
public void setData(byte data) {
|
|
this.data = data;
|
|
}
|
|
|
|
public String toString() {
|
|
return x + ", " + y + ", " + z + ", " + type.toString();
|
|
}
|
|
}
|
|
|
|
public class Pair<F, S> {
|
|
private F first; //first member of pair
|
|
private S second; //second member of pair
|
|
|
|
public Pair(F first, S second) {
|
|
this.first = first;
|
|
this.second = second;
|
|
}
|
|
|
|
public void setFirst(F first) {
|
|
this.first = first;
|
|
}
|
|
|
|
public void setSecond(S second) {
|
|
this.second = second;
|
|
}
|
|
|
|
public F getFirst() {
|
|
return first;
|
|
}
|
|
|
|
public S getSecond() {
|
|
return second;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public String getName() {
|
|
return "EarthSmash";
|
|
}
|
|
|
|
@Override
|
|
public Location getLocation() {
|
|
return location;
|
|
}
|
|
|
|
@Override
|
|
public long getCooldown() {
|
|
return cooldown;
|
|
}
|
|
|
|
@Override
|
|
public boolean isSneakAbility() {
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean isHarmlessAbility() {
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public List<Location> getLocations() {
|
|
ArrayList<Location> locations = new ArrayList<>();
|
|
for (TempBlock tblock : affectedBlocks) {
|
|
locations.add(tblock.getLocation());
|
|
}
|
|
return locations;
|
|
}
|
|
|
|
public boolean isAllowGrab() {
|
|
return allowGrab;
|
|
}
|
|
|
|
public void setAllowGrab(boolean allowGrab) {
|
|
this.allowGrab = allowGrab;
|
|
}
|
|
|
|
public boolean isAllowFlight() {
|
|
return allowFlight;
|
|
}
|
|
|
|
public void setAllowFlight(boolean allowFlight) {
|
|
this.allowFlight = allowFlight;
|
|
}
|
|
|
|
public int getAnimationCounter() {
|
|
return animationCounter;
|
|
}
|
|
|
|
public void setAnimationCounter(int animationCounter) {
|
|
this.animationCounter = animationCounter;
|
|
}
|
|
|
|
public int getProgressCounter() {
|
|
return progressCounter;
|
|
}
|
|
|
|
public void setProgressCounter(int progressCounter) {
|
|
this.progressCounter = progressCounter;
|
|
}
|
|
|
|
public int getRequiredBendableBlocks() {
|
|
return requiredBendableBlocks;
|
|
}
|
|
|
|
public void setRequiredBendableBlocks(int requiredBendableBlocks) {
|
|
this.requiredBendableBlocks = requiredBendableBlocks;
|
|
}
|
|
|
|
public int getMaxBlocksToPassThrough() {
|
|
return maxBlocksToPassThrough;
|
|
}
|
|
|
|
public void setMaxBlocksToPassThrough(int maxBlocksToPassThrough) {
|
|
this.maxBlocksToPassThrough = maxBlocksToPassThrough;
|
|
}
|
|
|
|
public long getDelay() {
|
|
return delay;
|
|
}
|
|
|
|
public void setDelay(long delay) {
|
|
this.delay = delay;
|
|
}
|
|
|
|
public long getChargeTime() {
|
|
return chargeTime;
|
|
}
|
|
|
|
public void setChargeTime(long chargeTime) {
|
|
this.chargeTime = chargeTime;
|
|
}
|
|
|
|
public long getRemoveTimer() {
|
|
return removeTimer;
|
|
}
|
|
|
|
public void setRemoveTimer(long removeTimer) {
|
|
this.removeTimer = removeTimer;
|
|
}
|
|
|
|
public long getFlightRemoveTimer() {
|
|
return flightRemoveTimer;
|
|
}
|
|
|
|
public void setFlightRemoveTimer(long flightRemoveTimer) {
|
|
this.flightRemoveTimer = flightRemoveTimer;
|
|
}
|
|
|
|
public long getFlightStartTime() {
|
|
return flightStartTime;
|
|
}
|
|
|
|
public void setFlightStartTime(long flightStartTime) {
|
|
this.flightStartTime = flightStartTime;
|
|
}
|
|
|
|
