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Few fixes (#657)
• Fixes wording on ability descriptions • Fixes surge ice not reverting • Fixes HealingWaters bottle bug
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3 changed files with 42 additions and 37 deletions
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@ -220,26 +220,26 @@ public class ConfigManager {
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config.addDefault("DeathMessages.Enabled", true);
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config.addDefault("DeathMessages.Default", "{victim} was slain by {attacker}'s {ability}");
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config.addDefault("Abilities.Avatar.AvatarState.Description", "The signature ability of the Avatar, this is a toggle. Click to activate to become " + "nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from " + "all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities " + "are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able " + "abilities and last until you deactivate them or the Avatar State. Click again with the Avatar " + "State selected to deactivate it.");
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config.addDefault("Abilities.Avatar.AvatarState.Description", "The signature ability of the Avatar, this is a toggle. Left click to activate to become " + "nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from " + "all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities " + "are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able " + "abilities and last until you deactivate them or the Avatar State. Left click again with the Avatar " + "State selected to deactivate it.");
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config.addDefault("Commands.Help.Elements.Air", "Air is the element of freedom. Airbenders are natural pacifists and great explorers. There is nothing stopping them from scaling the tallest of mountains and walls easily. They specialize in redirection, from blasting things away with gusts of winds, to forming a shield around them to prevent damage. Easy to get across flat terrains, such as oceans, there is practically no terrain off limits to Airbenders. They lack much raw damage output, but make up for it with with their ridiculous amounts of utility and speed.\nAirbenders can chain their abilities into combos, type /b help AirCombos for more information.");
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config.addDefault("Abilities.Air.AirBlast.Description", "AirBlast is the most fundamental bending technique of an airbender." + " To use, simply left-click in a direction. A gust of wind will be" + " created at your fingertips, launching anything in its path harmlessly back." + " A gust of air can extinguish fires on the ground or on a player, can cool lava, and " + "can flip levers and activate buttons. Additionally, tapping sneak will change the " + "origin of your next AirBlast to your targeted location.");
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config.addDefault("Abilities.Air.AirBlast.Description", "AirBlast is the most fundamental bending technique of an airbender." + " To use, simply left click in a direction. A gust of wind will be" + " created at your fingertips, launching anything in its path harmlessly back." + " A gust of air can extinguish fires on the ground or on a player, can cool lava, and " + "can flip levers and activate buttons. Additionally, tapping sneak will change the " + "origin of your next AirBlast to your targeted location.");
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config.addDefault("Abilities.Air.AirBlast.DeathMessage", "{victim} was flung by {attacker}'s {ability}");
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config.addDefault("Abilities.Air.AirBlast.HorizontalVelocityDeath","{victim} experienced kinetic damage by {attacker}'s {ability}");
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config.addDefault("Abilities.Air.AirBubble.Description", "To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.");
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config.addDefault("Abilities.Air.AirBurst.Description", "AirBurst is one of the most powerful abilities in the airbender's arsenal. " + "To use, press and hold sneak to charge your burst. " + "Once charged, you can either release sneak to release the burst in a sphere around you " + "or click to launch a cone-shaped burst of air in front of you. " + "Additionally, having this ability selected when you land on the ground from a " + "large enough fall will create a burst of air around you.");
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config.addDefault("Abilities.Air.AirBurst.Description", "AirBurst is one of the most powerful abilities in the airbender's arsenal. " + "To use, press and hold sneak to charge your burst. " + "Once charged, you can either release sneak to release the burst in a sphere around you " + "or left click to launch a cone-shaped burst of air in front of you. " + "Additionally, having this ability selected when you land on the ground from a " + "large enough fall will create a burst of air around you.");
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config.addDefault("Abilities.Air.AirBurst.DeathMessage", "{victim} was thrown down by {attacker}'s {ability}");
