- Use DefaultLanguage setting to set the user interface language even for the language selection itself
- Add missing language page entries to current localizations, translators get to work!
svn path=/trunk/; revision=31437
- Remove assumption that GDB=1 automatically means -O0. This is wrong, optimization and debugger should be controlled independently.
- Cleanup blah-blah from config.template.rbuild.
svn path=/trunk/; revision=31435
- Apply the selected language to the installed OS
- Get the list of languages from txtsetup.sif, it will allow us to not include explicitly excluded languages
- Various formatting fixes
- Add a default language setting to txtsetup.sif
svn path=/trunk/; revision=31418
- The EngLoadImage and EngUnloadImage functions have been fixed to store handles of loaded drivers. EngLoadImage should not fail if a driver is already loaded, it should return a handle of the already loaded driver instead.
- The gpDxFuncs variable has been redefined. Earlier, memory was not allocated for this variable, thus resulting in memory corruption.
svn path=/trunk/; revision=31416
- Implement hard error message handler. Now whenever a hard error occurs (like an exception in the win32 application, or missing DLL import), a user will be presented with a nice message box saying about the problem.
svn path=/trunk/; revision=31400
- Give the language selection page a meaningful description
TODO: add a language ID field to the MUI_LANGUAGE structure and store it's value on the registry ("HKEY_CURRENT_USER\Keyboard
Layout\Preload" and/or "HKEY_CURRENT_MACHINE\SYSTEM\CurrentControlSet\Control\NLS\Language")
svn path=/trunk/; revision=31379
- Convert the app from ANSI to TCHAR and enable Unicode compilation in the .rbuild file
- Dialog procedures now return INT_PTR instead of BOOL
- IDS_NOBODY has been added to the resource files
- Fixed a bug in SetDifficulty(): If custom selection, then no changes are done if the user presses the CANCEL button.
- Show mines in the end board in all mine boxes, which you previously marked with the QUESTION state, when you lost the game
- Added an accelerator table
- Define the WineMine root registry key in just one place as a constant rather than a #define, point it to the Software\Microsoft\WinMine key
- Code simplifications
Changes by me:
- Make our registry settings compatible with the MS WinMine settings, since we write into the WinMine registry key now
- Remove the WINE_STRICT check, which was needed to avoid an ancient WINE bug, but doesn't affect our tree. I also replaced all NULL_HANDLE's by NULL.
- Remove the IDS_APPNAME string, we use "WineMine" as a static constant for the application name now
- Remove the unused "mb" variable from the BOARD structure
- Load all resources by ID, not by name
- Add a manifest for enabling Common Controls 6.0
- Use ShellAbout instead of a custom About dialog
- Use a consistent indentation and consistent variable namings and types
See issue #2815 for more details.
svn path=/trunk/; revision=31378