* Formating / Spelling and Grammar check
* Left out change
* Revert "Formating / Spelling and Grammar check"
This reverts commit 73b10ccca224e1c7af758e4587227f5612ef8364.
* Adds getInstructions() method
- Addons will now have to add the getInstrucionts() method in their
abilities, otherwise their abilities will display:
“Usage: null”
* Removes getInstructions() method from ComboAbility
* Adds getInstructions() method for subelement abilities
* Adds instructions to help command
* Rewrites ability descriptions, adds instructions path
Ability descriptions will now contain a brief description of abilities
and the instructions path will explain how to individually do each
feature of an ability.
* Adds back languageConfig.save();
* Fix Ability#getInstructions() documentation
* Fix metalclips
- Removed a check that was preventing metalclips from progressing past 1 clip on a target.
* Fix metalclips
- Fixed a bug limiting the metal clip count to one
* Improve MetalClips
- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.
* Add CrushDamage option to MetalClips
* New Damage Type, MetalClips changes
- Fixed MetalClips bug caused in magnetizing
- Added ignoreArmor option to damageEntity method, default true for most
abilities. If wanted to be changed, someone needs to go through and add
false as a parameter
- Changed default config option for MetalClips description
* PhaseChange recode
* Chris wanted changes
* Chris doesn't want bugs
* Only you can prevent bugs
- Added checks for worlds to prevent errors
* Remove unnecessary auto generated comments
* Loony didn't like the passive
* Added RegionProtection checks
* PhaseChange
* Revert "PhaseChange"
This reverts commit 761c73f5756771674719ffca52413cffa09243a8.
* Revert "Added RegionProtection checks"
This reverts commit b53a02a74d0276d4d1e773e1c197666cbcfab624.
* Revert "Loony didn't like the passive"
This reverts commit 6612bb7fa8eea3e26c01d0ef761c658447779e03.
* Revert "Remove unnecessary auto generated comments"
This reverts commit da9c45106d0b7e256c278e6a84d15f7a7340a140.
* Revert "Only you can prevent bugs"
This reverts commit 630161659ea89bfb106924c8ab1fbcdb8f6f1310.
* Revert "Chris doesn't want bugs"
This reverts commit eda2dee6b52dd38c73f35680c5e4484adc5b5b91.
* Revert "Chris wanted changes"
This reverts commit 30b76c10c4adc63784ea7115eb4f9c636650d6c5.
* Revert "PhaseChange recode"
This reverts commit f8f290dd8c57a3467a87de7e43b58ce635196c62.
* Conflicts
* Stupid conflicts
* I hope and pray
* Revert "Revert "Chris wanted changes""
This reverts commit e612607c8a16a735c92014714c00aa671954b4a5.
* Revert "Revert "Chris doesn't want bugs""
This reverts commit bd656b814d7ffa2d9c84fa304d3adb8f1535f782.
* Revert "Revert "Only you can prevent bugs""
This reverts commit 7772c95737130cf414ff1af49dcfb48865be5374.
* Revert "Revert "Remove unnecessary auto generated comments""
This reverts commit 69315dc7baa6cd237fbd89394e544913596ec6e3.
* Revert "Revert "Loony didn't like the passive""
This reverts commit ea397c6323e50d219395d5912850513afd6f2a7b.
* Revert "Revert "Added RegionProtection checks""
This reverts commit 8cb41709f65e4322e68b2f0e1792987f7fc214f2.
* Revert "Revert "PhaseChange""
This reverts commit da6b0e7071acf74df6447b15daf4ae6e39f057f6.
* Working PhaseChange finally
* Fix EarthGrab
* Air fixes, PhaseChange changes
* PhaseChange finalizing. Ready to go!
* Snow melting fix
* Fixes AirScooter Speed Glitch
Fixes being able to autorun with AirScooter (CTRL) to go insanely fast
* Adds golden tools
Fixes an issue that didn’t include golden tools in CanBendWithWeapons.
* Adds cooldown to QuickStrike, fixes QuickStrike and SwiftKick not activating
* Fixes HighJump cooldown activating when the ability hasn't worked
* Fixes SwiftKick and QuickStrike not working properly and RapidPunch not working half the time
* Fixes FireWheel and AirSwipe being stopped by snow on the ground
* Makes QuickStrike do one heart
* Fix metalclips
- Removed a check that was preventing metalclips from progressing past 1 clip on a target.
* Fix metalclips
- Fixed a bug limiting the metal clip count to one
* Improve MetalClips
- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.