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config.addDefault("Abilities.Air.AirBurst.HorizontalVelocityDeath", "{victim} experienced kinetic damage by {attacker}'s {ability}");
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config.addDefault("Abilities.Air.AirScooter.Description", "AirScooter is a fast means of transportation. To use, sprint, jump then click with " + "this ability selected. You will hop on a scooter of air and be propelled forward " + "in the direction you're looking (you don't need to press anything). " + "This ability can be used to levitate above liquids, but it cannot go up steep slopes. " + "Any other actions will deactivate this ability.");
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config.addDefault("Abilities.Air.AirScooter.Description", "AirScooter is a fast means of transportation. To use, sprint, jump then left click with " + "this ability selected. You will hop on a scooter of air and be propelled forward " + "in the direction you're looking (you don't need to press anything). " + "This ability can be used to levitate above liquids, but it cannot go up steep slopes. " + "Any other actions will deactivate this ability.");
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config.addDefault("Abilities.Air.Tornado.Description", "To use, simply sneak (default: shift). " + "This will create a swirling vortex at the targeted location. " + "Any creature or object caught in the vortex will be launched up " + "and out in some random direction. If another player gets caught " + "in the vortex, the launching effect is minimal. Tornado can " + "also be used to transport the user. If the user gets caught in his/her " + "own tornado, his movements are much more manageable. Provided the user doesn't " + "fall out of the vortex, it will take him to a maximum height and move him in " + "the general direction he's looking. Skilled airbenders can scale anything " + "with this ability.");
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config.addDefault("Abilities.Air.AirShield.Description", "Air Shield is one of the most powerful defensive techniques in existence. " + "To use, simply sneak (default: shift). " + "This will create a whirlwind of air around the user, " + "with a small pocket of safe space in the center. " + "This wind will deflect all projectiles and will prevent any creature from " + "entering it for as long as its maintained.");
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config.addDefault("Abilities.Air.AirSpout.Description", "This ability gives the airbender limited sustained levitation. It is a " + "toggle - click to activate and form a whirling spout of air " + "beneath you, lifting you up. You can bend other abilities while using AirSpout. " + "Click again to deactivate this ability.");
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config.addDefault("Abilities.Air.AirSuction.Description", "To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.");
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config.addDefault("Abilities.Air.AirSpout.Description", "This ability gives the airbender limited sustained levitation. It is a " + "toggle - left click to activate and form a whirling spout of air " + "beneath you, lifting you up. You can bend other abilities while using AirSpout. " + "Left click again to deactivate this ability.");
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config.addDefault("Abilities.Air.AirSuction.Description", "To use, simply left click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.");
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config.addDefault("Abilities.Air.AirSuction.HorizontalVelocityDeath","{victim} experienced kinetic damage by {attacker}'s {ability}");
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config.addDefault("Abilities.Air.AirSwipe.Description", "To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.");
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config.addDefault("Abilities.Air.AirSwipe.Description", "To use, simply left click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.");
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config.addDefault("Abilities.Air.AirSwipe.DeathMessage", "{victim} was struck by {attacker}'s {ability}");
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config.addDefault("Abilities.Air.Flight.Description", "Jump in the air, crouch (default: shift) and hold with this ability bound and you will glide around in the direction you look. While flying, click to Hover. Click again to disable Hovering.");
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config.addDefault("Abilities.Air.Suffocate.Description", "This ability is one of the most dangerous abilities an Airbender possesses. To use, simply look at an entity and hold shift. The entity will begin taking damage as you extract the air from their lungs. Any bender caught in this sphere will only be able to use basic moves, such as AirSwipe, WaterManipulation, FireBlast, or EarthBlast. An entity can be knocked out of the sphere by certain bending arts, and your attention will be disrupted if you are hit by bending.");
