Fixes GCC 8 warning:
base/setup/usetup/usetup.c:3407:78: error: '%S' directive writing up to 521 bytes into a region of size 200 [-Werror=format-overflow=]
"Setup is currently unable to check a partition formatted in %S.\n"
^~
base/setup/usetup/usetup.c:3406:9: note: 'sprintf' output between 128 and 649 bytes into a destination of size 260
sprintf(Buffer,
^~~~~~~~~~~~~~~
"Setup is currently unable to check a partition formatted in %S.\n"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"\n"
~~~~
" \x07 Press ENTER to continue Setup.\n"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
" \x07 Press F3 to quit Setup.",
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PartEntry->FileSystem);
~~~~~~~~~~~~~~~~~~~~~~
- Only include the strictly necessary headers.
- Get rid of the dependency on shell and user DLLs.
- fgetws() gets the string buffer size in number of characters.
- We can use the CRT functions for lengths of the arguments etc.
- The cFileName member of the WIN32_FIND_DATAW structure does not
contain the full PATH to the enumerated file, but only its name.
In order to use _wfopen(), build a full file path out of the
directory part of the file specification and the full file name.
- Simplify a ConPrintf() call to make it "atomic".
- Fix the "confusion" lLineCount vs. lLineNumber vocable in the code.
- Do not emit an extra newline after having displayed the results for
a given file.
- Uppercase the switches for performing the comparisons.
- Send the errors to the StdErr stream.
- Remove trailing whitespace.
This commit contains a complete rewrite of find console utility.
The goal of it was to make the source code easier to maintain
and to add a missing feature (/offline switch).
Additional changes:
* now the program operates on Unicode strings;
* added conutils and shlwapi as program's libraries;
* added IDS_INVALID_SWITCH string into resources;
* modified IDS_USAGE string to include /offline switch
description.
https://ss64.com/nt/find.html was used for reference.
This is also done on Windows for backwards compatibility with Windows 3.x/9x.
But, it's also used (i.e. "required") by some installers, like Doom 3 Demo installer and Battlefield 1942 Single Player Demo installer, for successful opening of their Readme file at the end of their installation!
Our On-Screen Keyboard has a manifest and the buttons (the ones with BS_ICON styles) aren't rendered with the specific theme as it should be but instead it takes the classic theme.
The code relies on NM_CUSTOMDRAW notification, which is more intuitive and efficient than doing owner-drawn operations as NM_CUSTOMDRAW allows the controls to use styles whereas you cannot do it on owner-drawn controls.
CORE-15965
Eliminate some bugs about font enumeration. CORE-15755
- Add "Microsoft Sans Serif" font substitution.
- Fix and improve the treatment of the nominal font names.
- Split IntGetFontFamilyInfo function from NtGdiGetFontFamilyInfo.
- Add DoFontSystemUnittest function for font system unittest to GDI32.
- Call DoFontSystemUnittest function at CreateFontIndirectW first call.
There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.
On my system, this reduces the configure-time by a factor of two.
On-Screen Keyboard has a manifest which is used for visual styles. However, the common controls aren't initialized and as a general rule the controls have to be loaded in the application's handle instance.
On-Screen Keyboard provides a mechanism to launch the application only once, to avoid multiple entry point instances. Such mechanism is based upon mutex objects, although it could happen that the program may end up creating two or more mutexes (a race condition).
CORE-15877