Commit graph

966 commits

Author SHA1 Message Date
winesync f6c4f5e79c [WINESYNC]d3dx9_36: Filter out D3DCompile warning messages that are not present with D3DCompileShader. (try 4)
This patch fixes vertex processing issue of bug 33770.

The problem comes from the fact that even if the call succeeds,
the game interprets a non null error_messages pointer as an error.

By calling D3DCompile we use a newer version of the compiler which is more
strict and generates the following warning.
  - warning X3206: 'dot': implicit truncation of vector type
  - warning X3206: implicit truncation of vector type
  - warning X3206: 'mul': implicit truncation of vector type
D3DCompileShader does not generate such warnings.

These is confirmed in the DX SDK release note:
New Warning X3206: Implicit Truncation of Vector Type
Beginning in the August 2009 release of the DirectX SDK, the compiler will warn
when an implicit truncation of a vector type occurs.

The warnings cannot be disable so this patch filters out these strings in D3DCompileShader
and reset the error messages pointer if the resulting buffer is empty.

Try 2:
  - only filter out lines containing "X3206:" in case d3dcompiler_43 has localization

Try 3:
  - use move in place instead of copying the buffer

Try 4:
  - filter simplification by Sebastian and remove 'mul' testing left-out in search string

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync 4faa6f9822 [WINESYNC]d3dx9_36/tests: Add initial tests for dummy skininfo interface.
wine-staging patch by Michael Müller <michael@fds-team.de>
2020-02-26 18:19:18 +01:00
winesync 8931e12659 [WINESYNC]d3dx9_36: Return dummy skininfo interface in D3DXLoadSkinMeshFromXof when skin information is unavailable.
wine-staging patch by Michael Müller <michael@fds-team.de>
2020-02-26 18:19:18 +01:00
winesync 33f33c9387 [WINESYNC]d3dx9_36: ID3DXFont_DrawText calc_rect can be null
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>

wine-staging patch by Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
2020-02-26 18:19:18 +01:00
winesync 219ef2e81f [WINESYNC]d3dx9_36: Support NULL terminated strings in ID3DXFont_DrawText
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>

wine-staging patch by Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
2020-02-26 18:19:18 +01:00
winesync 54240ccee0 [WINESYNC]d3dx9_36: Fix horizontal centering in ID3DXFont_DrawText.
Fix remaining text issues in Air Strike.
Should fix text placement in Stronghold Kingdoms.

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync dead753d8f [WINESYNC]d3dx9_36: Implement ID3DXFontImpl_DrawText.
Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Use pitch value for locked buffer instead of assuming that pitch = width * bytesperpixel
* Avoid one for loop to simplify code
* Ensure that DrawText doesn't dereference a NULL pointer when count != 0.

Changes by Christian Costa <titan.costa@gmail.com>
* Use dedicated variables for text width & height instead of reusing rect.right and rect.bottom
* Remove useless test in pixel conversion
* Remove left over 'partial stub' in fixme

Changes by Sebastian Lackner <sebastian@fds-team.de>:
* Replace code to convert text from ascii to widechar
* Strip terminating NULL chars before drawing text

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync 30328cab07 [WINESYNC]d3dx9_36: add DXTn support
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync fad6fb021d [WINESYNC]d3dx9_36: Improve D3DXSaveTextureToFile to save simple texture to dds file.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync ea80aaf8ad [WINESYNC]d3dx9_36: Add support for FOURCC surface to save_dds_surface_to_memory.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync 71c6a60ad4 [WINESYNC]d3dx9: Implement D3DXComputeTangent
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>

wine-staging patch by Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
2020-02-26 18:19:18 +01:00
winesync 98cd28be0d [WINESYNC]d3dx9_*: Add D3DXSHProjectCubeMap stub
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46284

wine-staging patch by Andrey Gusev <andrey.goosev@gmail.com>
2020-02-26 18:19:18 +01:00
winesync 24b51d5a07 [WINESYNC]d3dx9_36: Add semi-stub for D3DXOptimizeVertices.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync 5bab8274d9 [WINESYNC]d3dx9_36/tests: Remove useless \n within some ok messages.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync 06983139f6 [WINESYNC]d3dx9_36/tests: Add additional tests for special cases.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync 9fef76cb44 [WINESYNC]d3dx9_36/tests: Add initial tests for D3DXDisassembleShader.
wine-staging patch by Sebastian Lackner <sebastian@fds-team.de>
2020-02-26 18:19:18 +01:00
winesync 0ab0dc096d [WINESYNC]d3dx9_36: Implement D3DXDisassembleShader. (v2)
Changes in v2 (by Christian Costa):
  * More generic code for D3DXDisassembleShader.

wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync 6311935980 [WINESYNC]d3dx9_36: Improve stub for ID3DXEffectImpl_CloneEffect.
wine-staging patch by Sebastian Lackner <sebastian@fds-team.de>
2020-02-26 18:19:18 +01:00
winesync fea73b02ee [WINESYNC]d3dx9_36: Add format description for X8L8V8U8 for format conversions.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync f7b86ac3b1 [WINESYNC]d3dx9_36: Recognize bump luminance X8L8V8U8 when loading dds file.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync 90e8c4a5db [WINESYNC]d3dx9: Return D3DFMT_A8R8G8B8 in D3DXGetImageInfoFromFileInMemory for 32 bpp BMP with alpha.
wine-staging patch by Christian Costa <titan.costa@gmail.com>
2020-02-26 18:19:18 +01:00
winesync ac79207f18 [WINESYNC]d3dx9/tests: Add more tests for D3DXMatrixTransformation().
Most of those new tests were written by Rico Schüller.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33456
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 956d7356e0559a07aac68bcaf73a5005e0600fad by David Adam <david.adam.cnrs@gmail.com>
2020-02-26 18:19:18 +01:00
winesync 16bc86bfb1 [WINESYNC]d3dx9: Use wincodecs directly without initializing COM system.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Vincent Povirk <vincent@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 77c3761ad4e557f9fa311299e77746bf225a575a by Nikolay Sivov <nsivov@codeweavers.com>
2020-02-26 18:19:18 +01:00
winesync 296900e697 [WINESYNC]d3dx9/tests: Avoid some 64-bit test failures.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 699eb8cdba8fe236f038550e2bd68a4cd2cab055 by Matteo Bruni <mbruni@codeweavers.com>
2020-02-26 18:19:18 +01:00
winesync b56af85d81 [WINESYNC]d3dx9: Improve D3DXMatrixTransformation2D().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id dba1304bdde9639b01fa7b1e93cce1a298999b72 by Matteo Bruni <mbruni@codeweavers.com>
2020-02-26 18:19:18 +01:00
winesync 4f4d37a3b1 [WINESYNC]d3dx9: Improve D3DXMatrixTransformation() implementation.
Inspired by a patch from David Adam.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33456
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id f54260a789387ab40de3d80291ad9000176dabe1 by Matteo Bruni <mbruni@codeweavers.com>
2020-02-26 18:19:18 +01:00
winesync 4cecd21f9a [WINESYNC]d3dx9/tests: Fix a couple of ok() messages.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 5a5beba6c4e3bc53790e3a31916d0aaf57dc19b8 by Matteo Bruni <mbruni@codeweavers.com>
2020-02-26 18:19:18 +01:00
winesync f4fb1884a8 [WINESYNC]d3dx9/tests: Expect plain render target creation to work.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 64b6bb4d4a54642434594f0df2afcd2e90b2a0a8 by Matteo Bruni <mbruni@codeweavers.com>
2020-02-26 18:19:18 +01:00
winesync 083cd9a957 [WINESYNC]d3dx9: Use {lock|unlock}_surface() in D3DXLoadSurfaceFromMemory().
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 65956ae50a136fe8467a0332c7495f36617a16dc by Paul Gofman <gofmanp@gmail.com>
2020-02-26 18:19:18 +01:00
winesync a1f2064705 [WINESYNC]d3dx9: Use temporary surface in D3DXSaveSurfaceToFileInMemory() for unmappable textures.
Fixes a regression triggered by commit
949dbbd31f450178c90ea8267097a975b77c3219.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 092c14b9d86ee1e96e465908cc524ec85988d0ff by Paul Gofman <gofmanp@gmail.com>
2020-02-26 18:19:18 +01:00
winesync 9e1d68edb0 [WINESYNC]d3dx9: Do not ignore surface map failure in D3DXSaveSurfaceToFileInMemory().
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id ce090114340fe6ce9314f543a1389de9bdc6df14 by Paul Gofman <gofmanp@gmail.com>
2020-02-26 18:19:18 +01:00
winesync 95d6d1b3d1 [WINESYNC]d3dx9/tests: Add test for D3DXFillVolumeTexture() with default pool texture.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 61e7e6ec1bf5d13d4cafa883ac74fe987c339740 by Paul Gofman <gofmanp@gmail.com>
2020-02-26 18:19:18 +01:00
winesync b8714c31cd [WINESYNC]d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures.
Fixes a regression triggered by commit 949dbbd31f450178c90ea8267097a975b77c3219.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46453
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 4e44d74afb12b40f673e3be0a91cd523013544cd by Paul Gofman <gofmanp@gmail.com>
2020-02-26 18:19:18 +01:00
winesync b50ef9007c [WINESYNC]d3dx9: Factor out {lock|unlock}_surface() functions.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 33be8439fc95ca8f005bd3a2b6790c101842c02e by Paul Gofman <gofmanp@gmail.com>
2020-02-26 18:19:18 +01:00
Jérôme Gardou 3435c3b503 [D3DX9_XX] Share source files
Just like wine does
2020-02-26 18:19:18 +01:00
Thomas Faber 80296be1eb
[CMAKE] When disabling C4101, explicitly remove the error flag.
Fixes VC2010 build.
Addendum to 11ecf5c969.
2020-02-24 22:29:33 +01:00
Thomas Faber 11ecf5c969
[CMAKE] Enable C4101 (unreferenced local variable) for MSVC builds.
This is already an error in GCC builds, so will make it harder for the
MSVC crowd to accidentally break GCC build.
2020-02-24 11:01:43 +01:00
Hermès Bélusca-Maïto c6058bca24
[ATL] Import Wine upstream patch 3043ab3e62
Author: Puetz Kevin A <PuetzKevinA@JohnDeere.com>
atlbase.h: Fix some declarations on win64.

Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-23 16:52:03 +01:00
Hermès Bélusca-Maïto b4b0728684
[ATL30] Addendum to commit e410a122: Import Wine upstream patch 5608682dc9
atl: Fix the ATL_WNDCLASSINFOW::m_szAutoName member definition and construction.

Signed-off-by: Hermes Belusca-Maito <hermes.belusca@sfr.fr>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-23 16:51:58 +01:00
Eric Kohl c11491b750 [UMPNPMGR] Improve PNP_DeviceInstanceAction
- Rename parameters according to [MS_PNPR] (no longer available for download).
- Remove unsupported PNP_DEVINST_MOVE and PNP_DEVINST_DISABLE actions.
- Implement most of the PNP_DEVINST_SETUP action.
2020-02-23 10:44:43 +01:00
Mark Jansen 6b0ddf6813 [LOG2LINES] Remove SVN leftovers 2020-02-22 13:48:18 +01:00
Victor Perevertkin 0d6e522c6a
[SDK][CRT] Correct stdbool.h and remove an unused one 2020-02-15 18:39:01 +03:00
Katayama Hirofumi MZ 6e18e86ba3 [SDK][INCLUDE] Improve <comctl32_undoc.h> more 2020-02-13 11:26:40 +09:00
Katayama Hirofumi MZ e33287d5d1 [SDK][INCLUDE] comctl32_undoc.h: Fix MRUBINARYCMDPROC 2020-02-13 10:06:44 +09:00
Katayama Hirofumi MZ 9fc87dacdb [SDK][INCLUDE] Fix and improve comctl32_undoc.h 2020-02-13 09:16:59 +09:00
Katayama Hirofumi MZ bc1519dd87
Shell Folders: Reject invalid characters (#2328)
Reject invalid input filename characters by using shell32!SHLimitInputEdit function and IItemNameLimits interface. Improve SHLimitInputEdit to sanitize paste.
CORE-11701
2020-02-12 09:18:24 +09:00
Stanislav Motylkov 988f979139
[CMAKE][BOOTDATA] Properly load Xbox video miniport driver in LiveCD (#2325)
Surprisingly this also happens to "fix" random "Invalid Opcode" exceptions in XQEMU.
(But I think it's more like a coincidence... --hbelusca)

CORE-16627 CORE-16216
2020-02-10 23:20:12 +01:00
Katayama Hirofumi MZ 48160c74b7
[SHELL32][SYSSETUP] Add Product Options page to ReactOS Setup (#2315)
- Add "Product Options" wizard page into ReactOS Setup.
- Implement CSIDL_Type_InMyDocuments CSIDL type.
- If the product type is workstation, then some special folders will be in My Documents.
CORE-13795
2020-02-10 11:10:42 +09:00
Thomas Faber 1d5741919d
[LIBJPEG] Update to version 9d. CORE-16686 2020-02-09 21:23:33 +01:00
Thomas Faber d152519a4a
[MBEDTLS] Update to version 2.7.13. CORE-16686 2020-02-09 21:23:22 +01:00