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config.addDefault("Abilities.Air.Flight.Description", "Jump in the air, crouch (default: shift) and hold with this ability bound and you will glide around in the direction you look. While flying, left click to Hover. Left click again to disable Hovering.");
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config.addDefault("Abilities.Air.Suffocate.Description", "This ability is one of the most dangerous abilities an Airbender possesses. To use, simply look at an entity and hold sneak. The entity will begin taking damage as you extract the air from their lungs. Any bender caught in this sphere will only be able to use basic moves, such as AirSwipe, WaterManipulation, FireBlast, or EarthBlast. An entity can be knocked out of the sphere by certain bending arts, and your attention will be disrupted if you are hit by bending.");
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config.addDefault("Abilities.Air.Suffocate.DeathMessage", "{victim} was asphyxiated by {attacker}'s {ability}");
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config.addDefault("Abilities.Air.Combo.Twister.Description", "Create a cyclone of air that travels along the ground grabbing nearby entities.");
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config.addDefault("Abilities.Air.Combo.AirStream.Description", "Control a large stream of air that grabs onto enemies allowing you to direct them temporarily.");
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@ -247,28 +247,28 @@ public class ConfigManager {
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config.addDefault("Abilities.Air.Combo.AirSweep.DeathMessage", "{victim} was swept away by {attacker}'s {ability}");
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config.addDefault("Commands.Help.Elements.Water", "Water is the element of change. Waterbending focuses on using your opponents own force against them. Using redirection and various dodging tactics, you can be made practically untouchable by an opponent. Waterbending provides agility, along with strong offensive skills while in or near water.\nWaterbenders can chain their abilities into combos, type /b help WaterCombos for more information.");
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config.addDefault("Abilities.Water.Bloodbending.Description", "This ability was made illegal for a reason. With this ability selected, sneak while " + "targetting something and you will bloodbend that target. Bloodbent targets cannot move, " + "bend or attack. You are free to control their actions by looking elsewhere - they will " + "be forced to move in that direction. Additionally, clicking while bloodbending will " + "launch that target off in the direction you're looking. " + "People who are capable of bloodbending are immune to your technique, and you are immune to theirs.");
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config.addDefault("Abilities.Water.Bloodbending.Description", "This ability was made illegal for a reason. With this ability selected, sneak while " + "targetting something and you will bloodbend that target. Bloodbent targets cannot move, " + "bend or attack. You are free to control their actions by looking elsewhere - they will " + "be forced to move in that direction. Additionally, left clicking while bloodbending will " + "launch that target off in the direction you're looking. " + "People who are capable of bloodbending are immune to your technique, and you are immune to theirs.");
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config.addDefault("Abilities.Water.Bloodbending.DeathMessage", "{victim} was destroyed by {attacker}'s {ability}");
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config.addDefault("Abilities.Water.Bloodbending.HorizontalVelocityDeath","{victim} experienced kinetic damage by {attacker}'s {ability}");
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config.addDefault("Abilities.Water.HealingWaters.Description", "To use, the bender must be at least partially submerged in water or have a water bottle. " + "Hold shift to begin using the ability. " + "This will default to healing the user. To heal somebody else, right click while looking at them. Right click them again to begin healing yourself again. " + "This will channel the healing to their target in front of them. " + "In order for this channel to be successful, the target is in reach of the bender and the bender must continue to look at them.");
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config.addDefault("Abilities.Water.HealingWaters.Description", "To use, the bender must be at least partially submerged in water or have a water bottle. " + "Hold sneak to begin using the ability. " + "This will default to healing the user. To heal somebody else, right click while looking at them. Right click them again to begin healing yourself again. " + "This will channel the healing to their target in front of them. " + "In order for this channel to be successful, the target is in reach of the bender and the bender must continue to look at them.");
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config.addDefault("Abilities.Water.IceBlast.Description", "This ability offers a powerful ice utility for Waterbenders. It can be used to fire an explosive burst of ice at an opponent, spraying ice and snow around it. To use, simply tap sneak (Default: Shift) while targeting a block of ice to select it as a source. From there, you can just left click to send the blast off at your opponent.");