* Add CrushDamage option to MetalClips
* New Damage Type, MetalClips changes
- Fixed MetalClips bug caused in magnetizing
- Added ignoreArmor option to damageEntity method, default true for most
abilities. If wanted to be changed, someone needs to go through and add
false as a parameter
- Changed default config option for MetalClips description
* PhaseChange recode
* Chris wanted changes
* Chris doesn't want bugs
* Only you can prevent bugs
- Added checks for worlds to prevent errors
* Remove unnecessary auto generated comments
* Loony didn't like the passive
* Added RegionProtection checks
* PhaseChange
* Revert "PhaseChange"
This reverts commit 761c73f5756771674719ffca52413cffa09243a8.
* Revert "Added RegionProtection checks"
This reverts commit b53a02a74d0276d4d1e773e1c197666cbcfab624.
* Revert "Loony didn't like the passive"
This reverts commit 6612bb7fa8eea3e26c01d0ef761c658447779e03.
* Revert "Remove unnecessary auto generated comments"
This reverts commit da9c45106d0b7e256c278e6a84d15f7a7340a140.
* Revert "Only you can prevent bugs"
This reverts commit 630161659ea89bfb106924c8ab1fbcdb8f6f1310.
* Revert "Chris doesn't want bugs"
This reverts commit eda2dee6b52dd38c73f35680c5e4484adc5b5b91.
* Revert "Chris wanted changes"
This reverts commit 30b76c10c4adc63784ea7115eb4f9c636650d6c5.
* Revert "PhaseChange recode"
This reverts commit f8f290dd8c57a3467a87de7e43b58ce635196c62.
* Conflicts
* Stupid conflicts
* I hope and pray
* Revert "Revert "Chris wanted changes""
This reverts commit e612607c8a16a735c92014714c00aa671954b4a5.
* Revert "Revert "Chris doesn't want bugs""
This reverts commit bd656b814d7ffa2d9c84fa304d3adb8f1535f782.
* Revert "Revert "Only you can prevent bugs""
This reverts commit 7772c95737130cf414ff1af49dcfb48865be5374.
* Revert "Revert "Remove unnecessary auto generated comments""
This reverts commit 69315dc7baa6cd237fbd89394e544913596ec6e3.
* Revert "Revert "Loony didn't like the passive""
This reverts commit ea397c6323e50d219395d5912850513afd6f2a7b.
* Revert "Revert "Added RegionProtection checks""
This reverts commit 8cb41709f65e4322e68b2f0e1792987f7fc214f2.
* Revert "Revert "PhaseChange""
This reverts commit da6b0e7071acf74df6447b15daf4ae6e39f057f6.
* Working PhaseChange finally
* Fix EarthGrab
* Air fixes, PhaseChange changes
* PhaseChange finalizing. Ready to go!
• Fixed Bottlebending breaking (needs testing)
• Fixed CoreAbility not returning all abilities with
CoreAbility.getAbilities()
• Added new ability.setPlayer(...) method that is used for moves that
change who created the ability (used for redirection)
* Fix metalclips
- Removed a check that was preventing metalclips from progressing past 1 clip on a target.
* Fix metalclips
- Fixed a bug limiting the metal clip count to one
* Improve MetalClips
- Fixed bug where shooting at a block spawned two clips
- Added ShootCooldown and CrushCooldown
- ShootCooldown only applies to shooting clips
- Changed how crushing works:
--- Removed old style and variables
--- When controlling an entity with 4 clips, the controller can click to
cause the armor to "crush" and damage the entity.
--- Has own cooldown, default of 2000 (2 seconds)
- Changed launching
--- Works with all clip amounts except 4
--- When the user releases sneak, the entity will be launched at varying
power depending on how many clips were attached.
- Changed ability cooldown to activate only after the ability is
finished.
* Add CrushDamage option to MetalClips
* New Damage Type, MetalClips changes
- Fixed MetalClips bug caused in magnetizing
- Added ignoreArmor option to damageEntity method, default true for most
abilities. If wanted to be changed, someone needs to go through and add
false as a parameter
- Changed default config option for MetalClips description
* PhaseChange recode
* Chris wanted changes
* Chris doesn't want bugs
* Only you can prevent bugs
- Added checks for worlds to prevent errors
* Remove unnecessary auto generated comments
* Loony didn't like the passive
* Added RegionProtection checks
* PhaseChange
* Revert "PhaseChange"
This reverts commit 761c73f5756771674719ffca52413cffa09243a8.
* Revert "Added RegionProtection checks"
This reverts commit b53a02a74d0276d4d1e773e1c197666cbcfab624.
* Revert "Loony didn't like the passive"
This reverts commit 6612bb7fa8eea3e26c01d0ef761c658447779e03.
* Revert "Remove unnecessary auto generated comments"
This reverts commit da9c45106d0b7e256c278e6a84d15f7a7340a140.
* Revert "Only you can prevent bugs"
This reverts commit 630161659ea89bfb106924c8ab1fbcdb8f6f1310.
* Revert "Chris doesn't want bugs"
This reverts commit eda2dee6b52dd38c73f35680c5e4484adc5b5b91.