public long getShootAnimationInterval() {
|
|
return shootAnimationInterval;
|
|
}
|
|
|
|
public void setShootAnimationInterval(long shootAnimationInterval) {
|
|
this.shootAnimationInterval = shootAnimationInterval;
|
|
}
|
|
|
|
public long getFlightAnimationInterval() {
|
|
return flightAnimationInterval;
|
|
}
|
|
|
|
public void setFlightAnimationInterval(long flightAnimationInterval) {
|
|
this.flightAnimationInterval = flightAnimationInterval;
|
|
}
|
|
|
|
public long getLiftAnimationInterval() {
|
|
return liftAnimationInterval;
|
|
}
|
|
|
|
public void setLiftAnimationInterval(long liftAnimationInterval) {
|
|
this.liftAnimationInterval = liftAnimationInterval;
|
|
}
|
|
|
|
public double getGrabRange() {
|
|
return grabRange;
|
|
}
|
|
|
|
public void setGrabRange(double grabRange) {
|
|
this.grabRange = grabRange;
|
|
}
|
|
|
|
public double getSelectRange() {
|
|
return selectRange;
|
|
}
|
|
|
|
public void setSelectRange(double selectRange) {
|
|
this.selectRange = selectRange;
|
|
}
|
|
|
|
public double getShootRange() {
|
|
return shootRange;
|
|
}
|
|
|
|
public void setShootRange(double shootRange) {
|
|
this.shootRange = shootRange;
|
|
}
|
|
|
|
public double getDamage() {
|
|
return damage;
|
|
}
|
|
|
|
public void setDamage(double damage) {
|
|
this.damage = damage;
|
|
}
|
|
|
|
public double getKnockback() {
|
|
return knockback;
|
|
}
|
|
|
|
public void setKnockback(double knockback) {
|
|
this.knockback = knockback;
|
|
}
|
|
|
|
public double getKnockup() {
|
|
return knockup;
|
|
}
|
|
|
|
public void setKnockup(double knockup) {
|
|
this.knockup = knockup;
|
|
}
|
|
|
|
public double getFlightSpeed() {
|
|
return flightSpeed;
|
|
}
|
|
|
|
public void setFlightSpeed(double flightSpeed) {
|
|
this.flightSpeed = flightSpeed;
|
|
}
|
|
|
|
public double getGrabbedDistance() {
|
|
return grabbedDistance;
|
|
}
|
|
|
|
public void setGrabbedDistance(double grabbedDistance) {
|
|
this.grabbedDistance = grabbedDistance;
|
|
}
|
|
|
|
public double getGrabDetectionRadius() {
|
|
return grabDetectionRadius;
|
|
}
|
|
|
|
public void setGrabDetectionRadius(double grabDetectionRadius) {
|
|
this.grabDetectionRadius = grabDetectionRadius;
|
|
}
|
|
|
|
public double getFlightDetectionRadius() {
|
|
return flightDetectionRadius;
|
|
}
|
|
|
|
public void setFlightDetectionRadius(double flightDetectionRadius) {
|
|
this.flightDetectionRadius = flightDetectionRadius;
|
|
}
|
|
|
|
public State getState() {
|
|
return state;
|
|
}
|
|
|
|
public void setState(State state) {
|
|
this.state = state;
|
|
}
|
|
|
|
public Block getOrigin() {
|
|
return origin;
|
|
}
|
|
|
|
public void setOrigin(Block origin) {
|
|
this.origin = origin;
|
|
}
|
|
|
|
public Location getDestination() {
|
|
return destination;
|
|
}
|
|
|
|
public void setDestination(Location destination) {
|
|
this.destination = destination;
|
|
}
|
|
|
|
public ArrayList<Entity> getAffectedEntities() {
|
|
return affectedEntities;
|
|
}
|
|
|
|
public ArrayList<BlockRepresenter> getCurrentBlocks() {
|
|
return currentBlocks;
|
|
}
|
|
|
|
public ArrayList<TempBlock> getAffectedBlocks() {
|
|
return affectedBlocks;
|
|
}
|
|
|
|
public void setCooldown(long cooldown) {
|
|
this.cooldown = cooldown;
|
|
}
|
|
|
|
public void setLocation(Location location) {
|
|
this.location = location;
|
|
}
|
|
|
|
}
|