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config.addDefault("Abilities.Water.IceBlast.DeathMessage", "{victim} was shattered by {attacker}'s {ability}");
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config.addDefault("Abilities.Water.IceSpike.Description", "This ability has many functions. Clicking while targetting ice, or an entity over some ice, " + "will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while" + " selecting a water source will select that source that can then be fired with a click. Firing" + " this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. " + "If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, " + "damaging and slowing those targets.");
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config.addDefault("Abilities.Water.IceSpike.Description", "This ability has many functions. Left clicking while targetting ice, or an entity over some ice, " + "will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while" + " selecting a water source will select that source that can then be fired with a left click. Firing" + " this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. " + "If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, " + "damaging and slowing those targets.");
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config.addDefault("Abilities.Water.IceSpike.DeathMessage", "{victim} was impaled by {attacker}'s {ability}");
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config.addDefault("Abilities.Water.OctopusForm.Description", "This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. " + "To use, click to select a water source. Then, hold sneak to channel this ability. " + "While channeling, the water will form itself around you and has a chance to block incoming attacks. " + "Additionally, you can click while channeling to attack things near you, dealing damage and knocking them back. " + "Releasing shift at any time will dissipate the form.");
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config.addDefault("Abilities.Water.OctopusForm.Description", "This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. " + "To use, left click to select a water source. Then, hold sneak to channel this ability. " + "While channeling, the water will form itself around you and has a chance to block incoming attacks. " + "Additionally, you can left click while channeling to attack things near you, dealing damage and knocking them back. " + "Releasing sneak at any time will dissipate the form.");
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config.addDefault("Abilities.Water.OctopusForm.DeathMessage", "{victim} was slapped by {attacker}'s {ability}");
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config.addDefault("Abilities.Water.PhaseChange.Description", "To use, simply left-click. " + "Any water you are looking at within range will instantly freeze over into solid ice. " + "Provided you stay within range of the ice and do not unbind FreezeMelt, " + "that ice will not thaw. If, however, you do either of those the ice will instantly thaw. " + "If you sneak (default: shift), anything around where you are looking at will instantly melt. " + "Since this is a more favorable state for these things, they will never re-freeze unless they " + "would otherwise by nature or some other bending ability. Additionally, if you tap sneak while " + "targetting water with FreezeMelt, it will evaporate water around that block that is above " + "sea level. ");
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config.addDefault("Abilities.Water.PlantArmor.Description", "PlantArmor is a defensive ability in the arsenal of the plantbender. Clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.");
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config.addDefault("Abilities.Water.Surge.Description", "This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it.");
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config.addDefault("Abilities.Water.Torrent.Description", "Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed.");
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config.addDefault("Abilities.Water.PhaseChange.Description", "To use, simply left click. " + "Any water you are looking at within range will instantly freeze over into solid ice. " + "Provided you stay within range of the ice and do not unbind FreezeMelt, " + "that ice will not thaw. If, however, you do either of those the ice will instantly thaw. " + "If you sneak (default: shift), anything around where you are looking at will instantly melt. " + "Since this is a more favorable state for these things, they will never re-freeze unless they " + "would otherwise by nature or some other bending ability. Additionally, if you tap sneak while " + "targetting water with FreezeMelt, it will evaporate water around that block that is above " + "sea level. ");
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config.addDefault("Abilities.Water.PlantArmor.Description", "PlantArmor is a defensive ability in the arsenal of the plantbender. Left clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.");