* Revert "Chris wanted changes"
This reverts commit 30b76c10c4adc63784ea7115eb4f9c636650d6c5.
* Revert "PhaseChange recode"
This reverts commit f8f290dd8c57a3467a87de7e43b58ce635196c62.
* Conflicts
* Stupid conflicts
* I hope and pray
* Revert "Revert "Chris wanted changes""
This reverts commit e612607c8a16a735c92014714c00aa671954b4a5.
* Revert "Revert "Chris doesn't want bugs""
This reverts commit bd656b814d7ffa2d9c84fa304d3adb8f1535f782.
* Revert "Revert "Only you can prevent bugs""
This reverts commit 7772c95737130cf414ff1af49dcfb48865be5374.
* Revert "Revert "Remove unnecessary auto generated comments""
This reverts commit 69315dc7baa6cd237fbd89394e544913596ec6e3.
* Revert "Revert "Loony didn't like the passive""
This reverts commit ea397c6323e50d219395d5912850513afd6f2a7b.
* Revert "Revert "Added RegionProtection checks""
This reverts commit 8cb41709f65e4322e68b2f0e1792987f7fc214f2.
* Revert "Revert "PhaseChange""
This reverts commit da6b0e7071acf74df6447b15daf4ae6e39f057f6.
* Working PhaseChange finally
* Fix EarthGrab
* Air fixes, PhaseChange changes
Firing this tricks other plugins into believing this entity was damaged.
In addition, Entity#damage also fires a damage event, so no need to fire a duplicate one.
• Fixed Bloodbending not working
• Fixed WaterArms spear not working when you set "Sphere" to 0 in the
config
• Fixed the "null" message that occurs when binding an ability from an
element that has been toggled
• Attempted to fix WaterSpout NPE (needs testing)
* Change AirFlight to use setFlying. Change remove command.
* Tidy up pom.xml
* Update plugin.yml to use pom.xml version
* Remove non needed file
* Remove craftbukkit from pom.xml
* Fix acrobat stance removal
We should remove existing stance, not this activation
Also remove the Warrior Stance since Acrobat Stance is being activated
* Fix Warrior Stance removal
We should remove existing stance, not this activation
Also remove the Acrobat Stance since Warrior Stance is being activated
* New HeatControl & NPE fix
* Updated to latest
* Cleaned up HeatControl
* Updated PKListener to use HeatControlType instead of Function
* Cleaned up, cleaned up HeatControl
* Removed melt(...)
* Final changes
* Update the interactable materials array to remove unnecessary materials
* Remove shaded jsoup lib and change the remote staff fetcher to load and parse a txt file instead of an html file
* Update remote staff fetcher to translate...
...color codes, use proper link, and use multiline entry management
* Implement maven shading for external libraries and set up remote staff fetcher to appropriately handle html pages
* Use maven instead of ant with travis
* Changes to EarthGrab (PR Fixed, I hope.)
- Move now has travel time.
- Added particles that travel along the ground, to represent the travel
time.
- Changed the functions of the move to be: Shift + click = grab other -
entity, left click ground = self-grab.
- Edited the default config for the description.
- Edited the default range of the move, changed from 14 to 20.
- Edited the default cooldown time, it is now set to 2 seconds by
default.
* Fixed issues with Earthgrab.
* Add Changes to HealingWaters and Fix for Distance bug (#610)
* Add Changes to HealingWaters and Fix for Distance bug
* Fix conflicts in EarthGrab.java
* Fix conflicts in ConfigManager.java
* Fix conflicts in EarthGrab.java
* Fix for Distance Bug in EarthGrab
* Re-added Sorin's Changes
* Colored EarthArmor + Combo Fix (#608)
• Re-enabled colored EarthArmor, since it works now
• Combos are now created 1 tick later then before. Reason for this is
because if a combo requires the player to be shifting but the last combo
trigger was a shift trigger, the combo would be created BEFORE the
player actually changes shift states.
* Fix Earth Armor and improve Healing Waters (#616)
* Fix EarthArmor and HealingWaters
* Remove commented code.
* Update HealingWaters Description
* Changes to AirScooter
- Particles are now sphered
- Added comments to some areas to explain things
- Tweaked some variables
- Also removed the debug message for "PKListener"
Side note: I wasn't able to find a way to make the player "sit" on the
sphere of air without things getting super buggy. The issues I ran into
while trying to do so: The player's body wouldn't rotate, and the entity
they were riding wouldn't rotate, so their body direction wouldn't match
up with their head. The player was being displayed in a location that
wasn't actually coherent with where they actually where, making the
particles seem off centered. The move would also hesitate to go up and
down blocks sometimes. The player would also appear 4-5 blocks above the
move if they did go up a block a certain way.