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config.addDefault("Abilities.Water.Surge.Description", "This ability has two distinct features. If you sneak to select a source block, you can then left click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If instead, you left click to select a source block, you can hold sneak to form a wall of water at your cursor location. Left click to shift between a water wall and an ice wall. Release sneak to dissipate it.");
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config.addDefault("Abilities.Water.Torrent.Description", "Torrent is one of the strongest moves in a waterbender's arsenal. To use, first left click a source block to select it; then hold sneak to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release sneak during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you left click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you left click again when the water is torrenting, it will freeze the area around it when it is obstructed.");
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config.addDefault("Abilities.Water.Torrent.DeathMessage", "{victim} was taken down by {attacker}'s {ability}");
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config.addDefault("Abilities.Water.WaterArms.Description", "One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils " + "of water from the players arms to emulate their actual arms. Each water arms mode will be bound to a slot, switch slots to change mode. " + "To deactive the arms, hold Sneak and Double Left-Click." + "\nPull - Use your Arms to pull blocks, items, mobs or even players towards you!" + "\nPunch - An offensive attack, harming players or mobs!" + "\nGrapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!" + "\nGrab - Grab an entity with your arm, and swing them about!" + "\nFreeze - Use your Arms to fire small blasts of ice in any direction!" + "\nSpear - Throw your Arms in any direction, freezing whatever it hits!");
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config.addDefault("Abilities.Water.WaterArms.Description", "One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils " + "of water from the players arms to emulate their actual arms. Each water arms mode will be bound to a slot, switch slots to change mode. " + "To deactive the arms, hold Sneak and Double left click." + "\nPull - Use your Arms to pull blocks, items, mobs or even players towards you!" + "\nPunch - An offensive attack, harming players or mobs!" + "\nGrapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!" + "\nGrab - Grab an entity with your arm, and swing them about!" + "\nFreeze - Use your Arms to fire small blasts of ice in any direction!" + "\nSpear - Throw your Arms in any direction, freezing whatever it hits!");
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config.addDefault("Abilities.Water.WaterArms.SneakMessage", "Active Ability:");
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config.addDefault("Abilities.Water.WaterArms.Punch.Description", "{victim} was too slow for {attacker}'s {ability}");
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config.addDefault("Abilities.Water.WaterArms.Freeze.Description", "{victim} was frozen by {attacker}'s {ability}");
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config.addDefault("Abilities.Water.WaterArms.Spear.Description", "{victim} was speared to death by {attacker}'s {ability}");
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config.addDefault("Abilities.Water.WaterBubble.Description", "To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.");
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config.addDefault("Abilities.Water.WaterManipulation.Description", "To use, place your cursor over a waterbendable object and tap sneak (default: shift). Smoke will appear where you've selected, indicating the origin of your ability. After you have selected an origin, simply left-click in any direction and you will see your water spout off in that direction, slicing any creature in its path. If you look towards a creature when you use this ability, it will target that creature. A collision from Water Manipulation both knocks the target back and deals some damage. Alternatively, if you have the source selected and tap shift again, you will be able to control the water more directly.");
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config.addDefault("Abilities.Water.WaterManipulation.Description", "To use, place your cursor over a waterbendable object and tap sneak (default: shift). Smoke will appear where you've selected, indicating the origin of your ability. After you have selected an origin, simply left click in any direction and you will see your water spout off in that direction, slicing any creature in its path. If you look towards a creature when you use this ability, it will target that creature. A collision from Water Manipulation both knocks the target back and deals some damage. Alternatively, if you have the source selected and tap sneak again, you will be able to control the water more directly.");
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config.addDefault("Abilities.Water.WaterManipulation.DeathMessage", "{victim} was taken down by {attacker}'s {ability}");
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config.addDefault("Abilities.Water.WaterSpout.Description", "This ability provides a Waterbender with a means of transportation. To use, simply left click while in or over water to spout water up beneath you, experiencing controlled levitation. Left clicking again while the spout is active will cause it to disappear. Alternatively, tapping a Waterbendable block while not in Water will select a water block as a source, from there, you can tap sneak (Default:Shift) to channel the Water around you. Releasing the sneak will create a wave allowing you a quick burst of controlled transportation. While riding the wave you may press sneak to cause the wave to disappear.");
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config.addDefault("Abilities.Water.Combo.IceBullet.Description", "Using a large cavern of ice, you can punch ice shards at your opponent causing moderate damage. To rapid fire, you must alternate between Left clicking and right clicking with IceBlast.");
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config.addDefault("Abilities.Earth.Catapult.Description", "To use, left-click while looking in the direction you want to be launched. " + "A pillar of earth will jut up from under you and launch you in that direction - " + "if and only if there is enough earth behind where you're looking to launch you. " + "Skillful use of this ability takes much time and work, and it does result in the " + "death of certain gung-ho earthbenders. If you plan to use this ability, be sure " + "you've read about your passive ability you innately have as an earthbender.");
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config.addDefault("Abilities.Earth.Collapse.Description", " To use, simply left-click on an earthbendable block. " + "That block and the earthbendable blocks above it will be shoved " + "back into the earth below them, if they can. " + "This ability does have the capacity to trap something inside of it, " + "although it is incredibly difficult to do so. " + "Additionally, press sneak with this ability to affect an area around your targetted location - " + "all earth that can be moved downwards will be moved downwards. " + "This ability is especially risky or deadly in caves, depending on the " + "earthbender's goal and technique.");
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config.addDefault("Abilities.Earth.Collapse.DeathMessage", "{victim} was suffocated by {attacker}'s {ability}");
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config.addDefault("Abilities.Earth.EarthArmor.Description", "This ability encases the Earthbender in temporary armor. To use, hold shift while looking at an earthbendable block and that block will travel towards you and grant you temporary armor and resistance. Shift and click while on the move's slot to manually remove it.");
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config.addDefault("Abilities.Earth.EarthBlast.Description", "To use, place your cursor over an earthbendable object (dirt, rock, ores, etc) " + "and tap sneak (default: shift). The object will temporarily turn to stone, " + "indicating that you have it focused as the source for your ability. " + "After you have selected an origin (you no longer need to be sneaking), " + "simply left-click in any direction and you will see your object launch " + "off in that direction, smashing into any creature in its path. If you look " + "towards a creature when you use this ability, it will target that creature. " + "A collision from Earth Blast both knocks the target back and deals some damage. " + "You cannot have multiple of these abilities flying at the same time.");
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config.addDefault("Abilities.Earth.EarthArmor.Description", "This ability encases the Earthbender in temporary armor. To use, hold sneak while looking at an earthbendable block and that block will travel towards you and grant you temporary armor and resistance. Sneak and click while on the move's slot to manually remove it.");
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config.addDefault("Abilities.Earth.EarthBlast.Description", "To use, place your cursor over an earthbendable object (dirt, rock, ores, etc) " + "and tap sneak (default: sneak). The object will temporarily turn to stone, " + "indicating that you have it focused as the source for your ability. " + "After you have selected an origin (you no longer need to be sneaking), " + "simply left-click in any direction and you will see your object launch " + "off in that direction, smashing into any creature in its path. If you look " + "towards a creature when you use this ability, it will target that creature. " + "A collision from Earth Blast both knocks the target back and deals some damage. " + "You cannot have multiple of these abilities flying at the same time.");
|
||||
config.addDefault("Abilities.Earth.EarthBlast.DeathMessage", "{victim} was broken apart by {attacker}'s {ability}");
|
||||
config.addDefault("Abilities.Earth.EarthGrab.Description", "To use, simply hold shift and left click while targeting an entity. This ability will erect a circle of earth to trap the entity in. Alternatively, click the block below you to encase yourself.");
|
||||
config.addDefault("Abilities.Earth.EarthGrab.Description", "To use, simply hold sneak and left click while targeting an entity. This ability will erect a circle of earth to trap the entity in. Alternatively, click the block below you to encase yourself.");
|
||||
config.addDefault("Abilities.Earth.EarthTunnel.Description", "Earth Tunnel is a completely utility ability for earthbenders. To use, simply sneak (default: shift) in the direction you want to tunnel. You will slowly begin tunneling in the direction you're facing for as long as you sneak or if the tunnel has been dug long enough. This ability will be interrupted if it hits a block that cannot be earthbent.");
|
||||
config.addDefault("Abilities.Earth.Extraction.Description", "This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, quartz) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a short cooldown.");
|
||||
config.addDefault("Abilities.Earth.LavaFlow.Description", "This ability allows an Earthbender to create lava using the Earth around them. To use, simply hold sneak (Default: Shift) to create a lava moat that surrounds you, press sneak again to remove the moat. Left click an Earthbendable block to create a pool of lava after a small delay. Additionally, you can left click at any time to turn lava back into its original state -- Earth.");
|
||||
|
@ -310,7 +310,7 @@ public class ConfigManager {
|
|||
config.addDefault("Abilities.Fire.FireJet.Description", "This ability is used for a limited burst of flight for firebenders. Clicking with this " + "ability selected will launch you in the direction you're looking, granting you " + "controlled flight for a short time. This ability can be used mid-air to prevent falling " + "to your death, but on the ground it can only be used if standing on a block that's " + "ignitable (e.g. not snow or water).");
|
||||
config.addDefault("Abilities.Fire.FireShield.Description", "FireShield is a basic defensive ability. " + "Clicking with this ability selected will create a " + "small disc of fire in front of you, which will block most " + "attacks and bending. Alternatively, pressing and holding " + "sneak creates a very small shield of fire, blocking most attacks. " + "Creatures that contact this fire are ignited.");
|
||||
config.addDefault("Abilities.Fire.FireShield.DeathMessage", "{victim} scorched theirself on {attacker}'s {ability}");
|
||||
config.addDefault("Abilities.Fire.HeatControl.Description", "While this ability is selected, the firebender becomes impervious " + "to fire damage and cannot be ignited. " + "HeatControl has four different functions available to the user.\n" + "Cook - Hold shift while holding any raw food in your hand to cook it.\n" + "Extinguish - Hold shift, and any fire within a configurable radius will be extinguished.\n" + "Melt - Left click while looking at ice in order to melt it.\n" + "Solidify - Hold shift while looking at a body of lava to cool it, turning it into stone.");
|
||||
config.addDefault("Abilities.Fire.HeatControl.Description", "While this ability is selected, the firebender becomes impervious " + "to fire damage and cannot be ignited. " + "HeatControl has four different functions available to the user.\n" + "Cook - Hold sneak while holding any raw food in your hand to cook it.\n" + "Extinguish - Hold sneak, and any fire within a configurable radius will be extinguished.\n" + "Melt - Left click while looking at ice in order to melt it.\n" + "Solidify - Hold sneak while looking at a body of lava to cool it, turning it into stone.");
|
||||
config.addDefault("Abilities.Fire.Illumination.Description", "This ability gives firebenders a means of illuminating the area. It is a toggle - clicking " + "will create a torch that follows you around. The torch will only appear on objects that are " + "ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, " + "it will disappear, but will reappear when you get on another ignitable block. Clicking again " + "dismisses this torch.");
|
||||
config.addDefault("Abilities.Fire.Lightning.Description", "Hold sneak while selecting this ability to charge up a lightning strike. Once charged, release sneak to discharge the lightning to the targeted location.");
|
||||
config.addDefault("Abilities.Fire.Lightning.DeathMessage", "{victim} was electrocuted by {attacker}'s {ability}");
|
||||
|
@ -630,8 +630,8 @@ public class ConfigManager {
|
|||
config.addDefault("Abilities.Water.IceBlast.Enabled", true);
|
||||
config.addDefault("Abilities.Water.IceBlast.Damage", 3);
|
||||
config.addDefault("Abilities.Water.IceBlast.Range", 20);
|
||||
config.addDefault("Abilities.Water.IceBlast.DeflectRange", 3);
|
||||
config.addDefault("Abilities.Water.IceBlast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Water.IceBlast.DeflectRange", 3);
|
||||
config.addDefault("Abilities.Water.IceBlast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Water.IceBlast.Interval", 20);
|
||||
config.addDefault("Abilities.Water.IceBlast.Cooldown", 1500);
|
||||
|
||||
|
@ -650,8 +650,8 @@ public class ConfigManager {
|
|||
config.addDefault("Abilities.Water.IceSpike.Field.Push", 1);
|
||||
config.addDefault("Abilities.Water.IceSpike.Field.Cooldown", 2000);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.Range", 20);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.Damage", 1);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.Damage", 1);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.DeflectRange", 3);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.Cooldown", 500);
|
||||
config.addDefault("Abilities.Water.IceSpike.Blast.SlowCooldown", 5000);
|
||||
|
@ -694,6 +694,7 @@ public class ConfigManager {
|
|||
config.addDefault("Abilities.Water.Surge.Wall.Radius", 2);
|
||||
config.addDefault("Abilities.Water.Surge.Wall.Cooldown", 0);
|
||||
config.addDefault("Abilities.Water.Surge.Wall.Interval", 30);
|
||||
config.addDefault("Abilities.Water.Surge.Wave.IceRevertTime", 60000);
|
||||
|
||||
config.addDefault("Abilities.Water.Torrent.Enabled", true);
|
||||
config.addDefault("Abilities.Water.Torrent.Range", 25);
|
||||
|
@ -777,8 +778,8 @@ public class ConfigManager {
|
|||
config.addDefault("Abilities.Water.WaterManipulation.Enabled", true);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.Damage", 3.0);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.Range", 25);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.SelectRange", 16);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.SelectRange", 16);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.DeflectRange", 3);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.Speed", 35);
|
||||
config.addDefault("Abilities.Water.WaterManipulation.Push", 0.3);
|
||||
|
@ -847,7 +848,7 @@ public class ConfigManager {
|
|||
config.addDefault("Abilities.Earth.EarthBlast.Push", 0.3);
|
||||
config.addDefault("Abilities.Earth.EarthBlast.Cooldown", 500);
|
||||
config.addDefault("Abilities.Earth.EarthBlast.DeflectRange", 3);
|
||||
config.addDefault("Abilities.Earth.EarthBlast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Earth.EarthBlast.CollisionRadius", 1.5);
|
||||
|
||||
config.addDefault("Abilities.Earth.EarthGrab.Enabled", true);
|
||||
config.addDefault("Abilities.Earth.EarthGrab.SelectRange", 20);
|
||||
|
@ -977,7 +978,7 @@ public class ConfigManager {
|
|||
config.addDefault("Abilities.Fire.FireBlast.Enabled", true);
|
||||
config.addDefault("Abilities.Fire.FireBlast.Speed", 20);
|
||||
config.addDefault("Abilities.Fire.FireBlast.Range", 20);
|
||||
config.addDefault("Abilities.Fire.FireBlast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Fire.FireBlast.CollisionRadius", 1.5);
|
||||
config.addDefault("Abilities.Fire.FireBlast.Push", 0.3);
|
||||
config.addDefault("Abilities.Fire.FireBlast.Damage", 3);
|
||||
config.addDefault("Abilities.Fire.FireBlast.Cooldown", 1500);
|
||||
|
@ -1154,4 +1155,4 @@ public class ConfigManager {
|
|||
public static FileConfiguration getConfig() {
|
||||
return ConfigManager.defaultConfig.get();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -311,10 +311,10 @@ public class HealingWaters extends HealingAbility {
|
|||
|
||||
@Override
|
||||
public void remove() {
|
||||
if(bottle) {
|
||||
if (bottle && charged) {
|
||||
fillBottle();
|
||||
}
|
||||
HealingWaters.super.remove();
|
||||
super.remove();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -33,6 +33,7 @@ public class SurgeWave extends WaterAbility {
|
|||
private long time;
|
||||
private long cooldown;
|
||||
private long interval;
|
||||
private long iceRevertTime;
|
||||
private double currentRadius;
|
||||
private double maxRadius;
|
||||
private double range;
|
||||
|
@ -67,6 +68,7 @@ public class SurgeWave extends WaterAbility {
|
|||
this.pushFactor = getConfig().getDouble("Abilities.Water.Surge.Wave.HorizontalPush");
|
||||
this.verticalFactor = getConfig().getDouble("Abilities.Water.Surge.Wave.VerticalPush");
|
||||
this.maxFreezeRadius = getConfig().getDouble("Abilities.Water.Surge.Wave.MaxFreezeRadius");
|
||||
this.iceRevertTime = getConfig().getLong("Abilities.Water.Surge.Wave.IceRevertTime");
|
||||
this.range = getConfig().getDouble("Abilities.Water.Surge.Wave.Range");
|
||||
this.selectRange = getConfig().getDouble("Abilities.Water.Surge.Wave.SelectRange");
|
||||
this.waveBlocks = new ConcurrentHashMap<>();
|
||||
|
@ -141,12 +143,14 @@ public class SurgeWave extends WaterAbility {
|
|||
|
||||
Block oldBlock = block;
|
||||
if (block.getType() == Material.AIR || block.getType() == Material.SNOW || isWater(block)) {
|
||||
new TempBlock(block, Material.ICE, (byte) 0);
|
||||
TempBlock tblock = new TempBlock(block, Material.ICE, (byte) 0);
|
||||
tblock.setRevertTime(iceRevertTime + (new Random().nextInt(1000)));
|
||||
frozenBlocks.put(block, oldBlock.getType());
|
||||
}
|
||||
if (isPlant(block) && block.getType() != Material.LEAVES) {
|
||||
block.breakNaturally();
|
||||
new TempBlock(block, Material.ICE, (byte) 0);
|
||||
TempBlock tblock = new TempBlock(block, Material.ICE, (byte) 0);
|
||||
tblock.setRevertTime(iceRevertTime + (new Random().nextInt(1000)));
|
||||
frozenBlocks.put(block, oldBlock.getType());
|
||||
}
|
||||
for (Block sound : frozenBlocks.keySet()) {
|
||||
|
@ -387,7 +391,7 @@ public class SurgeWave extends WaterAbility {
|
|||
surgeWave.waveBlocks.remove(block);
|
||||
}
|
||||
for (Block block : surgeWave.frozenBlocks.keySet()) {
|
||||
block.setType(Material.AIR);
|
||||
TempBlock.revertBlock(block, Material.AIR);
|
||||
surgeWave.frozenBlocks.remove(block);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue